Commit Graph

605 Commits

Author SHA1 Message Date
bjorn 3744706ade Fix zero scale; 2017-06-20 22:56:11 -07:00
bjorn dfd6c91dec lovr.graphics.cylinder; 2017-06-20 20:54:22 -07:00
bjorn ca95fa0df0 Handle texture formats better; 2017-06-18 17:28:15 -07:00
bjorn 18fa9f7d76 Remove doppler effect; 2017-06-18 16:20:30 -07:00
bjorn 52b203240d Fix mapped buffers for WebGL 2; 2017-06-18 16:19:26 -07:00
bjorn 8beac66db0 OpenGL ES3; Remove glad;
Stop using OpenGL extensions and drop support for OpenGL ES2,
WebGL 1, and OpenGL 2.  Remove glad.
2017-06-18 15:55:01 -07:00
bjornbytes 5f3ce18fcd Fix mesh mapping; 2017-06-13 22:59:27 -07:00
bjornbytes 6c25b9bd4f Fix Mesh:getVertexMap; 2017-06-13 21:28:15 -07:00
bjornbytes 9f097e64e2 Add lovrNormalMatrix; 2017-06-13 20:04:51 -07:00
bjorn 4c16647ff0 0.7.0; 2017-06-11 16:57:41 -07:00
bjorn b84ef967e6 Fix integer attribute test; 2017-06-11 16:48:46 -07:00
bjorn 9428f9628e Fix dirtied sittingToStanding matrix; 2017-06-10 23:18:32 -07:00
bjorn 074e55dc8b Improve error message for main.lua syntax errors; 2017-06-10 17:43:54 -07:00
bjorn 8c0e4bd416 Fix conf error; 2017-06-10 17:30:36 -07:00
bjorn 613b1ea67f Refactor GL extension code; 2017-06-10 16:25:46 -07:00
bjorn 265a81c411 Add window title; Improve initial error handling; 2017-06-10 15:34:35 -07:00
bjorn 1cc62a9b6d DistanceJoint; 2017-06-10 15:13:19 -07:00
bjorn 24a980446a Add extra room to transform stack;
Currently the transform stack doesn't take into account the fact that internal functions use
transforms.  Performing error checking for the transform stack in the internal functions is kind of
difficult (right now we just segfault), so it's easier to just reserve a few of the transforms for
internal use.
2017-06-10 14:44:04 -07:00
bjorn 827c92cc38 Collider constructor accepts position; 2017-06-10 14:17:59 -07:00
bjorn 011b669892 Correct error check in Mesh:setVertexMap; 2017-06-10 14:09:33 -07:00
bjorn 616e4b9488 Clean up Mesh IBO properly; 2017-06-10 14:06:55 -07:00
bjorn bf555d558d Use default shader when drawing mirror texture; 2017-06-10 14:05:20 -07:00
bjorn b305b3b109 Put World headers back; 2017-06-10 14:05:02 -07:00
bjorn b0c86c1903 Reorder collider functions; 2017-06-10 04:51:09 -07:00
bjorn 1061134800 Improve error messages; 2017-06-02 01:31:14 -07:00
bjorn 10ddc06c13 No resizable window; 2017-06-01 23:52:37 -07:00
bjorn 338a544c78 Correct indices in shape list and joint list; 2017-05-29 10:42:07 -07:00
bjorn 769e7514c8 Remove single precision check; 2017-05-25 15:55:16 -07:00
bjorn c198369c95 Joint limits; 2017-05-25 15:20:55 -07:00
bjorn 39400776dc Semantic tags; 2017-05-25 15:01:40 -07:00
bjorn 00142b7a74 rm mask and category declarations; 2017-05-25 13:41:00 -07:00
bjorn 3b4996b7d0 Collider:setFriction; Collider:setRestitution; 2017-05-25 00:56:56 -07:00
bjorn a32eb38026 SliderJoint; 2017-05-25 00:48:02 -07:00
bjorn c828eaa338 HingeJoint; 2017-05-24 23:51:27 -07:00
bjorn 507ab7f4bb BallJoint:getAnchors; BallJoint:setAnchor; 2017-05-24 23:47:16 -07:00
bjorn 73e3282c47 rm Shape category and mask; 2017-05-24 20:06:06 -07:00
bjorn 6bfea99be6 Collider:getAABB; 2017-05-24 18:10:39 -07:00
bjorn 876a8406b1 Shape:getAABB; 2017-05-24 17:47:59 -07:00
bjorn f3df7aa114 World:raycast; 2017-05-24 17:40:32 -07:00
bjorn 07ede6b2dc Custom friction and resitution; 2017-05-24 17:40:32 -07:00
bjorn f1a74c34c3 Joints;
Also no expressions in luax_pushtype;
2017-05-24 17:40:32 -07:00
bjorn f3a4ce3931 Collider:getShapeList; 2017-05-19 22:51:16 -06:00
bjorn 0fb1bd77d8 Shape:destroy; 2017-05-19 22:24:23 -06:00
bjorn 6ef9c6e475 Collider:destroy; 2017-05-19 22:14:20 -06:00
bjorn 5640b1d048 Organization; World:destroy; 2017-05-19 22:11:49 -06:00
bjorn 1a404c087f Collider:getLocalCenter; 2017-05-19 21:51:43 -06:00
bjorn 1829a65898 Organization; Collider:isGravityIgnored; Collider:setGravityIgnored; 2017-05-19 21:48:59 -06:00
bjorn 2c89aa4663 s/Body/Collider; 2017-05-19 20:11:58 -06:00
bjorn 661e9188c7 Custom collision handling; 2017-05-19 15:04:34 -06:00
bjorn fcc4780f14 Return nil for memory allocation errors; 2017-05-17 15:45:24 -06:00