bjorn
d905b649a4
Lighting helper fixes;
2022-09-23 23:44:31 -07:00
bjorn
a766bf4a35
Fix Quest hand model orientation;
2022-09-23 17:52:21 -07:00
bjorn
d2ceb6b81a
Fix skeletal animation on some GPUs;
...
The animation compute shader was not specializing the workgroup size
properly, so it was only working on GPUs with a subgroup size of 32.
The Quest 1 has a subgroup size of 32 and the Quest 2 has a subgroup
size of 64, so this resulted in hand models breaking on Quest 2 only!
2022-09-23 14:36:20 -07:00
bjorn
4316c39c5d
Update Oculus OpenXR loader to v42;
2022-09-23 14:36:07 -07:00
bjorn
74218da271
Fix luax_checkendpoints when direction is not normalized;
2022-09-23 11:58:26 -07:00
bjorn
ef407fd564
Add var shader helper;
...
Now you can write var(0) instead of layout(set = 2, binding = 0).
The advantage is less typing and resilience in the event that the
default set changes.
The disadvantage is that now you can't use var.
2022-09-22 20:44:06 -07:00
bjorn
2e0b5a4efa
Flip msdf glyphs;
...
They don't look right when using a negative y scale for some reason,
even though the rendering was still working.
2022-09-22 20:30:04 -07:00
bjorn
dd336b7473
Render target textures don't have mipmaps by default;
2022-09-21 21:18:32 -07:00
bjorn
952bff414a
Add more oculus manifest permissions;
...
- Keyboard tracking
- Render model
- Passthrough
2022-09-21 14:58:30 -07:00
bjorn
311d1511bc
Fix quest keyboard tracking;
2022-09-21 14:58:30 -07:00
Josip Miskovic
da9328e72c
Fix sending strings with \0 through channels
...
A null-char is valid part of Lua string. When such a string is sent
through the channel, its length should be stored as well to be able to
correctly reconstruct it on the other thread.
The bug was triggered with this code:
s1 = 'a \0 b'
print(#s1) -- 5
ch:push(s1)
s2 = ch:pop()
print(#s2) -- 2
2022-09-21 09:15:20 -07:00
bjorn
72334cc1f2
Fix cubemaps being horizontally flipped;
2022-09-20 22:17:58 -07:00
bjorn
ece73be868
lovr.headset.getPose works with keyboard device on Quest;
2022-09-20 20:16:58 -07:00
bjorn
d1b6bd3d15
OpenXR: fall back to d24s8 when d32fs8 isn't supported;
...
Window was already doing this.
Quest currently doesn't work with stencil = true because of this.
2022-09-20 19:09:04 -07:00
bjorn
28869431fb
Fix stereo mirror window;
2022-09-15 20:45:26 -07:00
bjorn
6444aba832
OpenXR: Map Index system buttons to menu;
...
SteamVR doesn't expose these, but monado does, so might as well bind them.
2022-09-14 21:35:43 -07:00
bjorn
4f4477b6c8
CMake: Fix plugins that use static libraries;
2022-09-14 21:33:24 -07:00
bjorn
adaef45e2f
tup: use -Os when invoking glslangValidator;
...
Saves a bit of space.
2022-09-14 20:53:42 -07:00
bjorn
5be425ddbe
Fix Pass:clear(Texture);
2022-09-14 20:53:42 -07:00
Bjorn
382fab4ab1
Fix README;
2022-09-13 19:46:51 -07:00
Bjorn
44f9a0a3fb
Update README;
2022-09-13 19:46:17 -07:00
bjorn
1dd737d8a4
Make the logo a default shader;
...
Improves build system, improves filesize, seemingly improves startup time
2022-09-13 17:36:10 -07:00
bjorn
a31ae6a68f
Fix compileShader;
2022-09-13 17:22:48 -07:00
bjorn
b5651f9193
Fix lod range of default samplers;
2022-09-12 18:09:29 -07:00
bjorn
68f3610d5e
Fix stencil test;
2022-09-12 17:58:29 -07:00
bjorn
d8c23bacec
Source:setPitch;
...
Co-authored-by: Nevyn Bengtsson <nevyn@alloverse.com>
2022-09-11 20:41:58 -07:00
bjorn
1c9adea2e2
Simplify channel hash table;
2022-09-10 23:59:14 -07:00
bjorn
bcde681710
Mark ASTC textures as sRGB;
...
They don't contain this metadata, but marking as sRGB is more reasonable
than not.
2022-09-10 23:55:15 -07:00
bjorn
76557eb6ed
Add hand joint radius to getSkeleton;
2022-09-10 23:44:14 -07:00
bjorn
7636a3c5e9
Default window size matches conf.lua;
2022-09-10 21:10:01 -07:00
bjorn
860651e80c
rm falsy variant of lovr.system.openWindow;
...
Probably vestigial from conf invocation.
2022-09-10 20:53:55 -07:00
bjorn
0da84894e8
Fix gamma correction of multicolor text;
2022-09-10 14:55:15 -07:00
bjorn
0191d29a45
Handle missing Vulkan error;
2022-09-10 13:06:32 -07:00
bjorn
0b544df470
Rename OS_EXPORT to avoid macOS clash;
2022-09-10 12:53:52 -07:00
bjorn
d8c6c47e00
Add normal DefaultShader;
...
It's a pretty normal shader.
2022-09-10 11:07:55 -07:00
bjorn
5f921f1251
Unable to mipmap multisampled textures;
2022-09-10 11:02:03 -07:00
bjorn
7e1d9f1dd2
Fix desktop driver crash when window isn't open;
2022-09-10 10:58:11 -07:00
bjorn
931ffea17b
Pass:getClear returns correct value for dontcare/load actions;
2022-09-10 10:28:54 -07:00
bjorn
5c4fc79242
mv lovr.graphics.init lovr.graphics.initialize;
...
init is undocumentable due to Lua conventions.
2022-09-10 10:22:52 -07:00
bjorn
f30e37a2e3
Error if testing/writing non-existent stencil buffer;
2022-09-10 10:20:41 -07:00
bjorn
48ec18573a
Pass:getClear only includes depth when depth buffer exists;
2022-09-10 10:17:24 -07:00
bjorn
ee809ec31a
Pass:mipmap base mipmap index is 1-indexed;
2022-09-10 10:14:46 -07:00
bjorn
7851f49910
Make blit layers 1-indexed;
...
Annoying for 3D textures, but matches layer indices most elsewhere.
2022-09-10 10:13:34 -07:00
bjorn
a3beccb14e
Fixup 3D texture blit validation;
2022-09-10 10:12:06 -07:00
bjorn
a796c92556
Buffer:clear and Pass:clear(Buffer) use the same units;
2022-09-03 10:49:25 -07:00
bjorn
08f0ca7434
Font:getVertices wrap is optional;
2022-09-02 19:21:55 -07:00
bjorn
ed035f9e81
Adjust;
2022-09-02 18:53:50 -07:00
bjorn
688c698808
Enable hand tracking 2.0 in AndroidManifest.xml;
2022-09-02 18:53:31 -07:00
bjorn
8697466009
Shader flag adjustments;
...
- glowTexture is on by default, but still requires the glow flag.
- occlusionTexture is named ambientOcclusion, and is on by default,
but is still not used by any builtin shaders/helpers.
2022-09-02 15:33:18 -07:00
bjorn
0b0faf6dc6
DefaultColor respects flag_colorTexture;
2022-09-02 15:07:45 -07:00