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551 commits

Author SHA1 Message Date
bjorn b650f2b770 Add Microphone objects for audio capture; 2018-07-06 17:57:31 -07:00
bjorn e3b2a4d974 lovr.graphics.newShader accepts Blobs; 2018-07-06 01:35:00 -07:00
bjorn f444809f0f Assert is the bessstt; 2018-07-06 01:25:08 -07:00
bjorn 371551ca42 Add lineloop constant; 2018-07-05 23:44:45 -07:00
bjorn fdef90b7bc Add AudioStream:decode; 2018-07-05 23:30:37 -07:00
bjorn 4e146197b4 Remove AudioStream:seek; 2018-07-05 22:51:52 -07:00
bjorn a670435239 Load static and stream Sources; 2018-07-05 22:08:14 -07:00
bjorn bc61e02f84 SoundData:getSample; SoundData:setSample; 2018-07-05 20:45:09 -07:00
bjorn 764f6eb595 Basic SoundData objects; 2018-07-05 20:23:46 -07:00
bjorn f903b6014c Use arrays for enums instead of maps; 2018-07-04 20:11:52 -07:00
bjorn 94c432b4b4 rm length parameter from lovrRandomGeneratorSetState; 2018-07-04 14:07:48 -07:00
bjorn 57c8dfe146 Clean up includes; 2018-07-04 13:51:35 -07:00
bjorn 183f6003e9 rm mapped buffers mostly; 2018-06-03 19:00:31 -07:00
bjorn 6ff7292333 Mostly remove instanced stereo rendering; 2018-06-03 17:18:42 -07:00
bjorn 7273811120 Some extra graphics state diffing; 2018-06-02 15:30:26 -07:00
bjornbytes c68d65441c Draw the rest of the fucking owl; 2018-05-27 19:05:10 -07:00
bjorn 781a5a7688 Rename luax_stubnil to luax_emptymodule; 2018-05-27 19:05:10 -07:00
bjorn 7ffd3fc25d Use more primitive getControllers signature; 2018-05-27 19:05:10 -07:00
bjorn a3e4b9b2b3 Change mat4_transform signature; 2018-05-27 19:05:10 -07:00
bjorn 498a1843ad Work on WebVR pose input; 2018-05-27 19:05:10 -07:00
bjorn 859251d020 Start WebVR rewrite; 2018-05-27 19:05:10 -07:00
bjorn c767e9c165 Simplify headset structure; 2018-05-27 19:05:10 -07:00
bjorn 93e082c8cc WebVR;
- Add FORCE_FILESYSTEM
- Handle THREAD_ERROR event with noop case
- Remove hopefully redundant lovr.graphics.clear in errhand
- Finally use correct type signature for assimpFileTell
2018-05-27 19:05:10 -07:00
bjorn 8702d7422f Rewrite boot.lua, main.c, and exception handling;
There are breaking changes:

- lovr.step is removed.
- lovr.run is expected to return a main loop wrapped in a function.  The
  returned function is run as a coroutine to facilitate a cooperative
  main loop.
- lovr.errhand should return a loop function instead of while true-ing.
2018-05-27 19:05:10 -07:00
bjorn 275006847d Prepend @ to loaded Lua chunks for better errors; 2018-05-27 19:05:10 -07:00
bjorn 012ba07063 Disable threads in WebVR;
Browser/emscripten support is currently unstable.
2018-05-27 19:05:10 -07:00
bjorn 8783d36183 luax_readvertices returns vertex count correctly; 2018-04-11 00:26:26 -07:00
bjorn 8b3fcc94b8 Event module is thread safe; 2018-04-01 22:43:54 -07:00
bjorn 40c363fff4 lovr.data.newVertexData accepts a vertex table; 2018-04-01 21:57:16 -07:00
bjorn b180b28037 Mesh:getVertexMap with tables and Blobs; 2018-04-01 21:25:48 -07:00
bjorn 25a267acd1 ModelData:getTriangle; 2018-04-01 21:00:20 -07:00
bjorn 823b7000da Texture:getDepth; Also change Texture:getDimensions; 2018-04-01 20:54:05 -07:00
bjorn be67da4c09 Rename Blob:getFilename to Blob:getName; 2018-03-24 13:16:08 -07:00
bjorn 1911d5b90e Make depth test more flexible; 2018-03-24 12:50:09 -07:00
bjorn fe47104869 More memory stuff; 2018-03-24 01:17:36 -07:00
bjorn bdc9b63b8a Fix lots of memory leaks;
Especially when restarting or using threads.
2018-03-23 19:31:45 -07:00
bjorn f9ce6d3425 Mesh:setVertexMap accepts a Blob for fast updates; 2018-03-22 11:22:06 -07:00
bjorn 471540433c Add Canvas:newTextureData; 2018-03-22 11:15:17 -07:00
bjorn 1ad00328c1 Add a flag for autogenerating Canvas mipmaps; 2018-03-22 10:58:53 -07:00
bjorn 5fd20cc955 Fix lovr.filesystem.setRequirePath; 2018-03-22 10:39:31 -07:00
bjorn adee0a3012 Replace dots with slashes instead of question marks;
In filesystem loader.
2018-03-22 10:07:19 -07:00
bjorn 95da07d165 Stereo canvases;
Canvases can be created with the "stereo" flag to make it a stereo
Canvas.  If a Canvas is stereo, everything rendered to it will be
rendered to the left and right halves of it, using left/right
view and projection matrices.  Headset drivers will use stereo
Canvases to improve performance.
2018-03-22 09:57:44 -07:00
bjorn c0ea3240c3 Organize drawing code; 2018-03-22 09:57:44 -07:00
bjorn 988d8c7d23 Rename blit to fill; 2018-03-22 09:57:44 -07:00
bjorn 5feb47c5b7 Remove eye argument from lovr.draw; 2018-03-22 09:57:44 -07:00
bjorn 8b201838b6 Add lovr.graphics.blit for fullscreen quads; 2018-03-22 09:57:44 -07:00
bjorn e6a76e2a61 rm MatrixType; 2018-03-22 09:57:44 -07:00
bjorn ddb22aef0e Refactor headset offset; 2018-03-22 09:57:44 -07:00
bjorn 5a74b8765b Change default window size; 2018-03-22 09:57:44 -07:00
bjorn 1cd1b5e11d Use a Mesh for primitives; 2018-03-22 09:46:26 -07:00
bjorn d77b139d21 Make Mesh more lightweight; 2018-03-21 15:36:00 -07:00
bjorn 4b82a12b15 Add lovr.filesystem.getWorkingDirectory; 2018-03-19 16:52:17 -07:00
bjorn fdb3a29a05 Add separate x/y scale to lovr.graphics.plane; 2018-03-19 13:09:03 -07:00
bjorn 05413adf74 Make detaching attributes more flexible; 2018-03-13 17:53:09 -07:00
bjorn 6fb977b5bb Improve Mesh VAO state diffing;
Also permit empty tables for vertex formats.
2018-03-13 16:12:12 -07:00
bjorn dd3644bafd Add bounds checking to Shader:send with Blobs; 2018-03-12 13:27:14 -07:00
bjorn d8c18f1535 Shader:send supports Blobs; 2018-03-12 11:25:28 -07:00
bjorn 8be201c040 Add default lovr.threaderror callback; 2018-03-12 10:37:45 -07:00
bjorn a8545f75dc Rename getShapeList to getShapes; Fix getJoints; 2018-03-12 10:10:10 -07:00
bjorn 399544cf9d lovr.filesystem.getRequirePath; setRequirePath; 2018-03-11 16:25:21 -07:00
bjorn c0ebb8f873 Mesh:setVertices accepts VertexData; 2018-03-11 11:43:01 -07:00
bjorn c0d4d33d47 lovr.graphics.newMesh accepts VertexData; 2018-03-11 11:24:11 -07:00
Bjorn Swenson 9eeca62b78
Merge pull request #41 from mcclure/attach-mesh
Implementation of mesh:attachAttributes(), with instance divisor
2018-03-11 11:05:19 -07:00
bjorn 86ce6bc44a lovr.data.newBlob accepts Blobs to clone them; 2018-03-10 21:37:05 -08:00
bjorn 6916137dc6 VertexData and TextureData properly extend Blob;
...He hates it!
2018-03-10 21:28:22 -08:00
bjorn 22cda40163 Fix Collider:getJointList; 2018-03-10 21:02:43 -08:00
mcc 1732384262 Implementation of mesh:attachAttributes(), with optional instance divisor
Some features remain to be implemented, these are marked with TODOs.

Currently it is not allowed to attach a mesh which itself has attachments.
2018-03-04 17:07:54 -05:00
bjorn cb7b99f9a6 Optimize skybox rendering;
- Fix winding order of skybox cubemaps.
- Fix skybox image ordering in lovr.graphics.newTexture.
- Change skybox shader to allow rendering cubemap skyboxes last for
  early z rejection.
- Remove overriding of depth write and depth test state for cubemap
  skyboxes.
2018-02-26 02:10:53 -08:00
bjorn 4df836727c Simplify refcounting; 2018-02-26 00:59:03 -08:00
bjorn ac582890fc Resurrect lovr.audio.getDopplerEffect and setDopplerEffect; 2018-02-25 22:07:14 -08:00
bjorn 272cce65a2 Weird compile fixes; 2018-02-25 21:41:02 -08:00
bjorn 3a36bcceae lovr.mount; lovr.headset.isMounted; isPresent changes;
Remove lovr.headset.isPresent.
Replace Controller:isPresent with Controller:isConnected.
Add lovr.headset.isMounted and lovr.mount callback.
2018-02-25 16:42:31 -08:00
bjorn 8fb3421658 Fix everything on windows; 2018-02-23 18:38:53 -08:00
bjorn 9d42d7737a Finish Channel API; 2018-02-23 18:38:53 -08:00
bjorn b5534c37b7 Release Channels in thread.getChannel; 2018-02-23 18:38:53 -08:00
bjorn bf88ddb575 Release thread lua state; 2018-02-23 18:38:53 -08:00
bjorn c92604859a Start Channel; 2018-02-23 18:38:53 -08:00
bjorn 4cca193fcb lovr.threaderror callback; 2018-02-23 18:38:52 -08:00
bjorn 583afc9f16 Reorganize main/lovr separation; 2018-02-23 18:38:34 -08:00
bjorn 109b40bcb4 Thread:wait; Thread:getError; Thread:isRunning; 2018-02-23 18:38:34 -08:00
bjorn 5c9f234075 Basic working threads; 2018-02-23 18:38:34 -08:00
bjorn f010a0ffc2 Basic module setup; 2018-02-23 18:38:33 -08:00
bjorn d4b8274879 Push nil instead of 'unknown' for unknown buttons; 2018-02-21 22:12:38 -08:00
bjorn 67d3c49a76 Add support for 3d textures; 2018-02-20 17:57:47 -08:00
bjorn 07af705e37 Texture:getType; 2018-02-20 17:27:35 -08:00
bjorn f75530b9e1 Add support for 2d array textures; Improve mipmaps;
lovr.graphics.newTexture has been changed.
2018-02-20 17:15:47 -08:00
bjorn 5493a980ff Move Blob to lovr.data;
Keep lovr.filesystem.newBlob though...
2018-02-19 21:04:53 -08:00
bjorn 7cecc1489e getCanvas; setCanvas; MRT; MULTICANVAS define; 2018-02-15 19:58:35 -08:00
bjorn cca1f32d10 PBR material properties; 2018-02-11 19:16:40 -08:00
bjorn d5a1928b3d Rename a bunch of files; 2018-02-11 15:22:04 -08:00
bjorn ece5bf2f9c Node and material accessors for ModelData; 2018-02-11 13:03:52 -08:00
bjorn d7bf96f952 ModelData:getVertexData; 2018-02-10 17:33:45 -08:00
bjorn 8ad882e7a4 Add VertexData object; 2018-02-10 17:27:29 -08:00
bjorn 18be34a903 Expose depth write setting; 2018-02-08 21:50:47 -08:00
bjorn 3fd6f27768 Allow custom values when clearing color, depth, and stencil buffers; 2018-02-08 21:26:53 -08:00
bjorn c538474339 TextureData:encode; 2018-02-08 20:17:50 -08:00
bjorn 9205663d69 Texture:replacePixels; 2018-02-08 19:46:24 -08:00
bjorn 964614c3fd Move TextureData assertions into constructors; 2018-02-08 19:22:30 -08:00
bjorn eab8b8a354 lovr.data.newTextureData can create empty textures; 2018-02-08 19:21:33 -08:00
bjorn c8e1e3ffd9 TextureData:getPixel; TextureData:setPixel; 2018-02-07 09:08:16 -08:00
Bjorn Swenson 55ba402fd2
Merge pull request #35 from mcclure/audio-crash
Error message instead of crash on invalid audio.newSource call
2018-02-03 07:24:46 -08:00
mcc b1cbb4bb1e Error message instead of crash on audio.newSource with non-understood file 2018-02-03 09:34:30 -05:00
bjorn 14a54fa7b0 rm MaterialData; 2018-01-29 21:44:32 -08:00
bjorn 4a68067e28 rm AnimationData; 2018-01-29 20:30:13 -08:00
bjorn e859350e25 TextureData:getDimensions; 2018-01-29 19:15:58 -08:00
bjorn 78774d65be Actually hold off on node APIs for now; 2018-01-29 19:09:43 -08:00
bjorn b5b58f9d56 Start node API; 2018-01-27 17:26:11 -08:00
bjorn 3ed5419005 ModelData vertex accessors; 2018-01-27 13:43:20 -08:00
bjorn 032788003a VertexData; IndexData; 2018-01-27 12:51:41 -08:00
bjorn 84de048fa3 Fix warnings; 2018-01-26 19:11:42 -08:00
bjorn 66d0e42908 Refactor VertexFormat; 2018-01-26 19:11:40 -08:00
bjorn dc801d8590 luax_pushvertex; 2018-01-26 19:01:41 -08:00
bjorn ea7f3d48a2 Refactor MeshFormat; 2018-01-26 19:01:41 -08:00
Bjorn Swenson 1f3deae6ec
Merge pull request #32 from mcclure/reload-support-2
Restart-without-quit support: lovr.event.quit("restart")
2018-01-25 19:08:30 -08:00
mcc 8052896b33 Restart-without-quit support: lovr.event.quit("restart") and return-from-run() both support the string "restart" in place of an exit code. When this happens, the program reruns itself in a new, isolated environment. In Emscripten, no reboot occurs and the program only quits. 2018-01-25 21:32:16 -05:00
bjorn b549688c44 Add a bunch of Rasterizer functions; 2018-01-22 18:49:45 -08:00
bjorn 3cce5fd991 ModelData; 2018-01-22 18:24:39 -08:00
bjorn a2e0f592a3 Create Fonts from Rasterizers; 2018-01-22 08:46:09 -08:00
bjorn 99a302ff38 Rasterizer; 2018-01-22 08:40:47 -08:00
bjorn a22740084c Rename FontData to Rasterizer; 2018-01-22 08:28:33 -08:00
bjorn 89891811b7 Create Sources from AudioStreams; 2018-01-22 08:14:24 -08:00
bjorn e5a17a4160 Create Textures from TextureData; 2018-01-22 08:14:18 -08:00
bjorn 1b9f81b57f Fix refcounting in lovr.data; 2018-01-22 08:08:47 -08:00
bjorn 0cad6271dd AudioStream; 2018-01-21 13:26:00 -08:00
bjorn fa630b6414 AudioStream bufferSize is configurable; 2018-01-21 13:10:16 -08:00
bjorn 9cd47faf05 Rename SourceData to AudioStream; 2018-01-21 12:54:16 -08:00
bjorn 82ca82862d Source:getChannels -> Source:getChannelCount; 2018-01-21 12:23:49 -08:00
bjorn 1e97c716de TextureData; 2018-01-20 21:33:09 -08:00
bjorn a14f5734d5 Add lovr.data module; 2018-01-15 23:13:26 -08:00
bjorn 3d0e761198 Fix problem passing flags to lovr.graphics.newTexture; 2018-01-14 13:05:14 -08:00
bjorn 8d49e05772 Don't cast floats to ints in Shader:send; 2018-01-09 20:55:14 -08:00
bjorn d67ec24884 Fix Joint:getType returning nil for DistanceJoints; 2018-01-09 19:42:09 -08:00
bjorn 7f73dfeb24 Pass arguments through to Canvas:renderTo callback; 2018-01-08 21:54:34 -08:00
bjorn f9e49f5afa Error if Canvas:renderTo does not receive a function; 2018-01-08 21:52:43 -08:00
bjorn 444abcb1c3 Improve lovr.graphics.newCanvas error messages;
Returns better error messages when width or height is not positive.
2018-01-08 21:22:42 -08:00
bjorn e2c27fb74c Fix lovr.draw arguments; 2018-01-08 18:33:51 -08:00
bjorn 11586e8248 rm lovr.headset.getBoundsGeometry; 2018-01-06 15:49:19 -08:00
bjorn 2727544408 Copy strings in loader; 2018-01-04 18:49:14 -08:00
bjorn de320be1cd Improve error messages in the filesystem loader;
Also fix a memory leak in lovr.filesystem.load.
2017-12-31 13:20:42 -08:00
bjorn aa4ceafbf2 Add headset type for Windows MR headsets; 2017-12-30 12:21:51 -08:00
bjorn 77d8b96cfd lovr.graphics.stencil; 2017-12-18 19:48:28 -08:00
bjorn 8acd7444af lovr.graphics.getStencilTest; lovr.graphics.setStencilTest; 2017-12-18 18:37:03 -08:00
bjorn f43272adc3 lovr.headset.getPose; Controller:getPose;
Remove lovr.headset.getEyePosition.  It is now an optional first
argument to the other lovr.headset functions.
2017-12-17 22:20:29 -08:00
bjorn 1d20e49829 Move api header; 2017-12-10 12:41:43 -08:00
bjorn 72aa7e858a Rename loaders to data; 2017-12-10 12:41:43 -08:00
bjorn c3fc7b61fd Fix crash with lovr.graphics.newMaterial; 2017-12-10 12:41:43 -08:00
bjorn 6f58b758e3 Fix texture coordinates; 2017-12-09 20:09:27 -08:00
bjorn 6df8dfe456 Canvas:getFormat; 2017-12-09 20:09:27 -08:00
bjorn ee36b47864 Depth/stencil buffers; More work on Canvas API; 2017-12-09 20:09:27 -08:00
bjorn c6a395fa21 Switch to table variant of newCanvas API; 2017-12-09 20:09:27 -08:00
bjorn 0eebea28a9 Canvas:getMSAA; 2017-12-09 20:09:27 -08:00
bjorn 6577133635 Canvases can be used anywhere Textures are; 2017-12-09 20:09:27 -08:00
bjorn d261e4b00d Start Canvas objects; 2017-12-09 20:09:27 -08:00
bjorn 8eec247adb lovr.graphics.getStats; 2017-12-09 20:07:42 -08:00
bjorn 650f100b15 Fix bug where Shader:send uses incorrect number of values; 2017-12-08 13:04:43 -08:00
bjorn 3756c06ec7 More flexible shorthands for texture and material args; 2017-11-28 20:42:36 -08:00
bjorn 097a88302e Add lines and linestrip MeshDrawModes; 2017-11-25 19:49:22 -08:00
bjorn ddd905627b Mesh:drawInstanced; Model:drawInstanced;
No attribute divisors yet.
2017-11-25 19:45:44 -08:00
bjorn cb2265e547 Remove material from graphics state;
It is now local state to models and meshes and can be passed as
an optional first argument to most primitives.
2017-11-25 19:02:28 -08:00
bjorn c6d29f5de3 Add the ability to select headset drivers at runtime;
Messy.
2017-11-25 13:02:09 -08:00
bjorn ef0ba9124d lovr.math.gammaToLinear; lovr.math.linearToGamma; 2017-11-24 00:53:08 -08:00
bjorn 2b88d51ff8 Add texture/color variants to lovr.graphics.newMaterial; 2017-11-23 14:41:22 -08:00
bjorn 1662e79f0e Use srgb formats for textures; 2017-11-23 14:19:20 -08:00
bjorn 3c6437fb20 lovr.graphics.isGammaCorrect; conf.lua t.gammacorrect; 2017-11-22 20:26:01 -08:00
bjorn 8bda7a9ed8 Minor cleanup of previous change; 2017-11-22 20:13:36 -08:00
bjorn ad779820a7 Refactor lovr.conf to be exposed to C;
This simplifies boot.lua and means we don't need private functions
all over the place for the stuff configured by conf.lua.
2017-11-22 20:11:51 -08:00
bjorn 5c45282d9b lovr.graphics.arc; 2017-11-22 11:32:30 -08:00
bjorn 81c29176ab lovr.graphics.circle; 2017-11-21 20:53:45 -08:00
bjorn 602e0ced7d Floating point colors;
This is a breaking change.
2017-11-20 21:47:36 -08:00
bjorn 652c31f8d4 Optional pose; 2017-11-20 21:16:16 -08:00
bjorn 2f0aab03be Model:getAnimationCount; 2017-11-20 18:15:10 -08:00
bjorn 33ff7f2b9c Add lovrAnimatorEvaluate; 2017-11-06 20:22:30 -08:00
bjorn c3749eb9bd Model:getAnimator; Model:setAnimator; 2017-11-05 13:41:47 -08:00
bjorn 03d3a9f77d Animator:getPriority; Animator:setPriority; 2017-11-04 15:55:33 -07:00
bjorn 5809a39a12 Animator:getAlpha; Animator:setAlpha; 2017-11-04 15:51:44 -07:00
bjorn c469d1ca19 Animator:isPlaying; Looping fixes; 2017-11-04 15:48:52 -07:00
bjorn 4f4d95ddec Animator:isLooping; Animator:setLooping; 2017-11-04 15:31:47 -07:00
bjorn 93c6597f09 Animator:reset; 2017-11-04 15:21:46 -07:00
bjorn 3cc02497f6 Animator:getAnimationNames; Animator:getDuration; 2017-11-04 15:11:42 -07:00
bjorn 34ddfbaed3 Animator:getSpeed; Animator:setSpeed; 2017-11-03 18:38:43 -07:00
bjorn 748c467b1c Animator:seek; Animator:tell; 2017-11-03 18:36:37 -07:00
bjorn 23b4750e9c Animator:play; Animator:stop; Animator:pause; Animator:resume; 2017-11-03 18:28:54 -07:00
bjorn 4249cb4cc6 Animator:update; 2017-11-03 18:27:02 -07:00
bjorn ff0d007afe Start Animator; 2017-11-02 23:47:25 -07:00
bjorn 194382643b Add back Model:getAABB; 2017-11-01 19:27:58 -07:00
bjorn ecde864ec4 Use spooky BOOleans everywhere; 2017-10-31 01:14:09 -07:00
bjorn 1ebc527c74 Load vertex colors for models; 2017-10-23 19:24:29 -07:00
Bjorn Swenson 618be7b51d Merge pull request #24 from bcampbell/fake-headset
Fake headset
2017-10-23 11:24:03 -07:00
bjorn 2efe619317 Add Shader:hasUniform; 2017-10-22 15:58:56 -07:00
Ben Campbell a22a9ed1f4 Merge branch 'master' into fake-headset 2017-10-23 09:32:32 +13:00
bjorn 65c26e47f2 Remove some weird Mesh return codes; 2017-10-22 07:20:40 -07:00
bjorn 2c0d85a84a Use UNSIGNED_SHORT for indices when possible; 2017-10-22 07:04:52 -07:00
bjorn d5b3a2243e Rename internal canvas to view; 2017-10-22 03:34:45 -07:00
bjorn 9b3723145b Changes for physfs 3; rm lovr.filesystem.exists; 2017-10-22 01:37:06 -07:00
bjorn 231056e7e0 Fix issues with model IO; 2017-10-21 20:19:33 -07:00
bjorn dece1d896f Update skybox and font rendering; 2017-10-21 14:59:34 -07:00
bjorn 16915e4fa2 Material graphics state; 2017-10-21 14:32:41 -07:00
bjorn d658c80e57 Add Material API; 2017-10-21 14:05:58 -07:00
bjorn 4935816457 Remove texturing from primitives; 2017-10-21 13:54:50 -07:00
bjorn 54533351bb Generalize Shader to support more types of uniforms; 2017-10-21 13:39:50 -07:00
bjorn b8fededcf6 Add luax_checkcolor; 2017-10-21 13:21:30 -07:00
bjorn a2860361e9 Consolidate Texture and Skybox; 2017-10-21 13:00:13 -07:00
bjorn e8f2166e00 Remove textures from Models and Meshes; 2017-10-21 12:34:58 -07:00
bjorn a12a003ccb Use custom IO callbacks for assimp; 2017-10-21 12:31:53 -07:00
Ben Campbell 5df4197f39 Add indirection of fake headset functions
Setting up for runtime-pickable headset implementation
2017-10-21 09:32:46 +13:00
bjorn b124f7e7c2 Model:getMesh; 2017-10-15 10:26:33 -07:00
bjorn f5e8535726 Use internal scene graph for models;
Allows for loading of more complicated models and multiple materials
for a single model.  Also fixes bugs with Mesh draw ranges.  Model:getAABB
is temporarily removed.
2017-10-14 18:01:00 -07:00
Ben Campbell 2b9cc1a60c add headset.update (to handle moving fake headset) 2017-10-14 09:46:33 +13:00
bjorn 80e3d3487a Transform:getMatrix; Transform:setMatrix; 2017-09-10 14:55:24 -07:00
bjorn 1d1277ba76 Fix World:raycast; 2017-09-03 17:01:48 -07:00
bjorn 447b2da41a lovr.math.orientationToDirection; 2017-09-02 17:26:24 -07:00
bjorn e2f4d23842 Small cleanup; 2017-08-27 22:59:51 -07:00
bjorn 33c54efbed Use touchpad for touch joystick; 2017-08-13 04:35:49 -07:00
bjornbytes eea960df8c Support Touch controllers; 2017-08-12 22:58:59 -07:00
bjornbytes 5bf174b37d Use enum for lovrHeadsetGetType; 2017-08-12 21:35:37 -07:00
bjorn 0311232ae1 Add lovrModel and lovrView matrices; 2017-08-10 22:23:19 -07:00
bjorn 74f585ca8d Use lovrAssert and lovrThrow for better errors; 2017-08-10 01:05:04 -07:00
bjorn 3cd245f2b0 Window customization via conf.lua; 2017-08-09 20:02:02 -07:00
bjorn 3143c87197 Fix issues with framebuffers; 2017-08-09 01:09:19 -07:00
bjorn 6c316c7587 Fix Shader bugs; 2017-08-09 00:56:13 -07:00
bjorn 60867925e4 Move unused header includes; 2017-08-08 22:34:23 -07:00
bjorn d849f2429c Everything is probably broken; 2017-08-08 21:10:56 -07:00
bjorn 88a32fd951 Simplify Skybox stuff; 2017-08-08 18:52:28 -07:00
bjorn 58931f01e2 Allow lovr.graphics.setFont(nil); 2017-08-08 18:01:39 -07:00
bjorn 047fe412eb rm lovr.texture.bind; 2017-08-08 01:33:52 -07:00
bjorn 03c01cb97a Use access bits better when mapping Meshes; 2017-08-08 01:33:52 -07:00
bjorn b65673bc3f Color object; 2017-08-08 01:33:52 -07:00
bjorn 9efa89768c Organize graphics state; 2017-08-08 01:33:52 -07:00
bjorn ef06a19fa4 Refactor texture filter structure; 2017-08-08 01:33:52 -07:00
bjorn 1402213029 Clean up system limits; 2017-08-08 01:33:52 -07:00
bjorn 6b0f903b2e rm lovr.graphics.getColorMask; rm lovr.graphics.setColorMask; 2017-08-08 01:33:52 -07:00
bjorn ed25eef2d3 rm lovr.graphics.getScissor; rm lovr.graphics.setScissor; 2017-08-08 01:33:52 -07:00
bjorn 3de7c4492c Add missing API function; 2017-08-06 23:58:14 -07:00
bjorn 42a3444fd8 HeadsetOrigin; conf.headset.offset; 2017-08-06 23:58:14 -07:00
bjorn b55979936f Simplify l_lovrGraphicsSetBackgroundColor; 2017-08-01 13:19:36 -07:00
bjorn ef537e99d4 Math module random functions; 2017-07-26 22:46:31 -07:00
bjorn 8b34330079 RandomGenerator; 2017-07-26 22:46:31 -07:00
bjorn 39ba6d3f12 Add trigger ControllerButton; 2017-07-24 23:17:00 -07:00
bjorn d78e986a05 Fix compilation issues; 2017-07-23 23:14:28 -07:00
bjorn 112e6f8f00 lovr.math.lookAt;
Returns the angle/axis rotation for looking at a point.
2017-07-23 22:38:33 -07:00
bjorn a1007a1545 Add anisotropy system limit; 2017-07-23 16:24:43 -07:00
bjorn 7d31410c8c New Texture filter modes; lovr.graphics.setDefaultFilter; 2017-07-23 16:24:43 -07:00
bjorn c518cadcf7 Cleanup; 2017-07-19 07:00:11 +09:00
bjorn 41210b1bd0 lovr.graphics.plane takes regular transform; 2017-07-19 05:07:18 +09:00
bjorn e897c2512a Fix Collider:applyTorque; 2017-06-23 17:45:27 -07:00
bjorn 83118a5012 lovr.graphics.sphere; 2017-06-21 23:10:45 -07:00
bjorn 68538c7013 Cleanup; 2017-06-21 19:44:02 -07:00
bjorn dd1db4c86f lovr.graphics.box; Better non-uniform scale; 2017-06-21 19:42:34 -07:00
bjorn a13c793769 Model:getAABB; 2017-06-21 18:53:11 -07:00
bjorn dfd6c91dec lovr.graphics.cylinder; 2017-06-20 20:54:22 -07:00