This commit makes sure the extents are kept up-to-date, fixes not
damaging the surface if its layer shell-specific state didn't change,
and adds a check if the layer shell-specific state didn't change but the
surface got mapped/unmapped, which could affect keyboard focus.
This prevents sway from extending the desktop to i.e. VR headsets, and makes
them available for DRM leasing.
Non-desktop wlr_outputs will be offered through the wlr_drm_lease_v1_manager
interface for client to lease.
If the surface the pointer started to interact with is destroyed we also
want the seatop_down to end. In case a drag is initiated we receive a
call to handle_end.
This solves an issue where layer-shell items would not receive a button
release event when the pointer left them while being pressed. The
default seatop changes focus immediately while seatop_down defers any
focus changes until the pointer is released or seatop_down is destroyed.
Use fixed titlebar heights. The default height is calculated based on
font metrics for the configured font and current locale.
Some testing with titles with emoji and CJK characters (which are
substantially higher in my setup) shows that the titlebars retain their
initial value, text does shift up or down, and all titlebars always
remain aligned.
Also drop some also now-unecessary title_height calculations.
Makes also needed to be updated, since they should be positioned with
the same rules.
When a layer surface shrinks we need to damage the area it previously
occupied, but we don't know the location of all its subsurfaces in the
previous state, so instead damage a rectangle that encloses the entire
previous extent.
Losing the precision resulted in wlr_cursor and wlr_seat::pointer_state
getting out of sync during pointer motion in seatop_down.
Since the difference was always under 1 px, it was practically
impossible to notice in normal use.
But because of being out of sync, cursor_rebase would always end up
incorrectly calling wlr_seat_pointer_notify_motion from
seatop_default_begin (on releasing mouse button) which broke cursor
locking.
See #5405Closes#4632
When emulating touch, the simulating_pointer_from_touch field is
set to true. It's switched back to false when a touch_up event is
received. However we need to ensure we always send a wl_pointer.frame
event following a group of other wl_pointer events.
Since a touch_frame event is always guaranteed to come after a group
of touch events, unset simulating_pointer_from_touch in the touch_frame
handler instead of the touch_up handler. Add a new field to know whether
the touch_frame handler should stop emulation.
get_current_time_msec is only used in cursor.c, so we can move it in and
make it static. This is primarily intended to avoid a symbol collision
with wlroots, which we unfortunately do not have a good solution for
yet.
This extracts the code to a separate workspace_auto_back_and_forth
function.
It also removes the bool argument by adding an extra if statement at the call
site, and repurposes the no_auto_back_and_forth variable to
auto_back_and_forth for simpler understanding.
Until now, swaybar did not have pango markup enabled by default, even if
the sway config had it on. This patch aims to mimic the i3 behavior, but
maintaining the functionality of the "pango_markup" sway config command.
There was some unused code-paths for rendering surfaces with an
arbitrary rotation applied. This was imported from rootston.
Since we don't have plans to make use of this, remove it.
When an application inhibited idle, a view pointer was stored and a
destroy listener was registered to the wlr inhibitor. As the wlr
inhibitor lives longer than the view, this lead to a dangling view
pointer between view unmap and inhibitor destroy.
Store a pointer to the wlr inhibitor instead of to the view, and look up
the view when needed, which may at any point be NULL. This also allows
for an inhibitor to remain functional if a surface is re-mapped.
Previously, the special case handling of scratchpad and unmark commands
was (probably accidentally) limited to criteria directly handled in the
execute_command function. This would exclude: 1. for_window criteria, as
these are handled externally for views and 2. and mouse bindings which
select target the node currently under the mouse cursor.
As a concrete example `for_window [app_id="foobar"] move scratchpad,
scratchpad show` would show (or hide due to the toggling functionality)
another window from the scratchpad, instead of showing the window with
app_id "foobar".
This commit replaces the "using_criteria" flag with "node_overridden"
with the more general notion of signifying that the node (and
container/workspace) in the current command handler context of the sway
config is not defined by the currently focused node, but instead
overridden by other means, i.e., criteria or mouse position.
When issuing a focus command on a specific container, users expect to
proceed it even if is hidden by a fullscreen window.
This matches the behavior of i3.
In e0a94bee8d, it was believed that if the
container is being rendered, it must have an output.
This turned out not to be the case. When rendering a container, all its
children are rendered, even if the children is positioned off screen and
thus not having any output. This is the cause of the crash in #6061.
This commit introduces a null-check, which fixes#6061.
On server request, we need to send configure events to inform the client
of the new intended size. If the client changes size itself, sending a
configure event will only cause problems.
Use transaction_commit_dirty_client to distinguish between the two
transaction causes.
Pending state is currently inlined directly in the container struct,
while the current state is in a state struct. A side-effect of this is
that it is not immediately obvious that pending double-buffered state is
accessed, nor is it obvious what state is double-buffered.
Instead, use the state struct for both current and pending.
The transaction system contains a necessary optimization where a popped
transaction is combined with later, similar transactions. This breaks
the chronological order of states, and can lead to desynchronized
geometries.
To fix this, we replace the queue with only 2 transactions: current and
pending. If a pending transaction exists, it is updated with new state
instead of creating additional transactions.
As we never have more than a single waiting transaction, we no longer
need the queue optimization that is causing problems.
Closes: https://github.com/swaywm/sway/issues/6012
Instead of calling wlr_xdg_surface_for_each_popup and then
wlr_surface_for_each_surface, use the new for_each_popup_surface helper
introduced in [1] that does it in one go.
[1]: https://github.com/swaywm/wlroots/pull/2609
workspace_squash is container_flatten in the reverse
direction. Instead of eliminating redundant splits that are
parents of the target container, it eliminates pairs of
redundant H/V splits that are children of the workspace.
Splits are redundant if a con and its grandchild have the
same layout, and the immediate child has the opposite split.
For example, layouts are transformed like:
H[V[H[app1 app2]] app3] -> H[app1 app2 app3]
i3 uses this operation to simplify the tree after moving
heavily nested containers to a higher level in the tree via
an orthogonal move.
In i3, the workspace_layout command does not affect the
workspace layout. Instead, new workspace level containers
are wrapped in the desired layout and the workspace layout
always defaults to the output orientation.
Meson's generated config.h header defines false macros as 0, not
undefined. This means that the header line, which was checking for the
definition existing, not a non-zero value, was incorrect. Now the
swaybar tray can be used with systemd, elogind, or basu.
Prevents build failures when calling the function with 'const char *'
arguments.
This is also more accurate since the function is not expected to modify
the args.
To query whether a container is sticky, checking `con->is_sticky` is
insufficient. `container_is_floating_or_child` must also return true;
this led to a lot of repetition.
This commit introduces `container_is_sticky[_or_child]` functions, and
switches all stickiness checks to use them. (Including ones where the
container is already known to be floating, for consistency.)
Sticky floating containers on an otherwise empty workspace can only be
evacuated if the new output has an active workspace. The noop output may
not have one and in that case we have to move the whole workspace to the
new output.
Xwayland views are aware of their coordinates, so validating transaction
completions should take into account the reported coordinates of the
view. Prior to this commit they didn't, and matching dimensions would
suffice to validate the transaction.
Also introduced `transaction_notify_view_ready_immediately` to support
the fix from d0f7e0f without jumping through hoops to figure out the
geometry of an `xdg_shell` view.
Instead of listening to both transform and scale events, we can listen
to the commit event and use the new wlr_output_event_commit struct to
decide what to do.
This de-duplicates some of the work we were doing twice when an output
was re-configured.
Depends on [1].
[1]: https://github.com/swaywm/wlroots/pull/2315
Usually it should be enough to simply not grant a client's
minimize request, however some applications (Steam, fullscreen
games in Wine) don't wait for the compositor and minimize anyway,
getting them stuck in an unrecoverable state.
Restoring them immediately lead to heavy flickering when unfocused
on my test application (Earth Defense Force 5 via Steam), so it's
preferable to grant their request without actually minimizing and
then restoring them once they are in focus again.
Previously, we called output_disable prior to wlr_output_commit. This
mutates Sway's output state before the output commit actually succeeds.
This results in Sway's state getting out-of-sync with wlroots'.
An alternative fix [1] was to revert the changes made by output_disable
in case of failure. This is a little complicated. Instead, this patch
makes it so Sway's internal state is never changed before a successful
wlr_output commit.
We had two output flags: enabled and configured. However enabled was set
prior to the output becoming enabled, and was used to prevent the output
event handlers (specifically, the mode handler) from calling
apply_output_config again (infinite loop).
Rename enabled to enabling and use it exclusively for this purpose.
Rename configure to enabled, because that's what it really means.
[1]: https://github.com/swaywm/sway/pull/5521
Closes: https://github.com/swaywm/sway/issues/5483
If moving e.g. `T[app app]` into a new workspace with `workspace_layout
tabbed`, then post-move the tree in that workspace will be `T[T[app
app]]`. This still happens with horizontal or vertical workspace layout,
but is less visible since those containers have no decorations.
Fixes#5426.
wlr_drag installs grabs for the full duration of the drag, leading to
the drag target not being focused when the drag ends. This leads to
unexpected focus behavior, especially for the keyboard which requires
toggling focus away and back to set.
We can only fix the focus once the grabs are released, so refocus the
seat when the wlr_drag destroy event is received.
Closes: https://github.com/swaywm/sway/issues/5116
Prior to this commit, a tablet device could trigger mouse button down
bindings if the pen was pressed on a surface that didn't bind tablet
handlers -- but it wouldn't if the surface did bind tablet handlers.
We should expose consistent behavior to users so that they don't have to
care about emulated vs. non-emulated input, so stop triggering bindings
for any non-pointer devices.
Previously, a tablet or touch device could report activity as a pointer
device if it went through pointer emulation. This commit refactors idle
sources to be consistently reported based on the type of the device that
generated an input event, and now how that input event is being
processed.
This adds support for wlr_keyboard_group's enter and leave events. The
enter event just updates the keyboard's state. The leave event updates
the keyboard's state and if the surface was notified of a press event
for any of the keycodes, it is refocused so that it can pick up the
current keyboard state without triggering any keybinds.
This commit makes `get_current_time_msec` correctly return milliseconds
as opposed to microseconds. It also considers the value of `tv_sec`, so
we don't lose occasionally go back in time by one second. Finally, the
function is moved into `util.c` so that it can be reused elsewhere
without having to consider these pitfalls.
During the execution of a resize transaction, the buffer associated
with a view's surface is saved and reused until the client acknowledges
the resulting configure event.
However, only one the main buffer of the main surface was stored and
rendered, meaning that subsurfaces disappear during resize.
Iterate over all, store and render buffers from all surfaces in the view
to ensure that correct rendering is preserved.
This is a tiny cleanup commit that renames `simulated_tool_tip_down` to
`simulating_pointer_from_tool_tip`, making it match
`simulating_pointer_from_touch`.
This is a better name since it makes it clear that it's the *pointer*
that's being simulated, not the tool tip.
Currently, when tablet input exits a window during an implicit grab, it
passes focus to another window.
For instance, this is problematic when trying to drag a scrollbar, and
exiting the window — the scrollbar motion stops. Additionally,
without `focus_follows_mouse no`, the tablet passes focus to whatever
surface it goes over regardless of if there is an active implicit.
If the tablet is over a surface that does not bind tablet handlers, sway
will fall back to pointer emulation, and all of this works fine. It
probably should have consistent behavior between emulated and
not-emulated input, though.
This commit adds a condition for entering seatop_down when a tablet's
tool tip goes down, and exiting when it goes up. Since events won't be
routed through seatop_default, this prevents windows losing focus during
implicit grabs.
Closes#5302.
Add a separate per-view shortcuts_inhibitor command that can be used
with criteria to override the per-seat defaults. This allows to e.g.
disable shortcuts inhibiting globally but enable it for specific,
known-good virtualization and remote desktop software or, alternatively,
to blacklist that one slightly broken piece of software that just
doesn't seem to get it right but insists on trying.
Add a flag to sway_view and handling logic in the input manager that
respects that flag if configured but falls back to per-seat config
otherwise. Add the actual command but with just enable and disable
subcommands since there's no value in duplicating the per-seat
activate/deactivate/toggle logic here. Split the inhibitor retrieval
helper in two so we can use the backend half in the command to retrieve
inhibitors for a specific surface and not just the currently focused
one. Extend the manual page with documentation of the command and
references to its per-seat sibling and usefulness with criteria.
Signed-off-by: Michael Weiser <michael.weiser@gmx.de>
This is a small cleanup commit for removing `sway_tablet` parameters
from functions that already accept `sway_tablet_tool`, since the tablet
reference can be accessed through `tool->tablet`.
This commit renames `motion` and `axis` handlers to `pointer_motion` and
`pointer_axis`, respectively, to disambiguate them from their tablet
(and future touch) handlers. `button` is left as-is, as it is generic
across input devices.
This commit moves tablet motion logic into a seatop handler.
As a side-effect of seatop implementations being able to receive
tablet motion events, fixes#5232.
This commit refactors `cursor_rebase` into `cursor_update_image`, and
moves sending pointer events to the two existing call sites. This will
enable this code to be reused for tablets.
Refs #5232
This commit refactors `cursor_handle_activity` to also take the idle
source, so that it can be reused for tablet and touch activity.
Previously, the timeouts would be tracked, but the cursor would never be
un-hidden for anything but pointers.
Fixes#5169.
Instead of hardcoded power of 2 values, use bitshifts. This makes the
enums more readable, avoids mistakes, and makes it clear how much of the
int32_t bit space we have left.
While at it, fix other minor style issues.
This removes any pending messages once the item is destroyed.
Furthermore, this installs SNI event calbacks asynchronously
in order to prevent sd-bus from bypassing pending messages.
This allows e.g. triggering one command while a key is held, then
triggering another to undo the change performed by it afterwards. One
use case for this is triggering push-to-talk functionality for VoIP
tools without granting them full access to all input events.
Fixes#3151
Add a command to influence keyboard shortcuts inhibitors. In its current
form it can be used to activate, deactivate or toggle an existing
inhibitor on the surface currently receiving input. This can be used to
define an escape shortcut such as:
bindsym --inhibited $mod+Escape seat - shortcuts_inhibitor deactivate
It also allows the user to configure a per-seat default of whether
keyboard inhibitors are honoured by default (the default) or not. Using
the activate/toggle command they can then enable the lingering inhibitor
at a later time of their choosing.
As a side effect this allows to specifically address a named seat for
actions as well, whatever use-case that might serve.
Signed-off-by: Michael Weiser <michael.weiser@gmx.de>
Adding support for the keyboard shortcuts inhibit protocol allows remote
desktop and virtualisation software to receive all keyboard input in
order to pass it through to their clients so users can fully interact
the their remote/virtual session. The software usually provides its own
key combination to release its "grab" to all keyboard input. The
inhibitor can be deactivated by the user by removing focus from the
surface using another input device such as the pointer.
Use support for the procotol in wlroots to add support to sway. Extend
the input manager with handlers for inhibitor creation and destruction
and appropriate bookkeeping. Attach the inhibitors to the seats they
apply to to avoid having to search the list of all currently existing
inhibitors on every keystroke and passing the inhibitor manager around.
Add a helper function to retrieve the inhibitor applying to the
currently focused surface of a seat, if one exists.
Extend bindsym with a flag for bindings that should be processed even if
an inhibitor is active. Conversely this disables all normal shortcuts if
an inhibitor is found for the currently focused surface in
keyboard::handle_key_event() since they don't have that flag set. Use
above helper function to determine if an inhibitor exists for the
surface that would eventually receive input.
Signed-off-by: Michael Weiser <michael.weiser@gmx.de>
Fix a typo in the bit mask value of the BINDING_RELOAD flag introduced
in commit 152e30c37 so it can work as intended.
Signed-off-by: Michael Weiser <michael.weiser@gmx.de>
This enables/disables adaptive synchronization on the output.
For now, the default is disabled because it might cause flickering on
some hardware if clients don't submit frames at regular enough
intervals. In the future an "auto" option will only enable adaptive sync
if a fullscreen client opts-in via a Wayland protocol.
This can be used as a workaround to flag terminal windows as urgent when
commands are completed, until urgency is introduced in the Wayland
protocol.
Configure your shell to run `swaymsg "[pid=$PPID] urgent enable"` when
commands are completed, and use a terminal which uses one process per
window.
The output manager config is created when the output is created. It is
updated when the mode, transform, scale, or layout for the output
changes, as well as, when the output is destroyed.
Since the output->enabled property was not being set before calling
apply_output_config, the output event handlers were early returning and
never updating the output manager config when the output state was
committed.
This fixes the issue by setting output->enabled in apply_output_config
below the output disabling section. There are also a few other minor
changes that are required to function.
Additionally, this renames output_enable to output_configure to better
describe the recent changes.
The only output_enable caller is now apply_output_config. Stop calling
apply_output_config from output_enable to simplify the code and avoid
the back-and-forth between these two functions.
output_enable is now the symmetric of output_disable: it just marks the
output as enabled and performs bookkeeping (e.g. creating teh default
workspace). It is called from apply_output_config after the output
commit, so that it can read the current output state and act
accordingly.
This change also allows us to avoid an extraneous wlr_output_commit.
References: https://github.com/swaywm/sway/issues/4921
24e8ba048a did not take scaling into account.
The hotspot size used pixel coordinates, the absolute coordinates were logical,
and the relative coordinates were completely wrong.
This commit makes all coordinates use logical values. If
`"float_event_coords":true` is sent in the handshake message, coordinates are
sent as floating-point values.
The "scale" field is an integer containing the scale value.
Closes#4929
Replaces criteria_get_views with criteria_get_containers which can
return containers without views when the criteria only contains
container properties.
If a view is mapped to a workspace using an assign, the pid should still
be removed from the pid mapping list. This prevents child processes from
matching against it and mapping a view to a likely undesired workspace.
This adds a listener for the destroy event of the cursor image surface.
This prevents a use-after-free when the last visible image surface is
freed, there has not been a new cursor set, and the cursor is reshown.
Containers are always fixed to the pixel grid so position and size them
with integers instead of doubles.
Functionally this should be no different since rounding down is already
being done on things like layout. But it makes it clear what the
intention is and avoids bugs where fractional pixels are used. The
translating and moving code is still using doubles because the cursors
can have fractional pixels and thus the code is plumbed that way. But
that could also probably be changed easily by doing the integer
conversions earlier and plumbing with int.
Because the layout code rounds down the dimensions of the windows
resizing would often be off by one pixel. The width/height fraction
would not exactly reflect the final computed width and so the resize
code would end up calculating things wrong.
To fix this first snap the container size fractions to the pixel grid
and only then do the resize. Also use round() instead of floor() during
layout to avoid a slightly too small width. This applies in two cases:
1. For the container we are actually resizing using floor() might result
in being 1px too small.
2. For the other containers it might result in resizing them down by 1px
and then if the container being resized is the last all those extra
pixels would make the resize too large.
Fixes#4391
This is the third commit in a series of commits to refactor color
handling in sway. This removes add_color from commands.c. It was only
being used by bar_cmd_colors. This also changes the functions to use
parse_color which is used to validate rgb(a) colors throughout the code
base and is also what i3bar is using to parse the colors after they are
passed over ipc. After parsing the color and ensuring it is valid, the
rgba hex string is then generated using snprintf. This refactor also
ensures that all the colors for the command are valid before applying
any of them.
This is the second in a series of commits to refactor the color handling
in sway. This removes the duplicated color parsing code in
sway/commands/client.c. Additionally, this combines the parsing of
colors to float arrays with that in sway/config.c and introduces a
color_to_rgba function in commom/util.c.
As an added bonus, this also makes it so non of the colors in a border
color class will be changed unless all of the colors specified are
valid. This ensures that an invalid command does not get partially
applied.
This is the first in a series of commits to refactor the color handling
in sway. This changes parse_color to return whether it was success and
no longer uses 0xFFFFFFFF as the fallback color. This also verifies that
the string actually contains a valid hexadecimal number along with
the length checks.
In the process of altering the calls to parse_color, I also took the
opportunity to heavily refactor swaybar's ipc_parse_colors function.
This allowed for several lines of duplicated code to be removed.
This removes `seat <seat> keyboard_grouping keymap` and replaces it with
`seat <seat> keyboard_grouping smart`. The smart keyboard grouping will
group based on both the keymap and repeat info. The reasoning for this
is that deciding what the repeat info should be for a group is either
arbitrary or non-deterministic when multiple keyboards in the group have
repeat info configured (unless somehow exposed to the user in a
reproducible uniquely identifiable fashion).
This adds seat configuration options which can be used to configure what
events affect the idle behavior of sway.
An example use-case is mobile devices: you would remove touch from the
list of idle_wake events. This allows the phone to stay on while you're
actively using it, but doesn't wake from idle on touch events while it's
sleeping in your pocket.
Some wayland clients (mostly GTK3 apps) like eog or evince support
gestures like pinch-to-zoom. These gestures are given to clients
via the pointer_gestures_v1 protocol. This is already supported in
wlroots, so we just need to hook up the events here in sway.
Fixes#4724
Repaint scheduling delays output render and frame done events from
output frame events, and block idle frame events from being scheduled in
between output frame done and output render in this period of time.
If a surface is committed after its frame done event, but before output
render, idle frame requests will be blocked, and the surface relies on
the upcoming render to schedule a frame.
If when the repaint timer expires, output render is deemed unnecessary,
no frame will be scheduled. This can lead to surfaces never having their
frame callbacks fire.
To fix this, we store that a surface has requested a frame in
surface_needs_frame. When the repaint expires, if no render is deemed
necessary, we check this flag and schedule an idle frame.
Fixes#4768
A wlr_keyboard_group allows for multiple keyboard devices to be
combined into one logical keyboard. This is useful for keyboards that
are split into multiple input devices despite appearing as one physical
keyboard in the user's mind.
This adds support for wlr_keyboard_groups to sway. There are two
keyboard groupings currently supported, which can be set on a per-seat
basis. The first keyboard grouping is none, which disables all grouping
and provides no functional change. The second is keymap, which groups
the keyboard devices in the seat by their keymap. With this grouping,
the effective layout and repeat info is also synced across keyboard
devices in the seat. Device specific bindings will still be executed as
normal, but everything else related to key and modifier events will be
handled by the keyboard group's keyboard.