lovr/src/graphics/graphics.h

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#include "graphics/canvas.h"
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#include "graphics/font.h"
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#include "graphics/material.h"
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#include "graphics/mesh.h"
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#include "graphics/shader.h"
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#include "graphics/texture.h"
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#include "math/math.h"
#include "lib/glfw.h"
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#include <stdbool.h>
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#pragma once
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#define MAX_CANVASES 4
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#define MAX_LAYERS 4
#define MAX_TRANSFORMS 60
#define INTERNAL_TRANSFORMS 4
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#define DEFAULT_SHADER_COUNT 5
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#define MAX_TEXTURES 16
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typedef void (*StencilCallback)(void* userdata);
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typedef enum {
BLEND_ALPHA,
BLEND_ADD,
BLEND_SUBTRACT,
BLEND_MULTIPLY,
BLEND_LIGHTEN,
BLEND_DARKEN,
BLEND_SCREEN,
BLEND_REPLACE
} BlendMode;
typedef enum {
BLEND_ALPHA_MULTIPLY,
BLEND_PREMULTIPLIED
} BlendAlphaMode;
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typedef enum {
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DRAW_MODE_FILL,
DRAW_MODE_LINE
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} DrawMode;
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typedef enum {
ARC_MODE_PIE,
ARC_MODE_OPEN,
ARC_MODE_CLOSED
} ArcMode;
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typedef enum {
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WINDING_CLOCKWISE = GL_CW,
WINDING_COUNTERCLOCKWISE = GL_CCW
} Winding;
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typedef enum {
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COMPARE_NONE = 0,
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COMPARE_EQUAL = GL_EQUAL,
COMPARE_NOT_EQUAL = GL_NOTEQUAL,
COMPARE_LESS = GL_LESS,
COMPARE_LEQUAL = GL_LEQUAL,
COMPARE_GEQUAL = GL_GEQUAL,
COMPARE_GREATER = GL_GREATER
} CompareMode;
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typedef enum {
STENCIL_REPLACE = GL_REPLACE,
STENCIL_INCREMENT = GL_INCR,
STENCIL_DECREMENT = GL_DECR,
STENCIL_INCREMENT_WRAP = GL_INCR_WRAP,
STENCIL_DECREMENT_WRAP = GL_DECR_WRAP,
STENCIL_INVERT = GL_INVERT
} StencilAction;
typedef struct {
float projection[16];
float view[16];
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Canvas* canvas;
int viewport[4];
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} Layer;
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typedef struct {
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bool initialized;
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float pointSizes[2];
int textureSize;
int textureMSAA;
float textureAnisotropy;
} GraphicsLimits;
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typedef struct {
int drawCalls;
int shaderSwitches;
} GraphicsStats;
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typedef struct {
bool initialized;
GLFWwindow* window;
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Shader* defaultShaders[DEFAULT_SHADER_COUNT];
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Material* defaultMaterial;
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Font* defaultFont;
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Texture* defaultTexture;
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float transforms[MAX_TRANSFORMS + INTERNAL_TRANSFORMS][16];
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int transform;
Layer layers[MAX_LAYERS];
int layer;
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Color backgroundColor;
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BlendMode blendMode;
BlendAlphaMode blendAlphaMode;
Canvas* canvas[MAX_CANVASES];
int canvasCount;
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Color color;
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bool culling;
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TextureFilter defaultFilter;
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CompareMode depthTest;
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bool depthWrite;
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Font* font;
bool gammaCorrect;
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GraphicsLimits limits;
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float lineWidth;
float pointSize;
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Shader* shader;
CompareMode stencilMode;
int stencilValue;
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Winding winding;
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bool wireframe;
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Mesh* mesh;
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Texture* textures[MAX_TEXTURES];
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bool stencilEnabled;
bool stencilWriting;
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uint32_t program;
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uint32_t framebuffer;
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uint32_t viewport[4];
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uint32_t vertexArray;
uint32_t vertexBuffer;
uint32_t indexBuffer;
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GraphicsStats stats;
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} GraphicsState;
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// Base
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void lovrGraphicsInit();
void lovrGraphicsDestroy();
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void lovrGraphicsReset();
void lovrGraphicsClear(bool clearColor, bool clearDepth, bool clearStencil, Color color, float depth, int stencil);
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void lovrGraphicsPresent();
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void lovrGraphicsCreateWindow(int w, int h, bool fullscreen, int msaa, const char* title, const char* icon);
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int lovrGraphicsGetWidth();
int lovrGraphicsGetHeight();
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GraphicsStats lovrGraphicsGetStats();
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// State
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Color lovrGraphicsGetBackgroundColor();
void lovrGraphicsSetBackgroundColor(Color color);
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void lovrGraphicsGetBlendMode(BlendMode* mode, BlendAlphaMode* alphaMode);
void lovrGraphicsSetBlendMode(BlendMode mode, BlendAlphaMode alphaMode);
void lovrGraphicsGetCanvas(Canvas** canvas, int* count);
void lovrGraphicsSetCanvas(Canvas** canvas, int count);
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Color lovrGraphicsGetColor();
void lovrGraphicsSetColor(Color color);
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bool lovrGraphicsIsCullingEnabled();
void lovrGraphicsSetCullingEnabled(bool culling);
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TextureFilter lovrGraphicsGetDefaultFilter();
void lovrGraphicsSetDefaultFilter(TextureFilter filter);
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void lovrGraphicsGetDepthTest(CompareMode* mode, bool* write);
void lovrGraphicsSetDepthTest(CompareMode depthTest, bool write);
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Font* lovrGraphicsGetFont();
void lovrGraphicsSetFont(Font* font);
bool lovrGraphicsIsGammaCorrect();
void lovrGraphicsSetGammaCorrect(bool gammaCorrect);
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GraphicsLimits lovrGraphicsGetLimits();
float lovrGraphicsGetLineWidth();
void lovrGraphicsSetLineWidth(float width);
float lovrGraphicsGetPointSize();
void lovrGraphicsSetPointSize(float size);
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Shader* lovrGraphicsGetShader();
void lovrGraphicsSetShader(Shader* shader);
void lovrGraphicsGetStencilTest(CompareMode* mode, int* value);
void lovrGraphicsSetStencilTest(CompareMode mode, int value);
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Winding lovrGraphicsGetWinding();
void lovrGraphicsSetWinding(Winding winding);
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bool lovrGraphicsIsWireframe();
void lovrGraphicsSetWireframe(bool wireframe);
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// Transforms
void lovrGraphicsPush();
void lovrGraphicsPop();
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void lovrGraphicsOrigin();
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void lovrGraphicsTranslate(float x, float y, float z);
void lovrGraphicsRotate(float angle, float ax, float ay, float az);
void lovrGraphicsScale(float x, float y, float z);
void lovrGraphicsMatrixTransform(mat4 transform);
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// Primitives
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void lovrGraphicsPoints(uint32_t count);
void lovrGraphicsLine(uint32_t count);
void lovrGraphicsTriangle(DrawMode mode, Material* material, float points[9]);
void lovrGraphicsPlane(DrawMode mode, Material* material, mat4 transform);
void lovrGraphicsBox(DrawMode mode, Material* material, mat4 transform);
void lovrGraphicsArc(DrawMode mode, ArcMode, Material* material, mat4 transform, float theta1, float theta2, int segments);
void lovrGraphicsCircle(DrawMode mode, Material* material, mat4 transform, int segments);
void lovrGraphicsCylinder(Material* material, float x1, float y1, float z1, float x2, float y2, float z2, float r1, float r2, bool capped, int segments);
void lovrGraphicsSphere(Material* material, mat4 transform, int segments);
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void lovrGraphicsSkybox(Texture* texture, float angle, float ax, float ay, float az);
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void lovrGraphicsPrint(const char* str, mat4 transform, float wrap, HorizontalAlign halign, VerticalAlign valign);
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void lovrGraphicsStencil(StencilAction action, int replaceValue, StencilCallback callback, void* userdata);
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void lovrGraphicsFill(Texture* texture);
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// Internal
void lovrGraphicsDraw(Mesh* mesh, mat4 transform, DefaultShader shader, int instances);
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VertexPointer lovrGraphicsGetVertexPointer(uint32_t capacity);
void lovrGraphicsPushLayer(Canvas* canvas);
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void lovrGraphicsPopLayer();
void lovrGraphicsSetCamera(mat4 projection, mat4 view);
void lovrGraphicsSetViewport(uint32_t x, uint32_t y, uint32_t width, uint32_t height);
Texture* lovrGraphicsGetTexture(int slot);
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void lovrGraphicsBindTexture(Texture* texture, TextureType type, int slot);
Material* lovrGraphicsGetDefaultMaterial();
void lovrGraphicsUseProgram(uint32_t program);
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void lovrGraphicsBindFramebuffer(uint32_t framebuffer);
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void lovrGraphicsBindVertexArray(uint32_t vao);
void lovrGraphicsBindVertexBuffer(uint32_t vbo);
void lovrGraphicsBindIndexBuffer(uint32_t ibo);