bjorn
6c6c5fd360
CMake android support;
2020-06-29 17:20:26 -06:00
bjorn
b34c03bcc8
Tup build system for android;
2020-06-09 18:02:03 -06:00
bjorn
6d2fdac89f
Prefix headset implementation files with headset_;
2020-05-24 13:32:13 -06:00
l. coues
61e53f09ff
Add webxr to CMake
...
Default to off unless build with emscripten
2020-05-06 23:07:59 +02:00
bjorn
b9a2bddd25
Put all the audio stuff in one file;
...
If there was ever some sort of hypothetical switch to a different
audio library, this would make such a switch easier.
2020-05-03 12:54:35 -06:00
bjorn
9c044ee91a
CMake: Don't exclude Lua lib targets;
2020-03-02 22:24:14 -08:00
bjorn
fa771b04bd
Fix CMake;
2020-02-23 01:01:34 -08:00
mcc
8d7427d74a
The path to libOVR.lib has changed in more recent versions of the Oculus SDK.
...
They no longer ship separate Debug and Release binaries.
2020-02-17 14:45:03 -05:00
bjorn
47f4319ba8
core/png; rm stb_image_write;
2020-02-16 04:11:55 -08:00
bjorn
51afbd9fd4
CMake: Also include msdfgen so when building as .app;
2020-01-24 22:10:15 -08:00
bjorn
a0634005f3
CMake: Turn MACOSX_RPATH ON for msdfgen;
...
I think it's off because it's targeting an older version of CMake
or something. There was a warning about CMP0042 as well.
2020-01-24 22:02:13 -08:00
bjorn
158fcca994
CMake: explicitly link with objc runtime on macOS;
2020-01-22 16:30:21 -08:00
bjorn
dd6d737a43
CMake: compile binary resources earlier;
2020-01-09 21:57:13 -08:00
Nevyn Bengtsson
d987dd0dc3
Bump msdfgen + add move_dll for it
...
Fixes #184
2020-01-06 20:19:52 +01:00
bjorn
c9b1f257bf
api: try new file naming convention; Tupfile: cleanup;
...
I assume full responsibility for any catastrophes this causes.
2019-12-31 19:31:44 -08:00
bjorn
f12a092739
OpenXR build instructions;
...
It is probably bad that there is not a better place to put this,
but it is better than nothing.
2019-12-31 18:29:18 -08:00
bjorn
d228dc95d7
Automatically convert binary resources;
...
- Teach CMake how to compile binary resources to C headers, like xxd.
- Note: tup is already using xxd to do this.
- gitignore binary resource headers to reduce git noise and avoid problematic
interactions between git and build systems.
2019-12-29 11:25:30 -08:00
mcc
21a52368f5
Patch in thread local storage for stb_image vflip
...
This makes loading images in multiple threads concurrently safe.
Adds a new CMake variable LOVR_USE_THREADLOCAL, by default on
2019-12-20 16:09:18 -05:00
mcc
3ff94d8797
Bring back old File C API (read-only currently)
...
This code path is not used anywhere in this commit, but aids in developing Lovr addons.
2019-12-17 20:06:42 -05:00
bjorn
e2d8f8c645
platform -> os;
...
The function names are staying the same for now.
2019-12-13 19:55:46 -08:00
bjorn
33991b41ad
tup macOS fixes;
...
- Need to use dylib suffix.
- Need pagezero stuff (should we only do this when using LuaJIT?)
- rpath is totally different.
- stb_vorbis alloca broke?
2019-12-13 07:27:37 -08:00
bjorn
584d627784
CMake: Add LOVR_BUILD_EXE;
...
This flag can be turned off to only build dependencies.
2019-12-13 03:35:02 -08:00
bjorn
2f9400a5f7
Adjust includes;
2019-12-10 13:01:28 -08:00
bjorn
488c125c5f
Draw the rest of the owl;
2019-12-10 12:19:50 -08:00
bjorn
fd16865dd1
Enable threads for wasm builds;
2019-12-05 13:37:27 -08:00
bjorn
c904872df0
rm unused wasm zlib flag;
2019-12-05 12:43:57 -08:00
bjorn
871542bddf
Use relative rpath on Linux;
2019-12-04 14:07:35 -08:00
bjorn
25bdc05343
rm unused physfs cmake option;
2019-11-23 01:17:00 -08:00
bjorn
23c36597fc
CMake: Suppress giant OpenVR warnings;
2019-11-11 19:14:35 -08:00
Bjorn
26aa87034a
Merge pull request #166 from alloverse/fix/vs2019
...
Fix move_dll for VS2019
2019-11-07 14:26:03 -08:00
Nevyn Bengtsson
66aa0449a5
Fix move_dll for VS2019
...
TARGET_FILE_DIR will do the right thing regardless of VR version
2019-11-07 23:09:47 +01:00
bjorn
0bd5fced12
Use new glfw method for avoiding chdir;
2019-11-03 15:31:21 -08:00
bjorn
d21911d010
Add core/map hash table; rm lib/map;
2019-10-30 00:07:05 -07:00
bjorn
50279d1d9f
LOVR_USE_LUAJIT define is not used;
2019-10-22 20:21:41 -07:00
bjorn
b35ebc15b6
rm LOVR_USE_SSE;
...
It doesn't really improve performance on an average LÖVR app and
isn't worth the complexity.
2019-10-22 16:46:54 -07:00
bjorn
505d315c18
Tell GLFW to not change the working directory;
2019-10-14 16:10:48 -07:00
bjorn
c8fd4d1f29
CMake: Add LOVR_BUILD_BUNDLE to build as .app on macOS;
2019-10-14 15:24:27 -07:00
bjorn
8c0ae3fbb3
More WebVR (controller) fixes;
2019-10-09 14:54:07 -07:00
bjorn
d8d07bfbe8
CMakeLists: Fix the order of words the;
2019-10-09 13:38:01 -07:00
bjorn
e9cec44298
Update emscripten compile flags;
...
- wasm is the default now
- -Os makes things way smaller
- rm unused mat4_translate function
2019-10-09 13:36:35 -07:00
bjorn
5f404e2b1f
WebVR fixes;
...
- Re-add the maf.c file that exports all the maf symbols.
- Fix lovrGpuTock for WebGL.
2019-10-07 19:50:17 -07:00
bjorn
eb83962fc6
OpenXR fixes;
2019-10-02 16:29:09 -07:00
bjorn
e96c541244
Multithreaded builds on Windows; Formatting;
2019-09-18 16:12:08 -07:00
bjorn
fb2d8aae2c
Fix CMakeLists;
2019-08-21 16:33:13 -07:00
bjorn
cd09e1e695
rm sds;
2019-08-21 16:30:20 -07:00
bjorn
8d4760167f
luax is now api;
2019-08-21 15:27:26 -07:00
bjorn
23bba1d59b
CMake;
2019-07-16 20:30:51 -07:00
mcc
6f45b90044
Fix CMakeLists.txt after animator removed
2019-07-11 13:30:26 -07:00
bjorn
79a19ef267
Fix M_PI redefinition;
...
We just set it in util now.
2019-06-28 00:13:45 -07:00
bjorn
eb1e257209
Add new array implementation; Upgrade filesystem;
...
Filesystem:
- Uses streaming file IO.
- Uses less memory when requiring files.
- Simplifies its require path implementation.
2019-06-16 13:30:30 -07:00
bjorn
0e5a55b641
Update CMakeLists;
2019-06-02 01:09:22 -07:00
bjorn
5b1e281d4c
Switch to a fork of LuaJIT that supports android;
2019-05-21 00:26:21 -07:00
bjorn
7645f4c014
Add core folder;
2019-05-20 02:47:33 -07:00
bjorn
a17f10e273
Add modules folder;
2019-05-19 00:38:35 -07:00
bjorn
4a47afca38
Organize api folder;
2019-05-19 00:31:42 -07:00
bjorn
1792f066f2
Fix CMakeLists; Fix buffer unmapping; Formatting;
2019-05-18 01:09:06 -07:00
bjorn
6f7c30e7e2
Single-translation-unit experiment;
2019-05-15 12:05:56 -07:00
bjorn
8ee7a7c9a3
haha windows;
2019-05-13 04:28:42 -07:00
bjorn
b86340ac69
LOVR_USE_LEAP is false by default;
2019-05-12 22:23:02 -07:00
bjorn
aa1d33669c
Just use leap;
2019-05-12 22:22:29 -07:00
bjorn
5ff49e73c2
Leap WIP;
2019-05-12 22:22:29 -07:00
bjorn
1eabf45483
Update CMakeLists;
2019-05-12 22:22:29 -07:00
bjorn
2dea0eacfb
Use -fvisibility=hidden to hide symbols by default;
...
This saves some space, and it's better to be conscious about symbol exports.
2019-04-20 16:20:05 -07:00
bjorn
c0cc4fbd85
Fix CMakeLists;
2019-04-20 16:05:58 -07:00
bjorn
5a25803875
CI test;
2019-04-13 18:56:54 -07:00
bjorn
d6d3123114
Maybe this will fix the GLFW dll on appveyor?;
2019-04-13 17:59:01 -07:00
bjorn
9131c26fab
Fix Android build;
2019-04-11 15:26:59 -07:00
bjorn
6e75ebafac
Fix windows build;
2019-04-05 06:01:12 -07:00
bjorn
94f112dea3
Disable SSE on arm;
...
Currently we turn off SSE based on the OS (Android or Emscripten),
but this causes a build error on non-android arm CPUs. Now we
correctly look at the CPU architecture.
2019-04-05 01:21:33 -07:00
bjorn
85c51399a6
Fix MSVC warnings;
2019-03-17 00:58:13 -07:00
bjorn
d45e56146a
Rename fake to desktop;
2019-03-06 23:02:47 -08:00
Bjorn Swenson
86ef954287
Merge pull request #111 from mcclure/oculus-fix-19feb
...
Fix Oculus driver compilation
2019-03-06 22:25:31 -08:00
bjorn
2b41d6948c
CMake: move_dll works with empty arguments;
2019-03-06 11:06:02 -08:00
bjorn
db642dc406
Fix CMake typo;
2019-02-18 14:37:52 -08:00
bjorn
5ddc15c612
Add _CRT_SECURE_NO_WARNINGS;
2019-02-17 14:58:01 -08:00
bjorn
6a443e0dca
rm assimp;
2019-02-13 15:10:52 -08:00
bjorn
a02d4eb659
rm VertexData;
2019-02-13 15:10:52 -08:00
bjorn
6857b01ac0
Start OBJ parser; Optimize glTF parsing;
2019-02-13 15:10:52 -08:00
bjorn
6b323e3476
Start parsing glTF;
2019-02-13 15:10:52 -08:00
mcc
865fc1467f
Let's mention the last tested version of oculus sdk in CMakeLists
2019-02-08 15:02:29 -05:00
bjorn
f53f64933c
WebGL fixes;
2019-02-08 10:32:05 -08:00
bjorn
30acdd1347
Add semantic GL defines;
2019-01-29 16:05:27 -08:00
bjorn
5770b63108
Revert "Add stb_sprintf;"
...
This reverts commit da565296fd
.
2019-01-24 17:40:22 -08:00
bjorn
da565296fd
Add stb_sprintf;
2019-01-18 08:55:29 -08:00
bjorn
ea3a77a73a
Many batching improvements; Refactoring;
2019-01-04 18:01:01 -08:00
bjorn
c87645e8ef
Put non-opengl-specific stuff in their own files;
2019-01-04 18:01:01 -08:00
bjorn
2aadc9bde1
rm Transform;
2018-12-02 12:08:07 -08:00
bjorn
ba192374dc
Start math types;
2018-12-02 12:08:07 -08:00
mcc
778b654f1d
Move lovr.android.getApplicationId() to lovr.filesystem.getApplicationId(). Kill Android module
...
This requires adding an application id function to platform and adding a mini definition to sds into platform.h. All platforms except Android return NULL (no application id)
2018-11-27 15:02:25 -08:00
mcc
adabf4c6ef
Fix broken android lua module
...
The LOVR_ENABLE_ANDROID flag wasn't getting passed to C, and the getApplicationId code had bugs
2018-11-27 15:02:25 -08:00
mcc
961bf859f6
Android lua module
...
Currently provides only a lovr.android.getApplicationId(). This returns an Android-specific identifier that doesn't cleanly map to anything specific in other OSes.
2018-11-27 15:02:25 -08:00
bjorn
9bc4ee7c94
Android: omit linux.c in favor of android.c;
2018-11-16 04:53:44 -08:00
bjorn
fcc3313c69
rm unused LOVR_ANDROID_FLAGS;
...
Can be added again if necessary.
2018-11-16 04:51:59 -08:00
bjorn
63103b13a5
rm NO_WINDOW define;
2018-11-16 04:51:17 -08:00
bjorn
da92cce634
Fix wasm build;
2018-11-15 08:21:26 -08:00
bjorn
1ce7e49df5
Update CMakeLists;
2018-11-15 08:18:30 -08:00
bjorn
c6126bed59
Move print_override to luax;
...
It makes more sense for it to live there since it's a Lua override.
I misunderstood something when communicating about this initially.
2018-11-15 07:51:21 -08:00
mcc
50a110ee79
Fix Android build (add additional target_link_libraries for GLES3)
2018-11-13 22:20:19 -05:00
bjorn
0f0485d9e8
Update CMakeLists;
2018-11-08 12:56:45 -08:00
mcc
2675b51013
Make oculus mobile build self-contained
...
The initial version of the oculus mobile driver incorporated two files, BridgeLovr.cpp and BridgeLovr.h, which were assumed to be outside of the Lovr repo in the repo for a separate Android app. The Android app now is wholly separated and communicates with the Lovr shared object via the interface in oculus_mobile_bridge.h.
A file print_override.c now contains a drop-in replacement for Lua print() which prints to lovrLog. This is useful for Android or for other future platforms where stdout/stderr aren't usable.
2018-11-07 10:24:44 -05:00
mcc
b146ad422f
Add SDS string library from commit 8dc8d6fb373bdc08eb82a72904841998d30b7cf2
2018-11-06 18:39:12 -05:00
mcc
141ebfb0e9
Switch BridgeLovr to C
2018-11-06 18:37:28 -05:00
mcc
8301bd7dd8
Remerge oculus-mobile branch with master
2018-11-02 18:10:08 -04:00
bjorn
0945702d27
Update CMakeLists for new platform layer;
2018-10-29 17:13:53 -07:00
mcc
79b0c19254
Oculus mobile: First round of fixes requested in PR review
...
Formatting, back out bad change to Win32 build, support getOs()
2018-10-28 22:55:37 -04:00
mcc
dd440b2ada
Code cleanup after all these changes, fix build
2018-10-28 15:31:27 -04:00
mcc
b892d0143f
Remerge oculus mobile and master branches (to get lovrCanvasCreateFromHandle)
2018-10-25 00:06:39 -04:00
mcc
5ad8fdd3e3
Fixes as far as running without crashes, no display yet
2018-10-24 23:40:11 -04:00
bjorn
66fdcc742a
CMakeLists: Improve LOVR_USE_OCULUS error reporting;
2018-10-24 09:52:25 -07:00
bjorn
8ab26fe436
Fix wasm compilation issues;
2018-10-24 09:42:31 -07:00
mcc
56f8f1e26b
Untested merge of Oculus Mobile branch and Oct 2018 lovr master
2018-10-22 10:44:04 -04:00
mcc
7fc6c689e6
Add Apportable OpenAL to CMake
2018-10-21 12:00:18 -04:00
bjorn
4f542902a1
mv lovr.js webvr.js;
...
To allow for webxr.js and lovr.js to be used for...other things.
2018-10-21 08:56:57 -07:00
mcc
1b7942e02f
First pass oculus mobile support
...
First of several commits, this is the state of hg:6b437880cc01 in my private repo. A version of shakesoda's Oculus-desktop support is tied up in this commit.
The oculus mobile version builds lovr as a library. To run it, you need to use a separate repo which includes this one and which builds an Android app.
2018-10-20 15:22:24 -04:00
bjorn
4279cf086f
mat4_invertPose;
...
~3.9x
2018-10-06 21:21:25 -07:00
bjorn
7354465e12
Add LOVR_USE_SSE;
2018-10-06 20:03:48 -07:00
bjorn
5969ef143e
Yeah yeah CMake I know;
2018-09-27 18:38:44 -07:00
bjorn
2a17f6e4bb
Add LOVR_USE_ASSIMP;
...
lovr.graphics.newModel and lovr.data.newModelData will return nil
if assimp is disabled.
2018-09-21 19:25:48 -07:00
bjorn
7932f3340a
Use target_sources;
2018-09-21 19:25:48 -07:00
bjorn
27ce2f7bed
Maybe fix windows build;
2018-09-21 19:25:48 -07:00
bjorn
2d788e2f41
rm USE_OPENAL;
2018-09-21 19:25:48 -07:00
bjorn
5a9cd5187c
Make CMakeLists more modular;
...
- Enable/disable individual modules, including enet/json
- Enable/disable different "backends" (audio/headset)
- Choose to use system vs. source versions of different libraries
2018-09-21 19:25:48 -07:00
bjorn
09a67949ed
Improve CMake and build for LibOVR;
2018-09-11 15:47:03 -07:00
bjorn
72158f103a
Update for stereo rendering and new headset API;
2018-09-11 15:30:31 -07:00
bjorn
5b5e9fbc00
WIP;
2018-09-11 15:30:31 -07:00
bjorn
8b7bfec9d3
Add emscripten shell file;
...
To make it easier to build and test WebVR.
2018-09-06 16:05:39 -07:00
bjorn
f872a5f094
Re-enable threads for emscripten;
...
They don't appear to work very well but this simplifies code a lot.
2018-08-30 22:09:54 -07:00
bjorn
b7faeb8c44
Add precision for ints;
2018-08-30 21:37:45 -07:00
mcc
230fd69c17
Fix Windows build with -DLOVR_OPENAL=0
2018-08-20 16:36:07 -04:00
mcc
883883f0fa
Introduce -DUSE_OPENAL=0 CMake option which prevents inclusion of OpenAL
2018-08-20 16:33:16 -04:00
bjorn
2b1f3c0ef3
Support 64 bit builds;
...
Use correct cmake target for openvr.
2018-08-11 03:57:14 -07:00
bjorn
527e3f410f
rm freetype from CMakeLists;
2018-08-10 18:49:48 -07:00
bjorn
8d9ccbf2ba
Disable COLLADA importer;
2018-08-09 14:50:43 -07:00
Bjorn Swenson
06379f33ee
Merge pull request #49 from bjornbytes/shader-block
...
ShaderBlock
2018-08-07 15:17:06 -07:00
bjorn
f973f259c7
Update CMakeLists;
2018-08-03 18:39:04 -07:00
bjorn
1ebb5256d9
Update CMakeLists;
2018-08-02 03:41:21 -07:00
bjorn
c375797af9
Update CMakeLists;
2018-07-17 17:21:15 -07:00
bjorn
416468fd8b
Update CMakeLists;
2018-07-06 18:42:14 -07:00
bjorn
b650f2b770
Add Microphone objects for audio capture;
2018-07-06 17:57:31 -07:00
bjorn
b6dde5d66a
Update CMakeLists;
2018-07-05 23:34:12 -07:00
bjorn
71fc34aea9
Update CMakeLists;
2018-07-04 14:13:53 -07:00
bjornbytes
c68d65441c
Draw the rest of the fucking owl;
2018-05-27 19:05:10 -07:00
bjorn
b51e8694ac
Add lovrQuit;
2018-05-27 19:05:10 -07:00
bjorn
ab2594b204
WebVR velocity functions;
2018-05-27 19:05:10 -07:00
bjorn
065a5aa0dd
Finish webvrGetPose;
2018-05-27 19:05:10 -07:00
bjorn
615144c74a
Clean up more CMake flags;
2018-05-27 19:05:10 -07:00
bjorn
04a5202d0d
Disable Lua popen support in emscripten;
2018-05-27 19:05:10 -07:00
bjorn
aef08a9719
Clean up some CMake flags;
2018-05-27 19:05:10 -07:00
bjorn
26be8a5113
Suppress some ODE warnings in emscripten build;
2018-05-27 19:05:10 -07:00
bjorn
3d253a8acb
Fix lovr.js path;
2018-05-27 19:05:10 -07:00
bjorn
498a1843ad
Work on WebVR pose input;
2018-05-27 19:05:10 -07:00
bjorn
859251d020
Start WebVR rewrite;
2018-05-27 19:05:10 -07:00
bjorn
b8eb2799f9
Fix quotes for windows shells;
2018-05-27 19:05:10 -07:00
bjorn
93e082c8cc
WebVR;
...
- Add FORCE_FILESYSTEM
- Handle THREAD_ERROR event with noop case
- Remove hopefully redundant lovr.graphics.clear in errhand
- Finally use correct type signature for assimpFileTell
2018-05-27 19:05:10 -07:00
bjorn
012ba07063
Disable threads in WebVR;
...
Browser/emscripten support is currently unstable.
2018-05-27 19:05:10 -07:00
bjorn
2f6a25a1ff
Also link against libccd for ode on macOS;
2018-05-15 19:53:44 -07:00
bjorn
c386cdd94f
rm XOPEN_SOURCE to fix macOS issue;
2018-05-14 21:39:07 -07:00
bjorn
7a309c88ca
Update OpenAL so it works with newer CMake versions;
2018-04-11 00:57:27 -07:00
bjorn
9ffd7888c6
Add _XOPEN_SOURCE definition for linux;
2018-03-23 19:38:30 -07:00
bjorn
d5ed4aef43
Set C standard version to C99 in CMakeLists;
...
This requires CMake 3.1.0.
2018-03-17 14:44:13 -07:00
Bryan
9f2a9c67a1
Fix linux build
...
On (arch) linux, compilation would not complete due to the following error:
```/usr/bin/ld: CMakeFiles/lovr.dir/src/lib/tinycthread/tinycthread.c.o: undefined reference to symbol 'pthread_mutexattr_settype@@GLIBC_2.2.5'
/usr/lib/libpthread.so.0: error adding symbols: DSO missing from command line
collect2: error: ld returned 1 exit status```
Adding `-lpthread` to the linker flags fixes this
2018-03-02 17:37:41 -07:00
bjorn
8fb3421658
Fix everything on windows;
2018-02-23 18:38:53 -08:00
bjorn
a0ebf25e7d
Fix CMakeLists;
2018-02-20 23:10:20 -08:00
bjorn
d5a1928b3d
Rename a bunch of files;
2018-02-11 15:22:04 -08:00
bjorn
0ae9f3eb5b
Fix CMakeLists;
2018-02-11 13:40:36 -08:00
bjorn
1d0ca6b763
Add stb_image_write to CMakeLists;
2018-02-10 10:32:16 -08:00
bjorn
9ec2db57a6
Add missing CMake file;
2018-01-29 22:08:17 -08:00
bjorn
14a54fa7b0
rm MaterialData;
2018-01-29 21:44:32 -08:00
bjorn
4a68067e28
rm AnimationData;
2018-01-29 20:30:13 -08:00
bjorn
9453d979bf
ily cmake;
2018-01-22 18:51:34 -08:00
bjorn
253cadf714
Update CMakeLists;
2018-01-22 09:05:44 -08:00
bjorn
9cd47faf05
Rename SourceData to AudioStream;
2018-01-21 12:54:16 -08:00
bjorn
02f3a1867c
Add files to CMakeLists;
2018-01-20 22:22:43 -08:00
bjorn
e9b1eee9ff
Fixes for latest emscripten;
2018-01-01 20:37:36 -08:00
bjorn
c08a189b16
Switch back to emscripten-included zlib;
2017-12-17 19:45:50 -08:00
bjorn
72aa7e858a
Rename loaders to data;
2017-12-10 12:41:43 -08:00
bjorn
4a2cc56fef
Move shaders into resources;
2017-12-10 12:41:43 -08:00
bjorn
7ca6e4026c
Update CMakeLists;
2017-12-09 20:10:36 -08:00
bjorn
81fe72a420
Fix WebVR build;
2017-11-23 13:09:04 -08:00
bjorn
4881d2ebbe
Ignore openvr bin directory;
2017-11-20 22:36:18 -08:00
bjorn
2d588638e7
Tranquilize OpenAL;
2017-11-20 22:03:57 -08:00
bjorn
33c5f6f8b5
CMake;
2017-11-02 23:55:28 -07:00
bjorn
87ccedb166
Add AnimationData to CMakeLists;
2017-11-01 23:56:57 -07:00
bjorn
5cc0fced70
Re-enable physfs zip support in emscripten;
2017-10-23 19:24:29 -07:00
Bjorn Swenson
618be7b51d
Merge pull request #24 from bcampbell/fake-headset
...
Fake headset
2017-10-23 11:24:03 -07:00
bjorn
a2a90f5c85
Add support for HRTF under emscripten;
2017-10-22 21:55:23 -07:00
Ben Campbell
f8e05c99e0
build: switch webvr and openvr by platform
2017-10-23 12:24:35 +13:00
Ben Campbell
a22a9ed1f4
Merge branch 'master' into fake-headset
2017-10-23 09:32:32 +13:00
bjorn
cd9d2a442e
Nevermind that didn't work;
2017-10-22 08:41:40 -07:00
bjorn
745922dbb5
Note version requirement for glfw;
2017-10-22 07:46:36 -07:00
bjorn
a3cfbb6023
Only enable windows console subsystem for Debug builds;
2017-10-22 02:26:06 -07:00
bjorn
dfc7d6bfab
Upgrade to physfs 3;
2017-10-22 00:35:07 -07:00
bjorn
d3f6110d73
Fix windows build;
2017-10-21 21:52:05 -07:00
bjorn
1bc62595e1
Suppress warnings about loss of precision in win32;
2017-10-21 21:51:39 -07:00
bjorn
736adf03e1
Add support for glTF models;
2017-10-21 15:31:41 -07:00
bjorn
094540e7c6
Add material files to CMakeLists;
2017-10-21 15:21:43 -07:00
bjorn
b82ed7fd56
Put shaders in their own file;
2017-10-21 13:21:30 -07:00
bjorn
a2860361e9
Consolidate Texture and Skybox;
2017-10-21 13:00:13 -07:00
Ben Campbell
c694f56439
pick appropriate headset implementation at runtime
...
(just fake and openvr for now. Need to add webvr support still)
2017-10-21 22:39:33 +13:00
Ben Campbell
8f97384951
cheesy hack to module load order to get fake headset running
2017-10-12 23:04:18 +13:00