bjorn
804a1e6844
Fix stereoblit shader;
2022-08-05 19:18:29 -07:00
bjorn
acd87a5e5c
lovr.graphics.present;
...
It's nice to have an explicit action for presentation.
2022-08-04 00:06:54 -07:00
bjorn
89312c1c4b
Add on-disk shader cache;
...
Set t.graphics.shadercache to true (the default) and lovr will
read/write a shader cache file from/to disk.
2022-08-02 22:06:44 -07:00
bjorn
4ee092e81b
Make Pass a regular object;
...
It uses newPass instead of getPass. Temporary objects had lifetime
issues that were nearly impossible to solve. And normal objects are
easier to understand because they behave like all other LÖVR objects.
However, Pass commands are not retained from frame to frame. Pass
objects must be re-recorded before every submit, and must be reset
before being recorded again.
Pass objects now provide a natural place for render-pass-related info
like clears and texture handles. They also allow more information to be
precomputed which should reduce overhead a bit.
It is now possible to request a stencil buffer and antialiasing on the
window and headset textures, via conf.lua.
lovr.graphics.setBackground should instead set the clear color on the
window pass. Though we're still going to try to do spherical harmonics
in some capacity.
There are still major issues with OpenXR that are going to be ironed
out, and the desktop driver hasn't been converted over to the new
headset Pass system yet. So lovr.headset integration is a bit WIP.
2022-08-02 22:06:44 -07:00
bjorn
67b338a1d8
Change default window size;
2022-08-01 21:46:00 -07:00
bjorn
4bb3405ff0
Add missing shader;
2022-08-01 21:26:34 -07:00
bjorn
ac104e6f41
WIP stereo blit shader;
2022-07-31 13:26:35 -07:00
bjorn
6de50a83c4
Shader changes;
2022-07-31 12:49:18 -07:00
bjorn
50f596bd34
Default shaders use lovrmain;
2022-07-31 11:18:15 -07:00
bjorn
a0173252b9
Slight improvement to lovr.mirror;
2022-07-17 20:07:31 -07:00
bjorn
83fa750a4d
Support and default to reverse-z with infinite far plane;
2022-07-17 12:37:59 -07:00
bjorn
7aab5ce79b
Fix errhand;
2022-07-17 09:55:27 -07:00
bjorn
a4e4181489
Error screen;
2022-07-10 21:37:52 -07:00
bjorn
72dd7ee0f2
Fix compute shader compilation;
2022-07-09 23:39:20 -07:00
bjorn
b0c1dd5f12
Put nogame in its own file;
2022-07-06 23:50:43 -07:00
bjorn
3bf5ec5744
Shader improvements;
...
Mostly renaming things and adding helper functions.
2022-07-06 22:54:56 -07:00
bjorn
b934fac1df
Pass:skybox;
2022-07-04 00:18:38 -07:00
bjorn
7ce32e38b1
nogame screen;
2022-07-03 20:07:05 -07:00
bjorn
1a1026bc0f
Fix font alpha;
2022-07-03 20:06:55 -07:00
bjorn
0d23d10e43
Animate normals; Use material color;
2022-07-03 19:20:30 -07:00
bjorn
d088c5471d
Model;
...
Does not include some of the fancier accessors yet.
2022-07-03 17:26:31 -07:00
bjorn
8b37b25e54
TIME WIZARD;
2022-06-30 18:47:01 -07:00
bjorn
18a31349b4
boot.lua uses headset clip distance;
2022-06-25 14:37:49 -07:00
bjorn
4021d4e893
Pass:monkey;
...
Questionable.
2022-06-24 23:05:09 -07:00
bjorn
5c43ad0792
Pass:fill;
2022-06-24 19:59:48 -07:00
bjorn
0c36f53fe6
Placeholder error screen;
2022-06-20 18:26:32 -07:00
bjorn
3df9aea3fd
Add Font shader;
2022-06-20 18:17:37 -07:00
bjorn
af8c061c50
Default buffer can be used for colors;
2022-06-18 23:31:51 -07:00
bjorn
3c5288e979
Default fragment shader samples default texture;
2022-06-18 17:40:34 -07:00
bjorn
c1bb47d737
Merge branch 'master' into dev
2022-06-16 23:50:11 -07:00
bjorn
86b2c934e8
Materials, mostly;
2022-06-16 23:49:09 -07:00
bjorn
7de6bdf242
Shaders; Rework vertex formats;
2022-06-15 20:46:43 -07:00
bjorn
c2dab3cf2c
Update lovr.draw signature;
...
- If you return a truthy value from lovr.draw, the pass won't be
submitted. A falsy value will submit the input pass.
- For convenience, lovr.graphics.submit returns true.
2022-06-08 23:59:48 -07:00
bjorn
0d4d7bc0e3
Fix vertex shader draw count; Simplify upload sync;
2022-06-08 21:23:30 -07:00
bjorn
d5325b87b4
Headset support;
2022-06-05 20:38:14 -07:00
bjorn
e36cc6482d
rename pass/buffer to getPass/getBuffer;
2022-06-05 18:56:03 -07:00
bjorn
ffb71c9c04
rm vertex colors for now;
2022-05-30 15:36:26 -07:00
bjorn
6e27648ce5
Wire up non-headset lovr.draw/lovr.mirror;
2022-05-30 15:35:07 -07:00
bjorn
ff77a30f01
Default shaders;
2022-05-27 20:47:20 -07:00
bjorn
970a84a514
Surface, swapchain, window texture, vsync;
2022-05-11 15:28:04 -07:00
bjorn
e820e40e08
Move window opening to lovr.system;
2022-05-09 12:43:19 -07:00
bjorn
4483145d53
Allow passing a file to lovr;
...
The file will be treated as main.lua.
Its directory will be treated as the source.
2022-04-28 17:36:05 -07:00
bjorn
c2e9ff3c32
Add graphics table to conf;
2022-04-26 22:48:51 -07:00
bjorn
40e9a4ab73
core/gpu;
2022-04-21 17:39:59 -07:00
bjorn
37221afbc6
rm graphics module;
2022-04-21 17:39:58 -07:00
bjorn
efbcb5e4c2
Merge branch 'master' into dev
2022-03-30 13:52:58 -07:00
bjorn
faa42ee38b
mv resources etc;
2022-03-30 12:34:34 -07:00