bjorn
d317502ffd
Small UBO cleanup;
2018-03-22 09:57:44 -07:00
bjorn
2def650abd
Refactor layers/displays;
2018-03-22 09:57:44 -07:00
bjorn
1f1232505e
Uniform buffer objects for matrices;
...
Still hacky.
2018-03-22 09:57:44 -07:00
bjorn
1cd1b5e11d
Use a Mesh for primitives;
2018-03-22 09:46:26 -07:00
bjorn
f5fa9a4e5c
Make modules more restartable;
...
Except headset. Screw you, headset.
2018-02-23 18:38:53 -08:00
bjorn
7cecc1489e
getCanvas; setCanvas; MRT; MULTICANVAS define;
2018-02-15 19:58:35 -08:00
bjorn
18be34a903
Expose depth write setting;
2018-02-08 21:50:47 -08:00
bjorn
3fd6f27768
Allow custom values when clearing color, depth, and stencil buffers;
2018-02-08 21:26:53 -08:00
bjorn
77d8b96cfd
lovr.graphics.stencil;
2017-12-18 19:48:28 -08:00
bjorn
8acd7444af
lovr.graphics.getStencilTest; lovr.graphics.setStencilTest;
2017-12-18 18:37:03 -08:00
bjorn
8eec247adb
lovr.graphics.getStats;
2017-12-09 20:07:42 -08:00
bjorn
c6b7d9729d
rm lovrGraphicsGetWindow;
2017-12-03 15:23:38 -08:00
bjorn
cb2265e547
Remove material from graphics state;
...
It is now local state to models and meshes and can be passed as
an optional first argument to most primitives.
2017-11-25 19:02:28 -08:00
bjorn
3c6437fb20
lovr.graphics.isGammaCorrect; conf.lua t.gammacorrect;
2017-11-22 20:26:01 -08:00
bjorn
5c45282d9b
lovr.graphics.arc;
2017-11-22 11:32:30 -08:00
bjorn
81c29176ab
lovr.graphics.circle;
2017-11-21 20:53:45 -08:00
bjorn
652c31f8d4
Optional pose;
2017-11-20 21:16:16 -08:00
bjorn
ecde864ec4
Use spooky BOOleans everywhere;
2017-10-31 01:14:09 -07:00
Bjorn Swenson
618be7b51d
Merge pull request #24 from bcampbell/fake-headset
...
Fake headset
2017-10-23 11:24:03 -07:00
bjorn
076b378b80
Report correct line numbers for shader errors;
2017-10-22 15:39:21 -07:00
Ben Campbell
a22a9ed1f4
Merge branch 'master' into fake-headset
2017-10-23 09:32:32 +13:00
bjorn
d5b3a2243e
Rename internal canvas to view;
2017-10-22 03:34:45 -07:00
bjorn
16915e4fa2
Material graphics state;
2017-10-21 14:32:41 -07:00
bjorn
4935816457
Remove texturing from primitives;
2017-10-21 13:54:50 -07:00
bjorn
32b05cb15d
Support multiple texture slots;
2017-10-21 13:21:28 -07:00
bjorn
a2860361e9
Consolidate Texture and Skybox;
2017-10-21 13:00:13 -07:00
Ben Campbell
8f97384951
cheesy hack to module load order to get fake headset running
2017-10-12 23:04:18 +13:00
bjorn
0311232ae1
Add lovrModel and lovrView matrices;
2017-08-10 22:23:19 -07:00
bjorn
74f585ca8d
Use lovrAssert and lovrThrow for better errors;
2017-08-10 01:05:04 -07:00
bjorn
3cd245f2b0
Window customization via conf.lua;
2017-08-09 20:02:02 -07:00
bjorn
6c316c7587
Fix Shader bugs;
2017-08-09 00:56:13 -07:00
bjorn
60867925e4
Move unused header includes;
2017-08-08 22:34:23 -07:00
bjorn
d849f2429c
Everything is probably broken;
2017-08-08 21:10:56 -07:00
bjorn
76f94e8ade
Rename primitive data structures;
2017-08-08 18:57:41 -07:00
bjorn
88a32fd951
Simplify Skybox stuff;
2017-08-08 18:52:28 -07:00
bjorn
abbe5e36d0
Canvas state is internal;
2017-08-08 02:20:55 -07:00
bjorn
c89301c284
Texture is internal state;
2017-08-08 02:14:50 -07:00
bjorn
fe570e19f1
Diff vao, vbo, and ibo;
2017-08-08 02:13:07 -07:00
bjorn
ef58eea4b8
Projection is transform state;
2017-08-08 01:37:23 -07:00
bjorn
6077cae95a
Font state;
2017-08-08 01:36:29 -07:00
bjorn
80c9d7f4d8
Shader state;
2017-08-08 01:33:52 -07:00
bjorn
3da48027ce
Use struct for shape state;
2017-08-08 01:33:52 -07:00
bjorn
b65673bc3f
Color object;
2017-08-08 01:33:52 -07:00
bjorn
9efa89768c
Organize graphics state;
2017-08-08 01:33:52 -07:00
bjorn
ef06a19fa4
Refactor texture filter structure;
2017-08-08 01:33:52 -07:00
bjorn
bb2ec5b49c
No pointers for CanvasState;
2017-08-08 01:33:52 -07:00
bjorn
f649a50264
rm lovrGraphicsSetPerspective;
2017-08-08 01:33:52 -07:00
bjorn
38c5342d8a
Private lovrGraphicsEnsureFont;
2017-08-08 01:33:52 -07:00
bjorn
1402213029
Clean up system limits;
2017-08-08 01:33:52 -07:00
bjorn
fd176a608a
Private graphics primitive functions;
2017-08-08 01:33:52 -07:00
bjorn
0e474ad6af
Reorganize lovrFontPrint;
2017-08-08 01:33:52 -07:00
bjorn
6b0f903b2e
rm lovr.graphics.getColorMask; rm lovr.graphics.setColorMask;
2017-08-08 01:33:52 -07:00
bjorn
ed25eef2d3
rm lovr.graphics.getScissor; rm lovr.graphics.setScissor;
2017-08-08 01:33:52 -07:00
bjorn
a1007a1545
Add anisotropy system limit;
2017-07-23 16:24:43 -07:00
bjorn
7d31410c8c
New Texture filter modes; lovr.graphics.setDefaultFilter;
2017-07-23 16:24:43 -07:00
bjorn
8ad3e64a2d
Font shader;
2017-07-19 07:00:11 +09:00
bjorn
41210b1bd0
lovr.graphics.plane takes regular transform;
2017-07-19 05:07:18 +09:00
bjorn
83118a5012
lovr.graphics.sphere;
2017-06-21 23:10:45 -07:00
bjorn
dd1db4c86f
lovr.graphics.box; Better non-uniform scale;
2017-06-21 19:42:34 -07:00
bjorn
dfd6c91dec
lovr.graphics.cylinder;
2017-06-20 20:54:22 -07:00
bjorn
8beac66db0
OpenGL ES3; Remove glad;
...
Stop using OpenGL extensions and drop support for OpenGL ES2,
WebGL 1, and OpenGL 2. Remove glad.
2017-06-18 15:55:01 -07:00
bjorn
613b1ea67f
Refactor GL extension code;
2017-06-10 16:25:46 -07:00
bjorn
24a980446a
Add extra room to transform stack;
...
Currently the transform stack doesn't take into account the fact that internal functions use
transforms. Performing error checking for the transform stack in the internal functions is kind of
difficult (right now we just segfault), so it's easier to just reserve a few of the transforms for
internal use.
2017-06-10 14:44:04 -07:00
bjorn
ef89de2b5f
Cleanup;
2017-05-17 13:10:37 -06:00
bjorn
9eb4d7b393
Move all window code into graphics module;
2017-04-12 19:48:47 -07:00
bjorn
a04e5013ad
lovr.graphics.getSystemLimits;
2017-03-31 04:22:18 -07:00
bjorn
390220f945
Font alignment;
2017-03-15 20:46:01 -07:00
bjorn
a4257378f0
Panorama Skybox fixes;
2017-03-12 16:57:27 -07:00
bjorn
062086991e
Blend modes;
2017-03-12 04:03:36 -07:00
bjorn
c6b635a2ec
rm lovr.graphics.setProjection;
2017-03-11 21:19:26 -08:00
bjorn
a2e1fd8972
Rename Buffer to Mesh;
2017-03-11 14:13:49 -08:00
bjorn
aa470d6fab
Fix vive rendering;
2017-02-17 00:48:43 -08:00
bjorn
ebb40867e0
lovr.graphics.print geometry;
2017-02-16 16:23:52 -08:00
bjorn
ff5a114e65
Font transforms; Font refcounting;
2017-02-10 03:24:13 -08:00
bjorn
458aa43700
Default font;
2017-02-09 21:06:07 -08:00
bjorn
f80e3e5a13
More font rendering;
2017-02-09 21:06:07 -08:00
bjorn
ab2d0ee79a
Really terrible font rendering;
2017-02-09 21:06:07 -08:00
bjorn
e80f390151
Try #pragma once;
2017-01-26 02:21:56 -08:00
bjorn
9e0d8801b6
mat4_setTransform;
2017-01-20 20:43:00 -08:00
bjorn
8a3d52b3c6
Cleanup ugh;
2017-01-20 19:55:54 -08:00
bjorn
5e2cfcc9bd
graphics.cube and Model:draw accept Transform;
2017-01-20 18:39:49 -08:00
bjorn
3dbafc8214
Cleanup;
2017-01-20 18:39:48 -08:00
bjorn
e8e2a99e5b
Finish internal math library;
2017-01-20 18:39:46 -08:00
bjorn
a8b7af311e
Improve graphics primitives;
2017-01-13 01:59:00 -08:00
bjorn
af3957d3c3
Perspective projection textures;
2017-01-12 01:26:44 -08:00
bjorn
eba3996984
Improve CanvasState;
2017-01-11 20:26:08 -08:00
bjorn
b05e2630dd
CanvasState;
2017-01-11 09:25:43 -08:00
bjorn
83fb958ac0
Simplify rotations;
2016-12-01 17:32:58 -08:00
bjorn
40eeeabcff
Optimize matrix stack;
2016-11-27 10:57:36 -08:00
bjorn
d44cbfa5e7
Clean up textures;
2016-11-27 02:06:47 -08:00
bjorn
9b0712bb66
Add default texture;
2016-11-26 18:58:58 -08:00
bjorn
9f4a441bf1
Allow disabling of depth test;
2016-11-24 15:45:59 -08:00
bjorn
a5fd7962f4
Organize lovr.graphics;
2016-11-22 21:16:13 -08:00
bjorn
f18ee761cd
lovr.graphics.setWireframe;
2016-11-22 21:07:33 -08:00
bjorn
15174b8299
lovr.graphics.setDepthTest;
2016-11-22 20:59:11 -08:00
bjorn
3d89338fec
lovr.graphics.triangle;
2016-11-22 20:43:22 -08:00
bjorn
7e4e9a6108
Clean up includes;
2016-11-19 01:28:01 -08:00
bjorn
954592d8bd
Refactor graphics state, especially shaders;
...
This should improve performance, if not then I have failed.
2016-11-14 15:48:17 -08:00
bjorn
21aba100a1
Refactor lovr.graphics.getDimensions and friends;
2016-11-14 13:47:15 -08:00
bjorn
11d96f1826
lovr.graphics.setPointSize;
2016-11-12 17:38:49 -08:00
bjorn
48ff1fa93c
lovr.graphics.points;
2016-11-07 23:16:33 -08:00
bjorn
94a9c0e8cb
lovrGraphicsTransform;
2016-11-01 20:48:04 -07:00
bjorn
fb6c1c28ed
Model;
2016-10-31 13:54:32 -07:00
bjorn
703b0c2af0
Skybox;
2016-10-24 15:02:23 -07:00
bjorn
406eab420c
lovrGraphicsSetShapeData;
2016-10-23 19:01:27 -07:00
bjorn
4afc3841d8
Fix lovrGraphicsPrepare;
2016-10-23 19:01:00 -07:00
bjorn
a6df0c58c7
Rework shape internals;
2016-10-06 23:34:35 -07:00
bjorn
78f0c2d947
Clean up, clean up;
...
Everybody everywhere!
2016-10-04 15:13:57 -07:00
bjorn
3aa079b531
Start Model; Reorganize constructors;
2016-10-03 21:54:27 -07:00
bjorn
8ac95f4038
lovr.graphics.plane;
2016-10-03 20:56:45 -07:00
bjorn
5ef7a6a588
Graphics culling;
2016-10-03 12:02:49 -07:00
bjorn
2e48c00876
ColorMask is char;
2016-10-03 11:41:31 -07:00
bjorn
809c71d5b4
lovr.graphics.setLineWidth;
2016-10-01 13:48:31 -07:00
bjorn
9ece6c6c2c
Cube rotation;
...
Angle-axis
2016-10-01 13:39:38 -07:00
bjorn
82916b373b
Set up draw modes;
2016-10-01 12:10:38 -07:00
bjorn
5f884710e6
lovr.graphics.cube test;
2016-09-29 23:18:51 -07:00
bjorn
d4f20c8379
lovr.graphics.line;
2016-09-29 19:39:25 -07:00
bjorn
8ab7c06612
Improve Vive rendering;
2016-09-29 00:21:38 -07:00
bjorn
93f007f329
Shape infrastructure;
2016-09-29 00:00:02 -07:00
bjorn
4679696288
lovr.graphics.getDimensions and friends;
2016-09-28 22:10:03 -07:00
bjorn
7c707d9d6e
Scissor;
2016-09-28 21:47:36 -07:00
bjorn
e188c0beca
lovr.graphics.setColor;
2016-09-28 20:11:58 -07:00
bjorn
a24bdcf98a
Use unsigned chars for color mask;
2016-09-28 19:38:58 -07:00
bjorn
ab14cf5d31
Rename clearColor to backgroundColor;
2016-09-27 21:37:46 -07:00
bjorn
d9977a6b99
lovr.graphics.setColorMask;
2016-09-27 21:32:57 -07:00
bjorn
0d7d57acea
Remove getProjection from now;
2016-09-27 20:49:31 -07:00
bjorn
ad0e014c5a
lovr.graphics.reset;
2016-09-27 20:20:08 -07:00
bjorn
64361660b9
Default shader;
2016-09-27 19:56:36 -07:00
bjorn
dba017c8df
Fix windows;
2016-09-27 00:24:28 -07:00
bjorn
435d7a9cf8
Projection matrices;
2016-09-26 23:48:09 -07:00
bjorn
8a545a0575
lovr.graphics.setProjection;
2016-09-23 22:11:56 -07:00
bjorn
1f0f586952
lovr.graphics.prepare;
2016-09-23 20:58:56 -07:00
bjorn
9f254fc783
More graphics transform functions;
...
lovr.graphics.translate
lovr.graphics.rotate
lovr.graphics.scale
2016-09-22 21:53:17 -07:00
bjorn
0786b67f0b
lovr.graphics.origin;
2016-09-21 15:26:05 -07:00
bjorn
579a3f9b72
Start matrix stack operations;
2016-09-21 00:55:53 -07:00
bjorn
e6d2fa4afc
Improved Buffer constructor; Buffer usage hint;
2016-09-17 15:38:13 -07:00
bjorn
020a4207bb
Improve lovr.graphics.clear;
2016-09-16 20:11:11 -07:00
bjorn
98994d52fb
Basic VR rendering;
2016-09-13 17:02:23 -07:00
bjorn
90147ca7bf
Separate Lua API;
2016-08-09 23:28:17 -07:00
bjorn
bbc2a32937
Support lovr /path/to/game;
2016-08-08 13:51:22 -07:00
bjorn
462b2d5f50
Refactor;
2016-08-07 18:32:37 -07:00