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551 commits

Author SHA1 Message Date
bjorn a1237029de lovr.graphics.translate: Arguments default to 0; 2018-11-12 19:28:41 -08:00
bjorn 112d775635 Font:hasGlyphs; 2018-11-11 17:29:41 -08:00
bjorn 76c2dc757a Curve:getTangent; 2018-11-08 12:56:45 -08:00
bjorn 2703192f1d Make a constructor; 2018-11-08 12:56:45 -08:00
bjorn 2acf49fb34 Curve; 2018-11-08 12:56:45 -08:00
bjorn bfeb3d2d51 lovr.graphics.discard; 2018-11-08 11:58:31 -08:00
mcc a46b4afbb8 Split out the "oculus mobile" headset type into GEAR and GO. 2018-11-07 14:34:51 -05:00
mcc 8301bd7dd8 Remerge oculus-mobile branch with master 2018-11-02 18:10:08 -04:00
mcc 79b0c19254 Oculus mobile: First round of fixes requested in PR review
Formatting, back out bad change to Win32 build, support getOs()
2018-10-28 22:55:37 -04:00
mcc dd440b2ada Code cleanup after all these changes, fix build 2018-10-28 15:31:27 -04:00
bjorn 654b894ded Add lovr.graphics.setProjection;
It's not very good.  It only takes Transforms and sets the projection
for both eyes.  And the projection gets reset at the beginning and
end of lovr.headset.renderTo.  It's meant to be a backdoor.
2018-10-26 17:17:18 -07:00
mcc b892d0143f Remerge oculus mobile and master branches (to get lovrCanvasCreateFromHandle) 2018-10-25 00:06:39 -04:00
mcc 5ad8fdd3e3 Fixes as far as running without crashes, no display yet 2018-10-24 23:40:11 -04:00
bjorn 5f8f8a540e lovr.filesystem no longer relies on arg global; 2018-10-23 11:12:13 -07:00
bjorn 43309efc57 Fix problems with variants; 2018-10-23 11:11:47 -07:00
bjorn cf3b060fe5 Fix MSVC issues with variables named near/far; 2018-10-22 16:40:12 -07:00
bjorn 485f65b013 Transform:setOrthographic; Transform:setPerspective; 2018-10-21 09:06:37 -07:00
bjorn 518d26aad8 getDisplayDimensions: Use unsigned ints;
Fixes a warning.
2018-10-21 08:40:57 -07:00
bjorn e1d980a2d6 Re-add lovr.headset.getBoundsGeometry;
Looks like more runtimes are starting to support it.
2018-10-09 17:51:05 -07:00
bjorn 086a0030b1 Shader:send/ShaderBlock:send fills in nils with 0's; 2018-10-06 16:15:38 -07:00
bjorn 8d076f31c1 Fill accepts UV subrect to use; 2018-09-30 18:58:51 -07:00
bjorn a9e92b5185 Add ability to mirror specific eyes;
Doesn't work yet for OpenVR/Oculus.
2018-09-30 18:58:51 -07:00
bjorn 2398e592a9 Darn USE_MATH_DEFINES; 2018-09-27 20:32:45 -07:00
bjorn 816fda2177 Fix everything and merge; 2018-09-27 18:38:44 -07:00
bjorn 238af0064f Add missing lovr.filesystem.unmount function; 2018-09-27 18:38:44 -07:00
bjorn 3e2259fc99 version/os refactor; 2018-09-27 18:38:44 -07:00
bjorn cee3c28f4e luax_atexit; rm lovrDestroy;
Modules register themselves in the registry for destruction at
lua_close instead of having a hardcoded list in lovrDestroy.
2018-09-27 18:38:44 -07:00
bjorn 92e6ad93cb Dynamically load modules; 2018-09-27 18:38:44 -07:00
bjorn e02d22365f api: refactor; 2018-09-27 18:38:44 -07:00
bjorn 792834623c api: more modular helper functions; 2018-09-27 18:38:44 -07:00
bjorn 1f12717357 Canvas creates Textures with clamp filter; 2018-09-27 18:37:13 -07:00
bjorn cfac548e7b Add flag to make Canvas depth texture readable;
- DepthFormat is now just TextureFormat.
- Canvas:getDepthTexture instead of Canvas:getDepthFormat.
2018-09-27 18:34:43 -07:00
bjorn 148a2bdb45 Error system no longer relies on Lua; 2018-09-26 10:39:17 -07:00
bjorn 5a9cd5187c Make CMakeLists more modular;
- Enable/disable individual modules, including enet/json
- Enable/disable different "backends" (audio/headset)
- Choose to use system vs. source versions of different libraries
2018-09-21 19:25:48 -07:00
bjorn 72158f103a Update for stereo rendering and new headset API; 2018-09-11 15:30:31 -07:00
bjorn 924eb5fa0a Shader:send: Add a missing break;
opps
2018-09-05 10:13:04 -07:00
bjorn 7a8abc80a2 Copy Transform objects more safely in Shader[Block]:send; 2018-09-05 04:22:12 -07:00
bjorn a5b9d267d0 Ensure int attributes are signed; 2018-09-05 03:25:13 -07:00
bjorn 7e1687ce6b Fix Shader:sendImage; 2018-09-04 06:58:54 -07:00
bjorn 4e1757210e Load cubemap images better; 2018-09-03 20:59:12 -07:00
bjorn fbd294f76d Empty textures default to linear instead of sRGB; 2018-09-02 21:15:59 -07:00
bjorn 3cc1b60fd8 Better default for anonymous texture depth; 2018-09-02 21:11:48 -07:00
bjorn 064adef0bb Transform:getMatrix accepts target table; 2018-09-01 02:52:16 -07:00
bjorn ea331a12be Fix bugs; 2018-08-31 23:24:59 -07:00
bjorn dca52ee967 Improve newCanvas API; 2018-08-31 16:37:30 -07:00
bjorn a5256aaa27 Happy little graphics refactors; 2018-08-31 06:03:35 -07:00
bjorn f872a5f094 Re-enable threads for emscripten;
They don't appear to work very well but this simplifies code a lot.
2018-08-30 22:09:54 -07:00
bjorn 7e889a564a Emscripten fixes; 2018-08-30 20:56:08 -07:00
bjorn 7c21d77a6e rm singlepass conf flag; Viewports; getSupported.singlepass; 2018-08-30 04:02:58 -07:00
bjorn a97c8e2266 Fix skybox texture mapping; 2018-08-30 00:06:29 -07:00
bjorn 1f4fee9b28 Fix newTexture flags; 2018-08-29 21:45:08 -07:00
bjorn 4215ea2e24 Canvas getters; 2018-08-29 21:22:13 -07:00
bjorn e287cee1c9 Canvas:newTextureData; 2018-08-29 21:22:12 -07:00
bjorn 74fec01e60 Canvas mipmaps flag; 2018-08-29 21:22:12 -07:00
bjorn 3fb1b49549 MSAA canvases/textures but no resolving yet; 2018-08-29 21:22:12 -07:00
bjorn 6b87a71261 Allow Canvases to be used as Textures sometimes; 2018-08-29 21:22:11 -07:00
bjorn 590668a8d6 lovrGraphicsBlit; 2018-08-29 21:21:38 -07:00
bjorn 671f0835c0 Fix lovr.headset.getDisplayWidth/Height; 2018-08-29 21:19:07 -07:00
bjorn ee0f75484d newCanvas stereo flag; 2018-08-29 21:18:33 -07:00
bjorn 329668eb39 Additional Canvas validation; 2018-08-29 21:18:33 -07:00
bjorn 68d66f3f98 Canvas:renderTo; 2018-08-29 21:18:33 -07:00
bjorn 4cc8bd7582 Canvas depth buffer; 2018-08-29 21:18:33 -07:00
bjorn e8ec73657d lovrCanvasBind; 2018-08-29 21:18:33 -07:00
bjorn 7e74441afd getCanvas; setCanvas; Canvas attachments; 2018-08-29 21:18:33 -07:00
bjorn d39e9f1687 Depth texture formats;
I hope I don't hate myself for calling them d16, d32, etc.
2018-08-29 21:18:32 -07:00
bjorn f09f0d9424 newTexture takes w/h/format; 2018-08-29 21:18:32 -07:00
bjorn e9ebdc2d58 Rework TextureData creation functions; 2018-08-29 21:18:32 -07:00
bjorn 7795bb9276 I came in like a wrecking ball; 2018-08-29 21:18:32 -07:00
bjorn 7569b7934f conf flag for singlepass; Shader fixes; 2018-08-23 12:52:18 -07:00
bjorn b50c2d018a Texture is optional in lovr.graphics.fill; 2018-08-23 11:44:00 -07:00
bjorn 7a866552e9 Fix remaining physics leaks; 2018-08-22 09:29:34 -07:00
bjorn 1f00948da0 Fix world/collider memory leaks; 2018-08-18 21:16:19 -07:00
bjorn d2b6def5c2 Shader:sendImage;
Can be used to bind images with specific slices, mipmap levels,
and access hints.
2018-08-17 19:53:54 -07:00
bjorn cab12ba945 Shader:setBlock accepts access hint; 2018-08-17 19:53:54 -07:00
bjorn 198400828d Source:getType; 2018-08-17 19:53:54 -07:00
bjorn b5d7c0742f Fix Texture:setFilter; 2018-08-17 19:53:54 -07:00
bjorn 96cfeedc94 Add rg16f and rg32f texture formats; 2018-08-16 14:54:37 -07:00
bjorn a30fdc9749 Texture:getFormat; 2018-08-16 14:27:45 -07:00
bjorn 7f158a3473 Tiny fix for headset msaa default; 2018-08-15 17:57:05 -07:00
bjorn a18540a934 Proper validation of uniform texture types; 2018-08-13 17:03:39 -07:00
bjorn cc440c9784 Support format parameter in newTextureData; 2018-08-11 00:09:47 -07:00
bjorn 9ce462a67f Image uniforms; 2018-08-11 00:08:34 -07:00
bjorn d961614184 Attempt automatic glMemoryBarrier; 2018-08-11 00:08:34 -07:00
bjorn c3823a6f9a ARB_shader_image_load_store; rm opengl es from glad;
This means we had to remove rgb565 and FRAMEBUFFER_INCOMPLETE_DIMENSIONS.
2018-08-11 00:08:34 -07:00
bjorn 902239c017 lovr.graphics.wait; Barrier; 2018-08-11 00:08:34 -07:00
bjorn 5c65fc811f Change "drawing" to "rendering" in comments; 2018-08-11 00:08:33 -07:00
bjorn 98e518683a Add computeshaders to lovr.graphics.getSupported; 2018-08-11 00:08:33 -07:00
bjorn 3b51056870 lovr.graphics.compute; 2018-08-11 00:08:33 -07:00
bjorn 2cb6de47f2 Compute shader creation; 2018-08-11 00:08:33 -07:00
bjorn b1079f5ce8 Separate initialization for graphics/compute shaders; 2018-08-11 00:08:33 -07:00
bjorn bf3ed3ed1f Texture improvements;
Textures no longer keep references to their TextureData.
lovrTextureAllocate can now be used to allocate texture storage,
and isn't weirdly coupled to lovrTextureReplacePixels.
Better error messages for textures.
2018-08-09 16:12:57 -07:00
Bjorn Swenson 06379f33ee
Merge pull request #49 from bjornbytes/shader-block
ShaderBlock
2018-08-07 15:17:06 -07:00
bjorn 78d9cc0031 Actually set shader uniforms; 2018-08-06 13:44:46 -07:00
bjorn 175de8924f Ensure uniform count is always positive; 2018-08-06 13:25:04 -07:00
bjorn bdf130800e ShaderBlock:getShaderCode; 2018-08-06 11:46:42 -07:00
bjorn f95685ba80 ShaderBlock:send(blob); 2018-08-06 10:42:23 -07:00
bjorn 86380e7694 ShaderBlock:getOffset; 2018-08-06 10:42:19 -07:00
bjorn e3e17bc84c ShaderBlock:isWritable; 2018-08-06 10:41:57 -07:00
bjorn 70b27bd846 Use new table shorthand for newShaderBlock formats;
Also luax_checkuniformtype and error message improvements.
2018-08-06 10:34:12 -07:00
bjorn a713a3d14f Use 4 for default msaa instead of max;
Turns out msaa of 32 is really really slow
2018-08-04 18:44:36 -07:00