bjorn
60867925e4
Move unused header includes;
2017-08-08 22:34:23 -07:00
bjorn
d849f2429c
Everything is probably broken;
2017-08-08 21:10:56 -07:00
bjorn
76f94e8ade
Rename primitive data structures;
2017-08-08 18:57:41 -07:00
bjorn
88a32fd951
Simplify Skybox stuff;
2017-08-08 18:52:28 -07:00
bjorn
45618f819e
Fix Skyboxes;
2017-08-08 18:24:29 -07:00
bjorn
58931f01e2
Allow lovr.graphics.setFont(nil);
2017-08-08 18:01:39 -07:00
bjorn
abbe5e36d0
Canvas state is internal;
2017-08-08 02:20:55 -07:00
bjorn
c89301c284
Texture is internal state;
2017-08-08 02:14:50 -07:00
bjorn
fe570e19f1
Diff vao, vbo, and ibo;
2017-08-08 02:13:07 -07:00
bjorn
dfd0926fab
Diff framebuffer;
2017-08-08 02:05:30 -07:00
bjorn
ef58eea4b8
Projection is transform state;
2017-08-08 01:37:23 -07:00
bjorn
6077cae95a
Font state;
2017-08-08 01:36:29 -07:00
bjorn
80c9d7f4d8
Shader state;
2017-08-08 01:33:52 -07:00
bjorn
03c01cb97a
Use access bits better when mapping Meshes;
2017-08-08 01:33:52 -07:00
bjorn
3da48027ce
Use struct for shape state;
2017-08-08 01:33:52 -07:00
bjorn
b65673bc3f
Color object;
2017-08-08 01:33:52 -07:00
bjorn
9efa89768c
Organize graphics state;
2017-08-08 01:33:52 -07:00
bjorn
ef06a19fa4
Refactor texture filter structure;
2017-08-08 01:33:52 -07:00
bjorn
bb2ec5b49c
No pointers for CanvasState;
2017-08-08 01:33:52 -07:00
bjorn
f649a50264
rm lovrGraphicsSetPerspective;
2017-08-08 01:33:52 -07:00
bjorn
38c5342d8a
Private lovrGraphicsEnsureFont;
2017-08-08 01:33:52 -07:00
bjorn
7f80a8577f
Mesh cleanup;
2017-08-08 01:33:52 -07:00
bjorn
ce0d2746fd
State diff for Mesh:setTexture;
2017-08-08 01:33:52 -07:00
bjorn
1402213029
Clean up system limits;
2017-08-08 01:33:52 -07:00
bjorn
fd176a608a
Private graphics primitive functions;
2017-08-08 01:33:52 -07:00
bjorn
0e474ad6af
Reorganize lovrFontPrint;
2017-08-08 01:33:52 -07:00
bjorn
6b0f903b2e
rm lovr.graphics.getColorMask; rm lovr.graphics.setColorMask;
2017-08-08 01:33:52 -07:00
bjorn
ed25eef2d3
rm lovr.graphics.getScissor; rm lovr.graphics.setScissor;
2017-08-08 01:33:52 -07:00
bjorn
146d037cae
Simplify lovrGraphicsClear;
2017-08-01 13:11:32 -07:00
bjorn
48733f87c4
Just use EMCSRIPTEN instead of LOVR_WEB;
2017-08-01 12:16:09 -07:00
bjorn
94355db2b5
Remove font shader discard;
2017-07-31 02:43:04 -07:00
bjorn
416f6f7216
Default to LEQUAL CompareMode;
2017-07-31 02:42:44 -07:00
bjorn
6a13ac5ee1
Don't include glad on web;
2017-07-31 02:41:44 -07:00
bjorn
8464463d4e
Set default texture filter before creating texture;
2017-07-31 02:41:13 -07:00
bjorn
059c5d3ef2
Fix bugs with font textures;
2017-07-23 23:22:51 -07:00
bjorn
6a8e22f5be
Don't check for ubiquitous extension;
2017-07-23 16:24:43 -07:00
bjorn
a1007a1545
Add anisotropy system limit;
2017-07-23 16:24:43 -07:00
bjorn
7d31410c8c
New Texture filter modes; lovr.graphics.setDefaultFilter;
2017-07-23 16:24:43 -07:00
bjorn
f1141664b6
Mipmap generation;
2017-07-23 16:24:43 -07:00
bjorn
b25d345e72
Add compressed texture formats;
2017-07-23 16:24:43 -07:00
bjorn
2a05fb4033
Refactor TextureFormat;
2017-07-23 16:24:43 -07:00
bjorn
12700f9785
Fix font shader in WebGL;
2017-07-22 16:57:09 -07:00
bjorn
abaecb7f60
Font fixes;
2017-07-18 21:48:08 -07:00
bjorn
d8047cdeff
rm FORMAT_LUMINANCE_ALPHA;
2017-07-19 07:00:11 +09:00
bjorn
c750b64b1b
Cleanup;
2017-07-19 07:00:11 +09:00
bjorn
8ad3e64a2d
Font shader;
2017-07-19 07:00:11 +09:00
bjorn
93c286afb6
Glyph padding;
2017-07-19 07:00:11 +09:00
bjorn
800d07a0de
Use msdfgen;
2017-07-19 07:00:11 +09:00
bjorn
41210b1bd0
lovr.graphics.plane takes regular transform;
2017-07-19 05:07:18 +09:00
bjorn
b2feefe98a
Fix Model:getAABB more;
2017-06-25 04:16:47 -07:00
bjorn
7843e24028
Fix Model:getAABB;
2017-06-25 01:30:19 -07:00
bjorn
e5a311af09
Add glad for windows;
2017-06-23 19:35:49 -07:00
bjorn
83118a5012
lovr.graphics.sphere;
2017-06-21 23:10:45 -07:00
bjorn
dd1db4c86f
lovr.graphics.box; Better non-uniform scale;
2017-06-21 19:42:34 -07:00
bjorn
a13c793769
Model:getAABB;
2017-06-21 18:53:11 -07:00
bjorn
3744706ade
Fix zero scale;
2017-06-20 22:56:11 -07:00
bjorn
dfd6c91dec
lovr.graphics.cylinder;
2017-06-20 20:54:22 -07:00
bjorn
ca95fa0df0
Handle texture formats better;
2017-06-18 17:28:15 -07:00
bjorn
52b203240d
Fix mapped buffers for WebGL 2;
2017-06-18 16:19:26 -07:00
bjorn
8beac66db0
OpenGL ES3; Remove glad;
...
Stop using OpenGL extensions and drop support for OpenGL ES2,
WebGL 1, and OpenGL 2. Remove glad.
2017-06-18 15:55:01 -07:00
bjornbytes
5f3ce18fcd
Fix mesh mapping;
2017-06-13 22:59:27 -07:00
bjornbytes
9f097e64e2
Add lovrNormalMatrix;
2017-06-13 20:04:51 -07:00
bjorn
b84ef967e6
Fix integer attribute test;
2017-06-11 16:48:46 -07:00
bjorn
613b1ea67f
Refactor GL extension code;
2017-06-10 16:25:46 -07:00
bjorn
265a81c411
Add window title; Improve initial error handling;
2017-06-10 15:34:35 -07:00
bjorn
24a980446a
Add extra room to transform stack;
...
Currently the transform stack doesn't take into account the fact that internal functions use
transforms. Performing error checking for the transform stack in the internal functions is kind of
difficult (right now we just segfault), so it's easier to just reserve a few of the transforms for
internal use.
2017-06-10 14:44:04 -07:00
bjorn
616e4b9488
Clean up Mesh IBO properly;
2017-06-10 14:06:55 -07:00
bjorn
10ddc06c13
No resizable window;
2017-06-01 23:52:37 -07:00
bjorn
ef89de2b5f
Cleanup;
2017-05-17 13:10:37 -06:00
bjorn
08a5259aec
Minor lovr.graphics.clear optimization;
2017-05-16 23:43:47 -06:00
bjorn
a2400e9876
WebVR fixes;
2017-04-29 13:33:59 -07:00
bjorn
520227aa87
Fix meshes;
2017-04-22 10:34:44 -07:00
bjorn
6acebc221e
Fix mesh attributes;
2017-04-22 00:12:32 -07:00
bjorn
4537e17894
Fix typo;
2017-04-20 21:20:43 -07:00
bjorn
0f1acae42a
WIP;
2017-04-16 16:56:49 -07:00
bjorn
9eb4d7b393
Move all window code into graphics module;
2017-04-12 19:48:47 -07:00
bjorn
25e6f3ce4e
Fix Mesh unmapping;
2017-04-09 13:40:20 -07:00
bjorn
7f687f9732
No game screen;
2017-04-02 05:55:21 -07:00
bjorn
3977db7249
Don't mess with depth test when rendering fonts;
2017-04-01 15:33:32 -07:00
bjorn
a04e5013ad
lovr.graphics.getSystemLimits;
2017-03-31 04:22:18 -07:00
bjorn
9d89ea5634
Allow custom fullscreen shaders;
2017-03-30 18:56:51 -07:00
bjorn
fbc9805ab1
Allow custom skybox shaders;
2017-03-30 18:54:39 -07:00
bjorn
847a01b76f
Fix skyboxes;
2017-03-30 18:48:03 -07:00
bjorn
6cc5a036e8
Fix Font:getWidth;
2017-03-25 18:41:25 -07:00
bjorn
7077d89a22
Font metrics;
2017-03-16 01:12:32 -07:00
bjorn
0b57b48702
Font pixel densities;
2017-03-15 20:51:16 -07:00
bjorn
390220f945
Font alignment;
2017-03-15 20:46:01 -07:00
bjorn
22526552dc
Use correct texture for fonts;
2017-03-14 02:32:01 -07:00
bjorn
37c2a11172
Fix panorama Skyboxes I promise;
2017-03-12 17:31:06 -07:00
bjorn
5bd364f65f
Fix skybox math;
2017-03-12 17:13:50 -07:00
bjorn
a4257378f0
Panorama Skybox fixes;
2017-03-12 16:57:27 -07:00
bjorn
4feeb4d4ab
Equirectangular Skybox rough draft;
2017-03-12 16:45:50 -07:00
bjorn
062086991e
Blend modes;
2017-03-12 04:03:36 -07:00
bjorn
c6b635a2ec
rm lovr.graphics.setProjection;
2017-03-11 21:19:26 -08:00
bjorn
94a5dab7b5
Meshes use mapped buffers;
2017-03-11 17:27:18 -08:00
bjorn
d1a8a5b156
Make Mesh attribute binding more intelligent;
2017-03-11 15:15:00 -08:00
bjorn
7648bffda7
Mesh:isAttributeEnabled; Mesh:setAttributeEnabled;
2017-03-11 14:47:13 -08:00
bjorn
faad61614f
Change Mesh isRangeEnabled to int;
2017-03-11 14:30:39 -08:00
bjorn
1abbdc5779
Missed some instances of buffer;
2017-03-11 14:28:44 -08:00
bjorn
a2e1fd8972
Rename Buffer to Mesh;
2017-03-11 14:13:49 -08:00