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369 commits

Author SHA1 Message Date
bjorn 05b0ea203f WebVR update; 2018-07-17 17:21:15 -07:00
bjorn 65cd5e2eb9 Fix fake headset display dimensions in lovr.load; 2018-07-17 17:21:15 -07:00
bjorn f1f2c7b401 Yay all opengl is in opengl.c; 2018-07-17 17:21:15 -07:00
bjorn 2cf0e15eb0 Morganization; Fix some Canvas issues; 2018-07-17 17:21:15 -07:00
bjorn f57810cd7a Morganization; 2018-07-17 17:21:15 -07:00
bjorn b64489b020 Pipeline stack for graphics state; Simplify clearing; 2018-07-17 17:21:14 -07:00
bjorn 6933914650 Shift around glfw includes; 2018-07-17 17:21:14 -07:00
bjorn e6e8e137c0 Clean up drawing; 2018-07-17 17:21:14 -07:00
bjorn c35415ba66 Move over texture binding; 2018-07-17 17:21:14 -07:00
bjorn c86bb419f1 Use indirection for graphics object access;
This will make it easier to move stuff around.
2018-07-17 17:21:14 -07:00
bjorn 57c8dfe146 Clean up includes; 2018-07-04 13:51:35 -07:00
bjorn 6cbf4075ec Render OpenVR mirror window in stereo; 2018-06-12 20:14:53 -07:00
bjorn 4370b7f0f5 Fake headset cleanup; 2018-06-10 10:18:54 -07:00
bjorn df87eeee31 Inertia tuning; 2018-06-10 09:51:34 -07:00
bjorn ab1e46cab4 Add inertia timeout; 2018-06-10 09:51:34 -07:00
bjorn 8e013877d6 Add inertia to fake headset mouselook; 2018-06-10 09:51:34 -07:00
bjorn 17bf06b817 Fixes for openvr driver; 2018-06-04 19:49:36 -07:00
bjorn 6ff7292333 Mostly remove instanced stereo rendering; 2018-06-03 17:18:42 -07:00
bjornbytes c68d65441c Draw the rest of the fucking owl; 2018-05-27 19:05:10 -07:00
bjorn df876bf3b2 Static display; 2018-05-27 19:05:10 -07:00
bjorn 8bc7802246 Controller events; 2018-05-27 19:05:10 -07:00
bjorn f4ecdb074b WebVR isMounted I guess; 2018-05-27 19:05:10 -07:00
bjorn a3a59f01a3 WebVR controller input;
No events yet.
2018-05-27 19:05:10 -07:00
bjorn be217a9b63 Some basic WebVR Controller functions; 2018-05-27 19:05:10 -07:00
bjorn 805629b4ca WebVR controller list; 2018-05-27 19:05:10 -07:00
bjorn 7ffd3fc25d Use more primitive getControllers signature; 2018-05-27 19:05:10 -07:00
bjorn fd5ae4d124 webvrGetEyePose; 2018-05-27 19:05:10 -07:00
bjorn ab2594b204 WebVR velocity functions; 2018-05-27 19:05:10 -07:00
bjorn a3e4b9b2b3 Change mat4_transform signature; 2018-05-27 19:05:10 -07:00
bjorn 498a1843ad Work on WebVR pose input; 2018-05-27 19:05:10 -07:00
bjorn 859251d020 Start WebVR rewrite; 2018-05-27 19:05:10 -07:00
bjorn c767e9c165 Simplify headset structure; 2018-05-27 19:05:10 -07:00
3snow p7im 69cf13f4ae Only apply alignment fix when including openvr api 2018-04-22 18:22:40 -07:00
3snow p7im 2bfba10f81 Fix button controller button detection for linux and mac 2018-04-22 09:25:55 -07:00
bjorn 3e5e0f143b WebVR fixes; 2018-04-11 18:32:56 -07:00
bjorn 3528182919 openvr driver uses correct offset; 2018-04-11 00:26:16 -07:00
bjorn 7dc8f4ad58 rm lovrEventRemovePump in openvr driver; 2018-04-11 00:02:02 -07:00
bjorn 1ad00328c1 Add a flag for autogenerating Canvas mipmaps; 2018-03-22 10:58:53 -07:00
bjorn 95da07d165 Stereo canvases;
Canvases can be created with the "stereo" flag to make it a stereo
Canvas.  If a Canvas is stereo, everything rendered to it will be
rendered to the left and right halves of it, using left/right
view and projection matrices.  Headset drivers will use stereo
Canvases to improve performance.
2018-03-22 09:57:44 -07:00
bjorn 334e218e4c Diff render target state better; 2018-03-22 09:57:44 -07:00
bjorn 988d8c7d23 Rename blit to fill; 2018-03-22 09:57:44 -07:00
bjorn 5feb47c5b7 Remove eye argument from lovr.draw; 2018-03-22 09:57:44 -07:00
bjorn 8b201838b6 Add lovr.graphics.blit for fullscreen quads; 2018-03-22 09:57:44 -07:00
bjorn 2cbd565522 Fix texture submit bounds; Fix layer canvas bug; 2018-03-22 09:57:44 -07:00
bjorn 2def650abd Refactor layers/displays; 2018-03-22 09:57:44 -07:00
bjorn ddb22aef0e Refactor headset offset; 2018-03-22 09:57:44 -07:00
bjorn 1f1232505e Uniform buffer objects for matrices;
Still hacky.
2018-03-22 09:57:44 -07:00
bjorn 3064eff017 Hack everything but it mostly works; 2018-03-22 09:57:44 -07:00
bjorn d77b139d21 Make Mesh more lightweight; 2018-03-21 15:36:00 -07:00
bjorn f6a9f8ee19 lovr.headset.setMirrored works with fake driver; 2018-03-19 12:05:04 -07:00
bjorn 6916137dc6 VertexData and TextureData properly extend Blob;
...He hates it!
2018-03-10 21:28:22 -08:00
bjorn 4df836727c Simplify refcounting; 2018-02-26 00:59:03 -08:00
bjorn f54d1c1e03 rm containerof; 2018-02-25 23:19:39 -08:00
bjorn 272cce65a2 Weird compile fixes; 2018-02-25 21:41:02 -08:00
bjorn 3a36bcceae lovr.mount; lovr.headset.isMounted; isPresent changes;
Remove lovr.headset.isPresent.
Replace Controller:isPresent with Controller:isConnected.
Add lovr.headset.isMounted and lovr.mount callback.
2018-02-25 16:42:31 -08:00
bjorn 33c529dcd8 Update WebVR; 2018-02-24 00:59:11 -08:00
bjorn 8de0af397b Clean up headset WIP; 2018-02-23 20:01:13 -08:00
bjorn 9ca743dc1a Headset module can be restarted; 2018-02-23 18:38:53 -08:00
bjorn 8fb3421658 Fix everything on windows; 2018-02-23 18:38:53 -08:00
bjorn f3ac875ceb Don't generate mipmaps for Canvases; 2018-02-21 02:07:19 -08:00
bjorn f75530b9e1 Add support for 2d array textures; Improve mipmaps;
lovr.graphics.newTexture has been changed.
2018-02-20 17:15:47 -08:00
bjorn 17c81a3502 Clear HMD canvas properly; 2018-02-18 16:15:12 -08:00
bjorn 7cecc1489e getCanvas; setCanvas; MRT; MULTICANVAS define; 2018-02-15 19:58:35 -08:00
bjorn 3287b0acb6 Fix OpenVR controller model materials; 2018-02-13 21:24:18 -08:00
bjorn d5a1928b3d Rename a bunch of files; 2018-02-11 15:22:04 -08:00
bjorn 8ad882e7a4 Add VertexData object; 2018-02-10 17:27:29 -08:00
bjorn 3fd6f27768 Allow custom values when clearing color, depth, and stencil buffers; 2018-02-08 21:26:53 -08:00
mcc 1f46dd5053 Switch trigger to right-click when using fake headset
Currently left-click is used for both mouselook and trigger, which means it's impossible to mouselook without triggering
2018-02-03 09:20:12 -05:00
bjorn 14a54fa7b0 rm MaterialData; 2018-01-29 21:44:32 -08:00
bjorn 4a68067e28 rm AnimationData; 2018-01-29 20:30:13 -08:00
bjorn 66d0e42908 Refactor VertexFormat; 2018-01-26 19:11:40 -08:00
crito ba85abaa0d remove webvrGetBoundsGeometry reference from webvr.c
getBoundsGeometry implementation was dropped with 11586e8
but not in HeadsetInterface.
2018-01-27 00:13:42 +01:00
mcc 8052896b33 Restart-without-quit support: lovr.event.quit("restart") and return-from-run() both support the string "restart" in place of an exit code. When this happens, the program reruns itself in a new, isolated environment. In Emscripten, no reboot occurs and the program only quits. 2018-01-25 21:32:16 -05:00
bjorn 255c001717 Simplify mipmaps; 2018-01-14 13:21:34 -08:00
bjorn 511598f605 Fix lovr.headset.getDisplayDimensions when called in lovr.load; 2018-01-08 21:16:34 -08:00
bjorn 11586e8248 rm lovr.headset.getBoundsGeometry; 2018-01-06 15:49:19 -08:00
bjorn 832a470c90 Make controller models more safe; 2018-01-05 21:09:32 -08:00
bjorn 31f6401fdd Fix webvr; 2018-01-01 20:37:31 -08:00
bjorn abee677d38 Give OpenVR canvas a stencil buffer; 2017-12-31 20:25:51 -08:00
bjorn aa4ceafbf2 Add headset type for Windows MR headsets; 2017-12-30 12:21:51 -08:00
bjorn 08cda7bad6 Fix glBindFramebuffer call; 2017-12-18 22:15:24 -08:00
bjorn 5b77d42fa0 Use proper number of MSAA samples for headset canvas; 2017-12-18 20:00:53 -08:00
bjorn 77d8b96cfd lovr.graphics.stencil; 2017-12-18 19:48:28 -08:00
bjorn f43272adc3 lovr.headset.getPose; Controller:getPose;
Remove lovr.headset.getEyePosition.  It is now an optional first
argument to the other lovr.headset functions.
2017-12-17 22:20:29 -08:00
bjorn 5401c2f3c6 Fix OpenVR render model loading; 2017-12-17 22:20:29 -08:00
bjorn 72aa7e858a Rename loaders to data; 2017-12-10 12:41:43 -08:00
bjorn 3b9db7fd42 Give OpenVR its depth buffer back; 2017-12-09 22:51:37 -08:00
bjorn ee36b47864 Depth/stencil buffers; More work on Canvas API; 2017-12-09 20:09:27 -08:00
bjorn fa8af65073 Refactor texture formats; 2017-12-09 20:09:27 -08:00
bjorn d261e4b00d Start Canvas objects; 2017-12-09 20:09:27 -08:00
bjorn c6b7d9729d rm lovrGraphicsGetWindow; 2017-12-03 15:23:38 -08:00
bjorn 8e686bba92 Only enable mouselook on press;
For better WebVR experience.
2017-12-01 19:36:05 -08:00
bjorn a698edc475 Bugfixes; 2017-11-30 21:17:54 -08:00
bjorn c6d29f5de3 Add the ability to select headset drivers at runtime;
Messy.
2017-11-25 13:02:09 -08:00
bjorn f63c3c9261 Formatting; 2017-11-25 12:14:00 -08:00
bjorn f34d3536cf Gamma correction for OpenVR; 2017-11-23 23:40:20 -08:00
bjorn 1662e79f0e Use srgb formats for textures; 2017-11-23 14:19:20 -08:00
bjorn 602e0ced7d Floating point colors;
This is a breaking change.
2017-11-20 21:47:36 -08:00
bjorn 27b24e4de3 Use correct origin type for fake headset; 2017-11-20 19:33:51 -08:00
bjorn 9d83684c9c rm unused variable; 2017-11-20 18:12:32 -08:00
bjorn 2c6cb28224 Use references when dealing with model materials; 2017-11-01 23:11:35 -07:00
Bjorn Swenson be087fd108
Merge pull request #26 from bcampbell/fake-headset
Fake headset - controller button event
2017-11-01 19:30:15 -07:00
bjorn 194382643b Add back Model:getAABB; 2017-11-01 19:27:58 -07:00
bjorn ecde864ec4 Use spooky BOOleans everywhere; 2017-10-31 01:14:09 -07:00
Ben Campbell 9d75de96a2 fake controller: apply offset 2017-10-29 10:42:20 +13:00
Ben Campbell 1127abeaf0 fake controller events (left mouse for trigger) 2017-10-29 09:33:54 +13:00
bjorn 1ebc527c74 Load vertex colors for models; 2017-10-23 19:24:29 -07:00
Ben Campbell a5fe871605 switch up/down keys to Q/E
There was concern that SPACE/LEFTSHIFT might invoke the windows
stickykeys behaviours when held down.
2017-10-23 12:48:18 +13:00
Ben Campbell aaf2840e64 rename HeadsetImpl -> HeadsetInterface 2017-10-23 12:44:26 +13:00
Ben Campbell 6a5d4f98ea Add _USE_MATH_DEFINES, required for sane visual c 2017-10-23 12:37:19 +13:00
Ben Campbell dcc3d970a6 trim out some dead/commented code 2017-10-23 12:32:08 +13:00
Ben Campbell e218345e1f remove redundant text editor modelines 2017-10-23 12:27:26 +13:00
Ben Campbell a22a9ed1f4 Merge branch 'master' into fake-headset 2017-10-23 09:32:32 +13:00
bjorn d5b3a2243e Rename internal canvas to view; 2017-10-22 03:34:45 -07:00
bjorn bbae209623 Controller render models work with Material system; 2017-10-21 15:30:35 -07:00
bjorn 32b05cb15d Support multiple texture slots; 2017-10-21 13:21:28 -07:00
Ben Campbell 5c17196e49 Add runtime selection support for webvr version 2017-10-21 22:52:07 +13:00
Ben Campbell c694f56439 pick appropriate headset implementation at runtime
(just fake and openvr for now. Need to add webvr support still)
2017-10-21 22:39:33 +13:00
Ben Campbell 5df4197f39 Add indirection of fake headset functions
Setting up for runtime-pickable headset implementation
2017-10-21 09:32:46 +13:00
Ben Campbell a3d81b773c fake headset: fix reversed up/down movement
minecraft key conventions ;)
2017-10-19 22:07:28 +13:00
Ben Campbell 3575c09114 make fake headset tolerant of non-existent window 2017-10-19 22:04:46 +13:00
bjorn f5e8535726 Use internal scene graph for models;
Allows for loading of more complicated models and multiple materials
for a single model.  Also fixes bugs with Mesh draw ranges.  Model:getAABB
is temporarily removed.
2017-10-14 18:01:00 -07:00
Ben Campbell 5667b5711b fake headset: add ultra cheesy fake controller
single controller, locked to headset position and orientation.
left mouse button is trigger.
2017-10-14 10:34:25 +13:00
Ben Campbell a40fed579b fake headset: add cursor key support 2017-10-14 10:04:41 +13:00
Ben Campbell 0ed41b690a fake headset: make mouse capture feel more natural
Disable mousecapture when window loses focus, or escape is pressed.
Reenable it when user clicks in window.
2017-10-14 09:56:23 +13:00
Ben Campbell 2b9cc1a60c add headset.update (to handle moving fake headset) 2017-10-14 09:46:33 +13:00
Ben Campbell 0e4e1159e5 rename 'near' and 'far' params (caused msys2 problems)
Looks like 'near' and 'far' are still pointer qualifiers under
some compilers/environments. The gcc from msys2 refused to build.
2017-10-13 08:54:01 +13:00
Ben Campbell 8f97384951 cheesy hack to module load order to get fake headset running 2017-10-12 23:04:18 +13:00
Ben Campbell 38803af405 beginnings of fake headset support 2017-10-12 13:14:51 +13:00
bjorn 6c3abad9f4 Fix crash in OpenVR mirror texture; 2017-09-18 00:39:47 -07:00
bjorn 5841ae1628 Controller:getHand for WebVR; 2017-09-03 01:26:18 -07:00
bjorn 4b3c7c60c2 Improve OpenVR tracking accuracy; 2017-09-02 23:08:46 -07:00
bjorn e4a7c6bb47 Fix WebVR; 2017-08-15 01:05:18 -07:00
bjorn 33c54efbed Use touchpad for touch joystick; 2017-08-13 04:35:49 -07:00
bjornbytes eea960df8c Support Touch controllers; 2017-08-12 22:58:59 -07:00
bjornbytes 5bf174b37d Use enum for lovrHeadsetGetType; 2017-08-12 21:35:37 -07:00
bjornbytes b843fc3dbe Return proper headset name for OpenVR backend; 2017-08-12 21:13:57 -07:00
bjornbytes 3c3076f8c4 Fix VR rendering; 2017-08-12 20:43:23 -07:00
bjorn 0311232ae1 Add lovrModel and lovrView matrices; 2017-08-10 22:23:19 -07:00
bjorn 74f585ca8d Use lovrAssert and lovrThrow for better errors; 2017-08-10 01:05:04 -07:00
bjorn b65673bc3f Color object; 2017-08-08 01:33:52 -07:00
bjorn fb10cf6f2a Fix WebVR; 2017-08-06 23:58:14 -07:00
bjorn 9650524e53 Fix origin type boolean check; 2017-08-06 23:58:14 -07:00
bjorn 42a3444fd8 HeadsetOrigin; conf.headset.offset; 2017-08-06 23:58:14 -07:00
bjorn b5a58e31f1 Declare secret OpenVR functions; 2017-08-03 00:57:52 -07:00
bjorn 0e470a9088 Pass correct arguments to webvr sittingToStanding; 2017-07-31 02:42:00 -07:00
bjorn 39ba6d3f12 Add trigger ControllerButton; 2017-07-24 23:17:00 -07:00
bjorn f1141664b6 Mipmap generation; 2017-07-23 16:24:43 -07:00
bjorn 2a05fb4033 Refactor TextureFormat; 2017-07-23 16:24:43 -07:00
bjorn ca95fa0df0 Handle texture formats better; 2017-06-18 17:28:15 -07:00