bjorn
e8a5f02e7b
Start stats;
2022-07-09 21:19:51 -07:00
bjorn
159352770f
Model:getTriangles;
...
Doesn't 100% work, Buffers are kind of a mess, ugh.
2022-07-09 18:30:36 -07:00
bjorn
40cbb18346
Ugly Pass:capsule;
2022-07-09 16:38:25 -07:00
bjorn
b0c1dd5f12
Put nogame in its own file;
2022-07-06 23:50:43 -07:00
bjorn
f2cfb19d4d
Material textures must be sample-only;
...
Tracking every material's texture would add a lot of overhead, probably
2022-07-06 23:00:39 -07:00
bjorn
3bf5ec5744
Shader improvements;
...
Mostly renaming things and adding helper functions.
2022-07-06 22:54:56 -07:00
bjorn
f9c07f852b
gltf: KHR_texture_basisu; Only load active images;
2022-07-06 20:24:02 -07:00
bjorn
5f19c2e1be
Model:getBoundingBox; Model:getBoundingSphere;
2022-07-06 19:22:02 -07:00
bjorn
516ac2a925
Fix validation issue when first draw uses empty vertex format;
2022-07-06 16:43:42 -07:00
bjorn
a44ab9bcfa
Fix presentation sequence issue;
...
Fixes crash on error inside lovr.draw.
2022-07-05 21:58:54 -07:00
bjorn
dbc34c0fdc
Update internal resource limit caps;
2022-07-04 15:54:43 -07:00
bjorn
dd8d8fe67e
Adjust;
2022-07-04 15:22:54 -07:00
bjorn
b7e5bd1d67
Require 64KB uniform buffers;
...
64KB is near-ubiquitous, and the per-draw UBO needs this much space.
2022-07-04 15:21:43 -07:00
bjorn
b934fac1df
Pass:skybox;
2022-07-04 00:18:38 -07:00
bjorn
8aa14ba42b
Shader:hasAttribute;
2022-07-03 23:04:56 -07:00
bjorn
2c339dd944
Shader:hasStage;
2022-07-03 22:59:49 -07:00
bjorn
b2b6b14e3e
Fix Pass:mesh error handling;
2022-07-03 22:40:19 -07:00
bjorn
917b97ca2d
Adjust;
2022-07-03 21:48:43 -07:00
mcc
9a7eedbf4d
Remove 'check on egress' behaviors where an error for a sound being too large is emitted only when a getter is called (left harder-to-remove checks that occur when a sound is loaded)
2022-07-03 21:34:16 -07:00
mcc
15aa08bbe7
Adjustments to MSVC warnings PR based on github comments
2022-07-03 21:34:16 -07:00
mcc
28d64b6ced
Fix various compiler warnings in MSVC (non graphics edition)
...
- Put in casts/checks in audio code when assigning size_t to 32 bit
- () is different from (void)
- Turned off warnings for anonymous unions and negating unsigned integers which were technically accurate but unhelpful (and interfered with bit conversion and a weird bit math construct in audio.c) (CMakeLists only)
2022-07-03 21:34:16 -07:00
bjorn
cdf6b2017e
Fix segfault on shader compilation failure;
2022-07-03 20:19:17 -07:00
bjorn
4f15e7e34a
Fix plane winding;
2022-07-03 20:07:00 -07:00
bjorn
de090971f7
rm erroneous union;
2022-07-03 19:59:51 -07:00
bjorn
0d23d10e43
Animate normals; Use material color;
2022-07-03 19:20:30 -07:00
bjorn
d088c5471d
Model;
...
Does not include some of the fancier accessors yet.
2022-07-03 17:26:31 -07:00
bjorn
e8e9e7fd57
Fix leaks;
2022-07-03 12:59:51 -07:00
bjorn
45f74bad3d
Fix Image UB;
2022-07-03 12:59:17 -07:00
bjorn
56a9d81254
Fix push constants;
2022-07-01 18:34:31 -07:00
bjorn
d9d54ce348
Pass:copy(tally, buffer);
2022-06-30 18:51:03 -07:00
bjorn
8b37b25e54
TIME WIZARD;
2022-06-30 18:47:01 -07:00
bjorn
a521f11a44
lovrPassCopyTallyToBuffer;
2022-06-30 18:46:47 -07:00
bjorn
d06e0c8b09
gpu: tally waits for query results;
2022-06-30 17:34:30 -07:00
bjorn
0417e9095d
gpu: add timestampPeriod limit;
2022-06-30 17:34:30 -07:00
bjorn
c327eb103f
Tally;
2022-06-30 17:34:29 -07:00
bjorn
9e7bd34ab1
Font:getWidth;
2022-06-30 17:25:47 -07:00
bjorn
4125b1dc7e
mv getWrap getLines; Include bearing/advance in width;
2022-06-30 17:07:47 -07:00
bjorn
8e968cecd0
Fixes;
2022-06-30 00:29:52 -07:00
bjorn
1f8d37a160
Font:getKerning;
2022-06-29 21:49:55 -07:00
bjorn
078b54a7a5
Font:getWrap doesn't return width;
2022-06-29 21:33:39 -07:00
bjorn
7711fe8b65
Font:getWrap; Simplify Font internals;
2022-06-29 20:17:26 -07:00
bjorn
fa2bd2b05c
Shuffle around Rasterizer;
...
Shorter names, ditch linegap
2022-06-28 20:18:45 -07:00
bjorn
90092c55e4
Font: ignore \r; Fix uv adjustment; Ignore linegap;
2022-06-28 16:28:14 -07:00
bjorn
63f45de9de
Fix Pass:setShader(nil);
2022-06-27 23:15:19 -07:00
bjorn
408fcb8b37
Fix typo;
2022-06-27 21:43:23 -07:00
bjorn
1752b220bf
Pass:text supports multicolor strings;
2022-06-27 21:42:51 -07:00
bjorn
af2c53a762
Fix luax_optcolor;
2022-06-27 21:38:40 -07:00
bjorn
e5d4ac10cb
Fix Font atlas expansion;
2022-06-26 21:22:45 -07:00
bjorn
9d84d3907b
Font texture is u8;
...
Originally we made the font texture f16 due to "clamping" of the
distance field, and kept it as floats (but f32 since conversion isn't
automatic with Vulkan) here. However, clamping isn't really an issue.
You can increase the spread of the font to literally get a wider spread
of the SDF for glows, etc. Switching to u8 uses 4x less texture memory,
which is significant.
2022-06-26 20:57:57 -07:00
bjorn
bac57dc0d2
Add stack allocation to temp allocator;
...
It can be used to push the current cursor onto the stack, perform some
tmep allocations, and then pop the stack to "free" them all at once.
This can be nice if you're doing some temporary allocations that aren't
going to be needed when the function returns, since it reduces the
amount of allocator growth a bit.
This allocator is meant to be threadlocal eventually, so there are no
thread-safety concerns.
2022-06-26 20:53:12 -07:00
bjorn
cbe24f482f
Adjust font uvs;
...
- Padding is automatically computed from spread.
- Spread increases detail at small sizes.
- Remove failure cases where padding < spread/2
- UVs are un16x2, making room for color
- Don't center glyphs inside their atlas bounding box
- Cache normalized UVs and update them (for glyphs and vertices) when
the atlas changes size.
- Updating the UVs is UGLY and duplicates a lot of code. It may be
better to normalize the UVs on the fly, or just re-render the entire
string if the atlas is updated.
2022-06-26 20:28:30 -07:00
bjorn
24fd9e0c04
gpu: properly cast device to uintptr_t;
2022-06-26 00:46:11 -07:00
bjorn
ae4d7156fd
lovr.graphics.submit ignores falsy values;
2022-06-26 00:45:49 -07:00
bjorn
7f22e18533
Error better when Buffer field is missing type;
2022-06-25 23:43:24 -07:00
bjorn
756b184306
Some font cleanup;
2022-06-25 19:54:13 -07:00
bjorn
02daeb1a2b
The font code is pretty I promise;
2022-06-25 15:26:42 -07:00
bjorn
4021d4e893
Pass:monkey;
...
Questionable.
2022-06-24 23:05:09 -07:00
bjorn
75e8df58df
Pass:cylinder;
2022-06-24 23:01:22 -07:00
bjorn
5c43ad0792
Pass:fill;
2022-06-24 19:59:48 -07:00
bjorn
0a3ccb4f8a
stb_image sets srgb flag properly;
2022-06-24 19:38:57 -07:00
bjorn
fbf2a039b7
setMaterial takes Texture in addition to Material;
2022-06-24 19:38:45 -07:00
bjorn
f729320793
Fix creating Material from Texture;
2022-06-24 19:38:23 -07:00
bjorn
dc9e93103f
Pass:sphere;
2022-06-23 21:23:16 -07:00
bjorn
dc73d2309a
Pass:donut;
2022-06-23 19:52:37 -07:00
bjorn
8c63f47b8a
Fix default shader switching;
2022-06-23 17:07:39 -07:00
bjorn
173c9a258e
Sketch render pass automipmap;
2022-06-22 19:05:36 -07:00
bjorn
c1d8c64c45
Pass:copy can copy tables to buffers;
2022-06-22 00:39:56 -07:00
bjorn
cb4275bff7
Add DrawStyle;
2022-06-22 00:05:26 -07:00
bjorn
499cf9c0dc
More Font APIs;
2022-06-21 15:28:03 -07:00
bjorn
71f6a88a62
Font uses padding;
2022-06-20 19:24:41 -07:00
bjorn
ad0595ff35
lovr.graphics.getDefaultFont;
2022-06-20 18:58:12 -07:00
bjorn
cfc0f52449
Support tab codepoints;
2022-06-20 18:52:10 -07:00
bjorn
362b389131
Pass:text;
...
Code is still messy, but it works okay.
2022-06-20 18:26:15 -07:00
bjorn
ce58556372
Fix Pass:setBlendMode/setMaterial;
2022-06-20 18:25:05 -07:00
bjorn
7625ef9bd8
Rasterizer:getGlyphImage;
2022-06-20 18:24:12 -07:00
bjorn
fe31431016
rm EGL/X11; Android fixes;
2022-06-20 18:23:28 -07:00
bjorn
0306096577
luax_optu32 doesn't evaluate index twice;
2022-06-20 18:17:51 -07:00
bjorn
3df9aea3fd
Add Font shader;
2022-06-20 18:17:37 -07:00
bjorn
7def390f9c
OpenXR/CMake fixes;
2022-06-20 15:51:24 -07:00
bjorn
af8c061c50
Default buffer can be used for colors;
2022-06-18 23:31:51 -07:00
bjorn
a654cec40f
lovr.graphics.newFont;
2022-06-18 17:43:12 -07:00
bjorn
b89c61a8f4
HorizontalAlign and VerticalAlign enums;
2022-06-18 17:41:10 -07:00
bjorn
0d7fed1fa7
Rasterizer:getBoundingBox;
...
For the global bounding box
2022-06-18 17:40:14 -07:00
bjorn
717f95f6bd
Start updating Rasterizer;
2022-06-17 17:43:58 -07:00
bjorn
cb121d3d36
Material fixes; Pass cleanup;
2022-06-17 17:43:26 -07:00
bjorn
c1bb47d737
Merge branch 'master' into dev
2022-06-16 23:50:11 -07:00
bjorn
86b2c934e8
Materials, mostly;
2022-06-16 23:49:09 -07:00
bjorn
fcc2758046
Potentially add support for KHR_texture_transform;
2022-06-15 23:51:23 -07:00
bjorn
fb42bf3fbb
Rearrange some ModelData stuff;
2022-06-15 23:17:11 -07:00
bjorn
7de6bdf242
Shaders; Rework vertex formats;
2022-06-15 20:46:43 -07:00
bjorn
af8f650a07
Make map_t size deterministic;
...
Currently, the amount of memory allocated for a map can sometimes be
different depending on whether it was allocated with an initial capacity
or the items were added iteratively.
This causes problems for people that want to copy data between maps that
have the same number of elements.
Now, the size of a map will always be the same for a given number of
elements, regardless of how the elements are added.
Plus this gets rid of the weird prevpo2 function. Yay.
2022-06-14 16:52:19 -07:00
bjorn
fbe54d5dca
Physics shape dimensions must be positive;
...
Or the world will explode. That would be bad.
2022-06-12 18:18:48 -07:00
bjorn
70e0f5c5cf
Synchronization;
2022-06-11 22:55:43 -07:00
bjorn
d9b5237851
Sync cleanup;
2022-06-11 19:07:46 -07:00
bjorn
3d83d0fcfe
Pass:multimesh;
...
IT'S ALIVE
2022-06-09 23:38:33 -07:00
bjorn
2896dc0bfa
gpu: indirect draws accept optional stride;
2022-06-09 23:31:46 -07:00
bjorn
fc616f92c2
Pass:mesh; Pass:setMeshMode;
2022-06-09 23:05:32 -07:00
bjorn
2abf1a4a0c
Fix luax_optu32;
2022-06-09 23:05:02 -07:00
bjorn
3009e1d45c
Rename transfers to uploads;
2022-06-09 22:44:23 -07:00
bjorn
ab2c52bc05
Fix attachment cache;
2022-06-09 20:05:31 -07:00
bjorn
988393bb7f
gpu: properly expunge render passes and framebuffers;
2022-06-09 20:05:04 -07:00
bjorn
451e8a53ed
Discard attachments more;
2022-06-09 19:26:53 -07:00
bjorn
1cc8cf9f4a
Update glslang to accept array of shader strings;
2022-06-09 17:44:46 -07:00
bjorn
b2e681ddfd
Allow hexcode for render pass clear;
2022-06-09 17:37:06 -07:00
bjorn
ac9bc5112b
Fix typo;
2022-06-09 00:09:47 -07:00
bjorn
efe57133d0
Validation errors are logs not errors;
2022-06-09 00:01:51 -07:00
bjorn
c2dab3cf2c
Update lovr.draw signature;
...
- If you return a truthy value from lovr.draw, the pass won't be
submitted. A falsy value will submit the input pass.
- For convenience, lovr.graphics.submit returns true.
2022-06-08 23:59:48 -07:00
bjorn
6f16385fa1
Improve graphics error handling;
2022-06-08 23:59:36 -07:00
bjorn
0d4d7bc0e3
Fix vertex shader draw count; Simplify upload sync;
2022-06-08 21:23:30 -07:00
bjorn
ef19a334a9
Pass:setSampler;
...
This is an experimental take on the "default filter" system. Each
render Pass has its own "global sampler", initialized to trilinear. The
global sampler will be used by default to sample textures/materials in
shaders. You can set it to a filter mode or a full Sampler object. You
can always send your own Sampler objects to Shaders if you want
per-texture sampler settings. The global sampler is designed to be set a
small number of times per pass instead of on every draw. Basically,
just do Pass:setSampler('nearest') and draw your minecraft world.
2022-06-07 20:42:10 -07:00
bjorn
a26e732ab0
Cleanup;
2022-06-07 20:42:06 -07:00
bjorn
2b65b50ed9
Pass:setViewport; Pass:setScissor;
...
It pretends to be like a pipeline state even though it isn't.
Might be nice for nil to mean "the framebuffer size" which is the default.
2022-06-06 12:38:15 -07:00
bjorn
2ee1a8d014
Image:getPointer;
2022-06-06 07:32:01 -07:00
bjorn
d5325b87b4
Headset support;
2022-06-05 20:38:14 -07:00
bjorn
e36cc6482d
rename pass/buffer to getPass/getBuffer;
2022-06-05 18:56:03 -07:00
bjorn
a8b35074e0
Pass:send supports push constants;
2022-06-05 18:54:26 -07:00
bjorn
8effa7424f
Pass:circle;
2022-06-05 13:12:49 -07:00
bjorn
7b5c816345
More efficient resource tracking;
...
- Temporary buffers are not tracked
- Sample-only textures are not tracked, but their initial upload is synchronized.
- Default texture something something
2022-06-04 14:54:04 -07:00
bjorn
6245aaa9d9
I have made a mistake;
2022-06-04 14:49:58 -07:00
bjorn
3a43d44460
Pass tracks resources for sync purposes;
2022-06-04 14:28:23 -07:00
bjorn
ea80936af7
Pass:compute;
2022-06-04 11:54:05 -07:00
bjorn
d8583c6a9d
gpu_compute; gpu_compute_indirect;
2022-06-04 11:53:59 -07:00
bjorn
d3a1a0ec22
Pass:cube; Pass:box;
2022-06-04 11:28:35 -07:00
bjorn
3013567e73
Fix Pass:translate;
2022-06-04 11:28:31 -07:00
bjorn
e07a2691e0
Clean up plane;
2022-06-04 11:19:28 -07:00
bjorn
62f2d9a800
Organization;
2022-06-04 09:57:06 -07:00
bjorn
e652ae67af
Pass:plane;
2022-06-04 01:34:13 -07:00
bjorn
ebc6d9d3a3
Pass:line;
2022-06-04 01:33:50 -07:00
bjorn
a2668a1632
Fix canvas always trying to add depth buffer;
2022-06-04 01:33:11 -07:00
bjorn
2c2eada1f0
Fix pipeline creating the wrong render pass;
2022-06-04 01:31:16 -07:00
bjorn
d9bf19da33
Fix texture memory allocation;
2022-06-04 01:30:51 -07:00
bjorn
b2a3c59c42
Fix projection matrix;
2022-06-04 01:04:23 -07:00
bjorn
ac3801902b
Pipeline stack;
2022-05-31 21:57:55 -07:00
bjorn
a09773a5c8
gpu_sync;
2022-05-31 21:50:29 -07:00
bjorn
ec8b7f9727
Adjust;
2022-05-31 21:45:54 -07:00
bjorn
8431fc72ba
Adjust;
2022-05-31 21:41:43 -07:00
bjorn
0104fe1910
Fancy compare mode aliases;
2022-05-31 21:33:06 -07:00
bjorn
513a1876c9
Simplify vertex buffers;
...
The default buffer is always bound to slot 0 once at the beginning of
command buffers, reducing the amount of rebinding.
2022-05-31 21:20:01 -07:00
bjorn
ab04577495
Enforce maximum spirv version;
2022-05-31 20:47:47 -07:00
bjorn
a2cc4f3495
Cap vertex attribute/buffer limits;
2022-05-31 20:40:50 -07:00
bjorn
ec0da8e91f
Correctly recycle scratchpad buffers;
2022-05-31 20:37:24 -07:00
bjorn
1f39ed8c51
Ensure binding numbers are less than 32;
...
We use u32 masks...
2022-05-31 20:24:43 -07:00
bjorn
99e45c22ad
Add some descriptor set limits;
2022-05-31 20:16:16 -07:00
bjorn
aa929482cd
Fix default air absorption;
2022-05-31 13:55:38 -07:00
bjorn
42a924b0ee
lovrPassDraw; Pass:points;
2022-05-30 15:36:31 -07:00
bjorn
8253b7361c
gpu: More vulkan functions use buffer offsets;
2022-05-30 15:26:01 -07:00
bjorn
5a776528a8
maf: Modify matrix functions to use Vulkan convention;
2022-05-30 15:22:41 -07:00
bjorn
dd043cbf07
Fix bundle allocation;
2022-05-30 15:06:57 -07:00
bjorn
2570485b20
gpu: pipeline creates render pass properly;
2022-05-30 13:32:59 -07:00
bjorn
6a531c04a8
luax_tofloat;
2022-05-30 13:32:40 -07:00
bjorn
a434203ce0
spv: ignore input variables missing location decoration;
2022-05-30 13:14:05 -07:00
bjorn
32fb5e63ac
Destroy descriptor pools properly;
2022-05-30 13:12:04 -07:00
bjorn
e59a75fce8
Pass camera functions;
2022-05-30 12:29:52 -07:00
bjorn
205767bc81
VertexFormat;
2022-05-30 12:18:42 -07:00
bjorn
541ebc1b61
Bundle allocator;
2022-05-30 12:17:17 -07:00
bjorn
25bb64b18c
gpu: viewport/binding fixes;
2022-05-29 23:58:18 -07:00
bjorn
7e0e5222da
mat4_cofactor;
2022-05-29 23:48:17 -07:00
bjorn
082ddc0e1b
gpu: add drawing functions;
2022-05-29 21:36:40 -07:00
bjorn
0c8f1b6400
gpu: add binding functions;
2022-05-29 21:36:29 -07:00
bjorn
ff77a30f01
Default shaders;
2022-05-27 20:47:20 -07:00
bjorn
03a53bcae2
Fix Buffer copy range calculation;
2022-05-26 00:11:02 -07:00
bjorn
6440bc68f3
Pass:mipmap;
2022-05-26 00:07:10 -07:00
bjorn
af0e388e91
Pass:copy; Pass:blit;
2022-05-25 23:52:24 -07:00
bjorn
885e335f8c
Image dimension accessors take mip level;
2022-05-25 23:51:51 -07:00
bjorn
6771ff64b5
Pass:clear;
2022-05-25 19:45:01 -07:00
bjorn
a5f37f7d7d
better lovrBufferIsTemporary;
2022-05-25 19:23:01 -07:00
bjorn
73f13ef3c7
Initialize buffer data properly;
2022-05-24 22:30:59 -07:00
bjorn
99ecd04e27
Pass:send;
2022-05-23 23:10:11 -07:00
bjorn
5c0b9e51ed
Pass:setShader clears/resets bindings;
2022-05-23 22:32:36 -07:00
bjorn
d9e8b81b72
Default buffer/texture/sampler;
2022-05-23 22:32:12 -07:00
bjorn
6dce0be2da
pipeline lookup;
2022-05-23 21:44:42 -07:00
bjorn
e054218713
gpu_bundle; gpu_bundle_pool; layouts;
2022-05-23 21:40:57 -07:00
bjorn
a0db01959d
Shader:clone;
2022-05-22 15:10:07 -07:00
bjorn
a64fd216ea
newShader;
2022-05-22 15:09:09 -07:00
bjorn
de30337374
core/spv;
2022-05-22 15:02:42 -07:00
bjorn
355b2bf85b
Switch to glslang fork;
...
The reason is that the glslang C API doesn't support the extra
overloads that let you provide multiple strings or the lengths for
strings. In our case our shader blobs are not null terminated, so
sending them to glslang would overrun the buffer. I forked glslang
and modified the C API to support a length parameter.
2022-05-22 14:58:07 -07:00
bjorn
4f568ed84d
s/setColorMask/setColorWrite; Pass:setColor;
2022-05-11 17:30:08 -07:00
bjorn
070e4f304d
lovr.graphics.get/setBackground;
2022-05-11 15:38:05 -07:00
bjorn
970a84a514
Surface, swapchain, window texture, vsync;
2022-05-11 15:28:04 -07:00
bjorn
f7b4ec725f
Render passes;
2022-05-11 12:51:13 -07:00
bjorn
24f09ea608
lovr.graphics.submit works;
2022-05-11 12:50:49 -07:00
bjorn
bfa0d94f2d
Pass pipeline API;
2022-05-11 12:50:26 -07:00
bjorn
bd970a5ec8
gpu_pipeline;
2022-05-11 12:49:05 -07:00
bjorn
3ff13edfb6
util: Add BREAK;
2022-05-11 12:47:12 -07:00
bjorn
e820e40e08
Move window opening to lovr.system;
2022-05-09 12:43:19 -07:00
bjorn
91c48e57d5
macOS: implement virtual memory functions;
2022-05-09 12:41:21 -07:00
bjorn
d9e5ba8b9f
Slightly broken compileShader/newShader;
2022-05-09 11:47:06 -07:00
bjorn
88296a7c16
gpu_layout;
...
Stores a declaration of a group of shader resources.
2022-05-07 16:08:49 -07:00
bjorn
22edbe4f64
BC1 is rgb;
2022-05-06 17:27:16 -07:00
bjorn
5d078461a2
Rename copy texture usage to transfer;
2022-05-06 17:26:59 -07:00
bjorn
1fde5a36d0
Transform stack;
2022-05-06 17:26:38 -07:00
Samuel Gosselin
255f4e4a34
fixup: keep coding style consistent.
2022-05-06 10:55:29 -07:00
Samuel Gosselin
02c67d090d
fixup: gracefully handle XR_ERROR_DISPLAY_REFRESH_RATE_UNSUPPORTED_FB and return |false| instead.
2022-05-06 10:55:29 -07:00
Samuel Gosselin
425a2ca343
Add support for setting the display refresh-rate.
...
OpenXR provides APIs to enumerate the supported refresh-rates, and
selecting a new refresh-rate. This patch adds two new APIs to the
lovr.headset module:
- lovr.headset.getDisplayFrequencies():
Returns a table containing the supported refresh-rates on
success; nil otherwise.
- lovr.headset.setDisplayFrequency(refreshRate:number):
Returns true on success, false otherwise.
Only the OpenXR backend has support for this feature and it is
gated by the "refreshRate" feature flag, similarly to what the
"getDisplayFrequency()" API does.
2022-05-06 10:55:29 -07:00
Ryan Pavlik
307d33b327
Allow XR_KHR_android_create_instance to be optional.
...
It's essentially replaced by KHR_loader_init_android,
and will eventually not be provided by new/updated runtimes
2022-05-06 09:28:15 -07:00
bjorn
7ac9f357d8
Sampler API;
2022-05-01 15:48:41 -07:00
bjorn
22e15513f9
Sampler;
2022-05-01 15:47:17 -07:00
bjorn
203a60c63a
rm model samplers;
2022-05-01 15:41:34 -07:00
bjorn
f13bfabb5d
Fix texture allocator block sizes;
2022-05-01 15:41:03 -07:00
bjorn
211e3ef0f8
Compile fixes;
2022-05-01 15:18:56 -07:00