Commit Graph

192 Commits

Author SHA1 Message Date
bjorn 1402213029 Clean up system limits; 2017-08-08 01:33:52 -07:00
bjorn fd176a608a Private graphics primitive functions; 2017-08-08 01:33:52 -07:00
bjorn 0e474ad6af Reorganize lovrFontPrint; 2017-08-08 01:33:52 -07:00
bjorn 6b0f903b2e rm lovr.graphics.getColorMask; rm lovr.graphics.setColorMask; 2017-08-08 01:33:52 -07:00
bjorn ed25eef2d3 rm lovr.graphics.getScissor; rm lovr.graphics.setScissor; 2017-08-08 01:33:52 -07:00
bjorn 146d037cae Simplify lovrGraphicsClear; 2017-08-01 13:11:32 -07:00
bjorn 48733f87c4 Just use EMCSRIPTEN instead of LOVR_WEB; 2017-08-01 12:16:09 -07:00
bjorn 416f6f7216 Default to LEQUAL CompareMode; 2017-07-31 02:42:44 -07:00
bjorn 8464463d4e Set default texture filter before creating texture; 2017-07-31 02:41:13 -07:00
bjorn 6a8e22f5be Don't check for ubiquitous extension; 2017-07-23 16:24:43 -07:00
bjorn a1007a1545 Add anisotropy system limit; 2017-07-23 16:24:43 -07:00
bjorn 7d31410c8c New Texture filter modes; lovr.graphics.setDefaultFilter; 2017-07-23 16:24:43 -07:00
bjorn b25d345e72 Add compressed texture formats; 2017-07-23 16:24:43 -07:00
bjorn 8ad3e64a2d Font shader; 2017-07-19 07:00:11 +09:00
bjorn 800d07a0de Use msdfgen; 2017-07-19 07:00:11 +09:00
bjorn 41210b1bd0 lovr.graphics.plane takes regular transform; 2017-07-19 05:07:18 +09:00
bjorn e5a311af09 Add glad for windows; 2017-06-23 19:35:49 -07:00
bjorn 83118a5012 lovr.graphics.sphere; 2017-06-21 23:10:45 -07:00
bjorn dd1db4c86f lovr.graphics.box; Better non-uniform scale; 2017-06-21 19:42:34 -07:00
bjorn dfd6c91dec lovr.graphics.cylinder; 2017-06-20 20:54:22 -07:00
bjorn 8beac66db0 OpenGL ES3; Remove glad;
Stop using OpenGL extensions and drop support for OpenGL ES2,
WebGL 1, and OpenGL 2.  Remove glad.
2017-06-18 15:55:01 -07:00
bjorn 613b1ea67f Refactor GL extension code; 2017-06-10 16:25:46 -07:00
bjorn 265a81c411 Add window title; Improve initial error handling; 2017-06-10 15:34:35 -07:00
bjorn 10ddc06c13 No resizable window; 2017-06-01 23:52:37 -07:00
bjorn 08a5259aec Minor lovr.graphics.clear optimization; 2017-05-16 23:43:47 -06:00
bjorn a2400e9876 WebVR fixes; 2017-04-29 13:33:59 -07:00
bjorn 0f1acae42a WIP; 2017-04-16 16:56:49 -07:00
bjorn 9eb4d7b393 Move all window code into graphics module; 2017-04-12 19:48:47 -07:00
bjorn 7f687f9732 No game screen; 2017-04-02 05:55:21 -07:00
bjorn 3977db7249 Don't mess with depth test when rendering fonts; 2017-04-01 15:33:32 -07:00
bjorn a04e5013ad lovr.graphics.getSystemLimits; 2017-03-31 04:22:18 -07:00
bjorn 9d89ea5634 Allow custom fullscreen shaders; 2017-03-30 18:56:51 -07:00
bjorn fbc9805ab1 Allow custom skybox shaders; 2017-03-30 18:54:39 -07:00
bjorn 847a01b76f Fix skyboxes; 2017-03-30 18:48:03 -07:00
bjorn 390220f945 Font alignment; 2017-03-15 20:46:01 -07:00
bjorn 37c2a11172 Fix panorama Skyboxes I promise; 2017-03-12 17:31:06 -07:00
bjorn 5bd364f65f Fix skybox math; 2017-03-12 17:13:50 -07:00
bjorn a4257378f0 Panorama Skybox fixes; 2017-03-12 16:57:27 -07:00
bjorn 4feeb4d4ab Equirectangular Skybox rough draft; 2017-03-12 16:45:50 -07:00
bjorn 062086991e Blend modes; 2017-03-12 04:03:36 -07:00
bjorn c6b635a2ec rm lovr.graphics.setProjection; 2017-03-11 21:19:26 -08:00
bjorn f46339c336 Reset coordinate system on lovr.graphics.reset; 2017-02-18 15:29:32 -08:00
bjorn cce3445f9b Fix memory management; 2017-02-18 14:44:52 -08:00
bjorn aa470d6fab Fix vive rendering; 2017-02-17 00:48:43 -08:00
bjorn ce89900dcc Improve newFont API; 2017-02-16 16:41:46 -08:00
bjorn ebb40867e0 lovr.graphics.print geometry; 2017-02-16 16:23:52 -08:00
bjorn 1b2527db18 Center lines by default; 2017-02-16 15:42:33 -08:00
bjorn ff5a114e65 Font transforms; Font refcounting; 2017-02-10 03:24:13 -08:00
bjorn 458aa43700 Default font; 2017-02-09 21:06:07 -08:00
bjorn f80e3e5a13 More font rendering; 2017-02-09 21:06:07 -08:00
bjorn ab2d0ee79a Really terrible font rendering; 2017-02-09 21:06:07 -08:00
bjorn 721102456a Disable culling while drawing skyboxes; 2017-01-28 23:19:28 -08:00
bjorn 492a75acba Properly destroy modules on exit; 2017-01-21 18:18:12 -08:00
bjorn 666a3a23d7 Remove assimp includes from lovrGraphics; 2017-01-21 17:12:08 -08:00
bjorn 9e0d8801b6 mat4_setTransform; 2017-01-20 20:43:00 -08:00
bjorn 8a3d52b3c6 Cleanup ugh; 2017-01-20 19:55:54 -08:00
bjorn 5e2cfcc9bd graphics.cube and Model:draw accept Transform; 2017-01-20 18:39:49 -08:00
bjorn a118a6bff5 Cleanup; 2017-01-20 18:39:49 -08:00
bjorn 3dbafc8214 Cleanup; 2017-01-20 18:39:48 -08:00
bjorn e8e2a99e5b Finish internal math library; 2017-01-20 18:39:46 -08:00
bjorn 38768afda1 Sort out texture coordinates;
I hope
2017-01-15 13:49:46 -08:00
bjorn 392962eb2b Remove unused lovrGraphicsSetShapeData; 2017-01-13 02:01:56 -08:00
bjorn a8b7af311e Improve graphics primitives; 2017-01-13 01:59:00 -08:00
bjorn af3957d3c3 Perspective projection textures; 2017-01-12 01:26:44 -08:00
bjorn 09fdb72d5c Start texture projections; 2017-01-11 23:38:28 -08:00
bjorn eba3996984 Improve CanvasState; 2017-01-11 20:26:08 -08:00
bjorn b05e2630dd CanvasState; 2017-01-11 09:25:43 -08:00
bjorn 1ad0ac557b Basic framebuffers; 2017-01-08 22:51:43 -08:00
bjorn 2a8d40abd6 Deprecate Buffer Textures; 2017-01-08 21:29:16 -08:00
bjorn 83fb958ac0 Simplify rotations; 2016-12-01 17:32:58 -08:00
bjorn 40eeeabcff Optimize matrix stack; 2016-11-27 10:57:36 -08:00
bjorn cf6c862aaa TextureType; 2016-11-27 10:34:22 -08:00
bjorn d44cbfa5e7 Clean up textures; 2016-11-27 02:06:47 -08:00
bjorn 9b0712bb66 Add default texture; 2016-11-26 18:58:58 -08:00
bjorn 9f4a441bf1 Allow disabling of depth test; 2016-11-24 15:45:59 -08:00
bjorn a5fd7962f4 Organize lovr.graphics; 2016-11-22 21:16:13 -08:00
bjorn f18ee761cd lovr.graphics.setWireframe; 2016-11-22 21:07:33 -08:00
bjorn 15174b8299 lovr.graphics.setDepthTest; 2016-11-22 20:59:11 -08:00
bjorn 3d89338fec lovr.graphics.triangle; 2016-11-22 20:43:22 -08:00
bjorn 0eea694bdd Small reference count fixes; 2016-11-19 18:26:10 -08:00
bjorn c41204f876 Shader reference counting; 2016-11-19 14:06:41 -08:00
bjorn a743cfd3b6 Initial reference counting system; 2016-11-19 13:33:40 -08:00
bjorn 7e4e9a6108 Clean up includes; 2016-11-19 01:28:01 -08:00
bjorn 954592d8bd Refactor graphics state, especially shaders;
This should improve performance, if not then I have failed.
2016-11-14 15:48:17 -08:00
bjorn 21aba100a1 Refactor lovr.graphics.getDimensions and friends; 2016-11-14 13:47:15 -08:00
bjorn 11d96f1826 lovr.graphics.setPointSize; 2016-11-12 17:38:49 -08:00
bjorn 48ff1fa93c lovr.graphics.points; 2016-11-07 23:16:33 -08:00
bjorn 91f46929fe Normalize rotation axis vectors; 2016-11-07 22:03:13 -08:00
bjorn 94a9c0e8cb lovrGraphicsTransform; 2016-11-01 20:48:04 -07:00
bjorn fb6c1c28ed Model; 2016-10-31 13:54:32 -07:00
bjorn 703b0c2af0 Skybox; 2016-10-24 15:02:23 -07:00
bjorn 406eab420c lovrGraphicsSetShapeData; 2016-10-23 19:01:27 -07:00
bjorn 4afc3841d8 Fix lovrGraphicsPrepare; 2016-10-23 19:01:00 -07:00
bjorn d35287499f Use constants for shader attributes; 2016-10-07 18:30:37 -07:00
bjorn a6df0c58c7 Rework shape internals; 2016-10-06 23:34:35 -07:00
bjorn 78f0c2d947 Clean up, clean up;
Everybody everywhere!
2016-10-04 15:13:57 -07:00
bjorn 3aa079b531 Start Model; Reorganize constructors; 2016-10-03 21:54:27 -07:00
bjorn 8ac95f4038 lovr.graphics.plane; 2016-10-03 20:56:45 -07:00
bjorn 5ef7a6a588 Graphics culling; 2016-10-03 12:02:49 -07:00
bjorn 2e48c00876 ColorMask is char; 2016-10-03 11:41:31 -07:00