Commit Graph

3454 Commits

Author SHA1 Message Date
bjorn e4eb4e0df1 OpenXR: Support vive trackers; 2022-03-20 18:04:06 -07:00
bjorn ef9754c114 OpenXR: Rework actions;
Inline in the driver, less hand-centric.
2022-03-20 15:39:02 -07:00
bjorn b132eaf889 Patch tinycthread to work with Visual Studio C11; 2022-03-20 01:42:31 -07:00
bjorn 29cbe63b1d OpenXR: Add support for XR_FB_hand_tracking_mesh;
This adds the ability to load and animate a mesh for hand tracking on
the Oculus Quest.  It is more or less identical to the current
functionality on the vrapi driver.

One key part of this change is that getPose in OpenXR will see if action
spaces are active before locating their spaces.  This is due to some
behavior observed on the Oculus Quest with hand tracking  where pose
actions for controllers would return invalid data with all of the
location flags erroneously set.  The only way to detect and work around
this is to check the pose action state.  When this happens, we fall back
to returning the pose of the wrist joint, which is where the Oculus hand
mesh wants to be drawn.  In the event that both controllers and hand
tracking are active, the controller pose will be returned by getPose but
the wrist joint can still be accessed using getSkeleton.

Note that this does not yet include support for properly scaling the
hand mesh.

There are numerous opportunities for optimization here that may be
investigated in the future, though performance is well within an
acceptable range right now.
2022-03-19 17:49:13 -07:00
bjorn 8955c6fc02 Remove assert for missing glyphs;
The notdef glyph will get rendered instead, which is slightly better.

Note that the default font does not have a notdef glyph (bug).

Note that notdef will be rasterized multiple times right now.
2022-03-19 13:26:28 -07:00
bjorn 5113290e1b OpenXR: Add bindings for Windows Mixed Reality controllers; 2022-03-18 15:23:21 -07:00
bjorn 36c7b93fed Details; 2022-03-17 19:30:53 -07:00
bjorn 99e2809db5 OpenXR: formatting; Use infinite swapchain wait timeout; 2022-03-17 19:30:21 -07:00
bjorn ad4ce298f1 s/os_get_context/os_get_win32_context; 2022-03-17 19:14:34 -07:00
bjorn c35c2bb7eb OpenXR doesn't crash if lovr.draw errors;
renderTo is idempotent in openxr driver now.
2022-03-17 19:11:07 -07:00
bjorn 99a42c5c71 OpenXR: Support /point devices; 2022-03-17 17:58:30 -07:00
bjorn 4417481a92 OpenXR: Support ABXY buttons; 2022-03-17 16:33:37 -07:00
bjorn 1ca3d1c8e1 Fix unintended int truncation in Font:getLineHeight; 2022-03-16 12:23:59 -07:00
bjorn 99a4c38712 Standard shader uses material alpha; 2022-03-16 12:17:37 -07:00
bjorn bbd502153a Formatting; 2022-03-15 16:33:53 -07:00
bjorn a4faad39f8 Font:getFilter; Font:setFilter; 2022-03-15 16:02:35 -07:00
Patrik Sjöberg 766b44f77a MeshShapes gets hits on all passed surfaces. Callback for each of them.
Fixes crash due to MAX_CONTACTS being sent to dCollide as the number of 
dContacts available.
2022-03-15 15:34:16 -07:00
bjorn 450ee72c89 OpenXR: Windows graphics plugin properly uses HDC instead of HWND;
The HWND was getting passed in directly instead of first converting
it to an HDC.  This was causing SteamVR to fail to create its OpenGL
context.
2022-03-15 15:21:31 -07:00
bjorn 17c05b1760 Merge branch 'master' into dev 2022-03-14 14:10:25 -07:00
bjorn a11121d739 OpenXR: fix thumbrest action; 2022-03-14 14:10:12 -07:00
bjorn fdfcb5539f Merge branch 'master' into dev 2022-03-14 13:19:59 -07:00
bjorn c9fe026a66 Fix undefined behavior in arr_free;
Currently there is a single allocator function used in arr_t.  Its
behavior depends on the values for the pointer and size arguments:

- If pointer is NULL, it should allocate new memory.
- If pointer is non-NULL and size is positive, it should resize memory.
- If size is zero, it should free memory.

All instances of arr_t use realloc for this right now.  The problem
is that realloc's behavior is undefined when the size argument is zero.
On Windows and Linux, realloc will free the pointer, but on macOS this
isn't the case.  This means that arr_t leaks memory on macOS.

It's best to not rely on undefined behavior like this, so let's instead
use a helper function that behaves the way we want.
2022-03-14 12:27:58 -07:00
Patrik Sjöberg 2c55d05be6 Fix a discrepancy between lovrRasterizerMeasure and lovrFontRender wrapping 2022-03-11 12:27:00 -08:00
bjorn 1e91eea9b0 Fix Mat4:__mul(Vec3);
The matrix was transforming the input vector, not the new vector.
2022-03-10 07:41:44 -08:00
bjorn 54154a643a Thumbrest support; 2022-03-06 17:43:04 -08:00
Josip Miskovic 2e5c529faf Return nil if device doesn't have that button
Functions `lh.isDown()` and `isTouched()` should return nil if device
doesn't have the queried button.
2022-03-06 17:41:33 -08:00
Josip Miskovic 2e82dfce92 For Quest, discern left/right XY/AB buttons
The VrApi implementation now checks that X, Y, A, B buttons exist on that
specific controller. X,Y are on left; A,B on the right controller. That
mapping covers Quest Touch and Quest 2 controllers.
2022-03-06 17:41:33 -08:00
murat g ee3ba6ef3e Font filtering now respects the default setting. 2022-03-03 22:41:47 -08:00
Luna ea1bc6c5c4 Use Texture's format when creating an Image from Canvas 2022-03-03 18:25:22 -08:00
Josip Miskovic ef41e06fc9 Add Vec2/3/4:angle(other)
Functions to calculate the angle between two vectors. Angle is always
positive. Implementations give the same result as this Lua code:

```lua
local function lua_angle(v1, v2)
  return math.acos(v1:dot(v2) / (v1:length() * v2:length()))
end
```

If either vector is zero-length, the pi/2 value is returned.
2022-03-03 14:12:56 -08:00
bjorn b22dbd8f0c Add luax_checku32 and luax_optu32;
These functions read an unsigned 32 bit integer from the Lua stack
and error if the value is negative or too big.  Currently converting
Lua numbers to integers will silently wrap or invoke undefined behavior
when they are outside of the acceptable range.

For projects that don't want the overhead of type/bounds checks, the
supercharge build option (LOVR_UNCHECKED) can now be used to skip all
type/bounds checks.
2022-02-21 14:19:24 -08:00
Josip Miskovic 517b104c1e Fix NaN handling when calculating angle for mat4
The arccos was incorrectly calculated when cosangle was larger than 1.0
2022-02-21 14:18:49 -08:00
bjorn a6a86fd908 lovr.filesystem.getDirectoryItems works if table.sort is unavailable;
It just doesn't sort the output.
2022-02-21 14:04:58 -08:00
bjorn 88f367c0e5 Declare data module constructors consistently; 2022-02-21 14:01:47 -08:00
bjorn a6747f97ea Sound:getByteStride; 2022-02-21 14:00:36 -08:00
bjorn bfb73f0c19 Improve Sound:getFrames Blob error message;
Probably need a generic "out of range" template, but this makes things
better for now.
2022-02-21 13:58:46 -08:00
Josip Miskovic 110333fce7 Fix gamma/linear conversion of a RGB table
Correcting the order of stack operations to fetch RGB components from
the table and to put in conversion the results.

Before the fix these two calls produced different results:
`lovr.math.gammaToLinear(  0.1, 0.2, 0.3  )`
`lovr.math.gammaToLinear( {0.1, 0.2, 0.3} )`
2022-02-19 22:21:35 -08:00
bjorn 9428b36986 Fix OpenVR driver; 2022-02-11 18:37:21 -08:00
bjorn 6f3e46d8cf Fix some pointer formatting; 2022-02-02 12:01:38 -08:00
bjorn 3ff64fa3ef OpenXR: Fix instance extension enumeration; 2022-01-29 15:31:44 -08:00
bjorn 7ed47e946b Fix problem when requiring audio/graphics/headset in threads;
These modules access the conf table, which isn't available on threads.
2022-01-16 12:13:46 -08:00
bjorn 599bbc5cf4 Fix off by one error in texture limit; 2022-01-10 00:03:01 -08:00
bjorn 07074a39a8 mv os_web os_wasm;
Gotta pick a consistent name.
2022-01-06 22:23:21 +02:00
bjorn 8462beef00 Fix/improve alpha cutoff;
The current flag did not work because float shader flags are not
supported.  It was also not very useful because it was per-shader
and did not use the alpha cutoff property of glTF materials.

Instead, let's turn the shader flag into an enable/disable boolean,
and add a scalar material property named "alphacutoff" that gets
read by the glTF importer.

When the alphaCutoff flag is enabled, the material property will be
compared against the pixel's alpha value to decide whether it should
get discarded.
2021-12-28 21:10:52 +02:00
bjorn 8d3d233e91 Include unknwn.h to fix OpenXR on some windows systems; 2021-12-27 15:16:50 +02:00
bjorn 20e4567bd6 Merge branch 'master' into dev 2021-12-20 17:12:39 +02:00
bjorn 255ecbb4d8 Fix stencil color mask;
- When calling lovr.graphics.stencil, the color mask is initially
  disabled, and gets restored to its initial state afterwards.
- However, when it's restored, it uses lovrGraphicsSetColorMask, which
  just sets shadow state that doesn't make it all the way to GL until
  another draw is done.
- The consequence of this is that if you call .stencil and then don't do
  a draw, any clears that happen will use the old (disabled) color mask,
  preventing the color buffer from being cleared.
- The solution here is to lower the color mask change down into opengl.c
  where it can directly hit OpenGL.
2021-11-24 12:25:57 -08:00
bjorn e283245dc6 Remove suspicious friction override; 2021-11-12 12:20:21 -08:00
bjorn 6fb5885e9b Fix glb loading; 2021-11-05 18:47:03 -07:00
bjorn 998b355e30 Make some private functions static; 2021-10-31 12:35:49 -07:00
bjorn ebeee33298 Fix lovrAudioGetSampleRate prototype; 2021-10-31 12:09:33 -07:00
bjorn af6ae0cfbb Fix VrApi casing; 2021-10-28 14:36:31 -07:00
bjorn e1527a949a openxr: fix xrLocateViews call;
- The input parameter is a count, not a size
- The view structs must be initialized with a type
2021-10-24 13:03:05 -07:00
Josip Miskovic 8e64ded60a Check stbtt_GetGlyphBox() return status
Only use results of stbtt_GetGlyphBox() if they are valid. Fixes the
font rendering glitch when printing text with leading space character.
2021-10-24 11:21:16 -07:00
Josip Miskovic 09cc73a988 Move text measuring to Rasterizer 2021-10-21 10:42:11 -07:00
bjorn 0a2f968850 Fix circle uvs;
After changing circle scale from diameter to radius, the uvs broke,
since they are calculated from the position.
2021-10-09 03:52:11 -07:00
bjorn fe08dc3769 Fix Mesh:setVertices starting index wraparound crash; 2021-10-09 03:01:40 -07:00
bjorn 61730dd89b ModelData exposes its animations; 2021-10-08 14:25:03 -07:00
bjorn 00e6e20595 Details; 2021-10-08 14:12:44 -07:00
bjorn b3a5a14c2d ModelData exposes its skins;
ew
2021-10-08 14:12:30 -07:00
bjorn 3bfe2ee3d5 ModelData exposes its materials; 2021-10-08 13:58:34 -07:00
bjorn e5efe890f9 ModelData exposes its meshes; 2021-10-08 13:47:08 -07:00
bjorn bfa155a103 ModelBuffer tracks more blob info; 2021-10-08 13:46:42 -07:00
bjorn ff680f7882 ModelData exposes nodes; 2021-10-08 12:49:31 -07:00
bjorn e3fab5e107 ModelData exposes its Blobs and Images; 2021-10-08 11:46:08 -07:00
bjorn 6b99862d3d Don't always force AMD mode to true!; 2021-10-03 15:31:29 -07:00
bjorn 48d98a701c Use WebGL buffer path on AMD GPUs;
AHHHHHHHHHHHHH
2021-10-03 15:31:17 -07:00
Josip Miskovic 015a2ed69c Accept number values in Vec2/3/4 operations
Vector methods are extended to receive vectors as individual numbers
for each of x,y,z,w component. The vector objects are still supported
as well.

Previously only single value scalar was supported. This change maintains
backward compatibility.

```
v = vec3():add( 1, 2, 3 )          -- both do the same
v = vec3():add( vec3(1, 2, 3) )    _/

v = vec4():mul( 2 )            -- x component is a default for y, z
v = vec4():mul( 2, 2, 2, 2 )   _/

v = vec2():lerp( 2, 2, 0.5 )        -- in lerp, dot, cross, distance
v = vec2():lerp( vec2(2, 2), 0.5 )  _/   all components are mandatory
```
2021-09-07 14:00:59 -07:00
bjorn 04d6996b94 Font:getWidth also returns width of last line; 2021-09-06 16:14:47 -07:00
bjorn 8a1b38237a Indentation; 2021-09-04 11:30:56 -07:00
bjorn 1fdaa797ac Error on enabling an effect on a Source with effects disabled; 2021-08-12 11:25:51 -07:00
bjorn a73be7cba0 Fix lovr.headset.getName on Quest 2;
The manifest was not properly marking Quest 2 as a supported device,
so Oculus was pretending to be a Quest 1.
2021-08-12 11:16:18 -07:00
bjorn 8ea24c266c vrapi: Fix recentering; 2021-08-07 09:27:58 -07:00
mcc 25ffcf9dd1 Add new XML attributes required for Oculus submission 2021-08-04 11:15:54 -07:00
bjorn 703104c4d1 Fix pico build; 2021-08-04 11:05:29 -07:00
mcc 9f96917d91 Fix horizontal rotation bug in Oculus spatializer 2021-07-26 11:24:04 -07:00
mcc db28be591a Fix incomplete LOVR_ENABLE PHONON/OCULUS define change 2021-07-23 09:55:16 -07:00
bjorn 95d23e8739 Fixup; 2021-07-20 11:31:16 -07:00
mcc 52db969622 Remove DEFAULT_SAMPLE_RATE 2021-07-20 11:28:48 -07:00
mcc a0a242a610 Fix types/naming to standard style 2021-07-20 11:28:48 -07:00
mcc 56138492f2 Allow get sample rate in conf.lua, read back with lovr.audio.getSampleRate() 2021-07-20 11:28:48 -07:00
mcc 2a73310198 Fix distance attenuation in Oculus spatializer 2021-07-20 11:23:32 -07:00
bjorn bb78d266b4 DESKTOP_HEADSET -> DESKTOP; 2021-07-18 22:24:00 -07:00
bjorn ecd7769ba0 Convert Tupfile to Lua; 2021-07-18 22:24:00 -07:00
mcc 39dca2f093 Fix lovr.audio.setPose() in oculus spatializer mode 2021-07-18 20:39:46 -07:00
bjorn fdb8a2423c Merge branch 'master' into dev 2021-07-10 09:44:03 -07:00
bjorn e2cad4ed81 Fix crash in Material:setTexture; 2021-07-10 09:42:49 -07:00
bjorn 7984baad65 os_linux: implement virtual memory allocator; 2021-07-09 18:39:23 -07:00
bjorn f959770396 Add missing OpenVR pointer actions; 2021-06-29 13:09:57 -07:00
bjorn 8ef2b064fd Fix ShaderBlock:send(Blob) error message; 2021-06-28 22:39:16 -07:00
bjorn b70f8e2d1a Fix and separate ShaderBlock:send(Blob) offset arguments;
- You were able to write a Blob to a ShaderBlock
- Using ShaderBlock:send(Blob, offset, size)
- It was not flexible enough and it was broken
  - The data was read from `offset` bytes into the Blob.
  - The data was written to the beginning of the Buffer.
  - The Buffer was flushed at `offset` bytes into the Buffer.
- This commit changes the signature of the variant
- to ShaderBlock:send(Blob, srcOffset, dstOffset, size)
- and hopefully fixes the behavior.
- Also why is this entire commit description a bulleted list
2021-06-28 22:32:11 -07:00
bjorn 63320252a1 Fix error when rapidly recreating objects;
If you create and destroy objects quickly (using :release), malloc
might give you the same pointer.  When we look up this pointer in
the userdata cache, it'll give you an invalid Proxy/pointer, which
throws an error like "Calling 'fn' on bad self".

When collecting objects, remove them from the userdata cache.
2021-06-26 14:41:42 -07:00
bjorn f4ac1ef422 Minor unreachable fix;
Would like to keep unreachable throws consistent.
2021-06-24 14:47:48 -07:00
mcc caf9428ff1 Fix compile on macos 10.13 2021-06-24 15:47:30 -06:00
bjorn 4125796211 Fix shaders with nil stages;
The length was getting kept as zero, need to adjust length when
falling back to default shaders.
2021-06-21 10:22:15 -06:00
Jakob Bornecrantz 93d867a972 Fix AppImage lovr.desktop file
Changes by @darltrash
2021-06-18 15:53:31 -06:00
Jakob Bornecrantz 1842d9e6bb Fix AppImage lovr.desktop file
Changes by @darltrash
2021-06-18 15:53:13 -06:00
bjorn 92a08c326f vrapi: getViewPose returns a pose when position is invalid;
To match getViewAngles.  Also simplify mask check.
2021-06-18 15:51:18 -06:00
brainrom 59d3b25932 Able to get view angles with 3DOF 2021-06-18 15:50:28 -06:00
kokokoshka 7e52ffe956 MinGW support 2021-06-18 15:45:26 -06:00
bjorn 526e06d445 Fix mat4 corruption when using vectors;
We correct m[15] to 1.f too late, by that time the undefined 4th
component of the vec3 could have corrupted the rotation/scale.
2021-06-16 16:55:19 -06:00
bjorn 88000579ff Don't call start on tracking drivers;
Start is mainly used for setting up graphics-related stuff, since it
was created to perform setup after the window/graphics module is
initialized.  Since the display driver is the only one doing rendering,
it makes sense to only call start on the display driver.

...also fixes a bug where start is getting called twice.
2021-06-16 16:15:08 -06:00
bjorn 0582746137 Fix OpenXR compilation; 2021-06-12 14:42:30 -06:00
bjorn 82b7632cea Require material textures to be 2D; 2021-06-12 14:26:39 -06:00
bjorn 69a22afed4 Fix vrapi compilation; 2021-06-12 14:15:00 -06:00
bjorn 92400df89d lovr.headset.init -> lovr.headset.start;
- We need some headset initialization to happen upfront
- But we still want some delayed initialization for when graphics is ready
- Go back to headset initialization happening when module is required
- Add lovr.headset.start that can be used for post-graphics init
2021-06-10 17:26:15 -06:00
bjorn 7dc54cc264 Add lovrCheck macro;
lovrCheck is a new way of performing runtime assertions.

It's identical to lovrAssert, except it's compiled out if
LOVR_UNCHECKED is defined.

It is meant to be used for non-mission-critical validation, for
example proper usage of types passed to the Lua API.  lovrAssert
should still be used to check return values from platform APIs.
2021-06-05 11:12:00 -06:00
bjorn 053c318995 Fix depth test;
- Use incoming depth settings to determine whether depth test should be
  enabled or disabled (wtf)
- Always track state.depthTest, even if depth test is disabled
2021-06-01 12:58:02 -06:00
bjorn bf627e1e3e Allow passing vec2 as scale argument;
Useful for planes.
2021-06-01 09:59:38 -06:00
bjorn a9e22a37c2 rm unused variables; 2021-06-01 09:59:38 -06:00
bjorn 907305e430 Fix oculus hand model orientation;
- Previously, animate was converting from oculus basis to lovr basis.
- Not all hand models are animated.
- Instead, apply the compensation in newModel.
- This means that both animated and non-animated models have correct orientation.
- Verified that regular getPose is returning correct rotation as well.
2021-06-01 09:59:38 -06:00
Ilya Chelyadin ce3470a6e6 All-in-One Lua loader 2021-06-01 09:59:38 -06:00
bjorn a45fab4416 vrapi: map pinch to trigger axis; 2021-06-01 09:59:38 -06:00
bjorn ca4b7d01bc Allow passing vec2 as scale argument;
Useful for planes.
2021-05-31 15:05:13 -06:00
bjorn 46a5c83a08 rm unused variables; 2021-05-31 15:04:24 -06:00
bjorn 89550e55d6 Fix oculus hand model orientation;
- Previously, animate was converting from oculus basis to lovr basis.
- Not all hand models are animated.
- Instead, apply the compensation in newModel.
- This means that both animated and non-animated models have correct orientation.
- Verified that regular getPose is returning correct rotation as well.
2021-05-31 14:35:53 -06:00
Nevyn Bengtsson ff4f594a62 switch back from aaudio to opensl
because capture on quest is broken with miniaudio's aaudio backend :/
2021-05-31 09:07:38 -06:00
Nevyn Bengtsson 28abb7270d Omit main() function if requested 2021-05-31 09:07:38 -06:00
Nevyn Bengtsson 7b70fac0bb mic permissions code for macos 2021-05-31 09:07:38 -06:00
Nevyn Bengtsson 9c37a6cdc8 don't include main/winmain in dll build
otherwise the parent app can't define a main of its own
2021-05-31 09:07:38 -06:00
Nevyn Bengtsson 62a2d01daf API for Sound:getCapcity 2021-05-31 09:07:38 -06:00
Nevyn Bengtsson 6566423f66 Sound:setFrames should use a stream's write buffer size, not read buffer size
otherwise you can never fill up a stream from scratch
2021-05-31 09:07:38 -06:00
Nevyn Bengtsson 9f45e7a9c5 I think audio:setDevice requires this permission 2021-05-31 09:07:38 -06:00
Ilya Chelyadin b6c3a8fa17 All-in-One Lua loader 2021-04-30 18:50:35 -06:00
bjorn 25bb12d07c Native textures don't destroy their handles;
If a Texture is created from a handle, that means someone else created
it, so we expect them to destroy it.  We were always destroying handles,
and I guess this was usually okay because glDeleteTextures is idempotent.

However, we're seeing a crash in the Oculus driver when OVR is torn
down.  Presumably it is trying to access its swapchain textures after we
destroyed them.  Not sure why this wasn't an observable issue before,
maybe it's a new regression.  Still, it makes sense to only delete the
GL texture handle if we were the one that created it.

We don't need to check this for the renderbuffer since we always own those.
2021-04-27 22:24:42 -06:00
bjorn 51f81c9db6 Switch back to ALSA on Linux; 2021-04-27 22:20:56 -06:00
bjorn 87bf9c7b27 Merge branch 'master' into dev 2021-04-27 22:20:38 -06:00
bjorn 4a4aff210d Upgrade miniaudio; 2021-04-27 22:17:07 -06:00
bjorn 0a9956db60 phonon: Fix crash when setGeometry fails;
The call to `free` above was fixed, but the one in the error case
was not.
2021-04-27 22:15:15 -06:00
bjorn 09c1fe8117 Improve luax_readmesh error handling; 2021-04-23 12:55:21 -06:00
bjorn 159243190b rm some unnecessary includes; 2021-04-20 20:08:30 -06:00
Jakob Bornecrantz 28a0356a9a Add overlay support for OpenXR 2021-04-16 14:20:05 -06:00
Jakob Bornecrantz 70ef04e595 Add overlay parameter to headset init 2021-04-16 14:20:05 -06:00
Jakob Bornecrantz 909b43f34a Order OpenXR extension adding 2021-04-16 14:20:05 -06:00
Josip Miskovic 8b5d3af9b8 Allow using alpha with hexcode when setting color
Implements #411 proposal
2021-04-15 10:24:35 -06:00
bjorn f2590078a9 Don't always force AMD mode to true!; 2021-04-14 10:41:14 -06:00
Jakob Bornecrantz b02c30a0e4 Make bin directory AppImage ready 2021-04-13 11:03:57 -06:00
bjorn 90b33572e1 Use WebGL buffer path on AMD GPUs;
AHHHHHHHHHHHHH
2021-04-13 10:52:28 -06:00
mcc d558996206 Hold lock when changing geometry (prevents crash, see issue #403) 2021-04-12 13:01:54 -06:00
bjorn fa47ecbdd3 v0.15.0; 2021-04-11 08:57:11 -06:00
bjorn 7b7c3132b8 vrapi: Fix lovr.headset.animate flipping left hand; 2021-04-11 08:15:17 -06:00
bjorn 70bbbc4549 Use pulseaudio on linux; 2021-04-11 07:19:49 -06:00
bjorn 046762c564 WebXR: Fix isDown; Fix hand tracking; 2021-04-10 19:41:37 -06:00
bjorn d2a9e230bf Rework Sound:getFrames;
It follows a more predictable argument order.

Fixed crash when reading frames into Blob.
2021-04-05 12:52:16 -06:00
bjorn 1ef99882f7 Fix Mesh vertex map memory leak; 2021-04-05 10:24:43 -06:00
bjorn f565a7b69b rm linking to OpenSLES; 2021-04-03 18:42:34 -06:00
bjorn df6b6516d6 Add required Oculus manifest entries; Add debuggable; 2021-04-03 18:42:34 -06:00
bjorn 3b61dfc8c9 miniaudio: Use AAudio instead of OpenSL; 2021-04-03 18:42:34 -06:00
bjorn 419f281291 rm oculus go support; add oculus quest 2 support;
Rest in pieces, oculus gone.
2021-04-03 18:42:34 -06:00
bjorn 5106aaf74c Audio listener/source default to identity orientations; 2021-04-03 18:38:27 -06:00
bjorn 2b94bcb46e Add quat_identity; 2021-04-03 18:38:23 -06:00
bjorn 609d7e05ce simple spatializer supports directivity;
Also coming soon to an oculus spatializer near you.
2021-04-03 18:22:23 -06:00
bjorn 19620c7682 wasm: Use default miniaudio buffer size.
Audio currently stutters on the wasm build.  It is much more severe
in Chrome than in Firefox (very rare/subtle in Firefox).  miniaudio
is currently using ScriptProcessorNode, which is deprecated because
it processes audio on the main thread.  There's a new API that lets
you programmatically process audio on a thread called AudioWorklet,
but it's hella complicated.  miniaudio doesn't want to support this
because it's complicated and requires a separate JavaScript request
but it seems like it would be possible to work around using a Blob.
In the meantime, miniaudio bumps up the buffer size on WebAudio, so
let's just use that in hope that it helps.
2021-04-03 18:04:26 -06:00
bjorn efa48bda70 Manually disable a few miniaudio features; 2021-04-03 13:57:13 -06:00
bjorn d32d9f6d67 Source directivity power defaults to 1; 2021-04-03 11:22:23 -06:00
bjorn 15975343ea Sound:get/setFrames respects channel count; 2021-04-03 10:28:03 -06:00
bjorn 024498b964 Source:clone fixes;
Clones no longer try to create converters if they aren't needed, which
was causing an error.

Also handle malloc failure.
2021-04-03 09:49:27 -06:00
bjorn 4469fc99e8 Fix mixer bug; Refactor mixer;
- Sources without converters always read into the beginning of the
  raw buffer, overwriting previous frames if the source was rewound
  due to looping.  This resulted in an audible click whenever the
  source was rewound.
- After looping, Sources without converters would try to read too
  many frames -- they would read a full buffer instead of only the
  necessary number of frames.
2021-04-02 23:36:30 -06:00
bjorn 69b5c51388 Fix Sound:setFrames; 2021-04-02 23:35:18 -06:00
bjorn 6f6e7eea1b Better newSound error messages; 2021-04-02 23:35:18 -06:00
bjorn 6ae0d9f96a phonon works by default when no mesh is provided; 2021-04-02 23:35:18 -06:00
mcc 6b099e467f Encapsulate "uses spatializer?" nature in lovrSourceUsesSpatializer
Also, remove accessor prototype for old IsSpatial() function
2021-04-02 14:16:39 -06:00
bjorn 0021c70f9f luax_readmesh supports nested tables; 2021-04-01 18:48:37 -06:00
bjorn 82a309a56d Draft new effects API;
- A list or map of effects can be provided to newSource.
- false can be used to bypass effects.
- All effects are enabled by default.
  - Occlusion-y effects should only take effect when setGeometry is called
    - Spatializer is responsible for ensuring this.
2021-04-01 16:46:16 -06:00
bjorn 923498a927 webxr: also support velocity of head device; 2021-03-31 22:47:26 -06:00
bjorn 72403de209 webxr: Add support for lovr.headset.getVelocity; 2021-03-31 22:37:29 -06:00
bjorn 35032bb21c Upgrade miniaudio; 2021-03-31 22:32:16 -06:00
bjorn 441039db19 miniadio: Enable WebAudio backend; 2021-03-31 14:30:06 -06:00
bjorn cfe0d71520 audio: throw if miniaudio fails to initialize;
This prevents a situation where miniaudio fails to initialize but the
audio module is still usable.
2021-03-31 14:01:30 -06:00
bjorn 0ef48d3d26 os_web: fix mouse support;
Not sure why this got removed.
2021-03-31 11:24:52 -06:00
bjorn 4a2c315bdb Fix luax_readmesh with Model; 2021-03-30 12:48:18 -06:00
bjorn eb8b559e88 phonon: Fix freeing incorrect variable; 2021-03-30 12:45:24 -06:00
Josip Miskovic f6fbc2ad17 Route ODE messages into LOVR log system
ODE errors, debugs and messages are redirected into LOVR's log system
by a callback mechanism for each.

The ODE submodule is updated to revision that does not crash when error
or debug occurs.
2021-03-28 17:34:11 -06:00
bjorn 0daaca7a4f Merge branch 'master' into dev 2021-03-28 10:09:58 -06:00
bjorn e346c3f807 Fix standard shader precision issues;
- Reduce epsilon
- Also use epsilon in D_GGX
- Reduce shader string length to the minimum required supported length
2021-03-28 10:08:10 -06:00
bjorn 2b1b777e84 Fix crash when passing nothing to newTexture; 2021-03-26 20:02:38 -06:00
bjorn 948b77b7fa phonon doesn't try to make a mesh if there are no vertices; 2021-03-26 10:30:08 -06:00
bjorn 0dfc80e42e luax_readmesh assert for index range; 2021-03-26 10:23:24 -06:00
bjorn 61ef2747ee World:newMeshCollider uses luax_readmesh;
This is a breaking API change -- instead of a table of tables, a flat
table of coordinates must be used.
2021-03-25 12:29:11 -06:00
bjorn 6413a6eda2 Fix Model:getTriangles; Add Lua API; 2021-03-25 12:29:11 -06:00
bjorn fe0eedea20 luax_readtriangles -> luax_readmesh; Model support; 2021-03-25 12:29:11 -06:00
bjorn e1195a92a0 lovrModelGetTriangles; 2021-03-25 12:29:11 -06:00
bjorn 3a35f81918 Fix underscores not printing;
Signed arithmetic strikes again.  Before the padding was configurable,
padding was just a #define'd constant, so signedness didn't matter.
2021-03-25 12:18:48 -06:00
bjorn 895589c914 Add even more padding to stb zlib; 2021-03-24 21:13:04 -06:00
bjorn fd39ed9420 os_android: fix improper cast; 2021-03-24 14:32:56 -06:00
bjorn 634e7210bf Make Source:clone suck less; 2021-03-23 14:31:04 -06:00
bjorn 5ef5ac5f22 I am once again fixing the mixer EOF case; 2021-03-23 14:31:04 -06:00
bjorn 6a79ffb34a rm Source::blend; 2021-03-23 14:31:04 -06:00
bjorn de5099badd rm SourceInterpolation; 2021-03-23 14:31:04 -06:00
bjorn 98f33dc131 mv falloff attenuation; 2021-03-23 14:31:04 -06:00
mcc e3c2b5b865 Fix Android build
- Fix typos after refactor
- Fix CMake when using ANDROID_PACKAGE
2021-03-22 14:09:16 -06:00
bjorn a1f768e1a3 lovr.audio.stop properly returns success; 2021-03-20 11:57:46 -06:00
bjorn b1f7a6c11d Add optional VolumeUnit to get/setVolume functions;
Volume can be specified in linear units or dB.
2021-03-19 17:20:48 -06:00
bjorn c1c15c46db Don't share ma_data_converters between Sources;
It causes distortions when resampling is involved.
2021-03-18 16:31:14 -06:00
bjorn 96e0cc8b9b Fix mixer bug when reaching end of source; 2021-03-18 13:47:04 -06:00
bjorn 369bd5d8b4 Clamp source/listener volumes to 0-1 range;
Prevents miniaudio errors and horrible clipping on bad input.
2021-03-18 13:06:11 -06:00
bjorn e677006581 newSource: typecheck second arg;
Errors when using old syntax instead of silently working/failing
2021-03-18 13:00:23 -06:00
bjorn e008dd2323 Fix stb_vorbis bug with empty comment list files; 2021-03-18 12:43:36 -06:00
bjorn 0bb556554d Probably work around stb_image bug that breaks zips;
30e01f upgraded stb_image to include its 95560b commit from its #960
pull request.  This made stb_image fail more aggressively on EOF
conditions when refilling huffman buffers in deflate streams.  I think
it might be failing _too_ aggressively, though.  We are able to pad our
input compressed buffers since the zip file format is guaranteed to have
extra data at the end (for, e.g., the end of central directory record).
This appears to be sufficient to fix compressed zip archives for the
time being.  It's possible that more virtual padding needs to be added,
and it may be good to try to fix this in stb_image itself.
2021-03-18 00:05:34 -06:00
bjorn 2d43620d3c rm LOVR_ALIGN;
It isn't very portable, the effects aren't significant.
2021-03-15 18:56:02 -06:00
bjorn e63099ba6a Flatten api.h; 2021-03-15 18:54:27 -06:00
bjorn f9f4907a50 phonon fixes; 2021-03-07 22:42:54 -07:00
bjorn 45e43bacb3 os_web fixes; 2021-03-07 22:04:23 -07:00
bjorn 0435694225 simple spatializer interpolation;
prevents snaps, crackles, and pops
2021-03-07 21:19:25 -07:00
bjorn 30a0556f1d Fix oculus spatializer; 2021-03-07 21:19:24 -07:00
bjorn deb756392b Fix 'attempt to flush unmapped buffer' when creating empty Mesh; 2021-03-07 21:19:24 -07:00
bjorn a3b791a7e7 Fix Canvas flushing; 2021-03-07 21:19:24 -07:00
mcc 9f0826e3b7 Add missing header in headset_oculus, this fixes a warning. 2021-03-05 15:07:18 -08:00
mcc 4bed6f6834 Fix crash on startup on Oculus driver 2021-03-05 15:07:18 -08:00
bjorn 6de00cf2b8 crush ico; 2021-03-04 19:24:33 -07:00
bjorn 058700f970 Allow lovr.audio.setDevice(type, nil); 2021-03-04 18:19:05 -07:00
bjorn 0c3351331e Sink attempt; 2021-03-03 20:01:56 -07:00
bjorn f806c07bfa Simplify spatializer interface temporarily; 2021-03-03 15:49:28 -07:00
bjorn bc41eecf09 oculus spatializer: free memory; use MAX_SOURCES 2021-03-03 15:46:01 -07:00
bjorn 8188e51060 lovr.audio.get/setAbsorption;
I HOPE THIS LETS US DO UNDERWATER EFFECT
2021-03-03 15:40:27 -07:00
bjorn 2c0875087f Source:getSound; 2021-03-03 15:32:41 -07:00
bjorn dd98b11b3f Effect;
Basically replace each individual accessor with a general one.
2021-03-03 15:25:03 -07:00
bjorn 746735259c Windows: Always use WinMain for UTF8 command line arguments;
This fixes problems with paths containing special characters on windows.
2021-03-02 11:49:08 -07:00
bjorn dd0891d087 Fix simple spatializer; 2021-03-02 11:49:00 -07:00
bjorn e1e21def82 More consistent spatializer symbol names; 2021-03-01 17:53:49 -07:00
bjorn 1c3a01de2a Add windows icon; 2021-03-01 17:45:12 -07:00
bjorn bb302c3336 Fix OpenXR hand tracking on Quest; 2021-03-01 11:55:27 -07:00
bjorn cf4bb36d03 AudioMaterial; 2021-02-28 15:27:33 -07:00
mcc d233d5ccd3 Fix MSVC build
- stdatomic.h had not defined ATOMIC_INT_LOCK_FREE, but it is now required
- It's _MSC_VER, not _MSVC_VER
2021-02-28 14:12:16 -08:00
bjorn 5f4e5c5721 rm Source:play loop shortcut; 2021-02-26 13:41:58 -07:00
bjorn 92492dcef1 rm spatial blend for now; 2021-02-26 13:24:01 -07:00
bjorn cb1b78f2cc Rename Source:get/setTime to Source:seek and Source:tell; 2021-02-26 13:21:40 -07:00
bjorn 7bb6861180 Source:get/setPosition; Source:get/setOrientation; 2021-02-26 13:10:59 -07:00
bjorn f3482fc15a lovr.audio.get/setPosition; lovr.audio.get/setOrientation; 2021-02-26 13:05:23 -07:00
bjorn d1a2ded4db Fix luaopen_lovr_filesystem stack index; 2021-02-25 16:29:52 -07:00
bjorn f82e8112fe Simplify filesystem arguments; 2021-02-25 10:45:45 -07:00
bjorn a09b7de545 lovr.system.getCoreCount; 2021-02-25 09:30:05 -07:00
bjorn 4f5adbc64c lovr.system; 2021-02-25 09:00:12 -07:00
bjorn a94a1c22bf simple spatializer uses physically correct attenuation;
This matches phonon.
2021-02-24 17:51:44 -07:00
bjorn 39a4d2c1d5 rm lovr.graphics.triangle; 2021-02-24 17:45:31 -07:00
bjorn 3055cd718c rm shared sources; 2021-02-24 17:43:42 -07:00
bjorn f47a688d53 phonon: configuration options; 2021-02-24 17:43:42 -07:00
bjorn bec4fc3169 phonon: implement convolution reverb; 2021-02-24 17:43:42 -07:00
bjorn ec96a126d7 phonon: accessors; multiple sources; start reverb; 2021-02-24 17:43:42 -07:00
bjorn 5f2cdf0c22 phonon: Directivity adjustments; 2021-02-24 17:43:42 -07:00
bjorn f60d6c8900 phonon: I hate typing dipole; 2021-02-24 17:43:42 -07:00
bjorn 7f032b7a3e phonon: Change absorption to a boolean; 2021-02-24 17:43:42 -07:00
bjorn 90ca17c454 phonon: Change falloff to a boolean; 2021-02-24 17:43:42 -07:00
bjorn 87bbec7018 phonon: setGeometry test; 2021-02-24 17:43:42 -07:00
bjorn 16cfb7bad5 phonon: binaural renderer, binaural effect, HRTF; 2021-02-24 17:43:42 -07:00
bjorn ac96556a13 phonon: Source:get/setDirectivity; 2021-02-24 17:43:42 -07:00
bjorn 66e574baac phonon: Source:get/setAbsorption; 2021-02-24 17:43:42 -07:00
bjorn c531243d7d phonon: Source:get/setFalloff;
The falloff is the minimum distance at which inverse distance
attenuation takes place.

A non-positive value disables distance attenuation.

In the Lua API, nil can be used to disable attenuation, a boolean can be
used to enable attenuation with a default minimum distance, or a number
can be used for full control over the parameter.
2021-02-24 17:43:42 -07:00
bjorn 0af7e98fad phonon: rearrange Source accessors; 2021-02-24 17:43:42 -07:00
bjorn 584138c937 phonon: Compute listener/source basis vectors; 2021-02-24 17:43:42 -07:00