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721 commits

Author SHA1 Message Date
bjorn ecabec9bf2 Finish LuaJIT API; 2018-12-02 12:08:07 -08:00
bjorn 43567e561a Update lovr.graphics.points/lines to work with vectors; 2018-12-02 12:08:07 -08:00
bjorn 2aadc9bde1 rm Transform; 2018-12-02 12:08:07 -08:00
bjorn c7934b3b13 Update API to work with vectors; 2018-12-02 12:08:07 -08:00
bjorn ba192374dc Start math types; 2018-12-02 12:08:07 -08:00
mcc 778b654f1d Move lovr.android.getApplicationId() to lovr.filesystem.getApplicationId(). Kill Android module
This requires adding an application id function to platform and adding a mini definition to sds into platform.h. All platforms except Android return NULL (no application id)
2018-11-27 15:02:25 -08:00
mcc adabf4c6ef Fix broken android lua module
The LOVR_ENABLE_ANDROID flag wasn't getting passed to C, and the getApplicationId code had bugs
2018-11-27 15:02:25 -08:00
mcc 99026af5ca Fix Android compile 2018-11-27 15:02:25 -08:00
mcc 961bf859f6 Android lua module
Currently provides only a lovr.android.getApplicationId(). This returns an Android-specific identifier that doesn't cleanly map to anything specific in other OSes.
2018-11-27 15:02:25 -08:00
bjorn 0e99d47394 Fix module destruction;
There is a problem when a Thread stops: it destroys all of the modules
that it required.  This is because we unconditionally call luax_atexit
when modules are required, and when the thread lua_State dies it takes
all of the modules with it.  To fix this, lovr<Module>Init will return
whether or not initialization successfully happened, which provides us
with enough info to know if we should place the luax_atexit destructor
2018-11-19 09:24:28 -08:00
bjorn 465e5c2010 Controller:getVelocity; Controller:getAngularVelocity; 2018-11-19 09:24:10 -08:00
bjorn ba60e99890 lovrPlatform: Window creation; 2018-11-16 02:26:56 -08:00
bjorn 005d4b93f2 Move math helpers into lib;
They aren't really part of the math module since they are shared
across several modules, more "util"-y.
2018-11-15 08:03:51 -08:00
bjorn 784d61ef4a Modify module loading;
Dynamically loading things was cool but is causing more pain than
pleasure because it just barely doesn't work everywhere.  Instead,
find a better way to load modules.  Use a data driven luaL_Reg array
to define the module mapping and luaL_register to smoosh it into
package.preload at boot time.  Benefits:

- LOVR_ENABLE_<x> defines are respected and only require a single #if
- Module list is data driven and defined in one place
- It's faster (luax_preloadmodule did a global lookup every invocation)
- It works everywhere

Oh also threads were totally broken and this (mostly) fixes them.
2018-11-15 07:51:21 -08:00
mcc 64b187ef3f Manual merge args-and-physfs PR branch with master 2018-11-13 22:09:47 -05:00
mcc 91daeae634 Style/functional fixes to args for PR. --inside is now --root 2018-11-13 22:07:19 -05:00
mcc 96eed2786c Amend oculus_mobile error handling so headset.c renderHelper drives
Back out lovrHeadsetExtractRenderFn, don't let oculus_mobile.c pcall the render function, instead fit the render error saving inside renderHelper (emscripten/oculusmobile path). The render error is now saved in the environment at _lovrHeadsetRenderError. For this to work, luax now keeps track of a global variable for the current "main" environment.

This does means the render error path now works on emscripten (this has not been tested).
2018-11-13 16:50:31 -08:00
mcc 684fd77316 Various changes around error reporting to support Oculus Mobile
General changes:

- Amended the boot.lua error handling so when an error occurs in the error handler, the inner error is printed before quitting
- Silent quit instead of crash if a user implements lovr.errhand but it doesn't return a function

Oculus Mobile changes:

- The lovr.errhand screen is now correctly invoked for errors that occur inside lovr.draw. Multiple changes were needed to make this work:
    - Instead of calling renderHelper, which uses lua_call (unsafe as Oculus Mobile does not call renderHelper) the oculus driver gets hold of the Lua ref and lua_pcalls itself. A new lovrHeadsetExtractRenderFn is added to make this possible.
    - A mechanism is added where if the coroutine resume in boot.lua returns a value, boot.lua treats this as the string returned from luax_getstack and invokes lovr.errhand.
- Added a custom atpanic that routes through lovrThrow (since stderr gets eaten). With the draw() changes this should never be encountered, but it's good just in case. In current testing the tracebacks this prints don't seem to be right.
- Fix major bug in android_vthrow that meant % codes didn't work in lovrThrow on Android
- Nothing to do with errors, but fix getAxis("trigger")
2018-11-13 16:50:31 -08:00
mcc 2213b3bcfd Allow the mountpoint to be set "inside" a zip file, using an --inside parameter.
This is used in the oculus mobile driver, allowing replacement of the (dubious) recursive-copy-from-zip code.

In order for this to work, the argument parsing must be beefed up a bit and also PhysFS must be updated to the newest master in order to get a new PHYSFS_setRoot. The github submodule source has been changed to one which updates more frequently to get this.
2018-11-13 15:20:04 -05:00
mcc 26af794e3c Adjust the lovr command line construction to follow the lua/love standards. This is a BC-breaking change.
Source for lua standard: https://en.wikibooks.org/wiki/Lua_Programming/command_line_parameter
2018-11-13 16:28:56 -05:00
bjorn a1237029de lovr.graphics.translate: Arguments default to 0; 2018-11-12 19:28:41 -08:00
bjorn 112d775635 Font:hasGlyphs; 2018-11-11 17:29:41 -08:00
bjorn 76c2dc757a Curve:getTangent; 2018-11-08 12:56:45 -08:00
bjorn 2703192f1d Make a constructor; 2018-11-08 12:56:45 -08:00
bjorn 2acf49fb34 Curve; 2018-11-08 12:56:45 -08:00
bjorn bfeb3d2d51 lovr.graphics.discard; 2018-11-08 11:58:31 -08:00
mcc a46b4afbb8 Split out the "oculus mobile" headset type into GEAR and GO. 2018-11-07 14:34:51 -05:00
mcc 8301bd7dd8 Remerge oculus-mobile branch with master 2018-11-02 18:10:08 -04:00
mcc 79b0c19254 Oculus mobile: First round of fixes requested in PR review
Formatting, back out bad change to Win32 build, support getOs()
2018-10-28 22:55:37 -04:00
mcc dd440b2ada Code cleanup after all these changes, fix build 2018-10-28 15:31:27 -04:00
bjorn 654b894ded Add lovr.graphics.setProjection;
It's not very good.  It only takes Transforms and sets the projection
for both eyes.  And the projection gets reset at the beginning and
end of lovr.headset.renderTo.  It's meant to be a backdoor.
2018-10-26 17:17:18 -07:00
mcc b892d0143f Remerge oculus mobile and master branches (to get lovrCanvasCreateFromHandle) 2018-10-25 00:06:39 -04:00
mcc 5ad8fdd3e3 Fixes as far as running without crashes, no display yet 2018-10-24 23:40:11 -04:00
bjorn 5f8f8a540e lovr.filesystem no longer relies on arg global; 2018-10-23 11:12:13 -07:00
bjorn 43309efc57 Fix problems with variants; 2018-10-23 11:11:47 -07:00
bjorn cf3b060fe5 Fix MSVC issues with variables named near/far; 2018-10-22 16:40:12 -07:00
bjorn 485f65b013 Transform:setOrthographic; Transform:setPerspective; 2018-10-21 09:06:37 -07:00
bjorn 518d26aad8 getDisplayDimensions: Use unsigned ints;
Fixes a warning.
2018-10-21 08:40:57 -07:00
bjorn e1d980a2d6 Re-add lovr.headset.getBoundsGeometry;
Looks like more runtimes are starting to support it.
2018-10-09 17:51:05 -07:00
bjorn 086a0030b1 Shader:send/ShaderBlock:send fills in nils with 0's; 2018-10-06 16:15:38 -07:00
bjorn 8d076f31c1 Fill accepts UV subrect to use; 2018-09-30 18:58:51 -07:00
bjorn a9e92b5185 Add ability to mirror specific eyes;
Doesn't work yet for OpenVR/Oculus.
2018-09-30 18:58:51 -07:00
bjorn 2398e592a9 Darn USE_MATH_DEFINES; 2018-09-27 20:32:45 -07:00
bjorn 816fda2177 Fix everything and merge; 2018-09-27 18:38:44 -07:00
bjorn 238af0064f Add missing lovr.filesystem.unmount function; 2018-09-27 18:38:44 -07:00
bjorn 3e2259fc99 version/os refactor; 2018-09-27 18:38:44 -07:00
bjorn cee3c28f4e luax_atexit; rm lovrDestroy;
Modules register themselves in the registry for destruction at
lua_close instead of having a hardcoded list in lovrDestroy.
2018-09-27 18:38:44 -07:00
bjorn 92e6ad93cb Dynamically load modules; 2018-09-27 18:38:44 -07:00
bjorn e02d22365f api: refactor; 2018-09-27 18:38:44 -07:00
bjorn 792834623c api: more modular helper functions; 2018-09-27 18:38:44 -07:00
bjorn 1f12717357 Canvas creates Textures with clamp filter; 2018-09-27 18:37:13 -07:00
bjorn cfac548e7b Add flag to make Canvas depth texture readable;
- DepthFormat is now just TextureFormat.
- Canvas:getDepthTexture instead of Canvas:getDepthFormat.
2018-09-27 18:34:43 -07:00
bjorn 148a2bdb45 Error system no longer relies on Lua; 2018-09-26 10:39:17 -07:00
bjorn 5a9cd5187c Make CMakeLists more modular;
- Enable/disable individual modules, including enet/json
- Enable/disable different "backends" (audio/headset)
- Choose to use system vs. source versions of different libraries
2018-09-21 19:25:48 -07:00
bjorn 72158f103a Update for stereo rendering and new headset API; 2018-09-11 15:30:31 -07:00
bjorn 924eb5fa0a Shader:send: Add a missing break;
opps
2018-09-05 10:13:04 -07:00
bjorn 7a8abc80a2 Copy Transform objects more safely in Shader[Block]:send; 2018-09-05 04:22:12 -07:00
bjorn a5b9d267d0 Ensure int attributes are signed; 2018-09-05 03:25:13 -07:00
bjorn 7e1687ce6b Fix Shader:sendImage; 2018-09-04 06:58:54 -07:00
bjorn 4e1757210e Load cubemap images better; 2018-09-03 20:59:12 -07:00
bjorn fbd294f76d Empty textures default to linear instead of sRGB; 2018-09-02 21:15:59 -07:00
bjorn 3cc1b60fd8 Better default for anonymous texture depth; 2018-09-02 21:11:48 -07:00
bjorn 064adef0bb Transform:getMatrix accepts target table; 2018-09-01 02:52:16 -07:00
bjorn ea331a12be Fix bugs; 2018-08-31 23:24:59 -07:00
bjorn dca52ee967 Improve newCanvas API; 2018-08-31 16:37:30 -07:00
bjorn a5256aaa27 Happy little graphics refactors; 2018-08-31 06:03:35 -07:00
bjorn f872a5f094 Re-enable threads for emscripten;
They don't appear to work very well but this simplifies code a lot.
2018-08-30 22:09:54 -07:00
bjorn 7e889a564a Emscripten fixes; 2018-08-30 20:56:08 -07:00
bjorn 7c21d77a6e rm singlepass conf flag; Viewports; getSupported.singlepass; 2018-08-30 04:02:58 -07:00
bjorn a97c8e2266 Fix skybox texture mapping; 2018-08-30 00:06:29 -07:00
bjorn 1f4fee9b28 Fix newTexture flags; 2018-08-29 21:45:08 -07:00
bjorn 4215ea2e24 Canvas getters; 2018-08-29 21:22:13 -07:00
bjorn e287cee1c9 Canvas:newTextureData; 2018-08-29 21:22:12 -07:00
bjorn 74fec01e60 Canvas mipmaps flag; 2018-08-29 21:22:12 -07:00
bjorn 3fb1b49549 MSAA canvases/textures but no resolving yet; 2018-08-29 21:22:12 -07:00
bjorn 6b87a71261 Allow Canvases to be used as Textures sometimes; 2018-08-29 21:22:11 -07:00
bjorn 590668a8d6 lovrGraphicsBlit; 2018-08-29 21:21:38 -07:00
bjorn 671f0835c0 Fix lovr.headset.getDisplayWidth/Height; 2018-08-29 21:19:07 -07:00
bjorn ee0f75484d newCanvas stereo flag; 2018-08-29 21:18:33 -07:00
bjorn 329668eb39 Additional Canvas validation; 2018-08-29 21:18:33 -07:00
bjorn 68d66f3f98 Canvas:renderTo; 2018-08-29 21:18:33 -07:00
bjorn 4cc8bd7582 Canvas depth buffer; 2018-08-29 21:18:33 -07:00
bjorn e8ec73657d lovrCanvasBind; 2018-08-29 21:18:33 -07:00
bjorn 7e74441afd getCanvas; setCanvas; Canvas attachments; 2018-08-29 21:18:33 -07:00
bjorn d39e9f1687 Depth texture formats;
I hope I don't hate myself for calling them d16, d32, etc.
2018-08-29 21:18:32 -07:00
bjorn f09f0d9424 newTexture takes w/h/format; 2018-08-29 21:18:32 -07:00
bjorn e9ebdc2d58 Rework TextureData creation functions; 2018-08-29 21:18:32 -07:00
bjorn 7795bb9276 I came in like a wrecking ball; 2018-08-29 21:18:32 -07:00
bjorn 7569b7934f conf flag for singlepass; Shader fixes; 2018-08-23 12:52:18 -07:00
bjorn b50c2d018a Texture is optional in lovr.graphics.fill; 2018-08-23 11:44:00 -07:00
bjorn 7a866552e9 Fix remaining physics leaks; 2018-08-22 09:29:34 -07:00
bjorn 1f00948da0 Fix world/collider memory leaks; 2018-08-18 21:16:19 -07:00
bjorn d2b6def5c2 Shader:sendImage;
Can be used to bind images with specific slices, mipmap levels,
and access hints.
2018-08-17 19:53:54 -07:00
bjorn cab12ba945 Shader:setBlock accepts access hint; 2018-08-17 19:53:54 -07:00
bjorn 198400828d Source:getType; 2018-08-17 19:53:54 -07:00
bjorn b5d7c0742f Fix Texture:setFilter; 2018-08-17 19:53:54 -07:00
bjorn 96cfeedc94 Add rg16f and rg32f texture formats; 2018-08-16 14:54:37 -07:00
bjorn a30fdc9749 Texture:getFormat; 2018-08-16 14:27:45 -07:00
bjorn 7f158a3473 Tiny fix for headset msaa default; 2018-08-15 17:57:05 -07:00
bjorn a18540a934 Proper validation of uniform texture types; 2018-08-13 17:03:39 -07:00
bjorn cc440c9784 Support format parameter in newTextureData; 2018-08-11 00:09:47 -07:00
bjorn 9ce462a67f Image uniforms; 2018-08-11 00:08:34 -07:00
bjorn d961614184 Attempt automatic glMemoryBarrier; 2018-08-11 00:08:34 -07:00
bjorn c3823a6f9a ARB_shader_image_load_store; rm opengl es from glad;
This means we had to remove rgb565 and FRAMEBUFFER_INCOMPLETE_DIMENSIONS.
2018-08-11 00:08:34 -07:00
bjorn 902239c017 lovr.graphics.wait; Barrier; 2018-08-11 00:08:34 -07:00
bjorn 5c65fc811f Change "drawing" to "rendering" in comments; 2018-08-11 00:08:33 -07:00
bjorn 98e518683a Add computeshaders to lovr.graphics.getSupported; 2018-08-11 00:08:33 -07:00
bjorn 3b51056870 lovr.graphics.compute; 2018-08-11 00:08:33 -07:00
bjorn 2cb6de47f2 Compute shader creation; 2018-08-11 00:08:33 -07:00
bjorn b1079f5ce8 Separate initialization for graphics/compute shaders; 2018-08-11 00:08:33 -07:00
bjorn bf3ed3ed1f Texture improvements;
Textures no longer keep references to their TextureData.
lovrTextureAllocate can now be used to allocate texture storage,
and isn't weirdly coupled to lovrTextureReplacePixels.
Better error messages for textures.
2018-08-09 16:12:57 -07:00
Bjorn Swenson 06379f33ee
Merge pull request #49 from bjornbytes/shader-block
ShaderBlock
2018-08-07 15:17:06 -07:00
bjorn 78d9cc0031 Actually set shader uniforms; 2018-08-06 13:44:46 -07:00
bjorn 175de8924f Ensure uniform count is always positive; 2018-08-06 13:25:04 -07:00
bjorn bdf130800e ShaderBlock:getShaderCode; 2018-08-06 11:46:42 -07:00
bjorn f95685ba80 ShaderBlock:send(blob); 2018-08-06 10:42:23 -07:00
bjorn 86380e7694 ShaderBlock:getOffset; 2018-08-06 10:42:19 -07:00
bjorn e3e17bc84c ShaderBlock:isWritable; 2018-08-06 10:41:57 -07:00
bjorn 70b27bd846 Use new table shorthand for newShaderBlock formats;
Also luax_checkuniformtype and error message improvements.
2018-08-06 10:34:12 -07:00
bjorn a713a3d14f Use 4 for default msaa instead of max;
Turns out msaa of 32 is really really slow
2018-08-04 18:44:36 -07:00
bjorn 1b7261de5c lovr.graphics.getSupported; 2018-08-03 11:46:21 -07:00
bjorn f6f322fc7f Treat UBOs and SSBOs more similarly to reduce duplication; 2018-08-03 11:34:11 -07:00
bjorn 7d9b728669 Remove 32 uniform limit; 2018-08-02 16:13:27 -07:00
bjorn b8faff6986 Add writable and usage flags to ShaderBlock; 2018-08-02 05:04:40 -07:00
bjorn 7e3f256ba2 Spacing; 2018-08-02 05:04:40 -07:00
bjorn ce19599fec Improve uniform error messages; 2018-08-02 05:04:40 -07:00
bjorn 4589ce66d0 luax_checkuniform supports samplers; 2018-08-02 05:04:40 -07:00
bjorn 2b093b5828 ShaderBlock:send; Helper function for reading uniforms; 2018-08-02 05:04:40 -07:00
bjorn a4052430a4 Shader:getBlock; Shader:setBlock; 2018-08-02 05:04:40 -07:00
bjorn 854431c9ea Rebase; 2018-08-02 05:04:40 -07:00
bjorn a372abb810 Reorganize uniform/block data structures; 2018-08-02 05:04:40 -07:00
bjorn 85ff844d24 lovrShaderBlockCreate; 2018-08-02 05:03:28 -07:00
bjorn 823886f03f Start newShaderBlock; 2018-08-02 05:03:28 -07:00
bjorn e5fd9c7412 Fix SoundData leaks; 2018-08-02 03:27:16 -07:00
bjorn 2acc4761b7 Fixes for WebGL; rm sharpness from texture filter; 2018-08-02 01:31:23 -07:00
bjorn 785913fd45 Add conf.headset.msaa config;
For separate window/headset msaa settings.  Currently only applies
to OpenVR since the other drivers render directly to the window.
2018-07-28 18:12:57 -07:00
bjorn 9e494cae46 Make custom events work; 2018-07-26 19:38:01 -07:00
bjorn 156c0cde5d Condense event code a bit; 2018-07-26 19:38:01 -07:00
bjorn 693766cf3b Hmm, byte vertex attributes can have more than 1 component; 2018-07-25 00:01:22 -07:00
bjorn 0b922a9703 rm Variant type name tracking; 2018-07-24 21:21:37 -07:00
bjorn d6daa885c8 Simplify luax_checktype and inheritance; 2018-07-24 21:15:07 -07:00
bjorn 83ddb82162 Simplify Lua object management; 2018-07-24 20:13:54 -07:00
bjorn eb45b6f04f Add the ability to set Texture LOD bias; 2018-07-22 20:37:27 -07:00
bjorn 66ca77abd1 Texture:replacePixels supports mipmap; 2018-07-22 20:37:27 -07:00
bjorn 98e0522c4f Add more texture formats; 2018-07-20 17:45:25 -07:00
bjorn 5f06ca44c9 Improve error messages for bad vertex formats; 2018-07-20 15:53:53 -07:00
bjorn 686f621928 That error message was such a liar; 2018-07-20 15:51:58 -07:00
bjorn c46cff496e Fix minor issue with texture flag defaults; 2018-07-19 19:30:37 -07:00
bjorn 11a3937a5d Improved mipmap support;
- Texture dimensions functions take an optional mipmap level.
- Add Texture:getMipmapCount.
- Fix issue where textures always allocated mipmap storage.
2018-07-19 19:28:27 -07:00
bjorn c19d69cfdd Fix dll/so loading; Respect hyphens; 2018-07-18 17:09:47 -07:00
bjorn d4c28f5770 Texture:replacePixels accepts x/y offset; 2018-07-18 01:36:29 -07:00
bjorn 8cc795aa9d Material:getTransform; Material:setTransform; 2018-07-18 01:17:16 -07:00
bjorn 5641afee13 Remove isDefault flag from Material; 2018-07-18 00:34:21 -07:00
bjorn f1f2c7b401 Yay all opengl is in opengl.c; 2018-07-17 17:21:15 -07:00
bjorn 2cf0e15eb0 Morganization; Fix some Canvas issues; 2018-07-17 17:21:15 -07:00
bjorn f57810cd7a Morganization; 2018-07-17 17:21:15 -07:00
bjorn 56bbf1cf56 Organization; 2018-07-17 17:21:15 -07:00
bjorn 4239bc46ea Refactor graphics stats; 2018-07-17 17:21:14 -07:00
bjorn 0ee5d0b8f2 Anonymous materials for draw calls; 2018-07-17 17:21:14 -07:00
bjorn fe75c666a9 Simplify lovr.graphics.getWidth/Height; 2018-07-17 17:21:14 -07:00
bjorn b64489b020 Pipeline stack for graphics state; Simplify clearing; 2018-07-17 17:21:14 -07:00
bjorn e0063995b3 More data driven primitives; 2018-07-17 17:21:14 -07:00
bjorn e6e8e137c0 Clean up drawing; 2018-07-17 17:21:14 -07:00
bjorn 322c0bdef7 GpuStats; 2018-07-17 17:21:14 -07:00
bjorn 8bf60b73ec Add opengl header; Migrate relevant object implementations; 2018-07-17 17:21:14 -07:00
bjorn c86bb419f1 Use indirection for graphics object access;
This will make it easier to move stuff around.
2018-07-17 17:21:14 -07:00
bjorn b1b9dc734d Woops make sure to use cross platform dlsym; 2018-07-07 13:57:32 -07:00
bjorn 0214c7605e Support requiring dll/so files;
Still WIP
2018-07-07 13:55:22 -07:00
bjorn 22f6e7831b Support C require paths; 2018-07-06 21:21:07 -07:00
bjorn fedab9e46f lovr.math.noise; 2018-07-06 18:39:34 -07:00
bjorn b650f2b770 Add Microphone objects for audio capture; 2018-07-06 17:57:31 -07:00
bjorn e3b2a4d974 lovr.graphics.newShader accepts Blobs; 2018-07-06 01:35:00 -07:00
bjorn f444809f0f Assert is the bessstt; 2018-07-06 01:25:08 -07:00
bjorn 371551ca42 Add lineloop constant; 2018-07-05 23:44:45 -07:00
bjorn fdef90b7bc Add AudioStream:decode; 2018-07-05 23:30:37 -07:00
bjorn 4e146197b4 Remove AudioStream:seek; 2018-07-05 22:51:52 -07:00
bjorn a670435239 Load static and stream Sources; 2018-07-05 22:08:14 -07:00
bjorn bc61e02f84 SoundData:getSample; SoundData:setSample; 2018-07-05 20:45:09 -07:00
bjorn 764f6eb595 Basic SoundData objects; 2018-07-05 20:23:46 -07:00
bjorn f903b6014c Use arrays for enums instead of maps; 2018-07-04 20:11:52 -07:00
bjorn 94c432b4b4 rm length parameter from lovrRandomGeneratorSetState; 2018-07-04 14:07:48 -07:00
bjorn 57c8dfe146 Clean up includes; 2018-07-04 13:51:35 -07:00
bjorn 183f6003e9 rm mapped buffers mostly; 2018-06-03 19:00:31 -07:00
bjorn 6ff7292333 Mostly remove instanced stereo rendering; 2018-06-03 17:18:42 -07:00
bjorn 7273811120 Some extra graphics state diffing; 2018-06-02 15:30:26 -07:00
bjornbytes c68d65441c Draw the rest of the fucking owl; 2018-05-27 19:05:10 -07:00
bjorn 781a5a7688 Rename luax_stubnil to luax_emptymodule; 2018-05-27 19:05:10 -07:00
bjorn 7ffd3fc25d Use more primitive getControllers signature; 2018-05-27 19:05:10 -07:00
bjorn a3e4b9b2b3 Change mat4_transform signature; 2018-05-27 19:05:10 -07:00
bjorn 498a1843ad Work on WebVR pose input; 2018-05-27 19:05:10 -07:00
bjorn 859251d020 Start WebVR rewrite; 2018-05-27 19:05:10 -07:00
bjorn c767e9c165 Simplify headset structure; 2018-05-27 19:05:10 -07:00
bjorn 93e082c8cc WebVR;
- Add FORCE_FILESYSTEM
- Handle THREAD_ERROR event with noop case
- Remove hopefully redundant lovr.graphics.clear in errhand
- Finally use correct type signature for assimpFileTell
2018-05-27 19:05:10 -07:00
bjorn 8702d7422f Rewrite boot.lua, main.c, and exception handling;
There are breaking changes:

- lovr.step is removed.
- lovr.run is expected to return a main loop wrapped in a function.  The
  returned function is run as a coroutine to facilitate a cooperative
  main loop.
- lovr.errhand should return a loop function instead of while true-ing.
2018-05-27 19:05:10 -07:00
bjorn 275006847d Prepend @ to loaded Lua chunks for better errors; 2018-05-27 19:05:10 -07:00
bjorn 012ba07063 Disable threads in WebVR;
Browser/emscripten support is currently unstable.
2018-05-27 19:05:10 -07:00
bjorn 8783d36183 luax_readvertices returns vertex count correctly; 2018-04-11 00:26:26 -07:00
bjorn 8b3fcc94b8 Event module is thread safe; 2018-04-01 22:43:54 -07:00
bjorn 40c363fff4 lovr.data.newVertexData accepts a vertex table; 2018-04-01 21:57:16 -07:00
bjorn b180b28037 Mesh:getVertexMap with tables and Blobs; 2018-04-01 21:25:48 -07:00
bjorn 25a267acd1 ModelData:getTriangle; 2018-04-01 21:00:20 -07:00
bjorn 823b7000da Texture:getDepth; Also change Texture:getDimensions; 2018-04-01 20:54:05 -07:00
bjorn be67da4c09 Rename Blob:getFilename to Blob:getName; 2018-03-24 13:16:08 -07:00
bjorn 1911d5b90e Make depth test more flexible; 2018-03-24 12:50:09 -07:00
bjorn fe47104869 More memory stuff; 2018-03-24 01:17:36 -07:00
bjorn bdc9b63b8a Fix lots of memory leaks;
Especially when restarting or using threads.
2018-03-23 19:31:45 -07:00
bjorn f9ce6d3425 Mesh:setVertexMap accepts a Blob for fast updates; 2018-03-22 11:22:06 -07:00
bjorn 471540433c Add Canvas:newTextureData; 2018-03-22 11:15:17 -07:00
bjorn 1ad00328c1 Add a flag for autogenerating Canvas mipmaps; 2018-03-22 10:58:53 -07:00
bjorn 5fd20cc955 Fix lovr.filesystem.setRequirePath; 2018-03-22 10:39:31 -07:00
bjorn adee0a3012 Replace dots with slashes instead of question marks;
In filesystem loader.
2018-03-22 10:07:19 -07:00
bjorn 95da07d165 Stereo canvases;
Canvases can be created with the "stereo" flag to make it a stereo
Canvas.  If a Canvas is stereo, everything rendered to it will be
rendered to the left and right halves of it, using left/right
view and projection matrices.  Headset drivers will use stereo
Canvases to improve performance.
2018-03-22 09:57:44 -07:00
bjorn c0ea3240c3 Organize drawing code; 2018-03-22 09:57:44 -07:00
bjorn 988d8c7d23 Rename blit to fill; 2018-03-22 09:57:44 -07:00
bjorn 5feb47c5b7 Remove eye argument from lovr.draw; 2018-03-22 09:57:44 -07:00
bjorn 8b201838b6 Add lovr.graphics.blit for fullscreen quads; 2018-03-22 09:57:44 -07:00
bjorn e6a76e2a61 rm MatrixType; 2018-03-22 09:57:44 -07:00
bjorn ddb22aef0e Refactor headset offset; 2018-03-22 09:57:44 -07:00
bjorn 5a74b8765b Change default window size; 2018-03-22 09:57:44 -07:00
bjorn 1cd1b5e11d Use a Mesh for primitives; 2018-03-22 09:46:26 -07:00
bjorn d77b139d21 Make Mesh more lightweight; 2018-03-21 15:36:00 -07:00
bjorn 4b82a12b15 Add lovr.filesystem.getWorkingDirectory; 2018-03-19 16:52:17 -07:00
bjorn fdb3a29a05 Add separate x/y scale to lovr.graphics.plane; 2018-03-19 13:09:03 -07:00
bjorn 05413adf74 Make detaching attributes more flexible; 2018-03-13 17:53:09 -07:00
bjorn 6fb977b5bb Improve Mesh VAO state diffing;
Also permit empty tables for vertex formats.
2018-03-13 16:12:12 -07:00
bjorn dd3644bafd Add bounds checking to Shader:send with Blobs; 2018-03-12 13:27:14 -07:00
bjorn d8c18f1535 Shader:send supports Blobs; 2018-03-12 11:25:28 -07:00
bjorn 8be201c040 Add default lovr.threaderror callback; 2018-03-12 10:37:45 -07:00
bjorn a8545f75dc Rename getShapeList to getShapes; Fix getJoints; 2018-03-12 10:10:10 -07:00
bjorn 399544cf9d lovr.filesystem.getRequirePath; setRequirePath; 2018-03-11 16:25:21 -07:00
bjorn c0ebb8f873 Mesh:setVertices accepts VertexData; 2018-03-11 11:43:01 -07:00
bjorn c0d4d33d47 lovr.graphics.newMesh accepts VertexData; 2018-03-11 11:24:11 -07:00
Bjorn Swenson 9eeca62b78
Merge pull request #41 from mcclure/attach-mesh
Implementation of mesh:attachAttributes(), with instance divisor
2018-03-11 11:05:19 -07:00
bjorn 86ce6bc44a lovr.data.newBlob accepts Blobs to clone them; 2018-03-10 21:37:05 -08:00
bjorn 6916137dc6 VertexData and TextureData properly extend Blob;
...He hates it!
2018-03-10 21:28:22 -08:00
bjorn 22cda40163 Fix Collider:getJointList; 2018-03-10 21:02:43 -08:00
mcc 1732384262 Implementation of mesh:attachAttributes(), with optional instance divisor
Some features remain to be implemented, these are marked with TODOs.

Currently it is not allowed to attach a mesh which itself has attachments.
2018-03-04 17:07:54 -05:00
bjorn cb7b99f9a6 Optimize skybox rendering;
- Fix winding order of skybox cubemaps.
- Fix skybox image ordering in lovr.graphics.newTexture.
- Change skybox shader to allow rendering cubemap skyboxes last for
  early z rejection.
- Remove overriding of depth write and depth test state for cubemap
  skyboxes.
2018-02-26 02:10:53 -08:00
bjorn 4df836727c Simplify refcounting; 2018-02-26 00:59:03 -08:00
bjorn ac582890fc Resurrect lovr.audio.getDopplerEffect and setDopplerEffect; 2018-02-25 22:07:14 -08:00
bjorn 272cce65a2 Weird compile fixes; 2018-02-25 21:41:02 -08:00
bjorn 3a36bcceae lovr.mount; lovr.headset.isMounted; isPresent changes;
Remove lovr.headset.isPresent.
Replace Controller:isPresent with Controller:isConnected.
Add lovr.headset.isMounted and lovr.mount callback.
2018-02-25 16:42:31 -08:00
bjorn 8fb3421658 Fix everything on windows; 2018-02-23 18:38:53 -08:00
bjorn 9d42d7737a Finish Channel API; 2018-02-23 18:38:53 -08:00
bjorn b5534c37b7 Release Channels in thread.getChannel; 2018-02-23 18:38:53 -08:00
bjorn bf88ddb575 Release thread lua state; 2018-02-23 18:38:53 -08:00
bjorn c92604859a Start Channel; 2018-02-23 18:38:53 -08:00
bjorn 4cca193fcb lovr.threaderror callback; 2018-02-23 18:38:52 -08:00
bjorn 583afc9f16 Reorganize main/lovr separation; 2018-02-23 18:38:34 -08:00
bjorn 109b40bcb4 Thread:wait; Thread:getError; Thread:isRunning; 2018-02-23 18:38:34 -08:00