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537 commits

Author SHA1 Message Date
bjorn 8518e32ae2 vec3; 2017-01-20 18:39:46 -08:00
bjorn 7df96af22a Error message for Buffer overflow; 2017-01-16 19:56:18 -08:00
bjorn 66fbcceda8 v0.3.0; 2017-01-15 14:13:33 -08:00
bjorn 38768afda1 Sort out texture coordinates;
I hope
2017-01-15 13:49:46 -08:00
bjorn 797da11480 Headset mirror; 2017-01-14 21:57:28 -08:00
bjorn 4e97fec4eb Fix vive rendering; 2017-01-14 21:18:23 -08:00
bjorn 15ead25624 Headset uses Texture; 2017-01-14 21:08:47 -08:00
bjorn 59d1bb5ee9 MSAA Textures; Help; 2017-01-14 17:38:25 -08:00
bjorn 392962eb2b Remove unused lovrGraphicsSetShapeData; 2017-01-13 02:01:56 -08:00
bjorn a8b7af311e Improve graphics primitives; 2017-01-13 01:59:00 -08:00
bjorn af3957d3c3 Perspective projection textures; 2017-01-12 01:26:44 -08:00
bjorn 09fdb72d5c Start texture projections; 2017-01-11 23:38:28 -08:00
bjorn 9e7e1a113f Formatting; 2017-01-11 20:32:11 -08:00
bjorn eba3996984 Improve CanvasState; 2017-01-11 20:26:08 -08:00
bjorn 9f43f84577 Fix Texture dimensions; 2017-01-11 18:45:01 -08:00
bjorn b05e2630dd CanvasState; 2017-01-11 09:25:43 -08:00
bjorn 1ad0ac557b Basic framebuffers; 2017-01-08 22:51:43 -08:00
bjorn 2a8d40abd6 Deprecate Buffer Textures; 2017-01-08 21:29:16 -08:00
bjorn e73e3fc5c4 Update to OpenVR 1.0.5; 2017-01-07 09:55:20 -08:00
bjorn 1e2294a345 Fix Source memory leak; 2017-01-06 19:15:03 -08:00
bjorn d2d28e6100 Audio fixes; 2017-01-06 18:43:24 -08:00
bjorn 9cbfeb0bf4 Sync audio listener with headset; 2017-01-06 17:45:15 -08:00
bjorn 1c61fa88b3 HRTF; 2017-01-06 14:13:51 -08:00
bjorn cd3da38478 lovr.audio.getVolume; lovr.audio.setVolume; 2017-01-06 00:41:08 -08:00
bjorn 84bbe291d1 Global pause/resume/rewind/stop for lovr.audio; 2017-01-06 00:37:16 -08:00
bjorn c2c1e8aac5 Audio listener position and orientation; 2017-01-05 21:36:38 -08:00
bjorn fa6b742972 Source:getOrientation; Source:setOrientation; 2017-01-05 21:21:14 -08:00
bjorn d437d04259 SoundData -> SourceData; 2017-01-05 21:10:01 -08:00
bjorn b28d822797 Source:setPosition; Source:getPosition; 2017-01-05 21:07:12 -08:00
bjorn 952330d1c8 Source:getPitch; Source:setPitch; 2017-01-05 20:32:22 -08:00
bjorn 0d33dd432d Source:getVolume; Source:setVolume; 2017-01-05 20:27:32 -08:00
bjorn ff10224589 Source:seek; Source:tell; 2017-01-05 20:21:16 -08:00
bjorn 56b121a0e9 Loop-de-loop!; 2017-01-05 18:22:38 -08:00
bjorn d6a30fc6d2 Basic sources; 2017-01-05 17:44:00 -08:00
bjorn 807561deed Add stb_vorbis; 2017-01-04 23:57:24 -08:00
bjorn 062bdda684 Basic audio boilerplate; 2017-01-02 19:09:33 -08:00
bjorn 724e0dd6eb Shader arrays; 2016-12-30 11:57:15 -08:00
bjorn a3d25e472a Default axis for lovr.graphics.cube; 2016-12-05 00:54:03 -08:00
bjorn 276fe5ef91 Maybe fix vive controller buttons; 2016-12-03 22:22:33 -08:00
bjornbytes 054a672e43 Fix vibration; 2016-12-03 14:51:56 -08:00
bjorn fb472c4338 Fix controllers; 2016-12-03 12:08:34 -08:00
bjorn 7fb670add8 lovr.getVersion; 2016-12-01 17:39:10 -08:00
bjorn 83fb958ac0 Simplify rotations; 2016-12-01 17:32:58 -08:00
bjorn 8feba7342b Headset fixes; 2016-12-01 17:06:27 -08:00
bjorn b72b1b242b Improve controller detection; 2016-12-01 14:55:47 -08:00
bjorn 89f0d89223 Improve Controller detection; 2016-11-30 23:03:58 -08:00
bjorn b7d1b1e5dc Style; 2016-11-30 20:32:14 -08:00
bjorn e1f5ed4641 Improve lovr.graphics.setColor; 2016-11-30 10:53:21 -08:00
bjorn f13cbbc4ba lovr._version; 2016-11-29 01:33:53 -08:00
bjorn 0def0d962c Fix custom package loader; 2016-11-28 23:37:50 -08:00
bjorn 6a8a335a80 Remove unused declaration; 2016-11-28 23:08:42 -08:00
bjorn b17111dc89 Fix timer ifdef; 2016-11-28 23:06:16 -08:00
bjorn e3c1dcfa54 Overhaul lovr.event; 2016-11-28 22:59:27 -08:00
bjorn 40eeeabcff Optimize matrix stack; 2016-11-27 10:57:36 -08:00
bjorn cf6c862aaa TextureType; 2016-11-27 10:34:22 -08:00
bjorn 8a68027f0a Change lovr.timer.getFPS; 2016-11-27 02:29:52 -08:00
bjorn d44cbfa5e7 Clean up textures; 2016-11-27 02:06:47 -08:00
bjorn 9b0712bb66 Add default texture; 2016-11-26 18:58:58 -08:00
bjorn 8252be04ed Refactor Headset; 2016-11-26 02:32:19 -08:00
bjorn 54f9ea49af Remove extraneous ModelData functionality; 2016-11-26 01:07:40 -08:00
bjorn 2921e2712c Fix controller models; 2016-11-26 01:00:50 -08:00
bjorn c74da49a05 openvr.h; 2016-11-26 00:31:44 -08:00
bjorn 006221b7fd TextureData; 2016-11-25 23:54:45 -08:00
bjorn bd9fec011b headsetControllerGetModel; 2016-11-25 23:32:48 -08:00
bjorn 3d18eb99e6 Refactor model loader; 2016-11-25 23:15:04 -08:00
bjorn aae636debb Move GLFW into LOVR; 2016-11-25 17:31:41 -08:00
bjorn 316893d132 Start loaders directory; 2016-11-25 17:13:26 -08:00
bjorn 5d53cc7118 Progress on controller models; 2016-11-25 03:18:53 -08:00
bjorn 01a9b3d621 Allow lovr.graphics.newModel to accept ModelData; 2016-11-25 03:17:35 -08:00
bjorn 9602a3af2f ModelFace always has 3 indices; 2016-11-25 03:16:11 -08:00
bjorn 83af2cacd7 Fix Model texture binding; 2016-11-25 03:15:13 -08:00
bjorn 7ce7c589bb Fix naming error in buffer format; 2016-11-25 03:14:48 -08:00
bjorn 38379d44b4 Start Controller models; 2016-11-25 01:12:36 -08:00
bjorn 172ecbbd56 Refactor Model constructor; 2016-11-25 00:49:19 -08:00
bjorn 614d23198e Improve VR position tracking while rendering; 2016-11-24 16:23:13 -08:00
bjorn 9f4a441bf1 Allow disabling of depth test; 2016-11-24 15:45:59 -08:00
bjorn 43b7592989 Fix lovr.headset.getBoundsGeometry; 2016-11-23 21:01:46 -08:00
bjorn fc6fd738d2 Improve support for retrieving chaperone info; 2016-11-23 20:54:04 -08:00
bjorn 30f70e58f6 Add __tostring to objects; 2016-11-23 20:17:07 -08:00
bjorn 5d24a549ba Fix lovr.headset.getTrackingSize; 2016-11-23 19:46:32 -08:00
bjorn 08d63ca19c Model texture rendering; 2016-11-23 00:02:19 -08:00
bjorn cbcaef4e77 Standardize shader uniforms;
All built in uniforms are prefixed with "lovr".
Added helper functions "position" and "color" to improve general use case.
This is a breaking change.
2016-11-22 22:17:49 -08:00
bjorn a5fd7962f4 Organize lovr.graphics; 2016-11-22 21:16:13 -08:00
bjorn f18ee761cd lovr.graphics.setWireframe; 2016-11-22 21:07:33 -08:00
bjorn 15174b8299 lovr.graphics.setDepthTest; 2016-11-22 20:59:11 -08:00
bjorn 00e07c177b Use luax_checkenum in lovr/graphics; 2016-11-22 20:45:57 -08:00
bjorn 3d89338fec lovr.graphics.triangle; 2016-11-22 20:43:22 -08:00
bjorn 8892b03590 Buffer:setVertexAttribute; 2016-11-20 22:24:57 -08:00
bjorn b557791800 Clean up buffer code; 2016-11-20 17:33:19 -08:00
bjorn 87a49b1903 size->count; 2016-11-20 15:53:36 -08:00
bjorn 0eea694bdd Small reference count fixes; 2016-11-19 18:26:10 -08:00
bjorn d014daaa53 Fix texture reference counting; 2016-11-19 14:21:17 -08:00
bjorn 00656b928e Buffer texture reference counting; 2016-11-19 14:14:42 -08:00
bjorn c41204f876 Shader reference counting; 2016-11-19 14:06:41 -08:00
bjorn 0f0c301525 Use generic Lua helpers; 2016-11-19 13:35:03 -08:00
bjorn 0c200b9a2c Clean up util naming; 2016-11-19 13:33:40 -08:00
bjorn a743cfd3b6 Initial reference counting system; 2016-11-19 13:33:40 -08:00
bjorn 7e4e9a6108 Clean up includes; 2016-11-19 01:28:01 -08:00
bjorn 3813e0b9ce Increase max shader length; 2016-11-18 02:08:49 -08:00
bjorn 67b55ac7f6 Fix Shader memory leaks; 2016-11-18 02:08:36 -08:00
bjorn 3c2fc33f1c Fix Model memory leaks; 2016-11-18 02:03:50 -08:00
bjorn 42c1047b88 Fix small vive memory leak; 2016-11-18 01:28:40 -08:00
bjorn 45618e5f72 Better handling of command line arguments; 2016-11-18 00:33:26 -08:00
bjorn 0ec31f3625 Texture:refresh; 2016-11-17 23:12:30 -08:00
bjorn 027c0db032 Fix BUFFER_INT access in shaders; 2016-11-17 23:11:58 -08:00
bjorn 4b177a6a21 Fix for int buffer attribute type; 2016-11-14 22:01:44 -08:00
bjorn 7b81618198 BUFFER_INT; 2016-11-14 21:31:17 -08:00
bjorn 0c86495171 Improve Buffer:setVertex error message; 2016-11-14 21:25:46 -08:00
bjorn ee08af588c Make Buffer:setVertexMap error even better; 2016-11-14 20:16:18 -08:00
bjorn 92030baf22 Buffer:setVertexMap better error handling; 2016-11-14 20:14:45 -08:00
bjorn f083285a31 More LÖVEly error messages; 2016-11-14 20:14:36 -08:00
bjorn 3520fca758 Controller:isDown; 2016-11-14 19:57:23 -08:00
bjorn 8fe678b83a Internal Controller rename; 2016-11-14 19:47:24 -08:00
bjorn c358fac8c7 Controller:vibrate; 2016-11-14 19:33:42 -08:00
bjorn 14d29ca100 Controller:getAxis; 2016-11-14 16:22:28 -08:00
bjorn 40f7260dd3 Start controller input; 2016-11-14 16:05:55 -08:00
bjorn 69ecfc550e Optimize switching Buffer vertex maps a lot; 2016-11-14 15:56:05 -08:00
bjorn 954592d8bd Refactor graphics state, especially shaders;
This should improve performance, if not then I have failed.
2016-11-14 15:48:17 -08:00
bjorn 06c71ed07c Allow loading shaders from files;
The first argument is always the vertex shader.
The second argument is always the fragment shader.
2016-11-14 14:42:40 -08:00
bjorn 5cb11f4b2c Compilation improvements; 2016-11-14 14:16:16 -08:00
bjorn 21aba100a1 Refactor lovr.graphics.getDimensions and friends; 2016-11-14 13:47:15 -08:00
bjorn 36bc1ad9a2 Improve error messages when main.lua has error; 2016-11-14 13:43:34 -08:00
bjorn acde08228c Bind texture after setting buffer;
The `buffer` field was not being initialized to 0, so sometimes
the texture was binding to the wrong target.
2016-11-14 01:00:06 -08:00
bjorn 3ef84510c9 Improve windows platform detection; 2016-11-14 00:02:21 -08:00
bjorn daa942d932 Support BufferTextures; 2016-11-13 17:28:22 -08:00
bjorn b619a65946 Fix Buffer constructor bug; 2016-11-13 02:42:05 -08:00
bjorn 11f35763b7 Fix Buffer attribute indices; 2016-11-13 02:35:26 -08:00
bjorn c0db50b6ae Buffer:setVertices; 2016-11-12 23:18:53 -08:00
bjorn 11d96f1826 lovr.graphics.setPointSize; 2016-11-12 17:38:49 -08:00
bjorn ffde873299 Oh no; 2016-11-12 15:20:04 -08:00
bjorn cffa8df971 Fix Buffer crash on custom byte type; 2016-11-12 04:30:52 -08:00
bjorn 0c8db44e78 Fix model include; 2016-11-12 03:46:40 -08:00
bjorn f891a00b2f rm printf; 2016-11-12 01:49:39 -08:00
bjorn 27d3601c00 Add missing headset bounds functions; 2016-11-12 01:23:22 -08:00
bjorn 811bf67071 Windows fixes; 2016-11-12 01:19:47 -08:00
bjorn 7550da44d8 Model textures; 2016-11-08 14:55:16 -08:00
bjorn 8267733a42 Texture filters; 2016-11-08 14:55:16 -08:00
bjorn b69a7be1ba Better malloc error handling; 2016-11-08 14:55:07 -08:00
bjorn 82a1f17b16 Enum helpers; 2016-11-08 14:22:16 -08:00
bjorn a59f03ef78 Simplify filesystem checks; 2016-11-08 13:47:13 -08:00
bjorn 17601e237b Buffer:getTexture; Buffer:setTexture; 2016-11-08 03:14:50 -08:00
bjorn 136d6b1da7 Texture; lovr.graphics.newTexture; 2016-11-08 03:14:33 -08:00
bjorn a22b158b0c Fix Buffer bug; 2016-11-08 03:13:32 -08:00
bjorn 4dd8bcd40b Add src/lovr/types;
To avoid naming conflicts between modules and types.
2016-11-08 01:48:55 -08:00
bjorn 49761a789a Add loadImage to util; 2016-11-08 01:42:31 -08:00
bjorn 48ff1fa93c lovr.graphics.points; 2016-11-07 23:16:33 -08:00
bjorn 88a8afd775 Reset coordinate system on each frame; 2016-11-07 22:38:45 -08:00
bjorn e8022e1efc Fix segfault when model file does not exist; 2016-11-07 22:34:04 -08:00
bjorn e74149a762 Fix filesystem memory leaks; 2016-11-07 22:23:13 -08:00
bjorn be13d761e7 Clean up util; 2016-11-07 22:20:39 -08:00
bjorn 91f46929fe Normalize rotation axis vectors; 2016-11-07 22:03:13 -08:00
bjorn c4cc9a981a Enable vsync by default; 2016-11-07 22:03:03 -08:00
bjorn 34988bcdd7 lovr.filesystem.append; 2016-11-07 14:31:11 -08:00
bjorn bb98fc5aec lovr.filesystem.write; 2016-11-07 14:31:02 -08:00
bjorn 419a03a202 Filesystem utility functions; 2016-11-07 14:30:32 -08:00
bjorn 7362fafd8c rm lovr.filesystem.write; 2016-11-06 18:39:16 -08:00
bjorn 09359c6793 Clean up setSource; 2016-11-05 16:17:29 -07:00
bjorn 5d2f4746ab lovr.filesystem.write; 2016-11-05 16:17:29 -07:00
bjorn fff1638414 Fix Skybox paths; 2016-11-05 16:17:29 -07:00
bjorn 5188e5d830 Fix Model paths; 2016-11-05 16:17:29 -07:00
bjorn 74c78d7f3e lovr/graphics imports filesystem; 2016-11-05 16:17:29 -07:00
bjorn 0c0429b8d9 lovr.filesystem.read; 2016-11-05 16:17:29 -07:00
bjorn 9743660d5a rm file; 2016-11-05 16:17:29 -07:00
bjorn c33534f703 Start File; 2016-11-05 16:17:29 -07:00
bjorn 956ea96827 Fix initGlfw declaration; 2016-11-05 16:17:16 -07:00
bjorn 1cdde81e35 Improve lovr.timer; 2016-11-04 22:29:38 -07:00
bjorn 38c46106da Model normals; 2016-11-01 21:52:32 -07:00
bjorn 45d4029f6a Math is hard; 2016-11-01 21:52:19 -07:00
bjorn 93c13c8593 Model.draw transform; 2016-11-01 20:56:29 -07:00
bjorn 94a9c0e8cb lovrGraphicsTransform; 2016-11-01 20:48:04 -07:00
bjorn c0e7837ac1 Rough package loader; 2016-11-01 20:27:15 -07:00
bjorn 8869539f97 isDirectory and isFile; 2016-10-31 18:35:00 -07:00
bjorn 7c5a9585fd Clean up Model better; 2016-10-31 17:35:43 -07:00
bjorn e988f7ae41 Start lovr.filesystem; 2016-10-31 17:14:31 -07:00
bjorn fb6c1c28ed Model; 2016-10-31 13:54:32 -07:00
bjorn 9d6b6dddb4 ModelData; 2016-10-29 15:18:10 -07:00
bjorn 4a8c0f479b Fix missing include; 2016-10-29 15:17:49 -07:00
bjorn 629b26ae05 Move includes; 2016-10-28 23:40:31 -07:00
bjorn 9975e695dd Headset display dimensions; 2016-10-24 16:03:29 -07:00
bjorn 769ded9c71 Controller:getHand; 2016-10-24 15:52:16 -07:00
bjorn 703b0c2af0 Skybox; 2016-10-24 15:02:23 -07:00
bjorn 2b11142970 Improve compilation UX; 2016-10-24 14:09:32 -07:00
bjorn 2267396e5a Render to window if headset unavailable; 2016-10-24 13:43:07 -07:00
bjorn b3cd1a103e Improve error messages in main.lua; 2016-10-24 13:39:09 -07:00
bjorn 125e2d0e13 Skybox rough draft; 2016-10-23 19:03:10 -07:00
bjorn 406eab420c lovrGraphicsSetShapeData; 2016-10-23 19:01:27 -07:00
bjorn 4afc3841d8 Fix lovrGraphicsPrepare; 2016-10-23 19:01:00 -07:00
bjorn b446d8d734 Fix lovr.graphics.setShader will nil arg; 2016-10-21 19:21:43 -07:00
bjorn 12476af804 Remove warning about conf.lua; 2016-10-21 19:21:16 -07:00
bjorn 79397fc0e6 Fix shader uniforms; 2016-10-18 15:29:26 -07:00
bjorn 53409920c6 Skybox texture parameters; 2016-10-16 21:21:26 -07:00
bjorn 3d5625c482 Fix lovr.headset.renderTo callback arg; 2016-10-15 20:12:56 -07:00
bjorn 15f69d1d8a Start Skybox; 2016-10-15 20:11:54 -07:00
bjorn 9f9b2ef7e2 Include stb_image I guess ugh; 2016-10-15 16:36:31 -07:00
bjorn 36677afa76 Add stb_image; 2016-10-15 16:32:46 -07:00
bjorn a521cdaa68 Add optional exit code to lovr.event.quit; 2016-10-13 23:50:57 -07:00
bjorn 7cd168aa46 Custom Buffer vertex attribute formats; 2016-10-09 17:40:02 -07:00
bjorn 6c4100e7fb Fix ModelData memory leak; 2016-10-08 21:54:23 -07:00
bjorn e07dc76bf9 Basic ModelData; 2016-10-08 21:52:58 -07:00
bjorn d35287499f Use constants for shader attributes; 2016-10-07 18:30:37 -07:00
bjorn aa5e9943ef Use explicit generic attribute indices; 2016-10-07 18:28:09 -07:00
bjorn a6df0c58c7 Rework shape internals; 2016-10-06 23:34:35 -07:00
bjorn 78f0c2d947 Clean up, clean up;
Everybody everywhere!
2016-10-04 15:13:57 -07:00
bjorn 93979f9ae6 Clean up matrix; 2016-10-04 15:05:34 -07:00
bjorn 7fab9741fe Ignore Tupfile;
It's messy anyway ;_;
2016-10-04 15:03:21 -07:00
bjorn 3aa079b531 Start Model; Reorganize constructors; 2016-10-03 21:54:27 -07:00
bjorn 8ac95f4038 lovr.graphics.plane; 2016-10-03 20:56:45 -07:00
bjorn a2c51e17ab Fix vive orientation math; 2016-10-03 18:00:33 -07:00
bjorn d66e7c0d81 Improve vive orientation; 2016-10-03 17:02:01 -07:00
bjorn 5ef7a6a588 Graphics culling; 2016-10-03 12:02:49 -07:00
bjorn 2e48c00876 ColorMask is char; 2016-10-03 11:41:31 -07:00
bjorn e6dcfad12d lovrHeadsetIsPresent returns char; 2016-10-03 11:40:20 -07:00
bjorn c93630dd4c Fix default color; 2016-10-03 11:39:23 -07:00
bjorn 2c7e03c0ed Better bools; 2016-10-03 11:26:54 -07:00
bjorn 2391185931 Controller:getOrientation; 2016-10-03 11:16:48 -07:00
bjorn a940a473bb Add missing lovr/headset include; 2016-10-03 11:15:46 -07:00
bjorn c9f937ec19 Controller:getPosition; 2016-10-03 11:12:21 -07:00
bjorn b594b218b2 Controller:isPresent; 2016-10-03 11:12:06 -07:00
bjorn dbc1037d4c Controller type; 2016-10-03 11:11:30 -07:00
bjorn c56050ce92 Add viveGetPose; 2016-10-03 11:10:24 -07:00
bjorn 18b6b4462f lovr.headset.getController API; 2016-10-03 07:40:20 -07:00
bjorn 58a2d60ef7 Controller basics; 2016-10-02 18:09:33 -07:00
bjorn 814b62c323 Add missing interface definitions; 2016-10-01 18:09:18 -07:00
bjorn 7247c7f2ad Fix vive warnings; 2016-10-01 15:13:54 -07:00
bjorn 8c047729df lovr.timer.sleep; 2016-10-01 15:12:12 -07:00
bjorn d14bcfeea0 lovr.headset.setBoundsVisible; 2016-10-01 15:12:12 -07:00
bjorn d98cd40f49 lovr.headset.getTrackingSize; 2016-10-01 14:17:26 -07:00
bjorn 3444d6cb77 Headset organization; 2016-10-01 14:16:02 -07:00
bjorn 809c71d5b4 lovr.graphics.setLineWidth; 2016-10-01 13:48:31 -07:00
bjorn d4f6213f95 Fix lovr.graphics.getShader; 2016-10-01 13:44:20 -07:00
bjorn 9ece6c6c2c Cube rotation;
Angle-axis
2016-10-01 13:39:38 -07:00
bjorn 36cd7887f7 Filled cube basically work; 2016-10-01 12:53:15 -07:00
bjorn 82916b373b Set up draw modes; 2016-10-01 12:10:38 -07:00
bjorn 056efecc21 Add vrChaperone; 2016-09-29 23:54:38 -07:00
bjorn 1e1acfbbd9 Fix cube rendering; 2016-09-29 23:54:31 -07:00
bjorn 5f884710e6 lovr.graphics.cube test; 2016-09-29 23:18:51 -07:00
bjorn d4f20c8379 lovr.graphics.line; 2016-09-29 19:39:25 -07:00
bjorn 8ab7c06612 Improve Vive rendering; 2016-09-29 00:21:38 -07:00
bjorn 93f007f329 Shape infrastructure; 2016-09-29 00:00:02 -07:00
bjorn 33b19f367a Fix rotation; 2016-09-28 23:59:10 -07:00
bjorn 4679696288 lovr.graphics.getDimensions and friends; 2016-09-28 22:10:03 -07:00
bjorn 44b19b4e37 Use framebuffer size for scissor; 2016-09-28 22:09:57 -07:00
bjorn 086dd4ae4f Formatting; 2016-09-28 21:48:07 -07:00
bjorn 7c707d9d6e Scissor; 2016-09-28 21:47:36 -07:00
bjorn e188c0beca lovr.graphics.setColor; 2016-09-28 20:11:58 -07:00
bjorn a24bdcf98a Use unsigned chars for color mask; 2016-09-28 19:38:58 -07:00
bjorn ccd0b5374e Move default shader code into shader; 2016-09-28 19:34:48 -07:00
bjorn ab14cf5d31 Rename clearColor to backgroundColor; 2016-09-27 21:37:46 -07:00
bjorn d9977a6b99 lovr.graphics.setColorMask; 2016-09-27 21:32:57 -07:00
bjorn 0d7d57acea Remove getProjection from now; 2016-09-27 20:49:31 -07:00