bjorn
e218733ee2
Make splay axis 1D;
2020-02-13 15:18:12 -08:00
bjorn
5197d30b94
Add getSkeleton;
2020-02-13 15:08:59 -08:00
bjorn
0e4c42c8b0
Add pinch axis;
2020-02-13 15:08:58 -08:00
bjorn
71e63ddac2
openvr: add curl/splay axes for finger devices;
2020-02-13 15:08:58 -08:00
bjorn
d448bdc95c
Finger devices/axes; OpenVR finger poses;
2020-02-13 15:08:58 -08:00
bjorn
7edb562732
Add lovr.headset.getTime;
...
Unlike lovr.timer.getTime, this is the predicted time at which the
current frame will be displayed. It can be used in place of
lovr.timer.getTime for smoother animations. It's unclear if this
could be used for a suitable replacement for dt though.
2020-02-09 11:26:23 -08:00
bjorn
67ba5f3a82
Add more graphics stats;
2020-01-31 03:43:52 -08:00
bjorn
c9c5d43829
Shader:hasBlock; Shader:sendBlock errors on missing block;
2020-01-30 18:26:05 -08:00
bjorn
78f272247b
newCanvas creates array textures when multiview;
2020-01-30 17:48:01 -08:00
bjorn
f89998b21f
Add eye/left and eye/right devices;
...
Currently nobody returns data for them, though headset drivers could
start to provide poses estimated from the head pose and IPD info.
This also makes it easier to integrate eye tracking later.
2020-01-29 17:53:03 -08:00
bjorn
0aa724116e
Headset views;
...
- lovr.headset.getViewCount
- lovr.headset.getViewPose
- lovr.headset.getViewAngles
2020-01-27 22:11:58 -08:00
bjorn
56dc8d0b9e
Handle stereo shaders better;
...
- Creating a shader from a DefaultShader will respect the stereo flags.
- Auto shaders will properly be stereo/nonstereo based on the target Canvas.
2020-01-27 16:33:15 -08:00
bjorn
4379d25e1c
Organization;
2020-01-27 14:02:54 -08:00
Cassie Jones
3e09120173
Compile shaders using source lengths
...
The previous implementation relied on glShaderSource inferring source
lengths when the lengths weren't specified. This relies on the sources
being properly null-terminated, however, which isn't the case due to
file loading changes which now use pointer + length. This could cause
intermittent crashes.
Changing this on the shader side meant adding some extra arguments for
passing around shader source lengths. For most of the other cases, where
we're using string literals as the sources, we can just specify -1 as
the length, since OpenGL will calculate the string length for you any
time the length is negative.
2020-01-27 16:13:21 -05:00
bjorn
7ca23bc58a
lovr.headset.getDisplayFrequency;
2020-01-24 23:06:30 -08:00
bjorn
4f7bb9e53e
lovr.headset.wasPressed; lovr.headset.wasReleased;
2020-01-24 22:48:36 -08:00
bjorn
8c429e89ac
Fix -Wshadow;
2020-01-23 11:18:04 -08:00
bjorn
4c1917f6ce
Fix some prototypes;
2020-01-23 10:55:46 -08:00
bjorn
ddcdce25dc
Minor style stuff;
2020-01-22 15:41:48 -08:00
bjorn
a5424a1932
Microphone:getData supports sampleCount/destination;
2020-01-22 15:36:41 -08:00
Nevyn Bengtsson
a5c59e2d12
Fixes from review
2020-01-20 08:49:11 +01:00
Nevyn Bengtsson
95edb43654
TextureData: holds Blob instead of being Blob, just like SoundData
...
also replaces TextureData:getPointer with TextureData;getBlob
2020-01-19 22:59:44 +01:00
Nevyn Bengtsson
91cc385340
Remove redundant SoundData:getPointer()
2020-01-19 22:43:13 +01:00
Nevyn Bengtsson
9127dd823c
Fix bugs in sounddata-has-blob
2020-01-19 21:22:23 +01:00
Nevyn Bengtsson
7107ecd235
SoundData:getBlob()
2020-01-19 17:50:04 +01:00
Nevyn Bengtsson
790629bc3e
SoundData: has-a blob instead of is-a blob
2020-01-19 17:50:04 +01:00
Nevyn Bengtsson
8515cd98fe
Add destination buffer size to microphone:getData()
...
So that we can use OpenAL's internal ring buffer and only dequeue
exactly the amount we need at the moment.
2020-01-19 17:03:35 +01:00
Bjorn
3a5c3ca97c
Merge pull request #189 from bjornbytes/channel-mutex
...
Channel ownership stuff
2020-01-15 17:54:00 -08:00
bjorn
2a52796c6f
Commenting;
2020-01-15 17:56:09 -08:00
bjorn
afa5523773
Curve:render always returns 2 points if it's a line;
2020-01-14 01:08:57 -08:00
bjorn
f728496608
Make math module work better in threads;
...
conf doesn't work in threads. While this seems problematic, it can
kinda be considered the right thing. Right now the math module can't
be required at all in threads which seems bad, so we'll make it work
and just ignore the "globals" flag for now.
2020-01-14 00:39:38 -08:00
bjorn
3b8d485fe9
Mesh:setVertices(Blob);
2020-01-14 00:22:35 -08:00
bjorn
bd6d45cd30
Add comment;
2020-01-13 23:51:59 -08:00
bjorn
056c1e7fe4
Simplify Channel cleanup;
2020-01-13 23:49:52 -08:00
bjorn
bb7bcb9b3d
Fix lovr.data.newBlob(blob);
2020-01-13 20:39:43 -08:00
Bjorn
5dd35edcb3
Merge pull request #188 from mcclure/newthread-crash
...
Fix segfault on lovr.thread.newThread(nil)
2020-01-13 19:50:35 -08:00
mcc
2a3b4694f5
Fix crash on lovr.thread.newThread(nil)
2020-01-11 14:56:26 -05:00
Nevyn Bengtsson
edbfbf9bdc
audiostream: make getDuration consistent between raw and buffer-based
...
queueLength was in samples, samples was samples/channelCount. Now samples is always samples, and the division by channels occurrs in the new getter
2020-01-08 17:58:25 +01:00
Nevyn Bengtsson
af6b3515ef
audiostream: use samples
instead of queueLength
...
Instead of having a bogus samples ivar in AudioStream when it's raw, use it to denote the amount of audio data enqueued.
This means `stream:getDuration()` gets the same meaning as `stream:getQueueLength()` (except in seconds instead of samples), so we can remove the latter.
2020-01-08 17:55:04 +01:00
Nevyn Bengtsson
a8b4dc673d
Accessor for RawAudioStream:getQueueLength
...
Useful for determining current amount of latency.
2020-01-05 00:05:29 +01:00
Nevyn Bengtsson
5232aa2ff2
RawAudioStream: Add a limit to amount of queued data
...
This is useful for making sure the audio subsystem doesn't go haywire with too much generated data
2020-01-04 23:49:58 +01:00
Nevyn Bengtsson
4fb4f6cdd1
RawAudioStream lua API
2020-01-03 17:15:12 +01:00
bjorn
c9b1f257bf
api: try new file naming convention; Tupfile: cleanup;
...
I assume full responsibility for any catastrophes this causes.
2019-12-31 19:31:44 -08:00
bjorn
12fcaffc3b
Slight update to lovrDirSep;
...
Macro instead of global variable.
2019-12-29 10:30:26 -08:00
bjorn
a103637419
Fix ModelData refcounting;
2019-12-20 04:52:55 -08:00
Bjorn
16b93869ee
Merge pull request #143 from bjornbytes/shadow-samplers
...
Shadow samplers;
2019-12-14 11:34:38 -08:00
bjorn
e2d8f8c645
platform -> os;
...
The function names are staying the same for now.
2019-12-13 19:55:46 -08:00
bjorn
5957a1d007
Channel:peek also returns status;
2019-12-13 19:53:31 -08:00
bjorn
e2f67c106d
Thread:start supports up to 4 arguments;
...
They are passed to the chunk.
2019-12-13 15:50:10 -08:00
bjorn
e316e6156b
lovr.graphics.get/setColorMask;
2019-12-10 13:44:51 -08:00
bjorn
2f9400a5f7
Adjust includes;
2019-12-10 13:01:28 -08:00
bjorn
b518a4c983
rm misc physfs;
2019-12-10 12:38:06 -08:00
bjorn
403ed8d3b0
Windows;
2019-12-10 12:19:50 -08:00
bjorn
488c125c5f
Draw the rest of the owl;
2019-12-10 12:19:50 -08:00
bjorn
6a8048765f
luax_loadfile uses core/fs;
2019-12-10 12:19:50 -08:00
bjorn
f3745a1edc
Use uint64_t for seed in luax_checkrandomseed;
2019-12-05 13:46:12 -08:00
bjorn
ad5389b1f4
Improve luax_readquat(nil);
2019-11-28 15:26:52 -08:00
bjorn
2a5bae0b18
Improve error messages for unknown types;
2019-11-27 20:45:18 -08:00
Bjorn
539e25897b
Merge pull request #157 from bjornbytes/shape-sensor
...
Shape:isSensor; Shape:setSensor;
2019-11-20 18:35:24 -08:00
bjorn
9ac34ff190
Add :release to all objects;
2019-11-11 18:42:11 -08:00
bjorn
13136482b9
Fix Channel memory leak;
...
Channels need to be removed from the global array/map when destroyed.
Note that this exposes an infinite loop in map_remove, which will
be fixed later.
Note also that Channel's are retained if they have any messages in
them, to prevent releasing a channel while it has pending messages.
2019-11-11 18:33:33 -08:00
bjorn
8d12f0b867
Make userdata hashes 64 bit;
2019-11-11 16:39:02 -08:00
bjorn
a7e24ab28e
Joint:isEnabled; Joint:setEnabled;
2019-11-11 16:39:02 -08:00
bjorn
d21911d010
Add core/map hash table; rm lib/map;
2019-10-30 00:07:05 -07:00
bjorn
d51d2b4105
Fix stack balance with luax_checkvariant;
...
Was breaking Channel:push.
2019-10-22 16:42:10 -07:00
bjorn
d93e17e800
Texture:setCompareMode; Shadow samplers;
2019-10-14 17:12:34 -07:00
bjorn
77258ec4dd
mat4 multiplication works with vec4;
2019-10-13 16:02:21 -07:00
bjorn
f0342341af
Fix quat:mul accidentally working on vec2/vec4;
2019-10-12 12:43:49 -07:00
bjorn
b6093eda2a
Shape:isSensor; Shape:setSensor;
2019-10-10 15:36:28 -07:00
bjorn
ac53f5a56f
Fix Collider:addShape and Collider:removeShape;
2019-10-08 15:45:53 -07:00
programmer2
ba0aa13835
Fix World:Collide to use new luax_checkshape
...
This appears to have been missed in commit 22fe333
2019-10-08 21:30:03 +02:00
bjorn
0c642a6790
Improve mat4:unpack;
...
- Orientation is correct when the matrix is scaled
- Orientation calculation is more efficient
2019-10-04 19:26:09 -07:00
bjorn
cc858e062c
Don't mind me;
2019-09-26 21:58:26 -07:00
sophia
ef84a16716
Throw lua errors in the error handler;
2019-09-24 12:04:36 -07:00
bjorn
22beccedc3
Model:getAnimationDuration;
2019-09-19 19:21:31 -07:00
bjorn
1902787b1b
Modify GPU timer API;
...
- lovr.graphics.tock returns the latest value of the timer, or 0.
- Timers are not in the stats table anymore.
This is to prepare for an upcoming internal change that affects timers.
2019-09-18 18:21:38 -07:00
bjorn
f82bcb703b
Finalize skeletal input API;
2019-09-18 16:12:08 -07:00
bjorn
6c130ebd86
Fix warning;
2019-09-18 16:12:08 -07:00
bjorn
b3f1b1db0c
mat4:rotate uses y axis by default;
2019-09-13 23:22:29 -07:00
mcc
c9cc5362bd
model:getAnimationName(idx) and model:getNodeName(idx)
2019-09-04 21:09:54 -04:00
mcc
8b18c735ca
model:getMaterialName(idx)
2019-09-04 17:17:56 -04:00
bjorn
3e47f958ad
Fix mat4:lookAt;
2019-08-31 05:45:19 -07:00
bjorn
00412e2e79
Add a conf.lua flag for making the window resizable;
2019-08-28 00:59:03 -07:00
bjorn
50a1629dbc
Model:get[Animation|Material|Node]Count;
2019-08-27 15:02:24 -07:00
bjorn
31fed6a940
Fix stereo flag for custom shaders;
2019-08-27 14:59:17 -07:00
bjorn
305596adf8
Fix windows build;
...
LOVR_EXPORT needs to be on the declaration, unfortunately.
2019-08-26 15:53:10 -07:00
bjorn
28344928c9
Simplify arr;
2019-08-21 23:16:58 -07:00
bjorn
9b0e43b249
Fix t.window = nil;
2019-08-21 22:26:31 -07:00
bjorn
13655d0df4
Simplify logging;
2019-08-21 19:02:02 -07:00
bjorn
cd09e1e695
rm sds;
2019-08-21 16:30:20 -07:00
bjorn
8d4760167f
luax is now api;
2019-08-21 15:27:26 -07:00
bjorn
7c8a44cc57
Cleanup function pointer typedefs;
2019-08-21 14:44:54 -07:00
bjorn
b51dece762
Fix bug with permanent vectors;
2019-08-20 00:54:42 -07:00
bjorn
26e7233fde
Fix some API issues with lightuserdata;
2019-08-19 14:35:06 -07:00
bjorn
b1b97ddb02
quat:direction returns vec3;
2019-08-19 14:19:10 -07:00
bjorn
97e90a8699
Fix checkvariant error message;
2019-08-19 14:16:42 -07:00
bjorn
584261e21f
rm ffi vectors;
2019-08-19 14:13:36 -07:00
bjorn
c703092f87
Add missing timers GraphicsFeature;
2019-08-13 22:11:59 -07:00
bjorn
93f076acc9
Fix default uniform values;
...
Not supported in GLES.
2019-08-09 17:36:14 -07:00
bjorn
4d3bfea67c
Model:getMaterial(name|index); rm Model:setMaterial;
2019-08-09 16:10:46 -07:00
bjorn
a1cc3fb838
rm lovr.headset.getDisplayTime;
...
It is not useful in its current state, but will be useful later.
2019-08-09 00:01:08 -07:00
bjorn
289d365866
Better error messages when loading cubemaps;
2019-08-07 15:14:59 -07:00
bjorn
96c47d590c
rm lovrEnvironmentTexture from Material;
2019-08-05 15:20:17 -07:00
bjorn
06fb8b2503
Simplify fill;
...
lovr.graphics.fill renders a fullscreen quad, it's convenient because
you don't need to set up a mesh and toggle all the pipeline states.
However, if you are dealing with copying/rendering between stereo
textures, you have to write your own shader for that. For now.
2019-08-03 16:03:13 -07:00
bjorn
38671d4ca9
Fix warning;
2019-08-01 13:01:41 -07:00
bjorn
7690db28af
Windows: Fix all the int warnings;
2019-07-31 17:51:49 -07:00
bjorn
ca8e280dcd
Fix texture refcounting in lovr.graphics.newTexture;
...
Also a memory leak with window icons (does anyone use that?)
2019-07-31 14:43:35 -07:00
bjorn
78f2060405
rm lovr.headset.getAcceleration, getAngularAcceleration;
...
Because OpenXR did...
2019-07-30 20:22:08 -07:00
bjorn
9712f4765c
lovr.headset.hands is CURSED;
2019-07-30 20:17:38 -07:00
bjorn
947c468eb1
Don't restart twice on F5;
2019-07-29 11:52:06 -07:00
bjorn
2b19c64aca
rm primary DeviceButton and DeviceAxis;
...
It is confusing and doesn't really solve the intended problem very well.
For now we will all just suffer with our tedious device-specific Lua code.
2019-07-17 17:33:21 -07:00
bjorn
c92c0ef3c5
lovr.headset.isTracked;
2019-07-17 17:09:45 -07:00
bjorn
416f28990a
Tracking functions return 0 instead of nil; rm lovr.headset.getDirection;
2019-07-17 17:07:33 -07:00
bjorn
a04d55d13e
Fix quat indexing in vanilla Lua;
2019-07-16 23:03:27 -07:00
bjorn
013d301c35
Fix vec3:sub in vanilla lua;
2019-07-16 22:53:01 -07:00
bjorn
7f445db3cc
Update mat4:set for vanilla lua;
2019-07-16 22:51:26 -07:00
bjorn
122143b13a
vec4;
2019-07-16 20:30:51 -07:00
bjorn
9156fa2cbf
Vector rework;
2019-07-16 20:30:51 -07:00
bjorn
4b4020d3a7
Model:pose; Model:getNodePose;
2019-07-11 20:09:46 -07:00
bjorn
6b87576e6d
Channel: cleanup;
2019-07-11 11:29:18 -07:00
bjorn
1f8a7e073f
Curve: cleanup;
2019-07-11 11:22:03 -07:00
bjorn
3c07ad6b0b
Replace Animator with Model:animate;
2019-07-10 22:08:19 -07:00
bjorn
4372eb293e
rm comma operator;
...
everyone is making fun of me haha
2019-07-10 18:46:51 -07:00
mcc
a6936b5649
Fix -DLOVR_ENABLE_THREAD=OFF compile
...
l_event.c was processing a thread-related event and in the process using a thread struct, even when LOVR_ENABLE_THREAD is undefined and threads do not exist. I caused the thread event type to simply not exist when the thread module is not being built.
Since the event is now only sometimes present, I put it at the end of the enum as slight protection against binary mismatches with dynamically loaded modules.
2019-07-10 16:23:20 -07:00
bjorn
2fb393306c
rm skybox args;
...
They used to always be necessary, now they are almost never necessary.
2019-06-29 21:01:03 -07:00
bjorn
d3f08fd1f0
rm logo.png;
2019-06-29 18:28:20 -07:00
bjorn
e82ba030a6
lovr.headset.getDisplayTime;
...
Returns the predicted display time, which is the estimated time at which
the photons of the next frame will hit the eyeballs of a person in the HMD.
This should be used instead of lovr.timer.getTime when used for rendering
something that is time-dependent. Updating simulations, logic, or access
to high frequency times should still use lovr.timer.getTime.
2019-06-29 17:36:36 -07:00
bjorn
d87fc56b63
lovr.headset.getDisplayMask;
2019-06-28 00:13:45 -07:00
bjorn
551dea8c86
Adjust includes;
2019-06-27 13:44:09 -07:00
bjorn
fe21de403b
lovrGraphicsDrawMesh;
2019-06-27 13:35:43 -07:00
bjorn
928ccee5f1
Multiview;
2019-06-25 01:21:59 -07:00
bjorn
9f3638b018
TextureData:paste;
2019-06-20 23:36:18 -07:00
bjorn
7ebee200ea
rm strdup;
...
It isn't part of C, causing compiler errors on some platforms.
2019-06-20 22:21:31 -07:00
bjorn
879c789a08
Polyfill M_PI;
...
It technically isn't part of C, which is causing problems on some systems.
2019-06-20 21:43:40 -07:00
bjorn
4611b1c9a3
Add no-op standard shader;
2019-06-20 14:21:35 -07:00
bjorn
eb1e257209
Add new array implementation; Upgrade filesystem;
...
Filesystem:
- Uses streaming file IO.
- Uses less memory when requiring files.
- Simplifies its require path implementation.
2019-06-16 13:30:30 -07:00
bjorn
f8f6d98df4
Use better default for identity quat;
2019-06-14 15:04:17 -07:00
bjorn
9c322495fa
Fix bug when reading mat4s;
2019-06-14 13:22:13 -07:00
bjorn
2f3c23ed7e
Ensure getHands uses 4-element vec3;
2019-06-14 13:04:10 -07:00
bjorn
79083c7df1
Fix warnings on newer versions of gcc;
2019-06-11 19:57:20 -07:00
bjorn
e9853ed3c7
t.math.ffi conf flag;
2019-06-10 00:11:20 -07:00
bjorn
98f4365474
Add astc and dxt GraphicsFeatures;
2019-06-09 23:59:57 -07:00
bjorn
b0a7d5c122
ASTC textures;
...
I like typing numbers.
2019-06-09 09:11:29 -07:00
bjorn
06c6b172de
vec3 has 4 elements;
2019-06-03 07:20:03 -07:00
Bjorn Swenson
68c1b6a201
Merge pull request #122 from bjornbytes/hand-updates
...
Hand updates
2019-06-03 00:14:45 -07:00
bjorn
374492c586
Add experimental hotkeys flag;
...
- Add t.hotkeys flag to conf.lua, which defaults to true.
- If t.hotkeys is truthy, the following hotkeys will be enabled:
- Escape: Quit the experience
- F5: Restart the experience
2019-06-02 03:00:12 -07:00
bjorn
22fe333150
Update refcounting (again);
...
- Ref struct only stores refcount now and is more general.
- Proxy stores a hash of its type name instead of an enum.
- Variants store additional information instead of using a vtable.
- Remove the concept of superclasses from the API.
- Clean up some miscellaneous includes.
2019-06-02 01:02:26 -07:00
bjorn
d2bff7d239
lovr.graphics.tick and tock;
...
Initial support for GPU timer queries.
2019-06-01 17:29:53 -07:00
bjorn
84bd50379d
Add primary button/axis;
...
It's called "primary".
2019-05-31 12:00:15 -07:00
bjorn
7ac3d6938b
rm TRACKER devices for now;
...
This is not the correct way to expose them. It doesn't seem like
there is consensus on how to expose them yet. At the very least
LÖVR should instead use the hardcoded OpenVR tracker paths like
/camera, /keyboard, /foot/left, /foot/right, etc.
See these issues:
- https://github.com/ValveSoftware/openvr/issues/1030
- https://github.com/ValveSoftware/openvr/issues/962
2019-05-31 10:57:29 -07:00
bjorn
9674276ff7
Add lovr.headset.getHands;
...
The iterator is nice and concise, but a table is more conventional
and allows you to easily retrieve the number of tracked hands. The
iterator version may be removed in favor of the table version, since
you can always iterate over a table yourself.
2019-05-31 10:52:31 -07:00
bjorn
af0678f9e9
rm DEVICE_HAND;
...
If we expose both unhanded hands and handed hands, people need to
deal with handling (haha) both cases in their apps. It's simpler
to always deal with left and right hands, even though it is a bit
less general. Still, this is congruent with the current state of
OpenVR and OpenXR, and I think there are still open questions about
the more uncommon cases where there are more than two hands.
2019-05-31 10:41:40 -07:00
bjorn
d11e9be175
Lua userdata store their destructor in their metatable;
2019-05-28 16:31:13 -07:00
bjorn
c5210deae8
Fix ShaderFlag parsing;
2019-05-28 03:43:12 -07:00
bjorn
9b6f7c35b4
Fix lovr.headset.isTouched;
2019-05-24 15:14:20 -07:00
bjorn
3bf08f0ca3
Add the ability to create default shaders;
...
lovr.graphics.newShader('font')
2019-05-22 18:00:02 -07:00
bjorn
c464bde609
Add DefaultShaders enum;
2019-05-22 16:36:40 -07:00
bjorn
3dc4d06285
Fix eye enum;
2019-05-22 14:37:46 -07:00
bjorn
3804a1c0ee
lovrPlatformGetName;
...
Used in lovr.getOS.
2019-05-20 20:44:39 -07:00
bjorn
4cc154fdfa
More number conversions;
2019-05-20 20:35:07 -07:00
bjorn
df6b7fc96a
Ref is mostly private now;
...
It's really nice how objects don't need to care about how they're
allocated/managed now.
2019-05-20 15:09:06 -07:00
bjorn
57aad490ae
Start sized int conversions;
2019-05-20 14:34:03 -07:00
bjorn
e368723248
Improve platform-specific defines;
2019-05-20 04:05:39 -07:00
bjorn
67ddefd0c2
Ensure platform functions have prefix;
2019-05-20 04:02:25 -07:00
bjorn
b1e848ef6b
Cleanup filesystem module;
2019-05-20 03:51:22 -07:00
bjorn
7645f4c014
Add core folder;
2019-05-20 02:47:33 -07:00
bjorn
4a47afca38
Organize api folder;
2019-05-19 00:31:42 -07:00
bjorn
a4e563fe6f
Clean up event module;
2019-05-14 04:37:56 -07:00
bjorn
3267bad4fa
Add ShaderFlags;
...
newShader and newComputeShader accept an optional options table
that can contain a table of flags. Flags are turned into #defines
in the shader source and can be used as specialization constants in
the future.
Currently they can only be bools and ints. This might change to add
float and/or remove bools.
2019-05-14 03:48:01 -07:00
bjorn
6134abe866
Handle vsync better;
...
- Add vsync flag to t.window and lovr.graphics.createWindow.
- vsync is 1 by default.
- Some headset drivers override vsync if they have special timing requirements.
2019-05-14 00:18:22 -07:00
bjorn
f786c40b4e
Rework Buffer updates;
...
Use unsynchronized mapped buffers on macOS.
Reduce amount of Buffer flushes and stalls by flushing once per
batch instead of once per draw.
2019-05-13 20:35:21 -07:00
bjorn
83b8ee2d08
Audio cleanup;
2019-05-13 03:53:17 -07:00
bjorn
963f496ac1
Lua hides a Type in its userdata;
2019-05-13 03:21:11 -07:00
bjorn
51ce0c1418
rm compat;
2019-05-12 22:28:02 -07:00
bjorn
7c2a119324
SteamVR Input
2019-05-12 22:23:28 -07:00
bjorn
5b0fa8b522
Fix warnings;
2019-05-12 22:23:28 -07:00
bjorn
db3c3dbb1e
Fix lovr.headset.hands;
2019-05-12 22:23:28 -07:00
bjorn
6ff35420bd
More leap fixes;
...
Also reduce branching in headset accessors.
2019-05-12 22:23:28 -07:00
bjorn
26c1859531
Update WebVR;
2019-05-12 22:23:28 -07:00
bjorn
2ecae65925
trackpad -> touchpad;
...
Sorry
2019-05-12 22:23:02 -07:00
bjorn
57321db2cd
lovr.headset.getDriver accepts devices;
2019-05-12 22:23:02 -07:00
bjorn
5413f6a427
Device iterators;
2019-05-12 22:23:02 -07:00
bjorn
7807b1abd7
lovr.headset.getAcceleration, getAngularAcceleration;
...
Add missing getBonePose impls.
Refactor some ovr stuff.
2019-05-12 22:23:02 -07:00
bjorn
b6e1e5e3b0
lovr.headset.getBonePose; Device shorthands;
2019-05-12 22:23:02 -07:00
bjorn
05f4ba7342
Change everything;
...
Use enums because they make things easier.
2019-05-12 22:23:02 -07:00
bjorn
89ccf750ba
Start compat system;
2019-05-12 22:23:02 -07:00
bjorn
c2fc7daf2d
Split mat4_getTransform;
2019-05-12 22:22:29 -07:00
bjorn
801f997b0a
Use vectors for headset pose accessors;
2019-05-12 22:22:29 -07:00
bjorn
344edd8c30
Add missing OpenXR string constant;
2019-05-12 22:22:29 -07:00
bjorn
e22d98e09e
Finish Leap backend;
2019-05-12 22:22:29 -07:00
bjorn
5ff49e73c2
Leap WIP;
2019-05-12 22:22:29 -07:00
bjorn
400598735c
rm isTracked for now;
2019-05-12 22:22:29 -07:00
bjorn
df5de9a35e
Use strings for paths;
...
It's probably slower, but it's way less complicated, so it seems like
a win for now. Can implement compile-time hashing, tries etc. later
if it's identified as a performance issue for a real person.
Also a bunch of cleanup in openvr.c and oculus.c.
2019-05-12 22:22:29 -07:00
bjorn
45931d005a
lovr.headset.isTracked;
2019-05-12 22:22:29 -07:00
bjorn
bb06b211cd
Add missing getDirection binding;
2019-05-12 22:22:29 -07:00
bjorn
5c6163580b
rm unused headset.h;
2019-05-12 22:22:29 -07:00
bjorn
d8581106d4
Support Vive trackers again;
...
/trackers/1
2019-05-12 22:22:29 -07:00
bjorn
85d461e71c
Fixup lovr.headset.getName;
2019-05-12 22:22:29 -07:00
bjorn
50e77fc023
Combine getVelocity and getAngularVelocity impls;
2019-05-12 22:22:29 -07:00
bjorn
a9ef3656a1
lovr.headset.getDirection;
2019-05-12 22:22:29 -07:00
bjorn
965f39f834
Do less work in lovr.headset.getPosition/getOrientation;
2019-05-12 22:22:29 -07:00
bjorn
9a8b119a81
Add missing enum;
2019-05-12 22:22:29 -07:00
bjorn
77f848ea8f
Update oculus backend;
2019-05-12 22:22:29 -07:00
bjorn
f5b976cfae
Actually read paths in API;
2019-05-12 22:22:29 -07:00
bjorn
e406678b1c
rm luax_pushpath;
2019-05-12 22:22:29 -07:00
bjorn
2584809c23
Reorganize path enum;
2019-05-12 22:22:29 -07:00
bjorn
4edb8de0b0
Shorten path enum prefix;
2019-05-12 22:22:29 -07:00
bjorn
86537141ac
Add eye path;
2019-05-12 22:22:29 -07:00
bjorn
b42c3ffc0e
Rename hands to hand;
2019-05-12 22:22:29 -07:00
bjorn
60d2111937
Add proximity to Subpaths;
2019-05-12 22:22:29 -07:00
bjorn
b0067233f7
getType -> getName;
2019-05-12 22:22:29 -07:00
bjorn
fd985c95ff
rm isMounted;
2019-05-12 22:22:29 -07:00
bjorn
da6fd4d07c
Remove Controllers;
2019-05-12 22:22:29 -07:00
bjorn
bd609fc338
rm Controller:getHand;
2019-05-12 22:21:06 -07:00
bjorn
cb0a40a4b6
lovr.headset.isDown; lovr.headset.isTouched;
2019-05-12 22:21:06 -07:00
bjorn
45757f2fa3
Fixes;
2019-05-12 22:21:06 -07:00
bjorn
b95280006a
lovr.headset.newModel;
2019-05-12 22:21:06 -07:00
bjorn
cb79973b98
lovr.headset.vibrate;
...
Signature changed to take strength, duration, and frequency. All
are optional.
2019-05-12 22:21:06 -07:00
bjorn
36e4529dca
lovr.headset.getAxis;
...
Takes a path and returns 1-3 float values representing the components
of the axis at the path. The "touchx" and "touchy" axes are now just
"touchpad".
2019-05-12 22:21:06 -07:00
bjorn
5ab8904809
Controller polyfill; rm Controller pose functions; OpenVR paths;
2019-05-12 22:21:06 -07:00
bjorn
f87b4e6a25
Read paths; Desktop driver uses paths;
2019-05-12 22:21:06 -07:00
bjorn
48cf7e1874
Start paths;
2019-05-12 22:21:06 -07:00
bjorn
8208238df7
Support multiple tracking drivers;
...
Now the lovr.headset module initializes one display driver (the
first one in the list) and multiple tracking drivers. Only drivers
that implement 'renderTo' will be considered for display driver.
Tracking drivers are stored in a linked list, and retrieving pose
information involves trying all of the tracking drivers until the
pose is found.
2019-05-12 22:21:06 -07:00
bjorn
c9775c84ac
Remove t.gammacorrect flag;
...
Gamma correct rendering is core in all supported OpenGL versions,
and it's usually a good idea to enable it.
2019-05-03 17:53:33 -07:00
bjorn
594921d2ec
newThread: can load thread code from a file or Blob;
...
Also fix a lifetime issue: If the string containing thread code was
garbage collected before you started the thread, you would have been
running free'd memory as Lua code!
2019-05-02 15:09:54 -07:00
bjorn
0e0cfee6e8
Font:getWidth returns lineCount;
2019-04-27 11:13:37 -07:00
bjorn
c021afedae
Fix more warnings;
2019-04-20 18:42:25 -07:00
bjorn
b95c97ff57
rm unused mat4_setTransform function;
2019-04-20 14:15:43 -07:00
bjorn
0341233876
Also support hexcodes in lovr.graphics.clear;
2019-04-20 13:38:09 -07:00
bjorn
f268810d2a
Minor cleanup; Fix some undefined behavior;
2019-04-20 13:11:11 -07:00
bjorn
ec7afed2cb
Update one trailing reference to lib/math.h;
...
In a comment...
2019-04-20 11:41:29 -07:00
bjorn
196b4ed010
Rename math to maf;
...
It's funnier and more compatible with some compiler setups,
since it won't get confused with the system <math.h>.
2019-04-20 11:39:20 -07:00
bjorn
9d90e83657
Fix Mesh attribute normalization;
...
Normalize i8 and u8 attribute by default.
Forward attribute normalization from glTF accessors.
2019-04-13 16:08:58 -07:00
bjorn
44be3608a7
lovr.headset.getDirection; Controller:getDirection;
2019-04-12 15:08:45 -07:00
bjorn
fa4f240b7b
Fix plane uv argument parsing;
2019-04-05 05:50:43 -07:00
bjorn
011db5f1e5
Revert "Free objects in their destructors;"
...
This reverts commit d31dca5520
.
We can't unconditionally free because sometimes objects are temporarily
allocated on the stack.
2019-04-05 05:45:05 -07:00
bjorn
a5891bad92
lovr.graphics.plane uv arguments;
2019-04-05 05:34:28 -07:00
bjorn
941fc1717f
headset: forward declarations;
2019-04-05 05:08:03 -07:00
bjorn
ee27af1a85
graphics: forward declarations;
2019-04-05 04:59:14 -07:00
bjorn
66b7288764
event: forward declarations;
2019-04-05 04:32:58 -07:00
bjorn
0d30448bd0
audio: forward declarations;
2019-04-05 04:16:34 -07:00
bjorn
ae470d8804
Make registertype/extend type a macro;
...
Just a nice-to-have.
2019-04-05 03:48:36 -07:00
bjorn
6fdeda9e61
Make lovrRelease non-generic;
...
We know what type we're releasing 99% of the time, we don't need to
play a guessing game in lovrRelease, just have the caller say which
destructor to use.
There is lovrGenericRelease for situations where we need it, which
does the slower lookup of the destructor.
2019-04-05 03:41:03 -07:00
bjorn
efbc88073e
Write vertices at batch time;
2019-04-05 00:49:50 -07:00
bjorn
7409f34d36
lovr.graphics.getStats does a flush;
2019-04-01 07:37:05 +09:00
bjorn
ab42e2ca18
Fix bug when reading point/line/triangle primitive data;
...
- When reading points from a table of numbers, the array
indexing was not correct and vertex positions were not
getting correctly written.
- The normals/texture coordinates weren't getting written,
so their values were using whatever was in the buffer.
Now they are always set to zero.
2019-03-31 00:23:02 +09:00
bjorn
85c51399a6
Fix MSVC warnings;
2019-03-17 00:58:13 -07:00
bjorn
7441456aab
Rename lovr.graphics.getSupported and getSystemLimits;
...
"Features" and "Limits" will be the standard terminology used now.
2019-03-14 21:24:25 -07:00
bjorn
bf5dd56254
vec3:add and vec3:sub accept numbers;
2019-03-13 20:36:50 -07:00
bjorn
8722b6e296
Improve Canvas attachment errors;
2019-03-13 09:35:28 -07:00
bjorn
921d14014e
TextureData:setPixel supports more formats;
2019-03-11 13:36:22 -07:00
bjorn
569c9f7a11
Refactor asynchronous headset render errors;
...
It's now a more general error stored in the registry instead of
in a global variable. There are more helper functions.
2019-03-06 23:17:29 -08:00
bjorn
d45e56146a
Rename fake to desktop;
2019-03-06 23:02:47 -08:00
bjorn
d340fc7aaa
Polyfill LUA_RIDX_MAINTHREAD;
...
Instead of using a static variable.
2019-03-06 08:42:32 -08:00
bjorn
d4c8382306
Fix improper istype calls in LuaJIT;
2019-03-05 02:45:46 -08:00
bjorn
55670ab408
rm trailing whitespace;
2019-03-05 02:29:21 -08:00
bjorn
3d928c1118
lovr.graphics.newMesh accepts Blob again;
2019-03-05 02:08:53 -08:00
bjorn
27e2c56bee
lovr.filesystem.read takes and returns byte count;
2019-03-05 01:59:31 -08:00
bjorn
a8e201d89e
TextureData:getFormat;
2019-02-28 19:29:30 -08:00
bjorn
5e0c2e531f
Source:getPose; Source:setPose;
2019-02-18 18:07:28 -08:00
bjorn
41dbf6115b
Source:getOrientation; Source:setOrientation;
2019-02-18 18:01:17 -08:00
bjorn
af155ff0c5
Ensure Blob size is positive;
2019-02-17 18:43:52 -08:00
bjorn
0cba1ba28d
lovr.audio.getPose; lovr.audio.setPose;
2019-02-17 18:26:56 -08:00
bjorn
075b71e58c
Collider:getPose; Collider:setPose;
2019-02-17 18:20:35 -08:00
bjorn
90d6e2b407
Make binding functions static;
2019-02-17 14:52:22 -08:00
bjorn
d529620fea
rm unused variables;
2019-02-17 14:19:39 -08:00
bjorn
581d1d7a74
Fix warnings;
2019-02-16 23:43:20 -08:00
bjorn
62bce139d3
Fix mat4 constructor;
2019-02-14 10:31:22 -08:00
bjorn
69b6e599e9
Re-add Model:getMaterial and Model:setMaterial;
2019-02-13 23:55:47 -08:00
bjorn
b9b719e862
Fix gamma correct issue with built-in Camera;
2019-02-13 21:14:45 -08:00
bjorn
be58911276
Fix several Mesh problems;
2019-02-13 17:20:43 -08:00
bjorn
a02d4eb659
rm VertexData;
2019-02-13 15:10:52 -08:00
bjorn
9136c7e3c1
Model:getAABB;
...
It takes animated node transforms into account! But not skinning.
2019-02-13 15:10:52 -08:00
bjorn
a24d7e5447
Bugfixes during testing;
2019-02-13 15:10:52 -08:00
bjorn
3911c9d7c8
Support animation names;
2019-02-13 15:10:52 -08:00
bjorn
bea2140676
Animation optimization; Cleanup;
2019-02-13 15:10:52 -08:00
bjorn
09936a8ae2
Load animation names; General testing;
2019-02-13 15:10:52 -08:00
bjorn
540b6a60e0
Refactoring;
2019-02-13 15:10:52 -08:00
bjorn
0a4344577e
Skinning work; Bugfixes;
2019-02-13 15:10:52 -08:00
bjorn
70dc871f88
More work on Animator;
2019-02-13 15:10:52 -08:00
bjorn
80bb75968e
WIP animator rewrite;
2019-02-13 15:10:52 -08:00
bjorn
6b323e3476
Start parsing glTF;
2019-02-13 15:10:52 -08:00
bjorn
50e86579c2
vec3:min; vec3:max;
2019-02-08 12:39:10 -08:00
bjorn
3c83b36845
LuaJIT: Add .name metafields for compatibility;
2019-02-08 08:13:47 -08:00
bjorn
4a25a0120f
Vector rework;
2019-02-08 08:13:47 -08:00
bjorn
dc7f9cd0d5
lovr.graphics.getPixelDensity;
2019-02-05 12:46:48 -08:00
bjorn
8e942561f1
Simplify CompareMode handling;
2019-02-01 15:10:12 -08:00
bjorn
85ab7c7c6e
Fix comment typo;
2019-02-01 14:44:13 -08:00
mcc
4859360209
Fix compile with -DLOVR_ENABLE_HEADSET=NO
2019-02-01 13:20:28 -08:00
bjorn
eae3669fea
Rebuild math.lua.h;
2019-01-31 13:54:54 -08:00
bjorn
a1361fcd41
mat4:unpack accepts raw flag; rm redundant functions;
2019-01-30 16:18:08 -08:00
bjorn
0eb2789a2d
Improve mat4:set;
...
Ended up removing the diagonal variant, sorry holo.
2019-01-30 16:13:44 -08:00
bjorn
3d4cb166bc
Add quat:length;
2019-01-30 00:56:57 -08:00
bjorn
bf89216997
Explicitly convert lua_Numbers to floats;
2019-01-29 22:04:04 -08:00
bjorn
03e3e14718
Font:setFlipEnabled; Font:isFlipEnabled;
2019-01-29 21:49:49 -08:00
bjorn
6291a5ad5a
Always check malloc result; Less calloc;
...
Some more questions:
- Should there be some kind of allocation helper so you don't need
to always check the result?
- Throwing an error on OOM is convenient and is probably correct 90%
of the time, it even provides a nice error message instead of a
nil dereference somewhere. But it's inflexible. Is it the right
thing to do?
2019-01-29 16:53:01 -08:00
bjorn
5d29ec2db1
Curve supports vec3;
2019-01-29 16:33:44 -08:00
bjorn
a878139e26
rm math out args;
...
Needs more consideration before it can be added at the desired quality level.
2019-01-29 16:05:48 -08:00
bjorn
6c5ceabe02
Fix quat:set(nil) in vanillua;
2019-01-29 16:05:48 -08:00
bjorn
dac289d624
mat4:__mul works with vec3 in vanillua;
2019-01-29 16:05:48 -08:00