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1179 commits

Author SHA1 Message Date
bjorn 82cd9d0414 Fix Texture:setFilter for cubemap textures; 2018-01-12 20:25:41 -08:00
bjorn 8d49e05772 Don't cast floats to ints in Shader:send; 2018-01-09 20:55:14 -08:00
bjorn d67ec24884 Fix Joint:getType returning nil for DistanceJoints; 2018-01-09 19:42:09 -08:00
bjorn 7f73dfeb24 Pass arguments through to Canvas:renderTo callback; 2018-01-08 21:54:34 -08:00
bjorn f9e49f5afa Error if Canvas:renderTo does not receive a function; 2018-01-08 21:52:43 -08:00
bjorn 444abcb1c3 Improve lovr.graphics.newCanvas error messages;
Returns better error messages when width or height is not positive.
2018-01-08 21:22:42 -08:00
bjorn 511598f605 Fix lovr.headset.getDisplayDimensions when called in lovr.load; 2018-01-08 21:16:34 -08:00
bjorn e2c27fb74c Fix lovr.draw arguments; 2018-01-08 18:33:51 -08:00
bjorn 11586e8248 rm lovr.headset.getBoundsGeometry; 2018-01-06 15:49:19 -08:00
bjorn aef6345606 Prevent loading of conf.lua outside project directory; 2018-01-05 23:04:47 -08:00
bjorn f857f4e94d Average FPS over 90 ticks instead of 60; 2018-01-05 22:43:35 -08:00
bjorn 832a470c90 Make controller models more safe; 2018-01-05 21:09:32 -08:00
bjorn 2727544408 Copy strings in loader; 2018-01-04 18:49:14 -08:00
bjorn 881a515687 Fix model transform initialization; 2018-01-04 08:49:58 -08:00
bjorn 7b58012854 Flip sphere uvs; 2018-01-01 20:39:50 -08:00
bjorn 31f6401fdd Fix webvr; 2018-01-01 20:37:31 -08:00
bjorn 70ca4e3875 v0.9.1; 2017-12-31 20:26:42 -08:00
bjorn abee677d38 Give OpenVR canvas a stencil buffer; 2017-12-31 20:25:51 -08:00
bjorn de320be1cd Improve error messages in the filesystem loader;
Also fix a memory leak in lovr.filesystem.load.
2017-12-31 13:20:42 -08:00
bjorn aa4ceafbf2 Add headset type for Windows MR headsets; 2017-12-30 12:21:51 -08:00
bjorn 08cda7bad6 Fix glBindFramebuffer call; 2017-12-18 22:15:24 -08:00
bjorn 5b77d42fa0 Use proper number of MSAA samples for headset canvas; 2017-12-18 20:00:53 -08:00
bjorn 77d8b96cfd lovr.graphics.stencil; 2017-12-18 19:48:28 -08:00
bjorn 8acd7444af lovr.graphics.getStencilTest; lovr.graphics.setStencilTest; 2017-12-18 18:37:03 -08:00
bjorn 662572c4e0 Add boot.lua back; 2017-12-18 16:01:12 -08:00
bjorn f43272adc3 lovr.headset.getPose; Controller:getPose;
Remove lovr.headset.getEyePosition.  It is now an optional first
argument to the other lovr.headset functions.
2017-12-17 22:20:29 -08:00
bjorn 5401c2f3c6 Fix OpenVR render model loading; 2017-12-17 22:20:29 -08:00
bjorn 0028bbd51e Throw an error if a texture is too big; 2017-12-17 19:19:09 -08:00
bjorn 386ab78ae9 Throw an error if font texture overflows; 2017-12-17 19:13:04 -08:00
bjorn 5f38153cf1 Initialize animation track alphas properly; 2017-12-17 18:24:43 -08:00
bjorn 1d20e49829 Move api header; 2017-12-10 12:41:43 -08:00
bjorn 72aa7e858a Rename loaders to data; 2017-12-10 12:41:43 -08:00
bjorn 4a2cc56fef Move shaders into resources; 2017-12-10 12:41:43 -08:00
bjorn 2d2a4cf038 Rename data to resources; 2017-12-10 12:41:43 -08:00
bjorn c3fc7b61fd Fix crash with lovr.graphics.newMaterial; 2017-12-10 12:41:43 -08:00
bjorn 3b9db7fd42 Give OpenVR its depth buffer back; 2017-12-09 22:51:37 -08:00
bjorn 6f58b758e3 Fix texture coordinates; 2017-12-09 20:09:27 -08:00
bjorn 6df8dfe456 Canvas:getFormat; 2017-12-09 20:09:27 -08:00
bjorn ee36b47864 Depth/stencil buffers; More work on Canvas API; 2017-12-09 20:09:27 -08:00
bjorn 928ee06655 Floating point texture formats; 2017-12-09 20:09:27 -08:00
bjorn fa8af65073 Refactor texture formats; 2017-12-09 20:09:27 -08:00
bjorn c6a395fa21 Switch to table variant of newCanvas API; 2017-12-09 20:09:27 -08:00
bjorn 2243fe10ae Flip canvas perspective projection; 2017-12-09 20:09:27 -08:00
bjorn 0eebea28a9 Canvas:getMSAA; 2017-12-09 20:09:27 -08:00
bjorn 6577133635 Canvases can be used anywhere Textures are; 2017-12-09 20:09:27 -08:00
bjorn d261e4b00d Start Canvas objects; 2017-12-09 20:09:27 -08:00
bjorn 8eec247adb lovr.graphics.getStats; 2017-12-09 20:07:42 -08:00
bjorn 650f100b15 Fix bug where Shader:send uses incorrect number of values; 2017-12-08 13:04:43 -08:00
bjorn c6b7d9729d rm lovrGraphicsGetWindow; 2017-12-03 15:23:38 -08:00
bjorn b9b1238968 v0.9.0; 2017-12-01 20:11:34 -08:00
bjorn da0afb487c Small fixes for WebVR; 2017-12-01 19:59:55 -08:00
bjorn 8e686bba92 Only enable mouselook on press;
For better WebVR experience.
2017-12-01 19:36:05 -08:00
bjorn a698edc475 Bugfixes; 2017-11-30 21:17:54 -08:00
bjorn b48ceb7526 Fix bug with model IO; 2017-11-29 19:06:04 -08:00
bjorn 2869bac3cd Fix animation alpha; 2017-11-29 00:00:13 -08:00
bjorn 3756c06ec7 More flexible shorthands for texture and material args; 2017-11-28 20:42:36 -08:00
bjorn 17565ab201 Fix seeking animations to negative values; 2017-11-28 16:52:01 -08:00
bjorn c51731f869 Fix animations with negative speeds; 2017-11-28 16:50:43 -08:00
bjorn 251132d106 Fix bug with Animator:reset; 2017-11-28 14:38:47 -08:00
bjorn 2a43269222 Add OVR_multiview extension; 2017-11-27 20:53:46 -08:00
bjorn 097a88302e Add lines and linestrip MeshDrawModes; 2017-11-25 19:49:22 -08:00
bjorn ddd905627b Mesh:drawInstanced; Model:drawInstanced;
No attribute divisors yet.
2017-11-25 19:45:44 -08:00
bjorn cb2265e547 Remove material from graphics state;
It is now local state to models and meshes and can be passed as
an optional first argument to most primitives.
2017-11-25 19:02:28 -08:00
bjorn 093ef37bf3 Gamma correct colors correctly; 2017-11-25 17:57:59 -08:00
bjorn 7c64bac1c6 Fix windows path normalizing for referenced textures; 2017-11-25 13:42:55 -08:00
bjorn a9c53372ad Ensure animator is NULL on model creation; 2017-11-25 13:30:02 -08:00
bjorn c6d29f5de3 Add the ability to select headset drivers at runtime;
Messy.
2017-11-25 13:02:09 -08:00
bjorn bb90c8d378 Reduce max bones per mesh to 48; 2017-11-25 12:29:40 -08:00
bjorn f63c3c9261 Formatting; 2017-11-25 12:14:00 -08:00
bjorn 1695cc6be1 Subdivide meshes with high bone counts; 2017-11-25 12:03:59 -08:00
bjorn 5e2c2e0092 Use readBytes and writeBytes intead of read and write; 2017-11-25 12:03:59 -08:00
bjorn b2a05612db Fix assimp file IO type signatures; 2017-11-25 02:26:45 -08:00
bjorn eecc675043 Make textures immutable and fix font atlas resizing; 2017-11-24 14:13:07 -08:00
bjorn ef0ba9124d lovr.math.gammaToLinear; lovr.math.linearToGamma; 2017-11-24 00:53:08 -08:00
bjorn fd9c714d0f Ask glfw for an srgb capable window; 2017-11-24 00:17:52 -08:00
bjorn f34d3536cf Gamma correction for OpenVR; 2017-11-23 23:40:20 -08:00
bjorn 76f690e813 Guard against empty textures; 2017-11-23 23:29:45 -08:00
bjorn 066046b408 Use proper sized texture formats; 2017-11-23 15:21:59 -08:00
bjorn 2b88d51ff8 Add texture/color variants to lovr.graphics.newMaterial; 2017-11-23 14:41:22 -08:00
bjorn 4fb72d8cb9 rm printf; 2017-11-23 14:24:50 -08:00
bjorn 1662e79f0e Use srgb formats for textures; 2017-11-23 14:19:20 -08:00
bjorn f7d7098098 Add GL_EXT_texture_sRGB extension; 2017-11-23 13:09:40 -08:00
bjorn 7b5eb71ade Regen boot.lua; 2017-11-22 20:28:06 -08:00
bjorn 3c6437fb20 lovr.graphics.isGammaCorrect; conf.lua t.gammacorrect; 2017-11-22 20:26:01 -08:00
bjorn 8bda7a9ed8 Minor cleanup of previous change; 2017-11-22 20:13:36 -08:00
bjorn ad779820a7 Refactor lovr.conf to be exposed to C;
This simplifies boot.lua and means we don't need private functions
all over the place for the stuff configured by conf.lua.
2017-11-22 20:11:51 -08:00
bjorn 5c45282d9b lovr.graphics.arc; 2017-11-22 11:32:30 -08:00
bjorn b540fdbfdb Forgot line draw mode for circle; 2017-11-21 20:56:47 -08:00
bjorn 81c29176ab lovr.graphics.circle; 2017-11-21 20:53:45 -08:00
bjorn 602e0ced7d Floating point colors;
This is a breaking change.
2017-11-20 21:47:36 -08:00
bjorn 65418da1ec Use nodeMap to avoid node index lookup; 2017-11-20 21:19:46 -08:00
bjorn 652c31f8d4 Optional pose; 2017-11-20 21:16:16 -08:00
bjorn 659a2899e6 Allow partial uniform updates; 2017-11-20 21:13:06 -08:00
bjorn 27b24e4de3 Use correct origin type for fake headset; 2017-11-20 19:33:51 -08:00
bjorn c1b95c2bd6 More multidimensional arrays; 2017-11-20 18:50:06 -08:00
bjorn 5edd616da8 Cleanup; 2017-11-20 18:42:29 -08:00
bjorn 803cdaa8a5 Early return for renderNode; 2017-11-20 18:19:39 -08:00
bjorn 17ffebd6ae Use computed global transforms instead of local; 2017-11-20 18:17:06 -08:00
bjorn 2f0aab03be Model:getAnimationCount; 2017-11-20 18:15:10 -08:00
bjorn 4a07d56091 rm inverseRootTransform; 2017-11-20 18:13:34 -08:00
bjorn 9d83684c9c rm unused variable; 2017-11-20 18:12:32 -08:00
bjorn 1a73fcb3cc Use pose instead of boneTransform; 2017-11-20 18:12:08 -08:00
bjorn 54259f816c Animation track priority; 2017-11-20 17:57:21 -08:00
bjorn b9b9a42a05 Everything works but is gross; 2017-11-19 16:45:00 -08:00
bjorn 49ab151b53 WIP; 2017-11-13 17:47:56 -08:00
bjorn 69b5569f9e Model computes bone transforms from Animator; 2017-11-06 20:25:08 -08:00
bjorn 33ff7f2b9c Add lovrAnimatorEvaluate; 2017-11-06 20:22:30 -08:00
bjorn 855ffb9e34 Add vec3_lerp; 2017-11-06 17:11:40 -08:00
bjorn f5275934b6 Add quat_slerp; 2017-11-05 13:57:52 -08:00
bjorn c3749eb9bd Model:getAnimator; Model:setAnimator; 2017-11-05 13:41:47 -08:00
bjorn 03d3a9f77d Animator:getPriority; Animator:setPriority; 2017-11-04 15:55:33 -07:00
bjorn 5809a39a12 Animator:getAlpha; Animator:setAlpha; 2017-11-04 15:51:44 -07:00
bjorn c469d1ca19 Animator:isPlaying; Looping fixes; 2017-11-04 15:48:52 -07:00
bjorn 4f4d95ddec Animator:isLooping; Animator:setLooping; 2017-11-04 15:31:47 -07:00
bjorn 93c6597f09 Animator:reset; 2017-11-04 15:21:46 -07:00
bjorn 3cc02497f6 Animator:getAnimationNames; Animator:getDuration; 2017-11-04 15:11:42 -07:00
bjorn c87ed6aec3 Load animation duration; 2017-11-03 18:38:43 -07:00
bjorn 34ddfbaed3 Animator:getSpeed; Animator:setSpeed; 2017-11-03 18:38:43 -07:00
bjorn 748c467b1c Animator:seek; Animator:tell; 2017-11-03 18:36:37 -07:00
bjorn 23b4750e9c Animator:play; Animator:stop; Animator:pause; Animator:resume; 2017-11-03 18:28:54 -07:00
bjorn 4249cb4cc6 Animator:update; 2017-11-03 18:27:02 -07:00
bjorn ff0d007afe Start Animator; 2017-11-02 23:47:25 -07:00
bjorn 1f4404a695 Update to support special characters in Windows; 2017-11-02 19:01:31 -07:00
bjorn 051663eff6 Fix null dereference with setting mesh vertex maps; 2017-11-01 23:29:20 -07:00
bjorn d57d943618 Fix bug when loading certain material textures from models; 2017-11-01 23:25:46 -07:00
bjorn 2c6cb28224 Use references when dealing with model materials; 2017-11-01 23:11:35 -07:00
bjorn 6a6c322eaa Load animations in model loader; 2017-11-01 23:10:21 -07:00
bjorn 28dec31e18 Add AnimationData; 2017-11-01 22:54:15 -07:00
Bjorn Swenson be087fd108
Merge pull request #26 from bcampbell/fake-headset
Fake headset - controller button event
2017-11-01 19:30:15 -07:00
bjorn 194382643b Add back Model:getAABB; 2017-11-01 19:27:58 -07:00
bjorn 60d25b2e11 Materials refcount their Textures properly; 2017-10-31 01:49:45 -07:00
bjorn cc019e5783 Improve Shader error messages; 2017-10-31 01:44:39 -07:00
bjorn 227dd67c00 Set default shader properly to avoid crash; 2017-10-31 01:33:16 -07:00
bjorn ecde864ec4 Use spooky BOOleans everywhere; 2017-10-31 01:14:09 -07:00
Ben Campbell 9d75de96a2 fake controller: apply offset 2017-10-29 10:42:20 +13:00
Ben Campbell 1127abeaf0 fake controller events (left mouse for trigger) 2017-10-29 09:33:54 +13:00
bjorn 1ebc527c74 Load vertex colors for models; 2017-10-23 19:24:29 -07:00
bjorn 8db7290ed3 Add vertex color attribute; 2017-10-23 19:24:29 -07:00
Bjorn Swenson 618be7b51d Merge pull request #24 from bcampbell/fake-headset
Fake headset
2017-10-23 11:24:03 -07:00
Ben Campbell b2c0d2e4e5 Doh. Move headset.update() outside audio-only oath
Also ditched the IsPresent check - makes no difference at the moment, but
I think a headset driver should get an update even if there's no
actual headset currently there...
2017-10-23 20:50:04 +13:00
bjorn a2a90f5c85 Add support for HRTF under emscripten; 2017-10-22 21:55:23 -07:00
Ben Campbell a5fe871605 switch up/down keys to Q/E
There was concern that SPACE/LEFTSHIFT might invoke the windows
stickykeys behaviours when held down.
2017-10-23 12:48:18 +13:00
Ben Campbell aaf2840e64 rename HeadsetImpl -> HeadsetInterface 2017-10-23 12:44:26 +13:00
Ben Campbell 6a5d4f98ea Add _USE_MATH_DEFINES, required for sane visual c 2017-10-23 12:37:19 +13:00
Ben Campbell dcc3d970a6 trim out some dead/commented code 2017-10-23 12:32:08 +13:00
Ben Campbell e218345e1f remove redundant text editor modelines 2017-10-23 12:27:26 +13:00
bjorn 00726fe89e Fix pointsize limit for WebGL; 2017-10-22 16:26:48 -07:00
bjorn cc651e7b4e Set point size in vertex shader for WebGL compatibility; 2017-10-22 16:14:53 -07:00
bjorn 2efe619317 Add Shader:hasUniform; 2017-10-22 15:58:56 -07:00
bjorn 076b378b80 Report correct line numbers for shader errors; 2017-10-22 15:39:21 -07:00
Ben Campbell 2de844ab66 back out hack to defer headset initialisation
fake headset code is now tolerant of being initialised before
the window is open.
2017-10-23 09:43:33 +13:00
Ben Campbell 54a0077356 oops - re-enable icon setting
(I was using GLFW 3.1 and had to disable the icon-setting code)
2017-10-23 09:38:24 +13:00
Ben Campbell a22a9ed1f4 Merge branch 'master' into fake-headset 2017-10-23 09:32:32 +13:00
bjorn 51ceb2a199 Rename shape data to stream data; 2017-10-22 07:37:31 -07:00
bjorn 65c26e47f2 Remove some weird Mesh return codes; 2017-10-22 07:20:40 -07:00
bjorn 2c0d85a84a Use UNSIGNED_SHORT for indices when possible; 2017-10-22 07:04:52 -07:00
bjorn e8e09c425e Reset material in lovr.graphics.reset; 2017-10-22 04:11:39 -07:00
bjorn d5b3a2243e Rename internal canvas to view; 2017-10-22 03:34:45 -07:00
bjorn 5498a4e13e Fix fullscreen textures; 2017-10-22 03:23:58 -07:00
bjorn 9b3723145b Changes for physfs 3; rm lovr.filesystem.exists; 2017-10-22 01:37:06 -07:00
bjorn d3f6110d73 Fix windows build; 2017-10-21 21:52:05 -07:00
bjorn c8a226fc78 Fix lovrFilesystemRead error handling; 2017-10-21 20:23:29 -07:00
bjorn 231056e7e0 Fix issues with model IO; 2017-10-21 20:19:33 -07:00
bjorn bbae209623 Controller render models work with Material system; 2017-10-21 15:30:35 -07:00
bjorn 40c2121108 Fix nogame screen; 2017-10-21 15:24:00 -07:00
bjorn 9e9b0b7b94 Material support for Models; 2017-10-21 15:20:16 -07:00
bjorn dece1d896f Update skybox and font rendering; 2017-10-21 14:59:34 -07:00
bjorn 16915e4fa2 Material graphics state; 2017-10-21 14:32:41 -07:00
bjorn d658c80e57 Add Material API; 2017-10-21 14:05:58 -07:00
bjorn 3743b9d032 Add Material; 2017-10-21 14:00:33 -07:00
bjorn 1f6a80ee85 Add MaterialData; 2017-10-21 14:00:26 -07:00
bjorn 4935816457 Remove texturing from primitives; 2017-10-21 13:54:50 -07:00
bjorn 54533351bb Generalize Shader to support more types of uniforms; 2017-10-21 13:39:50 -07:00
bjorn b82ed7fd56 Put shaders in their own file; 2017-10-21 13:21:30 -07:00
bjorn b8fededcf6 Add luax_checkcolor; 2017-10-21 13:21:30 -07:00
bjorn 32b05cb15d Support multiple texture slots; 2017-10-21 13:21:28 -07:00
bjorn a2860361e9 Consolidate Texture and Skybox; 2017-10-21 13:00:13 -07:00
bjorn e8f2166e00 Remove textures from Models and Meshes; 2017-10-21 12:34:58 -07:00
bjorn a12a003ccb Use custom IO callbacks for assimp; 2017-10-21 12:31:53 -07:00
Ben Campbell 5c17196e49 Add runtime selection support for webvr version 2017-10-21 22:52:07 +13:00
Ben Campbell c694f56439 pick appropriate headset implementation at runtime
(just fake and openvr for now. Need to add webvr support still)
2017-10-21 22:39:33 +13:00
Ben Campbell 5df4197f39 Add indirection of fake headset functions
Setting up for runtime-pickable headset implementation
2017-10-21 09:32:46 +13:00
Ben Campbell a3d81b773c fake headset: fix reversed up/down movement
minecraft key conventions ;)
2017-10-19 22:07:28 +13:00
Ben Campbell 3575c09114 make fake headset tolerant of non-existent window 2017-10-19 22:04:46 +13:00
bjorn b124f7e7c2 Model:getMesh; 2017-10-15 10:26:33 -07:00
bjorn 0d3bc4cfaa Disable depth mask when drawing text; 2017-10-15 09:16:13 -07:00
bjorn f5e8535726 Use internal scene graph for models;
Allows for loading of more complicated models and multiple materials
for a single model.  Also fixes bugs with Mesh draw ranges.  Model:getAABB
is temporarily removed.
2017-10-14 18:01:00 -07:00
Ben Campbell 5667b5711b fake headset: add ultra cheesy fake controller
single controller, locked to headset position and orientation.
left mouse button is trigger.
2017-10-14 10:34:25 +13:00
Ben Campbell a40fed579b fake headset: add cursor key support 2017-10-14 10:04:41 +13:00
Ben Campbell 0ed41b690a fake headset: make mouse capture feel more natural
Disable mousecapture when window loses focus, or escape is pressed.
Reenable it when user clicks in window.
2017-10-14 09:56:23 +13:00
Ben Campbell 2b9cc1a60c add headset.update (to handle moving fake headset) 2017-10-14 09:46:33 +13:00
Ben Campbell 0e4e1159e5 rename 'near' and 'far' params (caused msys2 problems)
Looks like 'near' and 'far' are still pointer qualifiers under
some compilers/environments. The gcc from msys2 refused to build.
2017-10-13 08:54:01 +13:00
Ben Campbell 8f97384951 cheesy hack to module load order to get fake headset running 2017-10-12 23:04:18 +13:00
Ben Campbell 38803af405 beginnings of fake headset support 2017-10-12 13:14:51 +13:00
bjorn b3d921d0ed Fix build; 2017-09-22 22:26:31 -07:00
bjorn 27c914664c Clean up includes; 2017-09-19 23:49:10 -07:00
bjorn 6c3abad9f4 Fix crash in OpenVR mirror texture; 2017-09-18 00:39:47 -07:00
bjorn 6d85f512e3 Shoo tabs; 2017-09-17 17:38:22 -07:00
bjorn 80e3d3487a Transform:getMatrix; Transform:setMatrix; 2017-09-10 14:55:24 -07:00
bjorn 1d1277ba76 Fix World:raycast; 2017-09-03 17:01:48 -07:00
bjorn 5841ae1628 Controller:getHand for WebVR; 2017-09-03 01:26:18 -07:00
bjorn 4b3c7c60c2 Improve OpenVR tracking accuracy; 2017-09-02 23:08:46 -07:00
bjorn 447b2da41a lovr.math.orientationToDirection; 2017-09-02 17:26:24 -07:00
bjorn e2f4d23842 Small cleanup; 2017-08-27 22:59:51 -07:00
bjorn 44c02b008b v0.8.0; 2017-08-27 15:49:43 -07:00
bjorn 40b9cb1c63 Fix World:update fix; 2017-08-27 13:23:40 -07:00
bjorn 8001c0171c Fix default offset for WebVR; 2017-08-27 13:23:31 -07:00
bjorn 9202b42d8d Try to enable antialiasing in WebVR; 2017-08-27 13:23:21 -07:00
bjorn cbfeda1b1c Fix World:update; 2017-08-26 21:06:03 -07:00
bjorn 3fed41db7f Fix nonuniform scale issue; 2017-08-26 20:09:00 -07:00
bjorn d6aad1faba Fix RGB texture size; 2017-08-26 19:31:03 -07:00
bjorn 22a8152eb5 Fix normal matrix; 2017-08-26 18:36:30 -07:00
bjorn c6c29e3895 Fix strange font cast issue; 2017-08-26 17:15:53 -07:00
bjorn 773abf26ae Fix bug with mesh mapping; 2017-08-25 21:18:22 -07:00
bjorn 9fd4030f47 Tweak sphere coordinates; 2017-08-15 21:21:49 -07:00
bjorn e4a7c6bb47 Fix WebVR; 2017-08-15 01:05:18 -07:00
bjorn 3f875118a9 Fix shader issues; 2017-08-13 21:03:11 -07:00
bjorn 2d0e849686 Fix lovr.getOS for Linux; 2017-08-13 16:49:10 -07:00
bjorn 33c54efbed Use touchpad for touch joystick; 2017-08-13 04:35:49 -07:00
bjornbytes eea960df8c Support Touch controllers; 2017-08-12 22:58:59 -07:00
bjornbytes 5bf174b37d Use enum for lovrHeadsetGetType; 2017-08-12 21:35:37 -07:00
bjornbytes b843fc3dbe Return proper headset name for OpenVR backend; 2017-08-12 21:13:57 -07:00
bjornbytes 3c3076f8c4 Fix VR rendering; 2017-08-12 20:43:23 -07:00
bjorn 0311232ae1 Add lovrModel and lovrView matrices; 2017-08-10 22:23:19 -07:00
bjorn 74f585ca8d Use lovrAssert and lovrThrow for better errors; 2017-08-10 01:05:04 -07:00
bjorn 7f1d441cdf Better error handling system;
Mom's spaghetti.
2017-08-10 00:45:19 -07:00
bjorn 3cd245f2b0 Window customization via conf.lua; 2017-08-09 20:02:02 -07:00
bjorn c69d6a72d8 Mention ddsparse; 2017-08-09 01:57:18 -07:00
bjorn 1d82277173 Fix mesh index buffer binding; 2017-08-09 01:31:25 -07:00
bjorn 3143c87197 Fix issues with framebuffers; 2017-08-09 01:09:19 -07:00
bjorn b94bc558fc Fix fullscreen quads; 2017-08-09 00:59:04 -07:00
bjorn 6c316c7587 Fix Shader bugs; 2017-08-09 00:56:13 -07:00
bjorn 9dd9678077 Fix default font bug; 2017-08-08 23:49:17 -07:00
bjorn 9f6f993903 Fix Mesh; 2017-08-08 22:58:11 -07:00
bjorn c76df39407 Organize lovrGraphicsReset; 2017-08-08 22:39:00 -07:00
bjorn 60867925e4 Move unused header includes; 2017-08-08 22:34:23 -07:00
bjorn f91366aa96 Remove old color macros; 2017-08-08 22:31:27 -07:00
bjorn d849f2429c Everything is probably broken; 2017-08-08 21:10:56 -07:00
bjorn 76f94e8ade Rename primitive data structures; 2017-08-08 18:57:41 -07:00
bjorn 88a32fd951 Simplify Skybox stuff; 2017-08-08 18:52:28 -07:00
bjorn 45618f819e Fix Skyboxes; 2017-08-08 18:24:29 -07:00
bjorn 58931f01e2 Allow lovr.graphics.setFont(nil); 2017-08-08 18:01:39 -07:00
bjorn abbe5e36d0 Canvas state is internal; 2017-08-08 02:20:55 -07:00
bjorn c89301c284 Texture is internal state; 2017-08-08 02:14:50 -07:00
bjorn fe570e19f1 Diff vao, vbo, and ibo; 2017-08-08 02:13:07 -07:00
bjorn dfd0926fab Diff framebuffer; 2017-08-08 02:05:30 -07:00
bjorn ef58eea4b8 Projection is transform state; 2017-08-08 01:37:23 -07:00
bjorn 6077cae95a Font state; 2017-08-08 01:36:29 -07:00
bjorn 80c9d7f4d8 Shader state; 2017-08-08 01:33:52 -07:00
bjorn 047fe412eb rm lovr.texture.bind; 2017-08-08 01:33:52 -07:00
bjorn 03c01cb97a Use access bits better when mapping Meshes; 2017-08-08 01:33:52 -07:00
bjorn 3da48027ce Use struct for shape state; 2017-08-08 01:33:52 -07:00
bjorn b65673bc3f Color object; 2017-08-08 01:33:52 -07:00
bjorn 9efa89768c Organize graphics state; 2017-08-08 01:33:52 -07:00
bjorn ef06a19fa4 Refactor texture filter structure; 2017-08-08 01:33:52 -07:00
bjorn bb2ec5b49c No pointers for CanvasState; 2017-08-08 01:33:52 -07:00
bjorn f649a50264 rm lovrGraphicsSetPerspective; 2017-08-08 01:33:52 -07:00
bjorn 38c5342d8a Private lovrGraphicsEnsureFont; 2017-08-08 01:33:52 -07:00
bjorn 7f80a8577f Mesh cleanup; 2017-08-08 01:33:52 -07:00
bjorn ce0d2746fd State diff for Mesh:setTexture; 2017-08-08 01:33:52 -07:00
bjorn 1402213029 Clean up system limits; 2017-08-08 01:33:52 -07:00
bjorn fd176a608a Private graphics primitive functions; 2017-08-08 01:33:52 -07:00
bjorn 0e474ad6af Reorganize lovrFontPrint; 2017-08-08 01:33:52 -07:00
bjorn 6b0f903b2e rm lovr.graphics.getColorMask; rm lovr.graphics.setColorMask; 2017-08-08 01:33:52 -07:00
bjorn ed25eef2d3 rm lovr.graphics.getScissor; rm lovr.graphics.setScissor; 2017-08-08 01:33:52 -07:00
bjorn a652036111 Use headset offset in error message; 2017-08-07 00:01:12 -07:00
bjorn 3de7c4492c Add missing API function; 2017-08-06 23:58:14 -07:00
bjorn fb10cf6f2a Fix WebVR; 2017-08-06 23:58:14 -07:00
bjorn 8b88ed1c46 1.7m default; 2017-08-06 23:58:14 -07:00
bjorn 9650524e53 Fix origin type boolean check; 2017-08-06 23:58:14 -07:00
bjorn 42a3444fd8 HeadsetOrigin; conf.headset.offset; 2017-08-06 23:58:14 -07:00
bjorn 1c3aa7a996 Allow disabling the graphics module; 2017-08-05 00:33:07 -07:00
bjorn b5a58e31f1 Declare secret OpenVR functions; 2017-08-03 00:57:52 -07:00
bjorn 4e81bc6cd9 Fix Linux glad include; 2017-08-03 00:57:47 -07:00
bjorn b4513d5ca6 Fixes for lovr.filesystem on Linux; 2017-08-03 00:57:28 -07:00
bjorn b55979936f Simplify l_lovrGraphicsSetBackgroundColor; 2017-08-01 13:19:36 -07:00
bjorn 146d037cae Simplify lovrGraphicsClear; 2017-08-01 13:11:32 -07:00
bjorn 48733f87c4 Just use EMCSRIPTEN instead of LOVR_WEB; 2017-08-01 12:16:09 -07:00
bjorn 94355db2b5 Remove font shader discard; 2017-07-31 02:43:04 -07:00
bjorn 416f6f7216 Default to LEQUAL CompareMode; 2017-07-31 02:42:44 -07:00
bjorn 0e470a9088 Pass correct arguments to webvr sittingToStanding; 2017-07-31 02:42:00 -07:00
bjorn 6a13ac5ee1 Don't include glad on web; 2017-07-31 02:41:44 -07:00
bjorn 8464463d4e Set default texture filter before creating texture; 2017-07-31 02:41:13 -07:00
bjorn 32e5c76566 Fix windows compilation; 2017-07-27 20:19:39 -07:00
bjorn ef537e99d4 Math module random functions; 2017-07-26 22:46:31 -07:00
bjorn 8b34330079 RandomGenerator; 2017-07-26 22:46:31 -07:00
bjorn 39ba6d3f12 Add trigger ControllerButton; 2017-07-24 23:17:00 -07:00
bjorn 059c5d3ef2 Fix bugs with font textures; 2017-07-23 23:22:51 -07:00
bjorn d78e986a05 Fix compilation issues; 2017-07-23 23:14:28 -07:00
bjorn 8bf2048cf2 Use header files for lua libraries; 2017-07-23 23:03:13 -07:00
bjorn cb7ac8e656 Add enet; 2017-07-23 23:03:13 -07:00
bjorn 112e6f8f00 lovr.math.lookAt;
Returns the angle/axis rotation for looking at a point.
2017-07-23 22:38:33 -07:00
bjorn 6a8e22f5be Don't check for ubiquitous extension; 2017-07-23 16:24:43 -07:00
bjorn e40f23c649 Formatting; 2017-07-23 16:24:43 -07:00
bjorn d3ac98e248 rm unused code; 2017-07-23 16:24:43 -07:00
bjorn a1007a1545 Add anisotropy system limit; 2017-07-23 16:24:43 -07:00
bjorn 7d31410c8c New Texture filter modes; lovr.graphics.setDefaultFilter; 2017-07-23 16:24:43 -07:00
bjorn f1141664b6 Mipmap generation; 2017-07-23 16:24:43 -07:00
bjorn 344320a19d Parse DDS; 2017-07-23 16:24:43 -07:00
bjorn b25d345e72 Add compressed texture formats; 2017-07-23 16:24:43 -07:00