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3716 commits

Author SHA1 Message Date
bjorn f2e95e147a Re-add STB loader; 2022-04-21 17:39:59 -07:00
bjorn 0c4d3cb8da WIP new Image implementation and DDS loader;
- Image supports loading files with multiple layers
- Image supports semantic flags like srgb, premultiplied, etc.
- Image:getPixel and :setPixel support more formats
- DDS loader supports BC4-BC7, DXT2/DXT4, uncompressed formats, etc.
2022-04-21 17:39:59 -07:00
bjorn cf2f63f147 Add missing include; 2022-04-21 17:39:59 -07:00
bjorn 60cabcff3e rm unused variables in headset bindings; 2022-04-21 17:39:59 -07:00
bjorn e05c2cd593 renderTo no longer uses removed graphics functions; 2022-04-21 17:39:59 -07:00
bjorn d9ec003e79 Start Image rework; 2022-04-21 17:39:59 -07:00
bjorn 37221afbc6 rm graphics module; 2022-04-21 17:39:58 -07:00
bjorn a2cb611b6c Fix mipmaps with nearest filtering; 2022-04-14 16:16:22 -07:00
bjorn 85ee89d36f Fix weirdness with vec2 scale arguments; 2022-04-06 10:10:27 -07:00
bjorn cd0e458af9 lovr.filesystem.write/append returns success instead of size;
We don't have a good way of returning filesystem error messages yet,
but it's still useful to return a boolean instead of a number to
detect failure of zero byte writes.  Exposing the number of bytes
written is kind of weird since it's not very actionable.
2022-03-30 22:45:09 -07:00
bjorn 42e618fa00 World:getContacts; 2022-03-30 22:32:20 -07:00
bjorn 8fcdfd2bb4 Minor physics cleanup; 2022-03-30 22:05:10 -07:00
bjorn b115e5865f Fix miniaudio warning; 2022-03-30 21:15:51 -07:00
bjorn efbcb5e4c2 Merge branch 'master' into dev 2022-03-30 13:52:58 -07:00
bjorn b32244b787 OpenXR: Make update idempotent;
The state tracking here is getting pretty complicated... oh well!
2022-03-30 13:33:02 -07:00
bjorn 0238549e66 OpenXR: sync all subaction paths; 2022-03-30 13:33:02 -07:00
bjorn 8235965eca rm util from os_macos; 2022-03-30 12:42:01 -07:00
bjorn 5d271de91a mv map util; 2022-03-30 12:34:38 -07:00
bjorn faa42ee38b mv resources etc; 2022-03-30 12:34:34 -07:00
bjorn 2ec5a1a9dd OpenXR: Valve Index grip improvements; 2022-03-30 11:13:55 -07:00
bjorn 3972a8df20 Reset OpenXR event type after polling;
Otherwise the struct will have the wrong type when polling the next
event.  Kind of annoying.
2022-03-29 08:56:26 -07:00
bjorn 72c93630ce Shift arguments up by one in fused mode;
There's a bug where arguments start at 0 instead of 1 in fused mode.

In fused mode, we aren't going to consume one of the command line
arguments for the project path like we normally do, so in order to
provide that argument to the lovr project at index 1, shift them all up
by one in boot.lua.  We can only do this after the filesystem module is
loaded, so it can't go in main.c with all the other arg stuff.

The zero'th argument in fused mode is now the source path, just like how
it works in non-fused mode.  This means the executable path is in the
arg table twice, which is sensible since in fused mode both the
interpreter and the interpreter's source are the same file.
2022-03-28 13:24:44 -07:00
monolifed af3ec874f0 Keep winding with flip 2022-03-28 12:37:21 -07:00
bjorn d70619ec96 Source:isSpatial; Separate spatial from effects; 2022-03-27 19:09:25 -07:00
bjorn c824c5c135 obj: triangulate faces;
Supports faces with any number of vertices by converting to triangle
fans.
2022-03-27 18:35:38 -07:00
bjorn e47f3eb108 Use doubles for noise; 2022-03-27 14:51:06 -07:00
bjorn f347ac98d9 Switch to simplex noise;
Pending test
2022-03-27 01:21:52 -07:00
bjorn 342f92940e Add :equals method to vector objects; 2022-03-25 16:05:38 -07:00
bjorn 03df236e63 Fix Canvas depth buffer mipmap generation; 2022-03-25 13:12:18 -07:00
bjorn 6c9531564e Make physics structs private; 2022-03-25 12:40:29 -07:00
bjorn 985d8c7a61 Fix glTF base64 precedence issue; 2022-03-25 12:22:07 -07:00
bjorn 56dbb346e7 ODE uses 4-component vec3s too; 2022-03-25 12:15:38 -07:00
bjorn dc6de4ca14 Freeze! GCC police; 2022-03-25 12:15:38 -07:00
bjorn fdb4db2297 Support base64 images in glTF; 2022-03-25 03:58:06 -07:00
bjorn bb9a20aaf2 Add basic help command line flag; 2022-03-25 03:58:06 -07:00
bjorn 5e752f0b25 Fix error when passing objects as thread arguments; 2022-03-23 23:16:34 -07:00
bjorn 301f7b2cc9 Android mounts save directory earlier;
This fixes issues with conf.lua not getting read properly, and also
the weird quirk of getIdentity not working until setIdentity runs.
2022-03-23 18:27:05 -07:00
bjorn dcd1e58d0d rm tracking drivers; 2022-03-23 13:11:16 -07:00
bjorn a1d0b2fa11 Use fixed-size audio callbacks;
WebAudio may need...attention.
2022-03-23 10:57:30 -07:00
bjorn 20caeca69a Upgrade miniaudio; 2022-03-23 10:57:30 -07:00
bjorn 243e686ea4 rm lovr.headset.getDisplayMask; 2022-03-22 19:45:44 -07:00
bjorn 1eed2bc83c lovr.headset.isFocused; 2022-03-22 19:43:00 -07:00
bjorn 3d542b4791 rm beacon devices;
They are no longer supported by any headset drivers.
2022-03-22 18:08:44 -07:00
bjorn b7527c3584 More people use COUNTOF; 2022-03-22 17:56:26 -07:00
bjorn 98e186af5b Fix duplicate field; 2022-03-22 17:53:47 -07:00
bjorn 1f3c5dea79 dt uses headset time instead of system time; 2022-03-22 17:52:16 -07:00
bjorn d1dc2f3199 rm pico;
Notes:

- We can actually use a single Activity.java file for oculus/pico now
- We can unconditionally compile os_android.c on Android
- No need for including extra jars in build system
- Headset rendering is guaranteed synchronous now, no need to ref L
- Add an "android flavor" build setting to differentiate between oculus
  and pico devices, since they both use OpenXR.
- Update the pico manifest to reflect their OpenXR sample
- Remove some OpenGL hacks that aren't necessary anymore
2022-03-22 16:03:21 -07:00
bjorn f1cc668298 rm vrapi; 2022-03-22 16:02:45 -07:00
bjorn 4f39f4f68f rm oculus; 2022-03-22 16:02:45 -07:00
bjorn b9889ca97a rm openvr; 2022-03-22 16:02:45 -07:00
bjorn 2da18d419b mv util src; 2022-03-22 00:13:38 -07:00
bjorn 721d4e180d Clean up OpenXR extensions;
One per line, with scannable name strings.
2022-03-21 17:01:03 -07:00
bjorn 428b569bfc OpenXR uses COUNTOF; 2022-03-21 17:00:56 -07:00
bjorn 64f7c49a0f COUNTOF; 2022-03-21 17:00:30 -07:00
bjorn 339f75f579 Sketch support for XR_FB_hand_tracking_aim;
This adds support for /point devices and the trigger axis (mapped to
pinch) with hand tracking.
2022-03-21 15:45:48 -07:00
bjorn 0c17046847 Add eye/gaze device;
This provides an accurate pose for what the user is looking at, instead
of the poses of the individual eyes.  Supported on some OpenXR
implementations.
2022-03-21 15:05:23 -07:00
bjorn 9214ac8b29 rm unnecessary include; 2022-03-21 12:33:46 -07:00
bjorn ad4072d109 OpenXR: Bail if extensions can't be queried; 2022-03-21 12:27:32 -07:00
bjorn 0b2c2525ba rm openxr_oculus.h;
It is now an empty file in the Oculus OpenXR SDK, because the
corresponding extensions have been integrated into the main OpenXR SDK.
2022-03-21 01:00:28 -07:00
bjorn bebeff4fc2 OpenXR: Support getDisplayFrequency;
Quest only.  We don't support setting/querying/events yet, since it
isn't clear that this will be standardized behavior.
2022-03-21 00:51:24 -07:00
bjorn dc11e048a2 LOVR_RESTRICT -> restrict; 2022-03-21 00:22:25 -07:00
bjorn 0a2c60e5dd LOVR_NORETURN -> _Noreturn; 2022-03-21 00:22:25 -07:00
bjorn e4eb4e0df1 OpenXR: Support vive trackers; 2022-03-20 18:04:06 -07:00
bjorn ef9754c114 OpenXR: Rework actions;
Inline in the driver, less hand-centric.
2022-03-20 15:39:02 -07:00
bjorn b132eaf889 Patch tinycthread to work with Visual Studio C11; 2022-03-20 01:42:31 -07:00
bjorn 29cbe63b1d OpenXR: Add support for XR_FB_hand_tracking_mesh;
This adds the ability to load and animate a mesh for hand tracking on
the Oculus Quest.  It is more or less identical to the current
functionality on the vrapi driver.

One key part of this change is that getPose in OpenXR will see if action
spaces are active before locating their spaces.  This is due to some
behavior observed on the Oculus Quest with hand tracking  where pose
actions for controllers would return invalid data with all of the
location flags erroneously set.  The only way to detect and work around
this is to check the pose action state.  When this happens, we fall back
to returning the pose of the wrist joint, which is where the Oculus hand
mesh wants to be drawn.  In the event that both controllers and hand
tracking are active, the controller pose will be returned by getPose but
the wrist joint can still be accessed using getSkeleton.

Note that this does not yet include support for properly scaling the
hand mesh.

There are numerous opportunities for optimization here that may be
investigated in the future, though performance is well within an
acceptable range right now.
2022-03-19 17:49:13 -07:00
bjorn 8955c6fc02 Remove assert for missing glyphs;
The notdef glyph will get rendered instead, which is slightly better.

Note that the default font does not have a notdef glyph (bug).

Note that notdef will be rasterized multiple times right now.
2022-03-19 13:26:28 -07:00
bjorn 5113290e1b OpenXR: Add bindings for Windows Mixed Reality controllers; 2022-03-18 15:23:21 -07:00
bjorn 36c7b93fed Details; 2022-03-17 19:30:53 -07:00
bjorn 99e2809db5 OpenXR: formatting; Use infinite swapchain wait timeout; 2022-03-17 19:30:21 -07:00
bjorn ad4ce298f1 s/os_get_context/os_get_win32_context; 2022-03-17 19:14:34 -07:00
bjorn c35c2bb7eb OpenXR doesn't crash if lovr.draw errors;
renderTo is idempotent in openxr driver now.
2022-03-17 19:11:07 -07:00
bjorn 99a42c5c71 OpenXR: Support /point devices; 2022-03-17 17:58:30 -07:00
bjorn 4417481a92 OpenXR: Support ABXY buttons; 2022-03-17 16:33:37 -07:00
bjorn 1ca3d1c8e1 Fix unintended int truncation in Font:getLineHeight; 2022-03-16 12:23:59 -07:00
bjorn 99a4c38712 Standard shader uses material alpha; 2022-03-16 12:17:37 -07:00
bjorn bbd502153a Formatting; 2022-03-15 16:33:53 -07:00
bjorn a4faad39f8 Font:getFilter; Font:setFilter; 2022-03-15 16:02:35 -07:00
Patrik Sjöberg 766b44f77a MeshShapes gets hits on all passed surfaces. Callback for each of them.
Fixes crash due to MAX_CONTACTS being sent to dCollide as the number of 
dContacts available.
2022-03-15 15:34:16 -07:00
bjorn 450ee72c89 OpenXR: Windows graphics plugin properly uses HDC instead of HWND;
The HWND was getting passed in directly instead of first converting
it to an HDC.  This was causing SteamVR to fail to create its OpenGL
context.
2022-03-15 15:21:31 -07:00
bjorn 17c05b1760 Merge branch 'master' into dev 2022-03-14 14:10:25 -07:00
bjorn a11121d739 OpenXR: fix thumbrest action; 2022-03-14 14:10:12 -07:00
bjorn fdfcb5539f Merge branch 'master' into dev 2022-03-14 13:19:59 -07:00
bjorn c9fe026a66 Fix undefined behavior in arr_free;
Currently there is a single allocator function used in arr_t.  Its
behavior depends on the values for the pointer and size arguments:

- If pointer is NULL, it should allocate new memory.
- If pointer is non-NULL and size is positive, it should resize memory.
- If size is zero, it should free memory.

All instances of arr_t use realloc for this right now.  The problem
is that realloc's behavior is undefined when the size argument is zero.
On Windows and Linux, realloc will free the pointer, but on macOS this
isn't the case.  This means that arr_t leaks memory on macOS.

It's best to not rely on undefined behavior like this, so let's instead
use a helper function that behaves the way we want.
2022-03-14 12:27:58 -07:00
Patrik Sjöberg 2c55d05be6 Fix a discrepancy between lovrRasterizerMeasure and lovrFontRender wrapping 2022-03-11 12:27:00 -08:00
bjorn 1e91eea9b0 Fix Mat4:__mul(Vec3);
The matrix was transforming the input vector, not the new vector.
2022-03-10 07:41:44 -08:00
bjorn 54154a643a Thumbrest support; 2022-03-06 17:43:04 -08:00
Josip Miskovic 2e5c529faf Return nil if device doesn't have that button
Functions `lh.isDown()` and `isTouched()` should return nil if device
doesn't have the queried button.
2022-03-06 17:41:33 -08:00
Josip Miskovic 2e82dfce92 For Quest, discern left/right XY/AB buttons
The VrApi implementation now checks that X, Y, A, B buttons exist on that
specific controller. X,Y are on left; A,B on the right controller. That
mapping covers Quest Touch and Quest 2 controllers.
2022-03-06 17:41:33 -08:00
murat g ee3ba6ef3e Font filtering now respects the default setting. 2022-03-03 22:41:47 -08:00
Luna ea1bc6c5c4 Use Texture's format when creating an Image from Canvas 2022-03-03 18:25:22 -08:00
Josip Miskovic ef41e06fc9 Add Vec2/3/4:angle(other)
Functions to calculate the angle between two vectors. Angle is always
positive. Implementations give the same result as this Lua code:

```lua
local function lua_angle(v1, v2)
  return math.acos(v1:dot(v2) / (v1:length() * v2:length()))
end
```

If either vector is zero-length, the pi/2 value is returned.
2022-03-03 14:12:56 -08:00
bjorn b22dbd8f0c Add luax_checku32 and luax_optu32;
These functions read an unsigned 32 bit integer from the Lua stack
and error if the value is negative or too big.  Currently converting
Lua numbers to integers will silently wrap or invoke undefined behavior
when they are outside of the acceptable range.

For projects that don't want the overhead of type/bounds checks, the
supercharge build option (LOVR_UNCHECKED) can now be used to skip all
type/bounds checks.
2022-02-21 14:19:24 -08:00
Josip Miskovic 517b104c1e Fix NaN handling when calculating angle for mat4
The arccos was incorrectly calculated when cosangle was larger than 1.0
2022-02-21 14:18:49 -08:00
bjorn a6a86fd908 lovr.filesystem.getDirectoryItems works if table.sort is unavailable;
It just doesn't sort the output.
2022-02-21 14:04:58 -08:00
bjorn 88f367c0e5 Declare data module constructors consistently; 2022-02-21 14:01:47 -08:00
bjorn a6747f97ea Sound:getByteStride; 2022-02-21 14:00:36 -08:00
bjorn bfb73f0c19 Improve Sound:getFrames Blob error message;
Probably need a generic "out of range" template, but this makes things
better for now.
2022-02-21 13:58:46 -08:00
Josip Miskovic 110333fce7 Fix gamma/linear conversion of a RGB table
Correcting the order of stack operations to fetch RGB components from
the table and to put in conversion the results.

Before the fix these two calls produced different results:
`lovr.math.gammaToLinear(  0.1, 0.2, 0.3  )`
`lovr.math.gammaToLinear( {0.1, 0.2, 0.3} )`
2022-02-19 22:21:35 -08:00
bjorn 9428b36986 Fix OpenVR driver; 2022-02-11 18:37:21 -08:00
bjorn 6f3e46d8cf Fix some pointer formatting; 2022-02-02 12:01:38 -08:00
bjorn 3ff64fa3ef OpenXR: Fix instance extension enumeration; 2022-01-29 15:31:44 -08:00
bjorn 7ed47e946b Fix problem when requiring audio/graphics/headset in threads;
These modules access the conf table, which isn't available on threads.
2022-01-16 12:13:46 -08:00
bjorn 599bbc5cf4 Fix off by one error in texture limit; 2022-01-10 00:03:01 -08:00
bjorn 07074a39a8 mv os_web os_wasm;
Gotta pick a consistent name.
2022-01-06 22:23:21 +02:00
bjorn 8462beef00 Fix/improve alpha cutoff;
The current flag did not work because float shader flags are not
supported.  It was also not very useful because it was per-shader
and did not use the alpha cutoff property of glTF materials.

Instead, let's turn the shader flag into an enable/disable boolean,
and add a scalar material property named "alphacutoff" that gets
read by the glTF importer.

When the alphaCutoff flag is enabled, the material property will be
compared against the pixel's alpha value to decide whether it should
get discarded.
2021-12-28 21:10:52 +02:00
bjorn 8d3d233e91 Include unknwn.h to fix OpenXR on some windows systems; 2021-12-27 15:16:50 +02:00
bjorn 20e4567bd6 Merge branch 'master' into dev 2021-12-20 17:12:39 +02:00
bjorn 255ecbb4d8 Fix stencil color mask;
- When calling lovr.graphics.stencil, the color mask is initially
  disabled, and gets restored to its initial state afterwards.
- However, when it's restored, it uses lovrGraphicsSetColorMask, which
  just sets shadow state that doesn't make it all the way to GL until
  another draw is done.
- The consequence of this is that if you call .stencil and then don't do
  a draw, any clears that happen will use the old (disabled) color mask,
  preventing the color buffer from being cleared.
- The solution here is to lower the color mask change down into opengl.c
  where it can directly hit OpenGL.
2021-11-24 12:25:57 -08:00
bjorn e283245dc6 Remove suspicious friction override; 2021-11-12 12:20:21 -08:00
bjorn 6fb5885e9b Fix glb loading; 2021-11-05 18:47:03 -07:00
bjorn 998b355e30 Make some private functions static; 2021-10-31 12:35:49 -07:00
bjorn ebeee33298 Fix lovrAudioGetSampleRate prototype; 2021-10-31 12:09:33 -07:00
bjorn af6ae0cfbb Fix VrApi casing; 2021-10-28 14:36:31 -07:00
bjorn e1527a949a openxr: fix xrLocateViews call;
- The input parameter is a count, not a size
- The view structs must be initialized with a type
2021-10-24 13:03:05 -07:00
Josip Miskovic 8e64ded60a Check stbtt_GetGlyphBox() return status
Only use results of stbtt_GetGlyphBox() if they are valid. Fixes the
font rendering glitch when printing text with leading space character.
2021-10-24 11:21:16 -07:00
Josip Miskovic 09cc73a988 Move text measuring to Rasterizer 2021-10-21 10:42:11 -07:00
bjorn 0a2f968850 Fix circle uvs;
After changing circle scale from diameter to radius, the uvs broke,
since they are calculated from the position.
2021-10-09 03:52:11 -07:00
bjorn fe08dc3769 Fix Mesh:setVertices starting index wraparound crash; 2021-10-09 03:01:40 -07:00
bjorn 61730dd89b ModelData exposes its animations; 2021-10-08 14:25:03 -07:00
bjorn 00e6e20595 Details; 2021-10-08 14:12:44 -07:00
bjorn b3a5a14c2d ModelData exposes its skins;
ew
2021-10-08 14:12:30 -07:00
bjorn 3bfe2ee3d5 ModelData exposes its materials; 2021-10-08 13:58:34 -07:00
bjorn e5efe890f9 ModelData exposes its meshes; 2021-10-08 13:47:08 -07:00
bjorn bfa155a103 ModelBuffer tracks more blob info; 2021-10-08 13:46:42 -07:00
bjorn ff680f7882 ModelData exposes nodes; 2021-10-08 12:49:31 -07:00
bjorn e3fab5e107 ModelData exposes its Blobs and Images; 2021-10-08 11:46:08 -07:00
bjorn 6b99862d3d Don't always force AMD mode to true!; 2021-10-03 15:31:29 -07:00
bjorn 48d98a701c Use WebGL buffer path on AMD GPUs;
AHHHHHHHHHHHHH
2021-10-03 15:31:17 -07:00
Josip Miskovic 015a2ed69c Accept number values in Vec2/3/4 operations
Vector methods are extended to receive vectors as individual numbers
for each of x,y,z,w component. The vector objects are still supported
as well.

Previously only single value scalar was supported. This change maintains
backward compatibility.

```
v = vec3():add( 1, 2, 3 )          -- both do the same
v = vec3():add( vec3(1, 2, 3) )    _/

v = vec4():mul( 2 )            -- x component is a default for y, z
v = vec4():mul( 2, 2, 2, 2 )   _/

v = vec2():lerp( 2, 2, 0.5 )        -- in lerp, dot, cross, distance
v = vec2():lerp( vec2(2, 2), 0.5 )  _/   all components are mandatory
```
2021-09-07 14:00:59 -07:00
bjorn 04d6996b94 Font:getWidth also returns width of last line; 2021-09-06 16:14:47 -07:00
bjorn 8a1b38237a Indentation; 2021-09-04 11:30:56 -07:00
bjorn 1fdaa797ac Error on enabling an effect on a Source with effects disabled; 2021-08-12 11:25:51 -07:00
bjorn a73be7cba0 Fix lovr.headset.getName on Quest 2;
The manifest was not properly marking Quest 2 as a supported device,
so Oculus was pretending to be a Quest 1.
2021-08-12 11:16:18 -07:00
bjorn 8ea24c266c vrapi: Fix recentering; 2021-08-07 09:27:58 -07:00
mcc 25ffcf9dd1 Add new XML attributes required for Oculus submission 2021-08-04 11:15:54 -07:00
bjorn 703104c4d1 Fix pico build; 2021-08-04 11:05:29 -07:00
mcc 9f96917d91 Fix horizontal rotation bug in Oculus spatializer 2021-07-26 11:24:04 -07:00
mcc db28be591a Fix incomplete LOVR_ENABLE PHONON/OCULUS define change 2021-07-23 09:55:16 -07:00
bjorn 95d23e8739 Fixup; 2021-07-20 11:31:16 -07:00
mcc 52db969622 Remove DEFAULT_SAMPLE_RATE 2021-07-20 11:28:48 -07:00
mcc a0a242a610 Fix types/naming to standard style 2021-07-20 11:28:48 -07:00
mcc 56138492f2 Allow get sample rate in conf.lua, read back with lovr.audio.getSampleRate() 2021-07-20 11:28:48 -07:00
mcc 2a73310198 Fix distance attenuation in Oculus spatializer 2021-07-20 11:23:32 -07:00
bjorn bb78d266b4 DESKTOP_HEADSET -> DESKTOP; 2021-07-18 22:24:00 -07:00
bjorn ecd7769ba0 Convert Tupfile to Lua; 2021-07-18 22:24:00 -07:00
mcc 39dca2f093 Fix lovr.audio.setPose() in oculus spatializer mode 2021-07-18 20:39:46 -07:00
bjorn fdb8a2423c Merge branch 'master' into dev 2021-07-10 09:44:03 -07:00
bjorn e2cad4ed81 Fix crash in Material:setTexture; 2021-07-10 09:42:49 -07:00
bjorn 7984baad65 os_linux: implement virtual memory allocator; 2021-07-09 18:39:23 -07:00
bjorn f959770396 Add missing OpenVR pointer actions; 2021-06-29 13:09:57 -07:00
bjorn 8ef2b064fd Fix ShaderBlock:send(Blob) error message; 2021-06-28 22:39:16 -07:00
bjorn b70f8e2d1a Fix and separate ShaderBlock:send(Blob) offset arguments;
- You were able to write a Blob to a ShaderBlock
- Using ShaderBlock:send(Blob, offset, size)
- It was not flexible enough and it was broken
  - The data was read from `offset` bytes into the Blob.
  - The data was written to the beginning of the Buffer.
  - The Buffer was flushed at `offset` bytes into the Buffer.
- This commit changes the signature of the variant
- to ShaderBlock:send(Blob, srcOffset, dstOffset, size)
- and hopefully fixes the behavior.
- Also why is this entire commit description a bulleted list
2021-06-28 22:32:11 -07:00
bjorn 63320252a1 Fix error when rapidly recreating objects;
If you create and destroy objects quickly (using :release), malloc
might give you the same pointer.  When we look up this pointer in
the userdata cache, it'll give you an invalid Proxy/pointer, which
throws an error like "Calling 'fn' on bad self".

When collecting objects, remove them from the userdata cache.
2021-06-26 14:41:42 -07:00
bjorn f4ac1ef422 Minor unreachable fix;
Would like to keep unreachable throws consistent.
2021-06-24 14:47:48 -07:00
mcc caf9428ff1 Fix compile on macos 10.13 2021-06-24 15:47:30 -06:00
bjorn 4125796211 Fix shaders with nil stages;
The length was getting kept as zero, need to adjust length when
falling back to default shaders.
2021-06-21 10:22:15 -06:00
Jakob Bornecrantz 93d867a972 Fix AppImage lovr.desktop file
Changes by @darltrash
2021-06-18 15:53:31 -06:00
Jakob Bornecrantz 1842d9e6bb Fix AppImage lovr.desktop file
Changes by @darltrash
2021-06-18 15:53:13 -06:00
bjorn 92a08c326f vrapi: getViewPose returns a pose when position is invalid;
To match getViewAngles.  Also simplify mask check.
2021-06-18 15:51:18 -06:00
brainrom 59d3b25932 Able to get view angles with 3DOF 2021-06-18 15:50:28 -06:00
kokokoshka 7e52ffe956 MinGW support 2021-06-18 15:45:26 -06:00
bjorn 526e06d445 Fix mat4 corruption when using vectors;
We correct m[15] to 1.f too late, by that time the undefined 4th
component of the vec3 could have corrupted the rotation/scale.
2021-06-16 16:55:19 -06:00
bjorn 88000579ff Don't call start on tracking drivers;
Start is mainly used for setting up graphics-related stuff, since it
was created to perform setup after the window/graphics module is
initialized.  Since the display driver is the only one doing rendering,
it makes sense to only call start on the display driver.

...also fixes a bug where start is getting called twice.
2021-06-16 16:15:08 -06:00
bjorn 0582746137 Fix OpenXR compilation; 2021-06-12 14:42:30 -06:00
bjorn 82b7632cea Require material textures to be 2D; 2021-06-12 14:26:39 -06:00
bjorn 69a22afed4 Fix vrapi compilation; 2021-06-12 14:15:00 -06:00
bjorn 92400df89d lovr.headset.init -> lovr.headset.start;
- We need some headset initialization to happen upfront
- But we still want some delayed initialization for when graphics is ready
- Go back to headset initialization happening when module is required
- Add lovr.headset.start that can be used for post-graphics init
2021-06-10 17:26:15 -06:00
bjorn 7dc54cc264 Add lovrCheck macro;
lovrCheck is a new way of performing runtime assertions.

It's identical to lovrAssert, except it's compiled out if
LOVR_UNCHECKED is defined.

It is meant to be used for non-mission-critical validation, for
example proper usage of types passed to the Lua API.  lovrAssert
should still be used to check return values from platform APIs.
2021-06-05 11:12:00 -06:00
bjorn 053c318995 Fix depth test;
- Use incoming depth settings to determine whether depth test should be
  enabled or disabled (wtf)
- Always track state.depthTest, even if depth test is disabled
2021-06-01 12:58:02 -06:00
bjorn bf627e1e3e Allow passing vec2 as scale argument;
Useful for planes.
2021-06-01 09:59:38 -06:00
bjorn a9e22a37c2 rm unused variables; 2021-06-01 09:59:38 -06:00
bjorn 907305e430 Fix oculus hand model orientation;
- Previously, animate was converting from oculus basis to lovr basis.
- Not all hand models are animated.
- Instead, apply the compensation in newModel.
- This means that both animated and non-animated models have correct orientation.
- Verified that regular getPose is returning correct rotation as well.
2021-06-01 09:59:38 -06:00
Ilya Chelyadin ce3470a6e6 All-in-One Lua loader 2021-06-01 09:59:38 -06:00
bjorn a45fab4416 vrapi: map pinch to trigger axis; 2021-06-01 09:59:38 -06:00
bjorn ca4b7d01bc Allow passing vec2 as scale argument;
Useful for planes.
2021-05-31 15:05:13 -06:00
bjorn 46a5c83a08 rm unused variables; 2021-05-31 15:04:24 -06:00
bjorn 89550e55d6 Fix oculus hand model orientation;
- Previously, animate was converting from oculus basis to lovr basis.
- Not all hand models are animated.
- Instead, apply the compensation in newModel.
- This means that both animated and non-animated models have correct orientation.
- Verified that regular getPose is returning correct rotation as well.
2021-05-31 14:35:53 -06:00
Nevyn Bengtsson ff4f594a62 switch back from aaudio to opensl
because capture on quest is broken with miniaudio's aaudio backend :/
2021-05-31 09:07:38 -06:00
Nevyn Bengtsson 28abb7270d Omit main() function if requested 2021-05-31 09:07:38 -06:00
Nevyn Bengtsson 7b70fac0bb mic permissions code for macos 2021-05-31 09:07:38 -06:00
Nevyn Bengtsson 9c37a6cdc8 don't include main/winmain in dll build
otherwise the parent app can't define a main of its own
2021-05-31 09:07:38 -06:00
Nevyn Bengtsson 62a2d01daf API for Sound:getCapcity 2021-05-31 09:07:38 -06:00
Nevyn Bengtsson 6566423f66 Sound:setFrames should use a stream's write buffer size, not read buffer size
otherwise you can never fill up a stream from scratch
2021-05-31 09:07:38 -06:00
Nevyn Bengtsson 9f45e7a9c5 I think audio:setDevice requires this permission 2021-05-31 09:07:38 -06:00
Ilya Chelyadin b6c3a8fa17 All-in-One Lua loader 2021-04-30 18:50:35 -06:00
bjorn 25bb12d07c Native textures don't destroy their handles;
If a Texture is created from a handle, that means someone else created
it, so we expect them to destroy it.  We were always destroying handles,
and I guess this was usually okay because glDeleteTextures is idempotent.

However, we're seeing a crash in the Oculus driver when OVR is torn
down.  Presumably it is trying to access its swapchain textures after we
destroyed them.  Not sure why this wasn't an observable issue before,
maybe it's a new regression.  Still, it makes sense to only delete the
GL texture handle if we were the one that created it.

We don't need to check this for the renderbuffer since we always own those.
2021-04-27 22:24:42 -06:00
bjorn 51f81c9db6 Switch back to ALSA on Linux; 2021-04-27 22:20:56 -06:00
bjorn 87bf9c7b27 Merge branch 'master' into dev 2021-04-27 22:20:38 -06:00
bjorn 4a4aff210d Upgrade miniaudio; 2021-04-27 22:17:07 -06:00
bjorn 0a9956db60 phonon: Fix crash when setGeometry fails;
The call to `free` above was fixed, but the one in the error case
was not.
2021-04-27 22:15:15 -06:00
bjorn 09c1fe8117 Improve luax_readmesh error handling; 2021-04-23 12:55:21 -06:00
bjorn 159243190b rm some unnecessary includes; 2021-04-20 20:08:30 -06:00
Jakob Bornecrantz 28a0356a9a Add overlay support for OpenXR 2021-04-16 14:20:05 -06:00
Jakob Bornecrantz 70ef04e595 Add overlay parameter to headset init 2021-04-16 14:20:05 -06:00
Jakob Bornecrantz 909b43f34a Order OpenXR extension adding 2021-04-16 14:20:05 -06:00
Josip Miskovic 8b5d3af9b8 Allow using alpha with hexcode when setting color
Implements #411 proposal
2021-04-15 10:24:35 -06:00
bjorn f2590078a9 Don't always force AMD mode to true!; 2021-04-14 10:41:14 -06:00
Jakob Bornecrantz b02c30a0e4 Make bin directory AppImage ready 2021-04-13 11:03:57 -06:00
bjorn 90b33572e1 Use WebGL buffer path on AMD GPUs;
AHHHHHHHHHHHHH
2021-04-13 10:52:28 -06:00
mcc d558996206 Hold lock when changing geometry (prevents crash, see issue #403) 2021-04-12 13:01:54 -06:00
bjorn fa47ecbdd3 v0.15.0; 2021-04-11 08:57:11 -06:00
bjorn 7b7c3132b8 vrapi: Fix lovr.headset.animate flipping left hand; 2021-04-11 08:15:17 -06:00
bjorn 70bbbc4549 Use pulseaudio on linux; 2021-04-11 07:19:49 -06:00
bjorn 046762c564 WebXR: Fix isDown; Fix hand tracking; 2021-04-10 19:41:37 -06:00
bjorn d2a9e230bf Rework Sound:getFrames;
It follows a more predictable argument order.

Fixed crash when reading frames into Blob.
2021-04-05 12:52:16 -06:00
bjorn 1ef99882f7 Fix Mesh vertex map memory leak; 2021-04-05 10:24:43 -06:00
bjorn f565a7b69b rm linking to OpenSLES; 2021-04-03 18:42:34 -06:00
bjorn df6b6516d6 Add required Oculus manifest entries; Add debuggable; 2021-04-03 18:42:34 -06:00
bjorn 3b61dfc8c9 miniaudio: Use AAudio instead of OpenSL; 2021-04-03 18:42:34 -06:00
bjorn 419f281291 rm oculus go support; add oculus quest 2 support;
Rest in pieces, oculus gone.
2021-04-03 18:42:34 -06:00
bjorn 5106aaf74c Audio listener/source default to identity orientations; 2021-04-03 18:38:27 -06:00
bjorn 2b94bcb46e Add quat_identity; 2021-04-03 18:38:23 -06:00
bjorn 609d7e05ce simple spatializer supports directivity;
Also coming soon to an oculus spatializer near you.
2021-04-03 18:22:23 -06:00
bjorn 19620c7682 wasm: Use default miniaudio buffer size.
Audio currently stutters on the wasm build.  It is much more severe
in Chrome than in Firefox (very rare/subtle in Firefox).  miniaudio
is currently using ScriptProcessorNode, which is deprecated because
it processes audio on the main thread.  There's a new API that lets
you programmatically process audio on a thread called AudioWorklet,
but it's hella complicated.  miniaudio doesn't want to support this
because it's complicated and requires a separate JavaScript request
but it seems like it would be possible to work around using a Blob.
In the meantime, miniaudio bumps up the buffer size on WebAudio, so
let's just use that in hope that it helps.
2021-04-03 18:04:26 -06:00
bjorn efa48bda70 Manually disable a few miniaudio features; 2021-04-03 13:57:13 -06:00
bjorn d32d9f6d67 Source directivity power defaults to 1; 2021-04-03 11:22:23 -06:00
bjorn 15975343ea Sound:get/setFrames respects channel count; 2021-04-03 10:28:03 -06:00
bjorn 024498b964 Source:clone fixes;
Clones no longer try to create converters if they aren't needed, which
was causing an error.

Also handle malloc failure.
2021-04-03 09:49:27 -06:00
bjorn 4469fc99e8 Fix mixer bug; Refactor mixer;
- Sources without converters always read into the beginning of the
  raw buffer, overwriting previous frames if the source was rewound
  due to looping.  This resulted in an audible click whenever the
  source was rewound.
- After looping, Sources without converters would try to read too
  many frames -- they would read a full buffer instead of only the
  necessary number of frames.
2021-04-02 23:36:30 -06:00
bjorn 69b5c51388 Fix Sound:setFrames; 2021-04-02 23:35:18 -06:00
bjorn 6f6e7eea1b Better newSound error messages; 2021-04-02 23:35:18 -06:00
bjorn 6ae0d9f96a phonon works by default when no mesh is provided; 2021-04-02 23:35:18 -06:00
mcc 6b099e467f Encapsulate "uses spatializer?" nature in lovrSourceUsesSpatializer
Also, remove accessor prototype for old IsSpatial() function
2021-04-02 14:16:39 -06:00
bjorn 0021c70f9f luax_readmesh supports nested tables; 2021-04-01 18:48:37 -06:00
bjorn 82a309a56d Draft new effects API;
- A list or map of effects can be provided to newSource.
- false can be used to bypass effects.
- All effects are enabled by default.
  - Occlusion-y effects should only take effect when setGeometry is called
    - Spatializer is responsible for ensuring this.
2021-04-01 16:46:16 -06:00
bjorn 923498a927 webxr: also support velocity of head device; 2021-03-31 22:47:26 -06:00
bjorn 72403de209 webxr: Add support for lovr.headset.getVelocity; 2021-03-31 22:37:29 -06:00
bjorn 35032bb21c Upgrade miniaudio; 2021-03-31 22:32:16 -06:00
bjorn 441039db19 miniadio: Enable WebAudio backend; 2021-03-31 14:30:06 -06:00
bjorn cfe0d71520 audio: throw if miniaudio fails to initialize;
This prevents a situation where miniaudio fails to initialize but the
audio module is still usable.
2021-03-31 14:01:30 -06:00
bjorn 0ef48d3d26 os_web: fix mouse support;
Not sure why this got removed.
2021-03-31 11:24:52 -06:00
bjorn 4a2c315bdb Fix luax_readmesh with Model; 2021-03-30 12:48:18 -06:00
bjorn eb8b559e88 phonon: Fix freeing incorrect variable; 2021-03-30 12:45:24 -06:00
Josip Miskovic f6fbc2ad17 Route ODE messages into LOVR log system
ODE errors, debugs and messages are redirected into LOVR's log system
by a callback mechanism for each.

The ODE submodule is updated to revision that does not crash when error
or debug occurs.
2021-03-28 17:34:11 -06:00
bjorn 0daaca7a4f Merge branch 'master' into dev 2021-03-28 10:09:58 -06:00
bjorn e346c3f807 Fix standard shader precision issues;
- Reduce epsilon
- Also use epsilon in D_GGX
- Reduce shader string length to the minimum required supported length
2021-03-28 10:08:10 -06:00
bjorn 2b1b777e84 Fix crash when passing nothing to newTexture; 2021-03-26 20:02:38 -06:00
bjorn 948b77b7fa phonon doesn't try to make a mesh if there are no vertices; 2021-03-26 10:30:08 -06:00
bjorn 0dfc80e42e luax_readmesh assert for index range; 2021-03-26 10:23:24 -06:00
bjorn 61ef2747ee World:newMeshCollider uses luax_readmesh;
This is a breaking API change -- instead of a table of tables, a flat
table of coordinates must be used.
2021-03-25 12:29:11 -06:00
bjorn 6413a6eda2 Fix Model:getTriangles; Add Lua API; 2021-03-25 12:29:11 -06:00
bjorn fe0eedea20 luax_readtriangles -> luax_readmesh; Model support; 2021-03-25 12:29:11 -06:00
bjorn e1195a92a0 lovrModelGetTriangles; 2021-03-25 12:29:11 -06:00
bjorn 3a35f81918 Fix underscores not printing;
Signed arithmetic strikes again.  Before the padding was configurable,
padding was just a #define'd constant, so signedness didn't matter.
2021-03-25 12:18:48 -06:00
bjorn 895589c914 Add even more padding to stb zlib; 2021-03-24 21:13:04 -06:00
bjorn fd39ed9420 os_android: fix improper cast; 2021-03-24 14:32:56 -06:00
bjorn 634e7210bf Make Source:clone suck less; 2021-03-23 14:31:04 -06:00
bjorn 5ef5ac5f22 I am once again fixing the mixer EOF case; 2021-03-23 14:31:04 -06:00
bjorn 6a79ffb34a rm Source::blend; 2021-03-23 14:31:04 -06:00
bjorn de5099badd rm SourceInterpolation; 2021-03-23 14:31:04 -06:00
bjorn 98f33dc131 mv falloff attenuation; 2021-03-23 14:31:04 -06:00
mcc e3c2b5b865 Fix Android build
- Fix typos after refactor
- Fix CMake when using ANDROID_PACKAGE
2021-03-22 14:09:16 -06:00
bjorn a1f768e1a3 lovr.audio.stop properly returns success; 2021-03-20 11:57:46 -06:00
bjorn b1f7a6c11d Add optional VolumeUnit to get/setVolume functions;
Volume can be specified in linear units or dB.
2021-03-19 17:20:48 -06:00
bjorn c1c15c46db Don't share ma_data_converters between Sources;
It causes distortions when resampling is involved.
2021-03-18 16:31:14 -06:00
bjorn 96e0cc8b9b Fix mixer bug when reaching end of source; 2021-03-18 13:47:04 -06:00
bjorn 369bd5d8b4 Clamp source/listener volumes to 0-1 range;
Prevents miniaudio errors and horrible clipping on bad input.
2021-03-18 13:06:11 -06:00
bjorn e677006581 newSource: typecheck second arg;
Errors when using old syntax instead of silently working/failing
2021-03-18 13:00:23 -06:00
bjorn e008dd2323 Fix stb_vorbis bug with empty comment list files; 2021-03-18 12:43:36 -06:00
bjorn 0bb556554d Probably work around stb_image bug that breaks zips;
30e01f upgraded stb_image to include its 95560b commit from its #960
pull request.  This made stb_image fail more aggressively on EOF
conditions when refilling huffman buffers in deflate streams.  I think
it might be failing _too_ aggressively, though.  We are able to pad our
input compressed buffers since the zip file format is guaranteed to have
extra data at the end (for, e.g., the end of central directory record).
This appears to be sufficient to fix compressed zip archives for the
time being.  It's possible that more virtual padding needs to be added,
and it may be good to try to fix this in stb_image itself.
2021-03-18 00:05:34 -06:00
bjorn 2d43620d3c rm LOVR_ALIGN;
It isn't very portable, the effects aren't significant.
2021-03-15 18:56:02 -06:00
bjorn e63099ba6a Flatten api.h; 2021-03-15 18:54:27 -06:00
bjorn f9f4907a50 phonon fixes; 2021-03-07 22:42:54 -07:00
bjorn 45e43bacb3 os_web fixes; 2021-03-07 22:04:23 -07:00
bjorn 0435694225 simple spatializer interpolation;
prevents snaps, crackles, and pops
2021-03-07 21:19:25 -07:00
bjorn 30a0556f1d Fix oculus spatializer; 2021-03-07 21:19:24 -07:00
bjorn deb756392b Fix 'attempt to flush unmapped buffer' when creating empty Mesh; 2021-03-07 21:19:24 -07:00
bjorn a3b791a7e7 Fix Canvas flushing; 2021-03-07 21:19:24 -07:00
mcc 9f0826e3b7 Add missing header in headset_oculus, this fixes a warning. 2021-03-05 15:07:18 -08:00
mcc 4bed6f6834 Fix crash on startup on Oculus driver 2021-03-05 15:07:18 -08:00
bjorn 6de00cf2b8 crush ico; 2021-03-04 19:24:33 -07:00
bjorn 058700f970 Allow lovr.audio.setDevice(type, nil); 2021-03-04 18:19:05 -07:00
bjorn 0c3351331e Sink attempt; 2021-03-03 20:01:56 -07:00
bjorn f806c07bfa Simplify spatializer interface temporarily; 2021-03-03 15:49:28 -07:00
bjorn bc41eecf09 oculus spatializer: free memory; use MAX_SOURCES 2021-03-03 15:46:01 -07:00
bjorn 8188e51060 lovr.audio.get/setAbsorption;
I HOPE THIS LETS US DO UNDERWATER EFFECT
2021-03-03 15:40:27 -07:00
bjorn 2c0875087f Source:getSound; 2021-03-03 15:32:41 -07:00
bjorn dd98b11b3f Effect;
Basically replace each individual accessor with a general one.
2021-03-03 15:25:03 -07:00
bjorn 746735259c Windows: Always use WinMain for UTF8 command line arguments;
This fixes problems with paths containing special characters on windows.
2021-03-02 11:49:08 -07:00
bjorn dd0891d087 Fix simple spatializer; 2021-03-02 11:49:00 -07:00
bjorn e1e21def82 More consistent spatializer symbol names; 2021-03-01 17:53:49 -07:00
bjorn 1c3a01de2a Add windows icon; 2021-03-01 17:45:12 -07:00
bjorn bb302c3336 Fix OpenXR hand tracking on Quest; 2021-03-01 11:55:27 -07:00
bjorn cf4bb36d03 AudioMaterial; 2021-02-28 15:27:33 -07:00
mcc d233d5ccd3 Fix MSVC build
- stdatomic.h had not defined ATOMIC_INT_LOCK_FREE, but it is now required
- It's _MSC_VER, not _MSVC_VER
2021-02-28 14:12:16 -08:00
bjorn 5f4e5c5721 rm Source:play loop shortcut; 2021-02-26 13:41:58 -07:00
bjorn 92492dcef1 rm spatial blend for now; 2021-02-26 13:24:01 -07:00
bjorn cb1b78f2cc Rename Source:get/setTime to Source:seek and Source:tell; 2021-02-26 13:21:40 -07:00
bjorn 7bb6861180 Source:get/setPosition; Source:get/setOrientation; 2021-02-26 13:10:59 -07:00
bjorn f3482fc15a lovr.audio.get/setPosition; lovr.audio.get/setOrientation; 2021-02-26 13:05:23 -07:00
bjorn d1a2ded4db Fix luaopen_lovr_filesystem stack index; 2021-02-25 16:29:52 -07:00
bjorn f82e8112fe Simplify filesystem arguments; 2021-02-25 10:45:45 -07:00
bjorn a09b7de545 lovr.system.getCoreCount; 2021-02-25 09:30:05 -07:00
bjorn 4f5adbc64c lovr.system; 2021-02-25 09:00:12 -07:00
bjorn a94a1c22bf simple spatializer uses physically correct attenuation;
This matches phonon.
2021-02-24 17:51:44 -07:00
bjorn 39a4d2c1d5 rm lovr.graphics.triangle; 2021-02-24 17:45:31 -07:00
bjorn 3055cd718c rm shared sources; 2021-02-24 17:43:42 -07:00
bjorn f47a688d53 phonon: configuration options; 2021-02-24 17:43:42 -07:00
bjorn bec4fc3169 phonon: implement convolution reverb; 2021-02-24 17:43:42 -07:00
bjorn ec96a126d7 phonon: accessors; multiple sources; start reverb; 2021-02-24 17:43:42 -07:00
bjorn 5f2cdf0c22 phonon: Directivity adjustments; 2021-02-24 17:43:42 -07:00
bjorn f60d6c8900 phonon: I hate typing dipole; 2021-02-24 17:43:42 -07:00
bjorn 7f032b7a3e phonon: Change absorption to a boolean; 2021-02-24 17:43:42 -07:00
bjorn 90ca17c454 phonon: Change falloff to a boolean; 2021-02-24 17:43:42 -07:00
bjorn 87bbec7018 phonon: setGeometry test; 2021-02-24 17:43:42 -07:00
bjorn 16cfb7bad5 phonon: binaural renderer, binaural effect, HRTF; 2021-02-24 17:43:42 -07:00
bjorn ac96556a13 phonon: Source:get/setDirectivity; 2021-02-24 17:43:42 -07:00
bjorn 66e574baac phonon: Source:get/setAbsorption; 2021-02-24 17:43:42 -07:00
bjorn c531243d7d phonon: Source:get/setFalloff;
The falloff is the minimum distance at which inverse distance
attenuation takes place.

A non-positive value disables distance attenuation.

In the Lua API, nil can be used to disable attenuation, a boolean can be
used to enable attenuation with a default minimum distance, or a number
can be used for full control over the parameter.
2021-02-24 17:43:42 -07:00
bjorn 0af7e98fad phonon: rearrange Source accessors; 2021-02-24 17:43:42 -07:00
bjorn 584138c937 phonon: Compute listener/source basis vectors; 2021-02-24 17:43:42 -07:00
bjorn f4a8a4d388 WIP; 2021-02-24 17:43:42 -07:00
bjorn 8bbb092497 Start phonon spatializer; 2021-02-24 17:43:42 -07:00
bjorn 5d542eb2ea Minor Sound cleanup; 2021-02-24 14:11:49 -07:00
bjorn 7d0dfc9cdd Sound: Ambisonic support;
Add support for importing ambisonic WAV files and 24/32 bit PCM WAV files.

The standard ambisonic format used internally in LÖVR is ACN channel ordering with SN3D normalization.
Anything else will be converted to this form.

There are a few restrictions and assumptions:

- Only 1st order ambisonics are supported.  They need to have 4 channels.
- They can be in AMB format (Furse-Malham order/normalization), detected via WAVE_EXTENSIBLE GUID.
- Any other 4 channel file is assumed to be in "AmbiX" ACN/SN3D format.
  - It seems that most ambisonic files in the wild that claim to be AmbiX are just 4 channel WAVs without any metadata.
  - This means that non-ambisonic 4 channel WAVs could ambiguously be mistaken as ambisonic.  This is incurred as a limitation of LÖVR.
- Ambisonic files can not currently be played back.  SteamAudio currently has numerous bugs with this.
  - Perhaps it would be possible to write an ambisonic rotator/panning decoder to use as a default implementation.
2021-02-24 14:11:49 -07:00
bjorn 1d1a2de124 Only use CTZL in audio; 2021-02-24 14:11:49 -07:00
bjorn 72a54bce2f Support STL models;
Only binary STL files are supported right now, ASCII is more challenging.
2021-02-23 12:07:16 -07:00
bjorn a430ae06b8 Early-reject OBJ files;
OBJ files must start with a vertex, object, mtllib, or comment.
2021-02-23 12:05:11 -07:00
bjorn f1922e22c8 Sharpen nogame screen; 2021-02-22 17:53:47 -07:00
bjorn 1145085446 macOS fixes; 2021-02-22 17:07:28 -07:00
bjorn fb1447503b Fix gcc warnings; 2021-02-19 23:44:23 -07:00
bjorn ef438d48b3 Upgrade stb_vorbis; 2021-02-19 23:44:23 -07:00
mcc ffa63e9912 Allow the creation of a (potentially infinite-length) Sound created by a dynamically run callback 2021-02-19 21:30:16 -07:00
bjorn 57a215a0aa Minor MeshShape cleanup;
- Fix memory leak
- Minor error message improvements
2021-02-19 17:28:04 -07:00
bjorn 880d06a1d1 Only enable compute extensions on desktop GL; 2021-02-19 14:09:40 -07:00
bjorn 1757d30a59 Compute shader feature detection adjustment;
- Compute feature requires compute shaders, image load/store, and SSBOs.
- GLSL 330 is always used, instead of changing depending on compute shader extension.
- Explicitly enable compute shaders, image load/store, and SSBO extensions when needed.

This allows implementations that don't support GLSL 430 to run compute shaders,
and keeps the min supported GL version more consistently at GL3.3.
2021-02-19 14:07:27 -07:00
bjorn a0b2200bef Fix lovr.graphics.getBlendMode when blending is off; 2021-02-19 14:05:18 -07:00
bjorn 26d009aada Fix sample conversion when only channel count conversion is required; 2021-02-19 12:35:52 -07:00
bjorn 9c1af7427f Fix restart cookie on wasm; 2021-02-19 09:06:16 -07:00
bjorn a2b7e1619d Fix wasm compilation issues; 2021-02-19 09:05:57 -07:00
bjorn 0365f51f9d Fix crash when drawing zero lines; 2021-02-19 08:38:45 -07:00
bjorn 7ef215c312 simulator: fix aspect ratio; 2021-02-19 08:30:57 -07:00
bjorn 6c74a61ae3 simulator: Fix getDisplayDimensions;
getDisplayDimensions is supposed to return the dimensions of one eye.
2021-02-19 08:29:38 -07:00
bjorn 36170678f0 Sound: Change channel count to channel layout; 2021-02-18 21:17:25 -07:00
bjorn 08916df2f1 Tell spatializers about sources only when they're active;
apply will still only be called with sources after they have been created.
2021-02-18 20:49:20 -07:00
bjorn 952fee3bd1 Rework audio converters;
They are stored by value in the array so they are contiguous.

Source stores the index of its converter to save a bit of space and avoid realloc.
2021-02-17 22:47:50 -07:00
bjorn 7b7f6bbaeb Simplify FOREACH_SOURCE; 2021-02-17 22:36:24 -07:00
bjorn cb8a1e8962 Free playing Sources properly; 2021-02-17 22:31:03 -07:00
bjorn 75fda2336f Enforce strict limit of 64 active sources;
If 64 sources are playing and a new one is started, Source:play will
return false.

Instead of a linked list, a static list of 64 Sources is used.

Bit scanning intrinsics are used to efficiently iterate the list,
using a mask (still deciding on this).
2021-02-17 20:46:33 -07:00
bjorn ea64f32c1f Source:clone; 2021-02-16 21:34:53 -07:00
bjorn 8cc96847a8 Fix sign warnings; 2021-02-16 21:02:12 -07:00
mcc a3c76a95ab Two additional arguments to shaderBlock:send(): an offset and a size. If present, only part of the shaderBlock will be sent. 2021-02-16 17:26:18 -07:00
bjorn 72284c2c5b Merge branch 'master' into dev 2021-02-12 08:16:36 -07:00
bjorn 023067ec27 util.h no longer uses atomics; 2021-02-11 16:37:55 -07:00
bjorn 28e88d7598 Reorganize spatializer files/CMake; Oculus Audio tup support; 2021-02-10 12:41:15 -07:00
bjorn 5ae5acfb18 Make Font texture rgba16f;
Sampling from rg11b10f does not appear to work on mobile.
2021-02-10 15:22:30 -07:00
bjorn 0919da4091 Improve MSDF font shader; Add spread/padding settings to Font; 2021-02-10 07:08:29 -07:00
bjorn 7b136b914c Update msdfgen;
- Rasterizer (maybe temporarily) uses 32 bit float textures.
2021-02-10 04:03:43 -07:00
bjorn f8ed6c3a34 physics: Use dReal in more places;
This makes it easier to swap between float/double.
2021-02-09 23:24:27 -07:00
bjorn b343f50f1c mv l_data_textureData->l_data_image; 2021-02-09 21:14:09 -07:00
bjorn 351d1ae200 Fix vrapi includes; 2021-02-09 20:03:53 -07:00
bjorn 50ee404b91 Default lovr.run no longer requires timer and event modules; 2021-02-09 08:27:11 -07:00
bjorn 7db979b655 Fix arr_free;
realloc(NULL, 0) isn't valid.
2021-02-09 08:15:43 -07:00
bjorn 9377406854 Fix font wrap issue with spaces;
If a space starts before the wrap limit, but ends after it, the next
word won't wrap properly even though it should.
2021-02-09 08:06:37 -07:00
bjorn 39c0fa6e99 Don't set audio listener pose automatically;
It isn't always correct once you add locomotion to a project, and
it actually becomes harmful because the pose ping-pongs between
the default pose and the user pose, causing distortion.
2021-02-09 07:52:12 -07:00
bjorn 84f65c26e4 Move utf8 back into util; 2021-02-08 20:55:51 -07:00
bjorn 907cf35dda rm string.h from api.h; 2021-02-08 20:29:57 -07:00
bjorn 78ddcf7d6e rm extra reference to AudioStream; 2021-02-08 20:24:21 -07:00
bjorn 8164e0b6e8 TextureData is now named Image!;
The existing Image construct was renamed StorageImage.
2021-02-08 20:17:47 -07:00
bjorn dca79f83f0 SoundData is now named Sound!; 2021-02-08 19:52:56 -07:00
bjorn 8c714c45b0 Clean up some includes; 2021-02-08 11:16:00 -07:00
bjorn 0e318aa46e Make Rasterizer opaque; 2021-02-08 10:58:39 -07:00
bjorn 6d92d54079 Try having arr_t in util; 2021-02-08 18:25:05 -07:00
bjorn bc4cde1653 Adjust lovrRelease signature; 2021-02-08 17:52:26 -07:00
bjorn 3ded60948f rm core/ref; rm lovrAlloc; util does refcounting; 2021-02-08 17:26:44 -07:00
bjorn 1c3e29b3e5 Start windows atomics; 2021-02-08 16:50:43 -07:00
bjorn 4f5f5b2289 Start stdatomic.h shim; 2021-02-08 16:50:43 -07:00
bjorn ccc53a10aa Cleanup; 2021-02-08 16:08:29 -07:00
bjorn 0877edf9d1 Fix capture; 2021-02-08 16:08:29 -07:00
bjorn 8bf0acd2eb Add minimp3; 2021-02-08 16:08:29 -07:00
bjorn 2c37bd1a58 Only enable specific miniaudio backends;
Start with a conservative set, expand as needed.
2021-02-08 16:08:29 -07:00
bjorn 1995aae7e9 Simplify enumeration more; 2021-02-08 16:08:29 -07:00
bjorn d1801cfcde Fix Source:getTime; 2021-02-08 16:08:29 -07:00
bjorn ab81361494 Require an argument for an audio device id;
(It can still be nil or a non-userdata value to use the default)
2021-02-08 16:08:29 -07:00
bjorn 60809268e7 Add the ability to request exclusive access to an audio device; 2021-02-08 16:08:29 -07:00
bjorn 111a376a2e SoundData; 2021-02-08 16:08:29 -07:00
bjorn e0ac328a72 SoundData WIP; WAV importer; 2021-02-08 16:08:29 -07:00
bjorn e3e7b265a3 Add the ability to opt-out of default output device initialization; 2021-02-08 16:08:29 -07:00
bjorn 782c22448e Mixer fast paths;
- If no converter is needed, don't create/use it
- If no spatialization is needed, don't copy

In the best case, samples willi now be read into a buffer and immediately mixed into the output.
2021-02-08 16:08:29 -07:00
bjorn 177a94738d 48khz sample rate; fixes; 2021-02-08 16:08:29 -07:00
bjorn 93ea56155e scribbling; 2021-02-08 16:08:29 -07:00
bjorn 025865461c Cleanup; 2021-02-08 16:08:29 -07:00
bjorn 13e100275e Fix style issues; 2021-02-08 16:08:29 -07:00
bjorn 68f5bb3095 Fix style issues; 2021-02-08 16:08:29 -07:00
bjorn cb8e1b5b91 Fix compile errors; 2021-02-08 16:08:29 -07:00
bjorn a3a5b29d6d Minor style changes; 2021-02-08 16:08:29 -07:00
mcc f515d8e84f Code review adjustments (code clarity, constness) for oculus spatializer 2021-02-08 16:08:29 -07:00
mcc 46bb053e0f Late changes on oculus spatializer: Fix memory corruption bug on source delete, add comment 2021-02-08 16:08:29 -07:00
mcc 9ba4037e74 LOVR_USE_OCULUS_AUDIO
This is a large patch which adds a new Oculus Audio spatializer. Oculus Audio is slightly different from the dummy spatializer in a few ways:

    - It *must* receive fixed-size input buffers, every time, always.
    - It can only handle a fixed number of spatialized sound sources at a time.
    - It has a concept of "tails"; the spatialization of a sound can continue after the sound itself ends (eg echo).

Changes to audio.c were needed to support Oculus Audio's quirks:

    - audio.c now supports a "fixedBuffer" mode which invokes the generator/spatializer in fixed size chunks
    - Each source now has an intptr_t "memo" field that the spatializer may use to store whatever (Oculus spatializer uses this to handle the sound source limit).
    - The spatializer interface got a couple new methods: A "tail" method which returns a sound buffer after all sources are processed; and "create" and "destroy" methods that are called when a sound source is created or destroyed (Oculus spatializer uses this to populate/clear the "memo" field).

Along the way some other miscellaneous changes got made:

    - lovr.audio.getSpatializerName() returns the current spatializer
    - Spatializer init now takes in "config in" and "config out" structs (Spatializer changes fields in config out to request things, currently fixed buffer mode).
    - lovr.conf now takes t.audio.spatializer (string name of desired spatializer) and t.audio.spatializerMaxSourcesHint (Spatializers with max sources limits like Oculus will use this as the limit).
    - audio.c went back to tracking position/orientation as vectors rather than a matrix
    - A file oculus_spatializer_math_shim.h was added containing a minimal copypaste of OVR_CAPI.h from Oculus SDK to support a ovrPoseStatef the spatializer API needs. This may have license consequences but we are probably OK via a combination of fair use and the fact that a user cannot use this header file without accepting Oculus's license through other means.

Some work remains to be done, in particular there is an entire reverb feature I did not touch and LOVR_USE_OCULUS_AUDIO cannot be activated from tup. Oculus Spatializer works better when it has velocity and time information but this patch does not supply it.
2021-02-08 16:08:29 -07:00
mcc bbf26ad4eb LOVR_DEBUG_AUDIOTAP debug helper in audio.c 2021-02-08 16:08:29 -07:00
mcc fb2d4fe0ca Fix build on MSVC2019 (ptr arithmetic on void * is nonstandard) 2021-02-08 16:08:29 -07:00
Nevyn Bengtsson 5cc33b3ee5 oops, use capture device for capture, not playback 2021-02-08 16:08:29 -07:00
Nevyn Bengtsson d618a2e629 lovr.audio.isRunning 2021-02-08 16:08:29 -07:00
Nevyn Bengtsson f5a684f359 Fix broken listener orientation code in dummy spatializer
it's a quat, not an axis-angle. now it works :)
2021-02-08 16:08:29 -07:00
Nevyn Bengtsson 84bfac984c l_audio: less code
why is this so hard for my brain? :S
2021-02-08 16:08:29 -07:00
Nevyn Bengtsson 7f5e46ad0b audio: don't uninit device on stop
in case initing a device is expensive, don't do it
unnecessarily, and treat 'stop' as more of a 'pause'.
2021-02-08 16:08:29 -07:00
Nevyn Bengtsson c542be254e setDevice fix on android 2021-02-08 16:08:29 -07:00
Nevyn Bengtsson 2719eba1ba lovrAudioSetCaptureFormat
instead of mixing up using device with using format
2021-02-08 16:08:29 -07:00
Nevyn Bengtsson 49288b7547 ma_result_descripion all the things 2021-02-08 16:08:29 -07:00
Nevyn Bengtsson a7b0780bfc Don't allow invalid sample format 2021-02-08 16:08:29 -07:00
Nevyn Bengtsson 9ba8638028 Audio: Simplify enabled/started/reset
* Stop also uninitializes
* Reset doesn't exist. Just stop and start instead.
* lovrAudioInit no longer takes config, and config is now private.
  Call lovrAudioStart if you want to start.
* ma_device_{un}init and start/stop are only called from one place each,
  reducing the risk of dangling state
2021-02-08 16:08:29 -07:00
Nevyn Bengtsson 138853ef01 Fix getDevices API
* Takes device type, so you only get either playback or capture devices
* Doesn't store devices in state, reducing risk of dangling pointers
* Uses names instead of identifiers, since miniaudio identifiers become
  invalid if you call "getDevices" again
* Better diagnostics
* Split up lovrAudioInitDevice to be per-type, cleaner that way
* UseDevice now takes type and name, instead of just identifier
2021-02-08 16:08:29 -07:00
Nevyn Bengtsson 9c7bc7c8db stub out pico permissions so we can compile 2021-02-08 16:08:29 -07:00
Nevyn Bengtsson a5d073c5db stop void* arith 2021-02-08 16:08:29 -07:00
Nevyn Bengtsson 9ea635199d Forgot a return... 2021-02-08 16:08:29 -07:00
Nevyn Bengtsson 10af0e5748 oops, capturing with wrong bytesPerFrame 2021-02-08 16:08:29 -07:00
Nevyn Bengtsson 46e9ae8ef5 oops 2021-02-08 16:08:29 -07:00
Nevyn Bengtsson 5fcaad9bde Change mic capture API to return SoundData stream instead of individual chunks 2021-02-08 16:08:29 -07:00
Nevyn Bengtsson 044a5a47d9 allow configuring sound format and sample rate 2021-02-08 16:08:29 -07:00
Nevyn Bengtsson 035f48927a fix various audio logging 2021-02-08 16:08:29 -07:00
Nevyn Bengtsson f98140c601 make converters array one of pointers
so that converters are allocated on heap and the converters
array can be expanded later without moving the converter
itself
2021-02-08 16:08:29 -07:00
Nevyn Bengtsson f8c29d1c79 bump to miniaudio with Quest fix
This is a WIP version v0.10.28 aka 6c60953e9cb587
2021-02-08 16:08:29 -07:00
Nevyn Bengtsson 8133966148 take out lovrDataNewSoundDataStream 2021-02-08 16:08:29 -07:00
Nevyn Bengtsson 0d36cdd443 nicer assert in sound data append 2021-02-08 16:08:29 -07:00
Nevyn Bengtsson 213c721d1f oops 2021-02-08 16:08:29 -07:00
Nevyn Bengtsson eee1d09cc4 SoundDataSetSample: only allowed on raw; and check frames instead of blob size 2021-02-08 16:08:29 -07:00
Nevyn Bengtsson 5df40bb103 don't try to forward-declare mb_pcm_rb 2021-02-08 16:08:29 -07:00
Nevyn Bengtsson e1c94c3084 stop depending on audio from data 2021-02-08 16:08:29 -07:00
Nevyn Bengtsson 8b594332dc Revert miniaudio to 0.10.12
aka a9541579f38a0c1bab4bba294f3602fa0b80f127, plus cherry-pick of
2dc604ecde0f02280690c72f943bfb8bf52dd820.

There is a crasher in 0.10.13 and newer on Oculus Quest
(See https://github.com/mackron/miniaudio/issues/247)
2021-02-08 16:08:29 -07:00
Nevyn Bengtsson d8dd09eb8d oops, initialize source's transform
otherwise we'll get NaNs up in here
2021-02-08 16:08:29 -07:00
Nevyn Bengtsson 6d62e634d4 oops 2021-02-08 16:08:29 -07:00
Nevyn Bengtsson e46079b368 lovrAudioUseDevice 2021-02-08 16:08:29 -07:00
Nevyn Bengtsson 9381e2027d audio.getDevices full impl 2021-02-08 16:08:29 -07:00
Nevyn Bengtsson ebcc5f51d7 Devices WIP 2021-02-08 16:08:29 -07:00
Nevyn Bengtsson 53d3568528 don't assert on audio thread 2021-02-08 16:08:29 -07:00
Nevyn Bengtsson 3e003d55b9 Separate SoundData and SoundDataStrema constructors
they take the same arguments so we can't overload
the function parameterically.
also I find it pretty confusing that lovr uses
overloads so much in the api,
so I really don't mind having
a separate constructor :S
2021-02-08 16:08:29 -07:00
Nevyn Bengtsson 35ac33f184 SoundData:setSample 2021-02-08 16:08:29 -07:00
Nevyn Bengtsson f5fcb73324 duration and time for stream sounddata 2021-02-08 16:08:29 -07:00
Nevyn Bengtsson 8c1aa5a8ef lua API for SoundData:append 2021-02-08 16:08:29 -07:00
Nevyn Bengtsson 2a875b129b Fix a few bugs and style fixes
* We can't realloc converters, that'll break internal pointers
* inverted condition in an assert
* less magic numbers
* can't loop streams
2021-02-08 16:08:29 -07:00
Nevyn Bengtsson 3c535986f0 SoundData: deallocate rb 2021-02-08 16:08:29 -07:00
Nevyn Bengtsson d1f6e27437 SoundData stream lua API 2021-02-08 16:08:29 -07:00
Nevyn Bengtsson 7b58561c03 lovrSoundFormat 2021-02-08 16:08:29 -07:00
Nevyn Bengtsson cd1cddcd93 WIP streaming SoundData
It seems Bjorn had the idea to back SoundData with
an array of buffers, so I'm running
with that but changing the array
into a ringbuffer.
2021-02-08 16:08:29 -07:00
Nevyn Bengtsson 55b5a9947c audio_internal.h with some shared utilities 2021-02-08 16:08:29 -07:00
Nevyn Bengtsson 381e3f3850 Bump miniaudio to 0.10.27
aka caad0bc436ade1633cdc47892bd0d9a36623a298
2021-02-08 16:08:29 -07:00
Nevyn Bengtsson f7d027a3ce Audio permissions seem to work without AppCompat 2021-02-08 16:08:29 -07:00
Nevyn Bengtsson 7efc855929 Fix various Capture bugs 2021-02-08 16:08:29 -07:00
Nevyn Bengtsson 1e05f29da4 Fix broken SoundData _Reg 2021-02-08 16:08:29 -07:00
Nevyn Bengtsson 33e4524fd8 oops, this method can't use assert...
because then mic capture can't use the failure to trigger a permissions check
2021-02-08 16:08:29 -07:00
Nevyn Bengtsson 8678414628 audio_capture -> audiocapture
to follow ENTRY naming standard
2021-02-08 16:08:29 -07:00
Nevyn Bengtsson d4a5e06932 no need for a capture lock 2021-02-08 16:08:29 -07:00
Nevyn Bengtsson e05d554528 review: fprintf -> lovrAssert 2021-02-08 16:08:29 -07:00
Nevyn Bengtsson ebf5fbef24 state.spatializer must never be null 2021-02-08 16:08:29 -07:00
Nevyn Bengtsson cdbefafc1a review: style fixes 2021-02-08 16:08:29 -07:00
Nevyn Bengtsson 5e66ecf000 lovrPlatformRequest{AudioCapture->Permission}(Perm) + platform stubs 2021-02-08 16:08:29 -07:00
Nevyn Bengtsson 084ac9d880 review: newSource() gets options table 2021-02-08 16:08:29 -07:00
Nevyn Bengtsson b7b63a268b review: getSpatial > isSpatial 2021-02-08 16:08:29 -07:00
Nevyn Bengtsson 0265babef4 Android: Ask for permissions on demand
By looking for failed start and requesting then;
and then emitting a new event type when
permission has been granted or rejected;
and then using that event in the default
boot.lua to re-start capture.
2021-02-08 16:08:29 -07:00